From d2ac81da28b598680efbf7ce5da9d54d72804cbe Mon Sep 17 00:00:00 2001 From: baldurk Date: Wed, 18 Dec 2019 12:51:01 +0000 Subject: [PATCH] Don't linear sample integer textures in GL texture rendering * This makes the texture incomplete. --- renderdoc/driver/gl/gl_rendertexture.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/renderdoc/driver/gl/gl_rendertexture.cpp b/renderdoc/driver/gl/gl_rendertexture.cpp index 527cb069c..34d1058af 100644 --- a/renderdoc/driver/gl/gl_rendertexture.cpp +++ b/renderdoc/driver/gl/gl_rendertexture.cpp @@ -475,8 +475,10 @@ bool GLReplay::RenderTextureInternal(TextureDisplay cfg, TexDisplayFlags flags) TextureSamplerMode mode = TextureSamplerMode::Point; + bool intTexture = intIdx > 0 || (flags & eTexDisplay_RemapUInt) || (flags & eTexDisplay_RemapSInt); + if(cfg.subresource.mip == 0 && cfg.scale < 1.0f && dsTexMode == eGL_NONE && - resType != RESTYPE_TEXBUFFER && resType != RESTYPE_TEXRECT) + resType != RESTYPE_TEXBUFFER && resType != RESTYPE_TEXRECT && !intTexture) { mode = TextureSamplerMode::Linear; }