From c579c6f2647efac80c26d32f7f2104577d6c6ce5 Mon Sep 17 00:00:00 2001 From: baldurk Date: Tue, 27 Aug 2019 10:10:46 +0100 Subject: [PATCH] Be a bit more explicit about the GL disassembly being SPIR-V if it fails --- renderdoc/driver/gl/wrappers/gl_shader_funcs.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/renderdoc/driver/gl/wrappers/gl_shader_funcs.cpp b/renderdoc/driver/gl/wrappers/gl_shader_funcs.cpp index be1773761..2f02bb642 100644 --- a/renderdoc/driver/gl/wrappers/gl_shader_funcs.cpp +++ b/renderdoc/driver/gl/wrappers/gl_shader_funcs.cpp @@ -271,7 +271,7 @@ void WrappedOpenGL::ShaderData::ProcessCompilation(WrappedOpenGL &drv, ResourceI if(!spirvwords.empty()) spirv.Parse(spirvwords); else - disassembly = s; + disassembly = "Disassembly to SPIR-V failed:\n\n" + s; reflection.resourceId = id;