From cc05b288b6d1660ab04c6cf01173f1bb62e6f5dd Mon Sep 17 00:00:00 2001 From: baldurk Date: Mon, 29 Mar 2021 12:19:34 +0100 Subject: [PATCH] List sparse resources as supported in the documentation --- docs/behind_scenes/d3d12_support.rst | 1 - docs/behind_scenes/vulkan_support.rst | 1 - 2 files changed, 2 deletions(-) diff --git a/docs/behind_scenes/d3d12_support.rst b/docs/behind_scenes/d3d12_support.rst index f380d81d2..c82933325 100644 --- a/docs/behind_scenes/d3d12_support.rst +++ b/docs/behind_scenes/d3d12_support.rst @@ -19,7 +19,6 @@ RenderDoc has initial support for D3D12, but it contains some caveats. In additi * RenderDoc assumes that even if multiple GPUs are present, that only one will be used - i.e. NodeMask is always 0. Multiple queues are supported. * RenderDoc captures may not be portable between different systems, only currently supporting capture and replay on the same or similar enough machines. -* Reserved resources are not supported. * Pixel history is not implemented. * Shader debugging is not supported for DXIL shaders. diff --git a/docs/behind_scenes/vulkan_support.rst b/docs/behind_scenes/vulkan_support.rst index 93a41b527..6820cb7bc 100644 --- a/docs/behind_scenes/vulkan_support.rst +++ b/docs/behind_scenes/vulkan_support.rst @@ -35,7 +35,6 @@ RenderDoc has support for Vulkan version 1.2, as well as a number of extensions, * RenderDoc assumes that even if multiple GPUs are present, that only one VkDevice will be created and used. * RenderDoc captures will in general not be portable between different systems, only currently supporting capture and replay on the same or similar enough machines. -* Sparse resources are not supported. Stadia ------