From cc831f0714cc5d430fec027d46ecf4c31a208658 Mon Sep 17 00:00:00 2001 From: baldurk Date: Sun, 19 Jul 2015 00:10:12 +0200 Subject: [PATCH] Update OpenGL status - it's a bit better now :). --- docs/OpenGL.aml | 9 ++------- 1 file changed, 2 insertions(+), 7 deletions(-) diff --git a/docs/OpenGL.aml b/docs/OpenGL.aml index 3d450166d..93851c68f 100644 --- a/docs/OpenGL.aml +++ b/docs/OpenGL.aml @@ -56,16 +56,10 @@ - Multiple frame capture is not supported - after one capture is made, the application - must be restarted before you can capture again. Full & complete support for multiple threads feeding GL simultaneously, or multiple contexts that don't share with each other (or only share within defined groups). Shader debugging is not supported on any shader stage. Pixel history is not implemented. - Logfiles currently contain every live resource at the time of capture, and they are - not 'trimmed' down to only the resources referenced. - Some initial contents aren't properly fetched or stored, so in some cases changes - from a previous frame would not be saved at capture time. @@ -74,7 +68,8 @@ Linux and OS X Linux and OS X support follows naturally when thinking about OpenGL support. Currently - there is full support for capturing and replaying on linux, however there is no UI as yet. + there is full support for capturing and replaying on linux, however the Qt UI is still + heavily work in progress. The recommended method is to capture on linux, and then replay on windows.