From c7576d8a7fd48a4475608a5ebfe49ef42b7baefc Mon Sep 17 00:00:00 2001 From: baldurk Date: Wed, 3 Dec 2014 18:16:50 +0000 Subject: [PATCH] Add resource record parent for VAO when binding buffer --- renderdoc/driver/gl/wrappers/gl_buffer_funcs.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/renderdoc/driver/gl/wrappers/gl_buffer_funcs.cpp b/renderdoc/driver/gl/wrappers/gl_buffer_funcs.cpp index e93202031..d343e71b6 100644 --- a/renderdoc/driver/gl/wrappers/gl_buffer_funcs.cpp +++ b/renderdoc/driver/gl/wrappers/gl_buffer_funcs.cpp @@ -172,6 +172,8 @@ void WrappedOpenGL::glBindBuffer(GLenum target, GLuint buffer) Serialise_glVertexArrayElementBuffer(vao, buffer); m_VertexArrayRecord->AddChunk(scope.Get()); + + m_VertexArrayRecord->AddParent(r); } // store as transform feedback record state