Revert behaviour with cull mode not affecting texture overlays
* This is kind of a "damned if you do, damned if you don't" situation. If the cullmode is wrong, having it show up as failures in depth/stencil overlays is misleading. However if the cullmode is deliberate setting it to no-cull may ruin the results of those overlays. * The original behaviour of leaving cullmode as is ends up being a better tradeoff, since at least when it is misleading you can use the culling overlay to show the failure there. If culling is disabled it makes depth/stencil overlays useless in situations with no recourse. * Also add a test of a depth-clipped triangle to overlay tests
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