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Initial commit of existing code.
* All renderdoc code up to this point was written by me, history is available by request
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/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2014 Crytek
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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namespace renderdocui.Properties {
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// This class allows you to handle specific events on the settings class:
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// The SettingChanging event is raised before a setting's value is changed.
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// The PropertyChanged event is raised after a setting's value is changed.
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// The SettingsLoaded event is raised after the setting values are loaded.
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// The SettingsSaving event is raised before the setting values are saved.
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internal sealed partial class Settings {
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public Settings() {
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// // To add event handlers for saving and changing settings, uncomment the lines below:
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//
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// this.SettingChanging += this.SettingChangingEventHandler;
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//
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// this.SettingsSaving += this.SettingsSavingEventHandler;
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//
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}
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private void SettingChangingEventHandler(object sender, System.Configuration.SettingChangingEventArgs e) {
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// Add code to handle the SettingChangingEvent event here.
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}
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private void SettingsSavingEventHandler(object sender, System.ComponentModel.CancelEventArgs e) {
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// Add code to handle the SettingsSaving event here.
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}
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}
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}
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