Change API enums to enum class, remove now redundant prefixing

* This gives a little nicer syntax, a bit better type safety, and also
  reflects better for SWIG bindings. Overall it's a minor change but
  better.
* We don't update the C# UI at all, since it's soon to be removed and
  not worth the effort/code churn.
* For now so we're ABI compatible with C#, all enums are uint32_t, but
  that is an obvious optimisation in future to reduce struct packing.
* We avoid 'None' as an enum value, because it's a reserved word in
  python so will cause problems generating bindings.
This commit is contained in:
baldurk
2017-04-06 14:09:00 +01:00
parent 71e779a08f
commit d40fc8471d
158 changed files with 6386 additions and 6176 deletions
+2 -5
View File
@@ -53,12 +53,9 @@ void DisplayRendererPreview(IReplayRenderer *renderer, TextureDisplay &displayCf
{
ANativeWindow *connectionScreenWindow = android_state->window;
IReplayOutput *out = ReplayRenderer_CreateOutput(renderer, eWindowingSystem_Android,
connectionScreenWindow, eOutputType_TexDisplay);
IReplayOutput *out = ReplayRenderer_CreateOutput(
renderer, WindowingSystem::Android, connectionScreenWindow, ReplayOutputType::Texture);
OutputConfig c = {eOutputType_TexDisplay};
ReplayOutput_SetOutputConfig(out, c);
ReplayOutput_SetTextureDisplay(out, displayCfg);
for(int i = 0; i < 100; i++)