From c3ed881b9fe82832736a893769c83ee66dd0e090 Mon Sep 17 00:00:00 2001 From: Le Philousophe Date: Sun, 10 Apr 2022 13:06:20 +0200 Subject: [PATCH] Delete render buffer only after finish using it --- renderdoc/driver/gl/wrappers/gl_framebuffer_funcs.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/renderdoc/driver/gl/wrappers/gl_framebuffer_funcs.cpp b/renderdoc/driver/gl/wrappers/gl_framebuffer_funcs.cpp index dfaf572fe..65a91d28d 100644 --- a/renderdoc/driver/gl/wrappers/gl_framebuffer_funcs.cpp +++ b/renderdoc/driver/gl/wrappers/gl_framebuffer_funcs.cpp @@ -2529,13 +2529,12 @@ void WrappedOpenGL::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers if(GetResourceManager()->HasResourceRecord(res)) { GLResourceRecord *record = GetResourceManager()->GetResourceRecord(res); - record->Delete(GetResourceManager()); - for(auto cd = m_ContextData.begin(); cd != m_ContextData.end(); ++cd) { if(cd->second.m_Renderbuffer == record->GetResourceID()) cd->second.m_Renderbuffer = ResourceId(); } + record->Delete(GetResourceManager()); } GetResourceManager()->UnregisterResource(res); }