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https://github.com/baldurk/renderdoc.git
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Improve ability to run a replay output with no backing window
* This is useful for scripts where we want access to the contextual output operations like overlays, pixel picking, etc.
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@@ -311,6 +311,7 @@ DOCUMENT(R"(Specifies a windowing system to use for creating an output window.
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.. data:: Unknown
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No windowing data is passed and no native window is described.
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See :func:`CreateHeadlessWindowingData`.
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.. data:: Win32
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@@ -411,6 +412,20 @@ DECLARE_REFLECTION_ENUM(WindowingData);
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#endif
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DOCUMENT(R"(Create a :class:`WindowingData` for no backing window, it will be headless.
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:return: A :class:`WindowingData` corresponding to an 'empty' backing window.
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:rtype: WindowingData
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)");
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inline const WindowingData CreateHeadlessWindowingData()
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{
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WindowingData ret = {};
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ret.system = WindowingSystem::Unknown;
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return ret;
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}
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DOCUMENT(R"(Create a :class:`WindowingData` for a Win32 ``HWND`` handle.
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:param HWND window: The native ``HWND`` handle for this window.
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@@ -603,6 +618,17 @@ outputs.
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DOCUMENT("Sets the :class:`MeshDisplay` configuration for a mesh output.");
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virtual void SetMeshDisplay(const MeshDisplay &o) = 0;
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DOCUMENT(R"(Sets the dimensions of the output, useful only for headless outputs that don't have a
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backing window which don't have any implicit dimensions. This allows configuring a virtual viewport
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which is useful for operations like picking vertices that depends on the output dimensions.
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.. note:: For outputs with backing windows, this will be ignored.
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:param int width: The width to use.
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:param int height: The height to use.
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)");
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virtual void SetDimensions(int32_t width, int32_t height) = 0;
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DOCUMENT(
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"Clear and release all thumbnails associated with this output. See :meth:`AddThumbnail`.");
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virtual void ClearThumbnails() = 0;
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