diff --git a/renderdoc/driver/gl/gl_overlay.cpp b/renderdoc/driver/gl/gl_overlay.cpp index 2b57dedb7..3fe9ff7d7 100644 --- a/renderdoc/driver/gl/gl_overlay.cpp +++ b/renderdoc/driver/gl/gl_overlay.cpp @@ -381,6 +381,8 @@ ResourceId GLReplay::RenderOverlay(ResourceId texid, FloatVector clearCol, Debug if(rs.Program.name == 0 && rs.Pipeline.name == 0) return ResourceId(); + GL.glBindBuffer(eGL_PIXEL_UNPACK_BUFFER, 0); + // use our overlay program that we'll fill up with all the right // shaders, then replace the fragment shader with our own. drv.glBindProgramPipeline(0);