Add replay command (with optional remote replay)

This commit is contained in:
baldurk
2016-07-12 17:39:23 +02:00
parent 884c201aff
commit ced8a62af6
9 changed files with 104 additions and 17 deletions
+2 -2
View File
@@ -454,7 +454,7 @@ extern "C" RENDERDOC_API uint32_t RENDERDOC_CC RENDERDOC_EnumerateRemoteConnecti
return ~0U;
}
extern "C" RENDERDOC_API uint32_t RENDERDOC_CC RENDERDOC_DefaultReplayHostPort()
extern "C" RENDERDOC_API uint32_t RENDERDOC_CC RENDERDOC_GetDefaultReplayHostPort()
{
return RenderDoc_ReplayNetworkPort;
}
@@ -472,7 +472,7 @@ extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_SpawnReplayHost(const char
listenhost = "0.0.0.0";
if(port == 0)
port = RENDERDOC_DefaultReplayHostPort();
port = RENDERDOC_GetDefaultReplayHostPort();
RenderDoc::Inst().BecomeReplayHost(listenhost, (uint16_t)port, *killReplay);
}