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Add new replay API void ReloadShaderDebugInformation()
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@@ -368,6 +368,7 @@ public:
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}
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void ReplaceResource(ResourceId from, ResourceId to) {}
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void ClearReplayCache() {}
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void ReloadShaderDebugInformation() {}
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void RemoveReplacement(ResourceId id) {}
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// these are proxy functions, and will never be used
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ResourceId CreateProxyTexture(const TextureDescription &templateTex)
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@@ -1369,6 +1369,32 @@ void ReplayProxy::ClearReplayCache()
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PROXY_FUNCTION(ClearReplayCache);
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}
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template <typename ParamSerialiser, typename ReturnSerialiser>
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void ReplayProxy::Proxied_ReloadShaderDebugInformation(ParamSerialiser ¶mser,
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ReturnSerialiser &retser)
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{
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const ReplayProxyPacket expectedPacket = eReplayProxy_ReloadShaderDebugInformation;
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ReplayProxyPacket packet = eReplayProxy_ReloadShaderDebugInformation;
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{
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BEGIN_PARAMS();
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END_PARAMS();
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}
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{
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REMOTE_EXECUTION();
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if(paramser.IsReading() && !paramser.IsErrored() && !m_IsErrored)
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m_Remote->ReloadShaderDebugInformation();
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}
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SERIALISE_RETURN_VOID();
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}
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void ReplayProxy::ReloadShaderDebugInformation()
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{
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PROXY_FUNCTION(ReloadShaderDebugInformation);
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}
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template <typename ParamSerialiser, typename ReturnSerialiser>
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rdcarray<ShaderEncoding> ReplayProxy::Proxied_GetTargetShaderEncodings(ParamSerialiser ¶mser,
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ReturnSerialiser &retser)
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@@ -3135,6 +3161,7 @@ bool ReplayProxy::Tick(int type)
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case eReplayProxy_ReplaceResource: ReplaceResource(ResourceId(), ResourceId()); break;
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case eReplayProxy_RemoveReplacement: RemoveReplacement(ResourceId()); break;
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case eReplayProxy_ClearReplayCache: ClearReplayCache(); break;
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case eReplayProxy_ReloadShaderDebugInformation: ReloadShaderDebugInformation(); break;
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case eReplayProxy_DebugVertex: DebugVertex(0, 0, 0, 0, 0); break;
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case eReplayProxy_DebugPixel: DebugPixel(0, 0, 0, DebugPixelInputs()); break;
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case eReplayProxy_DebugThread:
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@@ -113,6 +113,7 @@ enum ReplayProxyPacket
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eReplayProxy_GetDescriptorStores,
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eReplayProxy_ClearReplayCache,
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eReplayProxy_ReloadShaderDebugInformation,
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};
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DECLARE_REFLECTION_ENUM(ReplayProxyPacket);
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@@ -561,6 +562,7 @@ public:
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IMPLEMENT_FUNCTION_PROXIED(void, ReplaceResource, ResourceId from, ResourceId to);
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IMPLEMENT_FUNCTION_PROXIED(void, RemoveReplacement, ResourceId id);
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IMPLEMENT_FUNCTION_PROXIED(void, ClearReplayCache);
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IMPLEMENT_FUNCTION_PROXIED(void, ReloadShaderDebugInformation);
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// these functions are not part of the replay driver interface - they are similar to GetBufferData
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// and GetTextureData, but they do extra work to try and optimise transfer by delta-encoding the
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