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Use texture viewer background color for 'clear before X' overlays
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@@ -228,8 +228,9 @@ public:
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RDCEraseEl(ret);
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return ret;
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}
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ResourceId RenderOverlay(ResourceId texid, CompType typeHint, DebugOverlay overlay,
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uint32_t eventId, const std::vector<uint32_t> &passEvents)
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ResourceId RenderOverlay(ResourceId texid, CompType typeHint, FloatVector clearCol,
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DebugOverlay overlay, uint32_t eventId,
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const std::vector<uint32_t> &passEvents)
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{
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return ResourceId();
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}
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