From cbf72396071503120583abd7f3b6c8a8907cb434 Mon Sep 17 00:00:00 2001 From: baldurk Date: Fri, 20 Apr 2018 14:18:48 +0100 Subject: [PATCH] Fix GL binding applying re-sort permutation to binding points --- renderdoc/driver/gl/gl_shader_refl.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/renderdoc/driver/gl/gl_shader_refl.cpp b/renderdoc/driver/gl/gl_shader_refl.cpp index 43286afb3..0504d0c7e 100644 --- a/renderdoc/driver/gl/gl_shader_refl.cpp +++ b/renderdoc/driver/gl/gl_shader_refl.cpp @@ -2309,7 +2309,7 @@ void ResortBindings(ShaderReflection *refl, ShaderBindpointMapping *mapping) }); for(size_t i = 0; i < permutation.size(); i++) - refl->readOnlyResources[i].bindPoint = (int)permutation[i].first; + refl->readOnlyResources[permutation[i].first].bindPoint = (int)i; permutation.resize(mapping->readWriteResources.size()); for(size_t i = 0; i < mapping->readWriteResources.size(); i++) @@ -2322,7 +2322,7 @@ void ResortBindings(ShaderReflection *refl, ShaderBindpointMapping *mapping) }); for(size_t i = 0; i < permutation.size(); i++) - refl->readWriteResources[i].bindPoint = (int)permutation[i].first; + refl->readWriteResources[permutation[i].first].bindPoint = (int)i; permutation.resize(mapping->constantBlocks.size()); for(size_t i = 0; i < mapping->constantBlocks.size(); i++) @@ -2335,5 +2335,5 @@ void ResortBindings(ShaderReflection *refl, ShaderBindpointMapping *mapping) }); for(size_t i = 0; i < permutation.size(); i++) - refl->constantBlocks[i].bindPoint = (int)permutation[i].first; + refl->constantBlocks[permutation[i].first].bindPoint = (int)i; } \ No newline at end of file