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Add new replay API void ReloadShaderDebugInformation()
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@@ -368,6 +368,7 @@ public:
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}
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void ReplaceResource(ResourceId from, ResourceId to) {}
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void ClearReplayCache() {}
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void ReloadShaderDebugInformation() {}
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void RemoveReplacement(ResourceId id) {}
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// these are proxy functions, and will never be used
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ResourceId CreateProxyTexture(const TextureDescription &templateTex)
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