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https://github.com/baldurk/renderdoc.git
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Add replay command (with optional remote replay)
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@@ -454,7 +454,7 @@ extern "C" RENDERDOC_API uint32_t RENDERDOC_CC RENDERDOC_EnumerateRemoteConnecti
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return ~0U;
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}
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extern "C" RENDERDOC_API uint32_t RENDERDOC_CC RENDERDOC_DefaultReplayHostPort()
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extern "C" RENDERDOC_API uint32_t RENDERDOC_CC RENDERDOC_GetDefaultReplayHostPort()
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{
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return RenderDoc_ReplayNetworkPort;
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}
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@@ -472,7 +472,7 @@ extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_SpawnReplayHost(const char
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listenhost = "0.0.0.0";
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if(port == 0)
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port = RENDERDOC_DefaultReplayHostPort();
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port = RENDERDOC_GetDefaultReplayHostPort();
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RenderDoc::Inst().BecomeReplayHost(listenhost, (uint16_t)port, *killReplay);
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}
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