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Reduce reliance on big public headers where possible
* Mostly moving includes from common headers to cpp where possible, and removing includes of the whole thing where only enums or rdcstr etc are needed.
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@@ -28,11 +28,11 @@
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#include "Code/QRDUtils.h"
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#include "QRDInterface.h"
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static const QString glsl_stage4[ENUM_ARRAY_SIZE(ShaderStage)] = {
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static const QString glsl_stage4[arraydim<ShaderStage>()] = {
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lit("vert"), lit("tesc"), lit("tese"), lit("geom"), lit("frag"), lit("comp"),
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};
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static const QString hlsl_stage2[ENUM_ARRAY_SIZE(ShaderStage)] = {
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static const QString hlsl_stage2[arraydim<ShaderStage>()] = {
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lit("vs"), lit("hs"), lit("ds"), lit("gs"), lit("ps"), lit("cs"),
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};
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