Add new replay API void ReloadShaderDebugInformation()

This commit is contained in:
Jake Turner
2026-02-06 11:36:38 +13:00
parent c097a8b024
commit cbecdfacb0
17 changed files with 77 additions and 0 deletions
+4
View File
@@ -727,6 +727,10 @@ re-initialise any data, including e.g. bindless feedback, printf results or mesh
)");
virtual void ClearReplayCache() = 0;
DOCUMENT(R"(Reload the shader debug information for all shaders in the capture.
)");
virtual void ReloadShaderDebugInformation() = 0;
DOCUMENT(R"(Remove any previously specified replacement for an object.
See :meth:`ReplaceResource`.