diff --git a/renderdoc/driver/vulkan/extension_support.md b/renderdoc/driver/vulkan/extension_support.md index 59cc683d7..187863a43 100644 --- a/renderdoc/driver/vulkan/extension_support.md +++ b/renderdoc/driver/vulkan/extension_support.md @@ -72,6 +72,7 @@ Maintainers can update this file by updating vk.xml in this folder and running ` * `VK_EXT_load_store_op_none` * `VK_EXT_memory_budget` * `VK_EXT_memory_priority` +* `VK_EXT_mesh_shader` * `VK_EXT_metal_surface` * `VK_EXT_multisampled_render_to_single_sampled` * `VK_EXT_mutable_descriptor_type` @@ -86,6 +87,7 @@ Maintainers can update this file by updating vk.xml in this folder and running ` * `VK_EXT_private_data` * `VK_EXT_provoking_vertex` * `VK_EXT_queue_family_foreign` +* `VK_EXT_rasterization_order_attachment_access` * `VK_EXT_rgba10x6_formats` * `VK_EXT_robustness2` * `VK_EXT_sample_locations` @@ -120,6 +122,7 @@ Maintainers can update this file by updating vk.xml in this folder and running ` * `VK_GOOGLE_decorate_string` * `VK_GOOGLE_display_timing` * `VK_GOOGLE_hlsl_functionality1` +* `VK_GOOGLE_surfaceless_query` * `VK_GOOGLE_user_type` * `VK_IMG_filter_cubic` * `VK_IMG_format_pvrtc` @@ -225,6 +228,9 @@ Maintainers can update this file by updating vk.xml in this folder and running ` * `VK_NV_shader_subgroup_partitioned` * `VK_NV_viewport_array2` * `VK_NV_win32_keyed_mutex` +* `VK_QCOM_fragment_density_map_offset` +* `VK_QCOM_render_pass_shader_resolve` +* `VK_QCOM_render_pass_store_ops` * `VK_VALVE_mutable_descriptor_type` # Unsupported @@ -280,7 +286,6 @@ Ray tracing extensions are now standard and will likely be supported at some poi * `VK_EXT_image_sliced_view_of_3d` * `VK_EXT_layer_settings` * `VK_EXT_legacy_dithering` -* `VK_EXT_mesh_shader` * `VK_EXT_metal_objects` * `VK_EXT_multi_draw` * `VK_EXT_nested_command_buffer` @@ -290,7 +295,6 @@ Ray tracing extensions are now standard and will likely be supported at some poi * `VK_EXT_pipeline_properties` * `VK_EXT_pipeline_protected_access` * `VK_EXT_pipeline_robustness` -* `VK_EXT_rasterization_order_attachment_access` * `VK_EXT_shader_module_identifier` * `VK_EXT_shader_object` * `VK_EXT_shader_tile_image` @@ -324,10 +328,6 @@ Ray tracing extensions are now standard and will likely be supported at some poi * `VK_FUCHSIA_external_semaphore` * `VK_FUCHSIA_buffer_collection` -### Google - -* `VK_GOOGLE_surfaceless_query` - ### Huawei * `VK_HUAWEI_cluster_culling_shader` @@ -389,13 +389,10 @@ Ray tracing extensions are now standard and will likely be supported at some poi * `VK_QCOM_filter_cubic_clamp` * `VK_QCOM_filter_cubic_weights` -* `VK_QCOM_fragment_density_map_offset` * `VK_QCOM_image_processing` * `VK_QCOM_image_processing2` * `VK_QCOM_multiview_per_view_render_areas` * `VK_QCOM_multiview_per_view_viewports` -* `VK_QCOM_render_pass_shader_resolve` -* `VK_QCOM_render_pass_store_ops` * `VK_QCOM_render_pass_transform` * `VK_QCOM_rotated_copy_commands` * `VK_QCOM_tile_properties`