From c84cba4b880fc9cb4ddb2f6c5c7f9d46a9e0753a Mon Sep 17 00:00:00 2001 From: baldurk Date: Wed, 4 Apr 2018 15:57:43 +0100 Subject: [PATCH] Use proper constant IDs instead of relying on output constID --- renderdoc/driver/vulkan/vk_postvs.cpp | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/renderdoc/driver/vulkan/vk_postvs.cpp b/renderdoc/driver/vulkan/vk_postvs.cpp index 104bca4c7..08d075dc3 100644 --- a/renderdoc/driver/vulkan/vk_postvs.cpp +++ b/renderdoc/driver/vulkan/vk_postvs.cpp @@ -933,7 +933,12 @@ static void ConvertToMeshOutputCompute(const ShaderReflection &refl, const SPIRV std::vector words = {outs[o].privatePtrID, readPtr, patchData.outputs[o].ID}; for(uint32_t idx : patchData.outputs[o].accessChain) - words.push_back(outs[idx].constID); + { + if(idxs[idx] == 0) + idxs[idx] = editor.AddConstantImmediate(idx); + + words.push_back(idxs[idx]); + } // type *readPtr = globalvar.globalsub...; ops.push_back(SPIRVOperation(spv::OpAccessChain, words));