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Remove nested structs from D3D12 pipeline state and move to namespace
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@@ -535,7 +535,7 @@ void CaptureContext::CloseLogfile()
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m_TextureList.clear();
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CurD3D11PipelineState = D3D11Pipe::State();
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CurD3D12PipelineState = D3D12PipelineState();
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CurD3D12PipelineState = D3D12Pipe::State();
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CurGLPipelineState = GLPipe::State();
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CurVulkanPipelineState = VKPipe::State();
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CurPipelineState.SetStates(m_APIProps, NULL, NULL, NULL, NULL);
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