From c57334dad589007a998581af68406a20e7aeeffa Mon Sep 17 00:00:00 2001 From: baldurk Date: Sat, 11 Jul 2015 17:58:22 +0200 Subject: [PATCH] Disable the debug text file writing on capture --- renderdoc/driver/gl/gl_driver.cpp | 10 ++-------- 1 file changed, 2 insertions(+), 8 deletions(-) diff --git a/renderdoc/driver/gl/gl_driver.cpp b/renderdoc/driver/gl/gl_driver.cpp index 894b16d45..a5aa52c09 100644 --- a/renderdoc/driver/gl/gl_driver.cpp +++ b/renderdoc/driver/gl/gl_driver.cpp @@ -701,18 +701,12 @@ WrappedOpenGL::WrappedOpenGL(const char *logfile, const GLHookSet &funcs) m_ActiveConditional = false; m_ActiveFeedback = false; -#if defined(RELEASE) - const bool debugSerialiser = false; -#else - const bool debugSerialiser = true; -#endif - if(RenderDoc::Inst().IsReplayApp()) { m_State = READING; if(logfile) { - m_pSerialiser = new Serialiser(logfile, Serialiser::READING, debugSerialiser); + m_pSerialiser = new Serialiser(logfile, Serialiser::READING, false); } else { @@ -729,7 +723,7 @@ WrappedOpenGL::WrappedOpenGL(const char *logfile, const GLHookSet &funcs) else { m_State = WRITING_IDLE; - m_pSerialiser = new Serialiser(NULL, Serialiser::WRITING, debugSerialiser); + m_pSerialiser = new Serialiser(NULL, Serialiser::WRITING, false); } m_DeviceRecord = NULL;