From c59ce564ccdc1f50d196adb5463e1bb3c190f621 Mon Sep 17 00:00:00 2001 From: baldurk Date: Fri, 15 Jul 2016 14:23:29 +0200 Subject: [PATCH] Fetch compute descriptor sets properly for vulkan --- renderdocui/Code/CommonPipelineState.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/renderdocui/Code/CommonPipelineState.cs b/renderdocui/Code/CommonPipelineState.cs index 883dd23c0..b71bb8753 100644 --- a/renderdocui/Code/CommonPipelineState.cs +++ b/renderdocui/Code/CommonPipelineState.cs @@ -941,9 +941,9 @@ namespace renderdocui.Code ShaderStageBits mask = (ShaderStageBits)(1 << (int)stage); - for (int set = 0; set < m_Vulkan.graphics.DescSets.Length; set++) + for (int set = 0; set < descsets.Length; set++) { - var descset = m_Vulkan.graphics.DescSets[set]; + var descset = descsets[set]; for (int slot = 0; slot < descset.bindings.Length; slot++) { var bind = descset.bindings[slot];