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Fix array indexing crashes, ditch a lot of messing with UAV start slot
* The UAV array is provided as we expect it - with UAVs from 0 onwards even if their 'slots' are 4, 5, 6 etc or whatever. UAVStartSlot is the slot of the 0th UAV.
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@@ -203,6 +203,9 @@ struct D3D11PipelineState
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struct OutputMerger
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{
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OutputMerger()
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: UAVStartSlot(0), DepthReadOnly(false), StencilReadOnly(false) {}
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struct DepthStencilState
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{
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DepthStencilState()
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