Remove nested structs from D3D12 pipeline state and move to namespace

This commit is contained in:
baldurk
2017-04-18 14:57:34 +01:00
parent af33e5d296
commit c44f355380
19 changed files with 473 additions and 458 deletions
+1 -1
View File
@@ -535,7 +535,7 @@ void CaptureContext::CloseLogfile()
m_TextureList.clear();
CurD3D11PipelineState = D3D11Pipe::State();
CurD3D12PipelineState = D3D12PipelineState();
CurD3D12PipelineState = D3D12Pipe::State();
CurGLPipelineState = GLPipe::State();
CurVulkanPipelineState = VKPipe::State();
CurPipelineState.SetStates(m_APIProps, NULL, NULL, NULL, NULL);