From cd10efb69350805c1dffc73d3e058eab1669e03e Mon Sep 17 00:00:00 2001 From: baldurk Date: Wed, 30 Mar 2022 13:05:46 +0100 Subject: [PATCH] Fix some abstraction defines for custom shaders --- renderdoc/data/glsl/glsl_ubos_cpp.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/renderdoc/data/glsl/glsl_ubos_cpp.h b/renderdoc/data/glsl/glsl_ubos_cpp.h index a5dcbc634..fa795e4ec 100644 --- a/renderdoc/data/glsl/glsl_ubos_cpp.h +++ b/renderdoc/data/glsl/glsl_ubos_cpp.h @@ -140,11 +140,11 @@ cbuffer RD_CBuffer_Type : register(RD_CONSTANT_BUFFER_BINDING) #define RD_TextureType_1D 1 #define RD_TextureType_2D 2 #define RD_TextureType_3D 3 +#define RD_TextureType_2DMS 4 #define RD_TextureType_Depth 999 #define RD_TextureType_DepthStencil 999 #define RD_TextureType_DepthMS 999 #define RD_TextureType_DepthStencilMS 999 -#define RD_TextureType_2DMS 9 // for compatibility #define RD_TextureType_1D_Array 1 @@ -239,6 +239,7 @@ const char GLSL_CUSTOM_PREFIX[] = #define RD_FLOAT_2DMS_ARRAY_BINDING 9 #define RD_FLOAT_2DMS_BINDING 9 +#define RD_FLOAT_YUV_ARRAY_BINDING 10 #define RD_FLOAT_YUV_BINDING 10 #define RD_FLOAT_YUV_ARRAY_SIZE 2