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Change API enums to enum class, remove now redundant prefixing
* This gives a little nicer syntax, a bit better type safety, and also reflects better for SWIG bindings. Overall it's a minor change but better. * We don't update the C# UI at all, since it's soon to be removed and not worth the effort/code churn. * For now so we're ABI compatible with C#, all enums are uint32_t, but that is an obvious optimisation in future to reduce struct packing. * We avoid 'None' as an enum value, because it's a reserved word in python so will cause problems generating bindings.
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@@ -293,14 +293,14 @@ void RenderManager::CloseThread()
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m_Thread = NULL;
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}
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ReplayCreateStatus RenderManager::ConnectToRemoteServer(RemoteHost *host)
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ReplayStatus RenderManager::ConnectToRemoteServer(RemoteHost *host)
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{
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ReplayCreateStatus status =
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ReplayStatus status =
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RENDERDOC_CreateRemoteServerConnection(host->Hostname.toUtf8().data(), 0, &m_Remote);
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m_RemoteHost = host;
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if(status == eReplayCreate_Success)
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if(status == ReplayStatus::Succeeded)
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{
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m_RemoteHost->Connected = true;
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return status;
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