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Fix up the replay proxy serialising functions
* Also add some compile time asserts to try and help keep them working.
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@@ -30,7 +30,9 @@ struct GLPipelineState
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struct VertexInput
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{
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VertexInput() {}
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VertexInput() :
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ibuffer(), primitiveRestart(false),
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restartIndex(0), provokingVertexLast(false) {}
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struct VertexAttribute
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{
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