From c85835ce4b62d40abb4e77576ce524fe4f2f5489 Mon Sep 17 00:00:00 2001 From: Jake Turner Date: Fri, 6 Dec 2024 10:40:34 +0000 Subject: [PATCH] Enable DXIL Debugging Remove config option D3D12_Experimental_EnableDXILShaderDebugging --- renderdoc/driver/shaders/dxil/dxil_reflect.cpp | 6 ------ 1 file changed, 6 deletions(-) diff --git a/renderdoc/driver/shaders/dxil/dxil_reflect.cpp b/renderdoc/driver/shaders/dxil/dxil_reflect.cpp index b370e60f6..0035e4a64 100644 --- a/renderdoc/driver/shaders/dxil/dxil_reflect.cpp +++ b/renderdoc/driver/shaders/dxil/dxil_reflect.cpp @@ -28,9 +28,6 @@ #include "dxil_bytecode.h" #include "dxil_common.h" -RDOC_DEBUG_CONFIG(bool, D3D12_Experimental_EnableDXILShaderDebugging, false, - "Enable support for experimental DXIL shader debugger"); - namespace DXIL { enum class ResourcesTag @@ -1779,9 +1776,6 @@ DXBC::Reflection *Program::BuildReflection() rdcstr Program::GetDebugStatus() { - if(!D3D12_Experimental_EnableDXILShaderDebugging()) - return "Debugging DXIL is not supported"; - if((m_Type != DXBC::ShaderType::Vertex) && (m_Type != DXBC::ShaderType::Compute) && (m_Type != DXBC::ShaderType::Pixel)) return "Only DXIL Vertex, Pixel and Compute shaders are supported for debugging";