Change API enums to enum class, remove now redundant prefixing

* This gives a little nicer syntax, a bit better type safety, and also
  reflects better for SWIG bindings. Overall it's a minor change but
  better.
* We don't update the C# UI at all, since it's soon to be removed and
  not worth the effort/code churn.
* For now so we're ABI compatible with C#, all enums are uint32_t, but
  that is an obvious optimisation in future to reduce struct packing.
* We avoid 'None' as an enum value, because it's a reserved word in
  python so will cause problems generating bindings.
This commit is contained in:
baldurk
2017-04-06 14:09:00 +01:00
parent 71e779a08f
commit d40fc8471d
158 changed files with 6386 additions and 6176 deletions
+2 -2
View File
@@ -180,7 +180,7 @@ uint EventBrowser::AddDrawcalls(QTreeWidgetItem *parent, const rdctype::array<Fe
{
lastEID = draws[i].eventID;
if((draws[i].flags & eDraw_SetMarker) && i + 1 < draws.count)
if((draws[i].flags & DrawFlags::SetMarker) && i + 1 < draws.count)
lastEID = draws[i + 1].eventID;
}
@@ -262,7 +262,7 @@ void EventBrowser::on_timeDraws_clicked()
{
m_Ctx.Renderer().AsyncInvoke([this](IReplayRenderer *r) {
uint32_t counters[] = {eCounter_EventGPUDuration};
GPUCounter counters[] = {GPUCounter::EventGPUDuration};
rdctype::array<CounterResult> results;
r->FetchCounters(counters, 1, &results);