From c4310373fd1f3a037d201dd31bf5427512c6d8bb Mon Sep 17 00:00:00 2001 From: baldurk Date: Thu, 11 Aug 2016 19:31:49 +0200 Subject: [PATCH] clamp when assigning prevHighestMip, just in case --- renderdocui/Windows/TextureViewer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/renderdocui/Windows/TextureViewer.cs b/renderdocui/Windows/TextureViewer.cs index 97c4786f3..19306f156 100644 --- a/renderdocui/Windows/TextureViewer.cs +++ b/renderdocui/Windows/TextureViewer.cs @@ -1694,7 +1694,7 @@ namespace renderdocui.Windows } if (mipLevel.SelectedIndex == -1) - mipLevel.SelectedIndex = prevHighestMip; + mipLevel.SelectedIndex = Helpers.Clamp(prevHighestMip, 0, (int)tex.mips - 1); prevHighestMip = highestMip; }