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Change API enums to enum class, remove now redundant prefixing
* This gives a little nicer syntax, a bit better type safety, and also reflects better for SWIG bindings. Overall it's a minor change but better. * We don't update the C# UI at all, since it's soon to be removed and not worth the effort/code churn. * For now so we're ABI compatible with C#, all enums are uint32_t, but that is an obvious optimisation in future to reduce struct packing. * We avoid 'None' as an enum value, because it's a reserved word in python so will cause problems generating bindings.
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@@ -250,11 +250,8 @@ void DisplayRendererPreview(IReplayRenderer *renderer, TextureDisplay &displayCf
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UpdateWindow(wnd);
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IReplayOutput *out =
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ReplayRenderer_CreateOutput(renderer, eWindowingSystem_Win32, wnd, eOutputType_TexDisplay);
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ReplayRenderer_CreateOutput(renderer, WindowingSystem::Win32, wnd, ReplayOutputType::Texture);
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OutputConfig c = {eOutputType_TexDisplay};
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ReplayOutput_SetOutputConfig(out, c);
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ReplayOutput_SetTextureDisplay(out, displayCfg);
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MSG msg;
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