Change API enums to enum class, remove now redundant prefixing

* This gives a little nicer syntax, a bit better type safety, and also
  reflects better for SWIG bindings. Overall it's a minor change but
  better.
* We don't update the C# UI at all, since it's soon to be removed and
  not worth the effort/code churn.
* For now so we're ABI compatible with C#, all enums are uint32_t, but
  that is an obvious optimisation in future to reduce struct packing.
* We avoid 'None' as an enum value, because it's a reserved word in
  python so will cause problems generating bindings.
This commit is contained in:
baldurk
2017-04-06 14:09:00 +01:00
parent 71e779a08f
commit d40fc8471d
158 changed files with 6386 additions and 6176 deletions
+3 -3
View File
@@ -293,14 +293,14 @@ void RenderManager::CloseThread()
m_Thread = NULL;
}
ReplayCreateStatus RenderManager::ConnectToRemoteServer(RemoteHost *host)
ReplayStatus RenderManager::ConnectToRemoteServer(RemoteHost *host)
{
ReplayCreateStatus status =
ReplayStatus status =
RENDERDOC_CreateRemoteServerConnection(host->Hostname.toUtf8().data(), 0, &m_Remote);
m_RemoteHost = host;
if(status == eReplayCreate_Success)
if(status == ReplayStatus::Succeeded)
{
m_RemoteHost->Connected = true;
return status;