mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-09-26 15:46:08 +00:00
Fetch inputs and allow debugging for VRS. Closes #3705
This commit is contained in:
@@ -175,6 +175,7 @@ set(VULKAN_SRC
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vk/vk_vertex_attr_zoo.cpp
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vk/vk_video_textures.cpp
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vk/vk_vs_max_desc_set.cpp
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vk/vk_vrs.cpp
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vk/vk_workgroup_zoo.cpp)
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set(OPENGL_SRC
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@@ -394,6 +394,7 @@
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<ClCompile Include="vk\vk_adv_cbuffer_zoo.cpp" />
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<ClCompile Include="vk\vk_secondary_cmdbuf.cpp" />
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<ClCompile Include="vk\vk_video_textures.cpp" />
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<ClCompile Include="vk\vk_vrs.cpp" />
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<ClCompile Include="vk\vk_vs_max_desc_set.cpp" />
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<ClCompile Include="vk\vk_simple_triangle.cpp" />
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<ClCompile Include="vk\vk_test.cpp" />
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@@ -763,6 +763,9 @@
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<ClCompile Include="vk\vk_resource_usage.cpp">
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<Filter>Vulkan\demos</Filter>
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</ClCompile>
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<ClCompile Include="vk\vk_vrs.cpp">
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<Filter>Vulkan\demos</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<Filter Include="D3D11">
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@@ -164,6 +164,11 @@ void cmdPushDescriptorSets(VkCommandBuffer cmd, VkPipelineBindPoint pipelineBind
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writes.data());
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}
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void cmdSetViewport(VkCommandBuffer cmd, VkViewport viewport)
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{
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vkCmdSetViewport(cmd, 0, 1, &viewport);
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}
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GraphicsPipelineCreateInfo::GraphicsPipelineCreateInfo()
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{
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sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
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@@ -196,6 +196,8 @@ void cmdPushConstants(VkCommandBuffer cmd, VkPipelineLayout layout, const T &val
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cmdPushConstants(cmd, layout, VK_SHADER_STAGE_ALL, val);
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}
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void cmdSetViewport(VkCommandBuffer cmd, VkViewport viewport);
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struct ApplicationInfo : public VkApplicationInfo
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{
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ApplicationInfo() : VkApplicationInfo() { sType = VK_STRUCTURE_TYPE_APPLICATION_INFO; }
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@@ -1244,6 +1246,13 @@ struct ClearValue
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clear.color.float32[2] = b;
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clear.color.float32[3] = a;
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}
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ClearValue(uint32_t r, uint32_t g, uint32_t b, uint32_t a)
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{
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clear.color.uint32[0] = r;
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clear.color.uint32[1] = g;
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clear.color.uint32[2] = b;
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clear.color.uint32[3] = a;
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}
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ClearValue(float d, uint32_t s)
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{
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@@ -463,11 +463,11 @@ void main()
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depthStencilImg.image, vkh::ImageSubresourceRange(VK_IMAGE_ASPECT_DEPTH_BIT)),
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});
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vkCmdBeginRenderPass(
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cmd,
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vkh::RenderPassBeginInfo(renderPass, frameBuffer, mainWindow->scissor,
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{vkh::ClearValue(1, 0, 1, 1), vkh::ClearValue(1.0f, 0)}),
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VK_SUBPASS_CONTENTS_INLINE);
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vkCmdBeginRenderPass(cmd,
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vkh::RenderPassBeginInfo(
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renderPass, frameBuffer, mainWindow->scissor,
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{vkh::ClearValue(1.0f, 0.0f, 1.0f, 1.0f), vkh::ClearValue(1.0f, 0)}),
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VK_SUBPASS_CONTENTS_INLINE);
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vkCmdSetViewport(cmd, 0, 1, &mainWindow->viewport);
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vkCmdSetScissor(cmd, 0, 1, &mainWindow->scissor);
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@@ -0,0 +1,518 @@
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/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2026 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "vk_test.h"
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RD_TEST(VK_VRS, VulkanGraphicsTest)
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{
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static constexpr const char *Description =
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"Checks that VRS is correctly replayed and that state is inspectable";
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std::string pixel = R"EOSHADER(
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#extension GL_EXT_fragment_shading_rate : require
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uint wang_hash(uint seed)
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{
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seed = (seed ^ 61) ^ (seed >> 16);
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seed *= 9;
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seed = seed ^ (seed >> 4);
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seed *= 0x27d4eb2d;
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seed = seed ^ (seed >> 15);
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return seed;
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}
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layout(location = 0, index = 0) out vec4 Color;
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void main()
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{
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uint col = wang_hash(uint(gl_FragCoord.x * 10000.0f + gl_FragCoord.y));
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Color.x = float((col & 0xff000000u) >> 24u) / 255.0f;
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Color.y = float((col & 0x00ff0000u) >> 16u) / 255.0f;
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Color.z = float((col & 0x0000ff00u) >> 8u) / 255.0f;
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Color.w = gl_ShadingRateEXT * 100.0f + dFdxFine(Color.x);
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}
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)EOSHADER";
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std::string vertex = R"EOSHADER(
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#extension GL_EXT_fragment_shading_rate : require
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layout(location = 0) in vec3 Position;
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layout(location = 1) in vec4 Color;
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void main()
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{
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gl_Position = vec4(Position, 1.0);
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#ifdef VERT_VRS
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gl_PrimitiveShadingRateEXT = int(Color.x) << 2 | int(Color.y);
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#endif
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}
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)EOSHADER";
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void Prepare(int argc, char **argv)
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{
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instExts.push_back(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
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devExts.push_back(VK_KHR_CREATE_RENDERPASS_2_EXTENSION_NAME);
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devExts.push_back(VK_KHR_FRAGMENT_SHADING_RATE_EXTENSION_NAME);
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VulkanGraphicsTest::Prepare(argc, argv);
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if(!Avail.empty())
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return;
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static VkPhysicalDeviceFragmentShadingRateFeaturesKHR rate2Features = {
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VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_FEATURES_KHR,
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};
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getPhysFeatures2(&rate2Features);
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if(!rate2Features.attachmentFragmentShadingRate)
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Avail = "'attachmentFragmentShadingRate' not available";
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else if(!rate2Features.pipelineFragmentShadingRate)
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Avail = "'pipelineFragmentShadingRate' not available";
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else if(!rate2Features.primitiveFragmentShadingRate)
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Avail = "'primitiveFragmentShadingRate' not available";
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devInfoNext = &rate2Features;
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}
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int main()
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{
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// initialise, create window, create context, etc
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if(!Init())
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return 3;
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VkPhysicalDeviceFragmentShadingRatePropertiesKHR props = {
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VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_PROPERTIES_KHR,
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};
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getPhysProperties2(&props);
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VkRenderPass renderPass = VK_NULL_HANDLE, imgRenderPass = VK_NULL_HANDLE;
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{
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vkh::RenderPassCreator2 renderPassCreateInfo;
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vkh::AttachmentDescription2KHR colorAtt(VK_FORMAT_R32G32B32A32_SFLOAT,
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VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_GENERAL);
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colorAtt.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
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renderPassCreateInfo.attachments.push_back(colorAtt);
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vkh::AttachmentDescription2KHR rateAtt(VK_FORMAT_R8_UINT, VK_IMAGE_LAYOUT_GENERAL,
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VK_IMAGE_LAYOUT_GENERAL);
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rateAtt.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
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renderPassCreateInfo.attachments.push_back(rateAtt);
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VkAttachmentReference2 rateAttRef =
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vkh::AttachmentReference2KHR(1, VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_ASPECT_COLOR_BIT);
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VkFragmentShadingRateAttachmentInfoKHR rateAttInfo = {
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VK_STRUCTURE_TYPE_FRAGMENT_SHADING_RATE_ATTACHMENT_INFO_KHR,
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};
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rateAttInfo.pFragmentShadingRateAttachment = &rateAttRef;
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rateAttInfo.shadingRateAttachmentTexelSize = props.maxFragmentShadingRateAttachmentTexelSize;
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renderPassCreateInfo.addSubpass(
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{vkh::AttachmentReference2KHR(0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
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VK_IMAGE_ASPECT_COLOR_BIT)},
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{vkh::AttachmentReference2KHR(VK_ATTACHMENT_UNUSED, VK_IMAGE_LAYOUT_UNDEFINED)});
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// add deps to allow clear/copy on the main target before or after
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renderPassCreateInfo.dependencies.push_back(vkh::SubpassDependency2KHR(
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~0U, 0, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
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VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT,
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VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT));
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renderPassCreateInfo.dependencies.push_back(vkh::SubpassDependency2KHR(
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0, ~0U, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
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VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
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VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT));
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CHECK_VKR(vkCreateRenderPass2KHR(device, renderPassCreateInfo, NULL, &renderPass));
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renderPassCreateInfo.subpasses.back().pNext = &rateAttInfo;
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CHECK_VKR(vkCreateRenderPass2KHR(device, renderPassCreateInfo, NULL, &imgRenderPass));
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}
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VkPipelineLayout layout = createPipelineLayout(vkh::PipelineLayoutCreateInfo());
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vkh::GraphicsPipelineCreateInfo pipeCreateInfo;
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pipeCreateInfo.layout = layout;
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pipeCreateInfo.renderPass = renderPass;
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pipeCreateInfo.vertexInputState.vertexBindingDescriptions = {vkh::vertexBind(0, DefaultA2V)};
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pipeCreateInfo.vertexInputState.vertexAttributeDescriptions = {
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vkh::vertexAttr(0, 0, DefaultA2V, pos),
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vkh::vertexAttr(1, 0, DefaultA2V, col),
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};
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std::string header = "#version 460 core\n";
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pipeCreateInfo.stages = {
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CompileShaderModule(header + vertex, ShaderLang::glsl, ShaderStage::vert, "main"),
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CompileShaderModule(header + pixel, ShaderLang::glsl, ShaderStage::frag, "main"),
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};
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pipeCreateInfo.dynamicState.dynamicStates.push_back(VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR);
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VkPipeline pipe = createGraphicsPipeline(pipeCreateInfo);
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pipeCreateInfo.renderPass = imgRenderPass;
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VkPipeline imgpipe = createGraphicsPipeline(pipeCreateInfo);
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header += "#define VERT_VRS 1\n";
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pipeCreateInfo.stages = {
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CompileShaderModule(header + vertex, ShaderLang::glsl, ShaderStage::vert, "main"),
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CompileShaderModule(header + pixel, ShaderLang::glsl, ShaderStage::frag, "main"),
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};
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pipeCreateInfo.renderPass = renderPass;
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VkPipeline vertpipe = createGraphicsPipeline(pipeCreateInfo);
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pipeCreateInfo.renderPass = imgRenderPass;
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VkPipeline imgvertpipe = createGraphicsPipeline(pipeCreateInfo);
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const DefaultA2V tris[6] = {
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{Vec3f(-1.0f, 0.6f, 0.0f), Vec4f(0.0f, 0.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
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{Vec3f(-0.5f, -0.4f, 0.0f), Vec4f(0.0f, 0.0f, 0.0f, 1.0f), Vec2f(0.0f, 1.0f)},
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{Vec3f(0.0f, 0.6f, 0.0f), Vec4f(0.0f, 0.0f, 0.0f, 1.0f), Vec2f(1.0f, 0.0f)},
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{Vec3f(0.0f, 0.4f, 0.0f), Vec4f(1.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
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{Vec3f(0.5f, -0.6f, 0.0f), Vec4f(1.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 1.0f)},
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{Vec3f(1.0f, 0.4f, 0.0f), Vec4f(1.0f, 1.0f, 0.0f, 1.0f), Vec2f(1.0f, 0.0f)},
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};
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AllocatedBuffer vb(this,
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vkh::BufferCreateInfo(sizeof(tris), VK_BUFFER_USAGE_VERTEX_BUFFER_BIT |
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VK_BUFFER_USAGE_TRANSFER_DST_BIT),
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VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
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vb.upload(tris);
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uint32_t offWidth =
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AlignUp((uint32_t)screenWidth, props.maxFragmentShadingRateAttachmentTexelSize.width);
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uint32_t offHeight =
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AlignUp((uint32_t)screenHeight, props.maxFragmentShadingRateAttachmentTexelSize.height);
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AllocatedImage img(
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this,
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vkh::ImageCreateInfo(offWidth, offHeight, 0, VK_FORMAT_R32G32B32A32_SFLOAT,
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VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT |
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VK_IMAGE_USAGE_TRANSFER_DST_BIT),
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VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));
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VkImageView imgview = createImageView(
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vkh::ImageViewCreateInfo(img.image, VK_IMAGE_VIEW_TYPE_2D, VK_FORMAT_R32G32B32A32_SFLOAT));
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AllocatedImage rateimg(
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this,
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vkh::ImageCreateInfo(
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offWidth / props.maxFragmentShadingRateAttachmentTexelSize.width,
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offHeight / props.maxFragmentShadingRateAttachmentTexelSize.height, 0, VK_FORMAT_R8_UINT,
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VK_IMAGE_USAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR |
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VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT),
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VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));
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VkImageView rate_view = createImageView(
|
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vkh::ImageViewCreateInfo(rateimg.image, VK_IMAGE_VIEW_TYPE_2D, VK_FORMAT_R8_UINT));
|
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|
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VkFramebuffer framebuffer = createFramebuffer(
|
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vkh::FramebufferCreateInfo(renderPass, {imgview, rate_view}, mainWindow->scissor.extent));
|
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|
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VkFramebuffer imgframebuffer = createFramebuffer(vkh::FramebufferCreateInfo(
|
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imgRenderPass, {imgview, rate_view}, mainWindow->scissor.extent));
|
||||
|
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VkRenderPass clearRP;
|
||||
{
|
||||
vkh::RenderPassCreator renderPassCreateInfo;
|
||||
|
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renderPassCreateInfo.attachments.push_back(vkh::AttachmentDescription(
|
||||
VK_FORMAT_R8_UINT, VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_GENERAL));
|
||||
|
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renderPassCreateInfo.addSubpass({VkAttachmentReference({0, VK_IMAGE_LAYOUT_GENERAL})});
|
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|
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// add deps to allow clear/copy on the main target before or after
|
||||
renderPassCreateInfo.dependencies.push_back(vkh::SubpassDependency(
|
||||
~0U, 0, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
|
||||
VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT));
|
||||
renderPassCreateInfo.dependencies.push_back(vkh::SubpassDependency(
|
||||
0, ~0U, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
|
||||
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
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||||
VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT));
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||||
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clearRP = createRenderPass(renderPassCreateInfo);
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}
|
||||
|
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VkExtent2D clearRect = {offWidth / props.maxFragmentShadingRateAttachmentTexelSize.width,
|
||||
offHeight / props.maxFragmentShadingRateAttachmentTexelSize.height};
|
||||
|
||||
VkFramebuffer clearFB =
|
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createFramebuffer(vkh::FramebufferCreateInfo(clearRP, {rate_view}, clearRect));
|
||||
|
||||
const VkFragmentShadingRateCombinerOpKHR combiners[2] = {
|
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VK_FRAGMENT_SHADING_RATE_COMBINER_OP_MAX_KHR,
|
||||
VK_FRAGMENT_SHADING_RATE_COMBINER_OP_MAX_KHR,
|
||||
};
|
||||
|
||||
const VkExtent2D frag2x2 = {2, 2};
|
||||
const VkExtent2D frag1x1 = {1, 1};
|
||||
|
||||
while(Running())
|
||||
{
|
||||
VkCommandBuffer cmd = GetCommandBuffer();
|
||||
|
||||
vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
|
||||
|
||||
VkImage swapimg = StartUsingBackbuffer(cmd);
|
||||
|
||||
vkh::cmdPipelineBarrier(
|
||||
cmd,
|
||||
{
|
||||
vkh::ImageMemoryBarrier(0, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
VK_IMAGE_LAYOUT_GENERAL, rateimg.image),
|
||||
vkh::ImageMemoryBarrier(0, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
VK_IMAGE_LAYOUT_GENERAL, img.image),
|
||||
});
|
||||
|
||||
pushMarker(cmd, "Clear");
|
||||
{
|
||||
VkClearRect rect = {vkh::Rect2D({0, 0}, clearRect), 0, 1};
|
||||
|
||||
vkCmdBeginRenderPass(cmd, vkh::RenderPassBeginInfo(clearRP, clearFB, rect.rect),
|
||||
VK_SUBPASS_CONTENTS_INLINE);
|
||||
|
||||
VkClearAttachment att = {VK_IMAGE_ASPECT_COLOR_BIT, 0, vkh::ClearValue(5U, 0U, 0U, 0U)};
|
||||
vkCmdClearAttachments(cmd, 1, &att, 1, &rect);
|
||||
|
||||
rect.rect.extent.width /= 8;
|
||||
rect.rect.extent.height = (clearRect.height * 3) / 4;
|
||||
rect.rect.offset.x = clearRect.width - rect.rect.extent.width;
|
||||
att.clearValue.color.uint32[0] = 0;
|
||||
vkCmdClearAttachments(cmd, 1, &att, 1, &rect);
|
||||
|
||||
rect.rect.extent.width--;
|
||||
rect.rect.offset.x = clearRect.width - rect.rect.extent.width;
|
||||
rect.rect.offset.y += rect.rect.extent.height;
|
||||
rect.rect.extent.height = clearRect.height / 4;
|
||||
att.clearValue.color.uint32[0] = 0;
|
||||
vkCmdClearAttachments(cmd, 1, &att, 1, &rect);
|
||||
|
||||
vkCmdEndRenderPass(cmd);
|
||||
|
||||
vkCmdClearColorImage(cmd, img.image, VK_IMAGE_LAYOUT_GENERAL,
|
||||
vkh::ClearColorValue(0.2f, 0.2f, 0.2f, 1.0f), 1,
|
||||
vkh::ImageSubresourceRange());
|
||||
}
|
||||
popMarker(cmd);
|
||||
|
||||
vkh::cmdBindVertexBuffers(cmd, {vb.buffer});
|
||||
|
||||
mainWindow->setViewScissor(cmd);
|
||||
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe);
|
||||
|
||||
const float x = (float)offWidth / 4.0f;
|
||||
const float y = (float)offHeight / 4.0f;
|
||||
|
||||
pushMarker(cmd, "First");
|
||||
{
|
||||
vkCmdBeginRenderPass(cmd,
|
||||
vkh::RenderPassBeginInfo(renderPass, framebuffer, mainWindow->scissor),
|
||||
VK_SUBPASS_CONTENTS_INLINE);
|
||||
|
||||
{
|
||||
setMarker(cmd, "Default");
|
||||
|
||||
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe);
|
||||
vkCmdSetFragmentShadingRateKHR(cmd, &frag1x1, combiners);
|
||||
|
||||
vkh::cmdSetViewport(cmd, vkh::Viewport(x * 0.0f, 0.0f, x, y, 0.0f, 1.0f));
|
||||
vkCmdDraw(cmd, 6, 1, 0, 0);
|
||||
}
|
||||
|
||||
{
|
||||
setMarker(cmd, "Base");
|
||||
|
||||
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe);
|
||||
vkCmdSetFragmentShadingRateKHR(cmd, &frag2x2, combiners);
|
||||
|
||||
vkh::cmdSetViewport(cmd, vkh::Viewport(x * 1.0f, 0.0f, x, y, 0.0f, 1.0f));
|
||||
vkCmdDraw(cmd, 6, 1, 0, 0);
|
||||
}
|
||||
|
||||
{
|
||||
setMarker(cmd, "Vertex");
|
||||
|
||||
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, vertpipe);
|
||||
vkCmdSetFragmentShadingRateKHR(cmd, &frag1x1, combiners);
|
||||
|
||||
vkh::cmdSetViewport(cmd, vkh::Viewport(x * 2.0f, 0.0f, x, y, 0.0f, 1.0f));
|
||||
vkCmdDraw(cmd, 6, 1, 0, 0);
|
||||
}
|
||||
|
||||
{
|
||||
setMarker(cmd, "Base + Vertex");
|
||||
|
||||
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, vertpipe);
|
||||
vkCmdSetFragmentShadingRateKHR(cmd, &frag2x2, combiners);
|
||||
|
||||
vkh::cmdSetViewport(cmd, vkh::Viewport(x * 0.0f, y, x, y, 0.0f, 1.0f));
|
||||
vkCmdDraw(cmd, 6, 1, 0, 0);
|
||||
}
|
||||
|
||||
vkCmdEndRenderPass(cmd);
|
||||
|
||||
vkCmdBeginRenderPass(
|
||||
cmd, vkh::RenderPassBeginInfo(imgRenderPass, imgframebuffer, mainWindow->scissor),
|
||||
VK_SUBPASS_CONTENTS_INLINE);
|
||||
|
||||
{
|
||||
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, imgpipe);
|
||||
vkCmdSetFragmentShadingRateKHR(cmd, &frag1x1, combiners);
|
||||
setMarker(cmd, "Image");
|
||||
|
||||
vkh::cmdSetViewport(cmd, vkh::Viewport(x * 3.0f, 0.0f, x, y, 0.0f, 1.0f));
|
||||
vkCmdDraw(cmd, 6, 1, 0, 0);
|
||||
|
||||
setMarker(cmd, "Base + Image");
|
||||
|
||||
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, imgpipe);
|
||||
vkCmdSetFragmentShadingRateKHR(cmd, &frag2x2, combiners);
|
||||
|
||||
vkh::cmdSetViewport(cmd, vkh::Viewport(x * 3.0f, y, x, y, 0.0f, 1.0f));
|
||||
vkCmdDraw(cmd, 6, 1, 0, 0);
|
||||
|
||||
setMarker(cmd, "Vertex + Image");
|
||||
|
||||
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, imgvertpipe);
|
||||
vkCmdSetFragmentShadingRateKHR(cmd, &frag1x1, combiners);
|
||||
|
||||
vkh::cmdSetViewport(cmd, vkh::Viewport(x * 3.0f, y * 2.0f, x, y, 0.0f, 1.0f));
|
||||
vkCmdDraw(cmd, 6, 1, 0, 0);
|
||||
}
|
||||
|
||||
{
|
||||
setMarker(cmd, "Image (partial)");
|
||||
|
||||
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, imgpipe);
|
||||
vkCmdSetFragmentShadingRateKHR(cmd, &frag1x1, combiners);
|
||||
|
||||
vkh::cmdSetViewport(cmd, vkh::Viewport(x * 3.0f, y * 3.0f, x, y, 0.0f, 1.0f));
|
||||
vkCmdDraw(cmd, 6, 1, 0, 0);
|
||||
}
|
||||
|
||||
vkCmdEndRenderPass(cmd);
|
||||
}
|
||||
popMarker(cmd);
|
||||
|
||||
vkEndCommandBuffer(cmd);
|
||||
|
||||
VkCommandBuffer cmdB = GetCommandBuffer();
|
||||
|
||||
vkBeginCommandBuffer(cmdB, vkh::CommandBufferBeginInfo());
|
||||
|
||||
vkCmdBindPipeline(cmdB, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe);
|
||||
vkCmdSetFragmentShadingRateKHR(cmdB, &frag1x1, combiners);
|
||||
|
||||
vkh::cmdBindVertexBuffers(cmdB, {vb.buffer});
|
||||
|
||||
mainWindow->setViewScissor(cmdB);
|
||||
vkh::cmdSetViewport(cmdB, vkh::Viewport(0.0f, 0.0f, x, y, 0.0f, 1.0f));
|
||||
|
||||
vkCmdBeginRenderPass(cmdB,
|
||||
vkh::RenderPassBeginInfo(renderPass, framebuffer, mainWindow->scissor),
|
||||
VK_SUBPASS_CONTENTS_INLINE);
|
||||
|
||||
pushMarker(cmdB, "Second");
|
||||
{
|
||||
{
|
||||
setMarker(cmdB, "Default");
|
||||
|
||||
vkh::cmdSetViewport(cmdB, vkh::Viewport(x * 0.0f, 0.0f, x, y, 0.0f, 1.0f));
|
||||
vkCmdDraw(cmdB, 6, 1, 0, 0);
|
||||
}
|
||||
|
||||
{
|
||||
setMarker(cmdB, "Base");
|
||||
|
||||
vkh::cmdSetViewport(cmdB, vkh::Viewport(x * 1.0f, 0.0f, x, y, 0.0f, 1.0f));
|
||||
vkCmdDraw(cmdB, 0, 0, 0, 0);
|
||||
}
|
||||
|
||||
{
|
||||
setMarker(cmdB, "Vertex");
|
||||
|
||||
vkh::cmdSetViewport(cmdB, vkh::Viewport(x * 2.0f, 0.0f, x, y, 0.0f, 1.0f));
|
||||
vkCmdDraw(cmdB, 0, 0, 0, 0);
|
||||
|
||||
setMarker(cmdB, "Image");
|
||||
|
||||
vkh::cmdSetViewport(cmdB, vkh::Viewport(x * 3.0f, 0.0f, x, y, 0.0f, 1.0f));
|
||||
vkCmdDraw(cmdB, 0, 0, 0, 0);
|
||||
|
||||
setMarker(cmdB, "Base + Vertex");
|
||||
|
||||
vkh::cmdSetViewport(cmdB, vkh::Viewport(x * 0.0f, y, x, y, 0.0f, 1.0f));
|
||||
vkCmdDraw(cmdB, 0, 0, 0, 0);
|
||||
|
||||
setMarker(cmdB, "Base + Image");
|
||||
|
||||
vkh::cmdSetViewport(cmdB, vkh::Viewport(x * 3.0f, y, x, y, 0.0f, 1.0f));
|
||||
vkCmdDraw(cmdB, 0, 0, 0, 0);
|
||||
|
||||
setMarker(cmdB, "Vertex + Image");
|
||||
|
||||
vkh::cmdSetViewport(cmdB, vkh::Viewport(x * 3.0f, y * 2.0f, x, y, 0.0f, 1.0f));
|
||||
vkCmdDraw(cmdB, 0, 0, 0, 0);
|
||||
}
|
||||
}
|
||||
popMarker(cmdB);
|
||||
|
||||
vkCmdEndRenderPass(cmdB);
|
||||
|
||||
blitToSwap(cmdB, img.image, VK_IMAGE_LAYOUT_GENERAL, swapimg, VK_IMAGE_LAYOUT_GENERAL);
|
||||
|
||||
FinishUsingBackbuffer(cmdB);
|
||||
|
||||
vkEndCommandBuffer(cmdB);
|
||||
|
||||
SubmitAndPresent({cmd, cmdB});
|
||||
}
|
||||
|
||||
vkDestroyRenderPass(device, renderPass, NULL);
|
||||
vkDestroyRenderPass(device, imgRenderPass, NULL);
|
||||
|
||||
return 0;
|
||||
}
|
||||
};
|
||||
|
||||
REGISTER_TEST();
|
||||
@@ -0,0 +1,103 @@
|
||||
import renderdoc as rd
|
||||
import rdtest
|
||||
|
||||
|
||||
class VK_VRS(rdtest.TestCase):
|
||||
demos_test_name = 'VK_VRS'
|
||||
|
||||
def get_shading_rates(self):
|
||||
pipe: rd.PipeState = self.controller.GetPipelineState()
|
||||
|
||||
v = pipe.GetViewport(0)
|
||||
tex = pipe.GetOutputTargets()[0].resource
|
||||
|
||||
# Ensure we check even-based quads
|
||||
x = int(v.x) - int(v.x % 2)
|
||||
y = int(v.y) - int(v.y % 2)
|
||||
|
||||
return (self.get_shading_rate_for_quad(tex, x + 24, y + 50),
|
||||
self.get_shading_rate_for_quad(tex, x + 74, y + 42))
|
||||
|
||||
def get_shading_rate_for_quad(self, tex, x, y):
|
||||
picked = [self.controller.PickPixel(tex, x+0, y+0, rd.Subresource(), rd.CompType.Typeless),
|
||||
self.controller.PickPixel(tex, x+1, y+0, rd.Subresource(), rd.CompType.Typeless),
|
||||
self.controller.PickPixel(tex, x+0, y+1, rd.Subresource(), rd.CompType.Typeless),
|
||||
self.controller.PickPixel(tex, x+1, y+1, rd.Subresource(), rd.CompType.Typeless)]
|
||||
|
||||
# all same - 2x2
|
||||
if all([p.floatValue == picked[0].floatValue for p in picked]):
|
||||
return "2x2"
|
||||
# X same Y diff - 2x1
|
||||
if (picked[0].floatValue == picked[1].floatValue) and (picked[2].floatValue == picked[3].floatValue) and \
|
||||
(picked[0].floatValue != picked[2].floatValue):
|
||||
return "2x1"
|
||||
# X diff Y same - 1x2
|
||||
if (picked[0].floatValue == picked[2].floatValue) and (picked[1].floatValue == picked[3].floatValue) and \
|
||||
(picked[0].floatValue != picked[1].floatValue):
|
||||
return "1x2"
|
||||
# all different - 1x1
|
||||
if all([p.floatValue != picked[0].floatValue for p in picked[1:]]):
|
||||
return "1x1"
|
||||
return "?x?"
|
||||
|
||||
def check_capture(self):
|
||||
# we do two passes, first when we're selecting the actual actions and second when we're in a second command buffer
|
||||
# going over the same viewports but with dummy actions. To ensure the results are the same whether or not we're
|
||||
# in the VRS command buffer
|
||||
for pass_name in ["First", "Second"]:
|
||||
pass_action = self.find_action(pass_name)
|
||||
|
||||
action = self.find_action("Default", pass_action.eventId)
|
||||
self.check(action is not None)
|
||||
self.controller.SetFrameEvent(action.next.eventId, False)
|
||||
|
||||
num_checks = 0
|
||||
|
||||
self.check(self.get_shading_rates() == ("1x1", "1x1"),
|
||||
"{} shading rates unexpected: {}".format(action.customName, self.get_shading_rates()))
|
||||
num_checks += 1
|
||||
|
||||
action = self.find_action("Base", pass_action.eventId)
|
||||
self.controller.SetFrameEvent(action.next.eventId, False)
|
||||
self.check(self.get_shading_rates() == ("2x2", "2x2"),
|
||||
"{} shading rates unexpected: {}".format(action.customName, self.get_shading_rates()))
|
||||
num_checks += 1
|
||||
|
||||
action = self.find_action("Vertex", pass_action.eventId)
|
||||
if action is not None:
|
||||
self.controller.SetFrameEvent(action.next.eventId, False)
|
||||
self.check(self.get_shading_rates() == ("1x1", "2x2"),
|
||||
"{} shading rates unexpected: {}".format(action.customName, self.get_shading_rates()))
|
||||
num_checks += 1
|
||||
rdtest.log.success("Shading rates were as expected in per-vertex case")
|
||||
|
||||
action = self.find_action("Image", pass_action.eventId)
|
||||
if action is not None:
|
||||
self.controller.SetFrameEvent(action.next.eventId, False)
|
||||
self.check(self.get_shading_rates() == ("2x2", "1x1"),
|
||||
"{} shading rates unexpected: {}".format(action.customName, self.get_shading_rates()))
|
||||
num_checks += 1
|
||||
rdtest.log.success("Shading rates were as expected in image-based case")
|
||||
|
||||
action = self.find_action("Base + Vertex", pass_action.eventId)
|
||||
if action is not None:
|
||||
self.controller.SetFrameEvent(action.next.eventId, False)
|
||||
self.check(self.get_shading_rates() == ("2x2", "2x2"),
|
||||
"{} shading rates unexpected: {}".format(action.customName, self.get_shading_rates()))
|
||||
num_checks += 1
|
||||
|
||||
action = self.find_action("Base + Image", pass_action.eventId)
|
||||
if action is not None:
|
||||
self.controller.SetFrameEvent(action.next.eventId, False)
|
||||
self.check(self.get_shading_rates() == ("2x2", "2x2"),
|
||||
"{} shading rates unexpected: {}".format(action.customName, self.get_shading_rates()))
|
||||
num_checks += 1
|
||||
|
||||
action = self.find_action("Vertex + Image", pass_action.eventId)
|
||||
if action is not None:
|
||||
self.controller.SetFrameEvent(action.next.eventId, False)
|
||||
self.check(self.get_shading_rates() == ("2x2", "2x2"),
|
||||
"{} shading rates unexpected: {}".format(action.customName, self.get_shading_rates()))
|
||||
num_checks += 1
|
||||
|
||||
rdtest.log.success("{}pass: Shading rates were as expected in {} test cases".format(pass_name, num_checks))
|
||||
Reference in New Issue
Block a user