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Add new replay API void ReloadShaderDebugInformation()
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@@ -727,6 +727,10 @@ re-initialise any data, including e.g. bindless feedback, printf results or mesh
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)");
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virtual void ClearReplayCache() = 0;
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DOCUMENT(R"(Reload the shader debug information for all shaders in the capture.
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)");
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virtual void ReloadShaderDebugInformation() = 0;
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DOCUMENT(R"(Remove any previously specified replacement for an object.
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See :meth:`ReplaceResource`.
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