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Show float casting and normalising of GL vertex attributes. Closes #2013
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@@ -448,7 +448,7 @@ no VB bound.
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)");
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PixelValue genericValue;
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DOCUMENT("``True`` if this attribute is using :data:`genericValue` for its data.");
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bool genericEnabled;
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bool genericEnabled = false;
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DOCUMENT("``True`` if this attribute is enabled and used by the vertex shader.");
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bool used;
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};
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@@ -43,14 +43,18 @@ struct VertexAttribute
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bool operator==(const VertexAttribute &o) const
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{
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return enabled == o.enabled && format == o.format &&
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!memcmp(&genericValue, &o.genericValue, sizeof(genericValue)) &&
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return enabled == o.enabled && floatCast == o.floatCast && normalizedCast == o.normalizedCast &&
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format == o.format && !memcmp(&genericValue, &o.genericValue, sizeof(genericValue)) &&
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vertexBufferSlot == o.vertexBufferSlot && byteOffset == o.byteOffset;
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}
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bool operator<(const VertexAttribute &o) const
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{
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if(!(enabled == o.enabled))
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return enabled < o.enabled;
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if(!(floatCast == o.floatCast))
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return floatCast < o.floatCast;
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if(!(normalizedCast == o.normalizedCast))
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return normalizedCast < o.normalizedCast;
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if(!(format == o.format))
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return format < o.format;
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if(memcmp(&genericValue, &o.genericValue, sizeof(genericValue)) < 0)
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@@ -63,6 +67,20 @@ struct VertexAttribute
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}
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DOCUMENT("``True`` if this vertex attribute is enabled.");
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bool enabled = false;
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DOCUMENT(R"(Only valid for integer formatted attributes, ``True`` if they are cast to float.
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This is because they were specified with an integer format but glVertexAttribFormat (not
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glVertexAttribIFormat) so they will be cast. See also :data:`normalisedCast` to see if the integer
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data is normalised to [0,1] or [-1,1] while being cast.
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)");
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bool floatCast = false;
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DOCUMENT(R"(Only valid for integer formatted attributes, ``True`` if the data is normalised while
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cast to float. See :data:`floatCast` for more information.
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)");
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bool normalizedCast = false;
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DOCUMENT("The :class:`ResourceFormat` of the vertex attribute.");
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ResourceFormat format;
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