Make global GetRealFunctions more unique (don't want to collide)

This commit is contained in:
baldurk
2015-08-23 21:43:25 +02:00
parent 62f7362e92
commit ce00be0075
5 changed files with 9 additions and 9 deletions
+2 -2
View File
@@ -306,7 +306,7 @@ class OpenGLHook : LibraryHook
static OpenGLHook glhooks;
const GLHookSet &GetRealFunctions()
const GLHookSet &GetRealGLFunctions()
{
if(!m_PopulatedHooks)
m_PopulatedHooks = PopulateHooks();
@@ -854,7 +854,7 @@ bool OpenGLHook::PopulateHooks()
OpenGLHook OpenGLHook::glhooks;
const GLHookSet &GetRealFunctions() { return OpenGLHook::glhooks.GetRealFunctions(); }
const GLHookSet &GetRealGLFunctions() { return OpenGLHook::glhooks.GetRealGLFunctions(); }
void MakeContextCurrent(GLWindowingData data)
{