diff --git a/renderdoc/driver/gl/CMakeLists.txt b/renderdoc/driver/gl/CMakeLists.txt
index 17305f860..01bfa3134 100644
--- a/renderdoc/driver/gl/CMakeLists.txt
+++ b/renderdoc/driver/gl/CMakeLists.txt
@@ -19,6 +19,7 @@ set(sources
gl_resources.h
gl_shader_refl.cpp
gl_shader_refl.h
+ gl_stringise.cpp
official/gl32.h
official/gl3platform.h
official/glcorearb.h
diff --git a/renderdoc/driver/gl/gl_common.cpp b/renderdoc/driver/gl/gl_common.cpp
index 179ebf3ae..eff962695 100644
--- a/renderdoc/driver/gl/gl_common.cpp
+++ b/renderdoc/driver/gl/gl_common.cpp
@@ -2519,3964 +2519,6 @@ void SerialiseProgramBindings(const GLHookSet &gl, Serialiser *ser, GLuint prog,
}
}
-template <>
-std::string DoStringise(const UniformType &el)
-{
- switch(el)
- {
- case UNIFORM_UNKNOWN: return "unk";
-
-#define VEC2STR(suffix) \
- case CONCAT(VEC, suffix): return STRINGIZE(suffix);
- VEC2STR(1fv)
- VEC2STR(1iv)
- VEC2STR(1uiv)
- VEC2STR(1dv)
- VEC2STR(2fv)
- VEC2STR(2iv)
- VEC2STR(2uiv)
- VEC2STR(2dv)
- VEC2STR(3fv)
- VEC2STR(3iv)
- VEC2STR(3uiv)
- VEC2STR(3dv)
- VEC2STR(4fv)
- VEC2STR(4iv)
- VEC2STR(4uiv)
- VEC2STR(4dv)
-#undef VEC2STR
-
-#define MAT2STR(suffix) \
- case CONCAT(MAT, suffix): return STRINGIZE(suffix);
- MAT2STR(2fv)
- MAT2STR(2x3fv)
- MAT2STR(2x4fv)
- MAT2STR(3fv)
- MAT2STR(3x2fv)
- MAT2STR(3x4fv)
- MAT2STR(4fv)
- MAT2STR(4x2fv)
- MAT2STR(4x3fv)
- MAT2STR(2dv)
- MAT2STR(2x3dv)
- MAT2STR(2x4dv)
- MAT2STR(3dv)
- MAT2STR(3x2dv)
- MAT2STR(3x4dv)
- MAT2STR(4dv)
- MAT2STR(4x2dv)
- MAT2STR(4x3dv)
-#undef MAT2STR
-
- default: break;
- }
-
- char tostrBuf[256] = {0};
- StringFormat::snprintf(tostrBuf, 255, "WrappedOpenGL::UniformType<%d>", el);
-
- return tostrBuf;
-}
-
-template <>
-std::string DoStringise(const RDCGLenum &el)
-{
-#undef GLenum
-
- // in official/
- /*
- grep -Eih '#define[ \t]*[A-Z_0-9]*[ \t]*0x[0-9A-F]{4,}\s*$'\
- gl32.h glcorearb.h glext.h glxext.h wglext.h gl3platform.h legacygl.h glesext.h \
- egl.h eglext.h eglplatform.h khrplatform.h VrApi_Config.h VrApi_Ext.h VrApi_Types.h |
- awk '{print $2" "$3}' | grep -v '_BIT[_ ]' |
- sed -e '{s# 0x0*# #g}' | awk -F"[. ]" '!a[$2]++' |
- sed -e '{s%\(.*\) \(.*\)% TOSTR_CASE_STRINGIZE_GLENUM(\1)%g}' |
- grep -v _BIT | grep -v GL_POINTS | awk '!x[$0]++'
- */
-
- RDCCOMPILE_ASSERT(sizeof(RDCGLenum) == sizeof(uint32_t),
- "Enum isn't 32bits - serialising is a problem!");
-
-#define TOSTR_CASE_STRINGIZE_GLENUM(a) \
- case e##a: return #a;
-
- switch((unsigned int)el)
- {
- TOSTR_CASE_STRINGIZE_GLENUM(GL_NONE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LINES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LINE_LOOP)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LINE_STRIP)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TRIANGLES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TRIANGLE_STRIP)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TRIANGLE_FAN)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SRC_COLOR)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ONE_MINUS_SRC_COLOR)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SRC_ALPHA)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ONE_MINUS_SRC_ALPHA)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DST_ALPHA)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ONE_MINUS_DST_ALPHA)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DST_COLOR)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ONE_MINUS_DST_COLOR)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SRC_ALPHA_SATURATE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FUNC_ADD)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_BLEND_EQUATION)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_BLEND_EQUATION_ALPHA)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FUNC_SUBTRACT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FUNC_REVERSE_SUBTRACT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_BLEND_DST_RGB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_BLEND_SRC_RGB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_BLEND_DST_ALPHA)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_BLEND_SRC_ALPHA)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CONSTANT_COLOR)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ONE_MINUS_CONSTANT_COLOR)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CONSTANT_ALPHA)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ONE_MINUS_CONSTANT_ALPHA)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_BLEND_COLOR)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ARRAY_BUFFER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ELEMENT_ARRAY_BUFFER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ARRAY_BUFFER_BINDING)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ELEMENT_ARRAY_BUFFER_BINDING)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_STREAM_DRAW)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_STATIC_DRAW)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DYNAMIC_DRAW)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_BUFFER_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_BUFFER_USAGE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CURRENT_VERTEX_ATTRIB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRONT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_BACK)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRONT_AND_BACK)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_2D)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CULL_FACE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_BLEND)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DITHER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_TEST)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_TEST)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SCISSOR_TEST)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_POLYGON_OFFSET_FILL)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLE_ALPHA_TO_COVERAGE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLE_COVERAGE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INVALID_ENUM)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INVALID_VALUE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INVALID_OPERATION)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OUT_OF_MEMORY)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CW)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CCW)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LINE_WIDTH)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ALIASED_POINT_SIZE_RANGE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ALIASED_LINE_WIDTH_RANGE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CULL_FACE_MODE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRONT_FACE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_RANGE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_WRITEMASK)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_CLEAR_VALUE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_FUNC)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_CLEAR_VALUE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_FUNC)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_FAIL)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_PASS_DEPTH_FAIL)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_PASS_DEPTH_PASS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_REF)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_VALUE_MASK)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_WRITEMASK)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_BACK_FUNC)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_BACK_FAIL)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_BACK_PASS_DEPTH_FAIL)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_BACK_PASS_DEPTH_PASS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_BACK_REF)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_BACK_VALUE_MASK)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_BACK_WRITEMASK)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEWPORT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SCISSOR_BOX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_CLEAR_VALUE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_WRITEMASK)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_ALIGNMENT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_ALIGNMENT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TEXTURE_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VIEWPORT_DIMS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_POLYGON_OFFSET_UNITS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_POLYGON_OFFSET_FACTOR)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BINDING_2D)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLE_BUFFERS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLE_COVERAGE_VALUE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLE_COVERAGE_INVERT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_COMPRESSED_TEXTURE_FORMATS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_TEXTURE_FORMATS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DONT_CARE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FASTEST)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_NICEST)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_GENERATE_MIPMAP_HINT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_BYTE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_BYTE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SHORT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_SHORT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FIXED)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_COMPONENT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE_ALPHA)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_SHORT_4_4_4_4)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_SHORT_5_5_5_1)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_SHORT_5_6_5)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_SHADER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_SHADER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_ATTRIBS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_UNIFORM_VECTORS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VARYING_VECTORS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TEXTURE_IMAGE_UNITS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_FRAGMENT_UNIFORM_VECTORS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_TYPE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DELETE_STATUS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LINK_STATUS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VALIDATE_STATUS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ATTACHED_SHADERS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_UNIFORMS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_UNIFORM_MAX_LENGTH)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_ATTRIBUTES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_ATTRIBUTE_MAX_LENGTH)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADING_LANGUAGE_VERSION)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CURRENT_PROGRAM)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_NEVER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LESS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_EQUAL)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LEQUAL)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_GREATER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_NOTEQUAL)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_GEQUAL)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ALWAYS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_KEEP)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_REPLACE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INCR)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DECR)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INVERT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INCR_WRAP)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DECR_WRAP)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VENDOR)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RENDERER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERSION)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_EXTENSIONS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_NEAREST)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LINEAR)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_NEAREST_MIPMAP_NEAREST)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LINEAR_MIPMAP_NEAREST)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_NEAREST_MIPMAP_LINEAR)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LINEAR_MIPMAP_LINEAR)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_MAG_FILTER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_MIN_FILTER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_WRAP_S)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_WRAP_T)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_CUBE_MAP)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BINDING_CUBE_MAP)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_CUBE_MAP_POSITIVE_X)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_CUBE_MAP_NEGATIVE_X)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_CUBE_MAP_POSITIVE_Y)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_CUBE_MAP_POSITIVE_Z)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_CUBE_MAP_TEXTURE_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE0)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE1)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE2)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE3)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE4)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE5)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE6)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE7)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE8)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE9)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE10)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE11)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE12)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE13)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE14)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE15)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE16)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE17)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE18)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE19)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE20)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE21)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE22)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE23)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE24)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE25)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE26)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE27)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE28)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE29)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE30)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE31)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_TEXTURE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_REPEAT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CLAMP_TO_EDGE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MIRRORED_REPEAT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_VEC2)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_VEC3)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_VEC4)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_VEC2)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_VEC3)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_VEC4)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_BOOL)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_BOOL_VEC2)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_BOOL_VEC3)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_BOOL_VEC4)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_MAT2)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_MAT3)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_MAT4)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_2D)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_CUBE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY_ENABLED)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY_STRIDE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY_TYPE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY_NORMALIZED)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY_POINTER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_IMPLEMENTATION_COLOR_READ_TYPE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_IMPLEMENTATION_COLOR_READ_FORMAT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPILE_STATUS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INFO_LOG_LENGTH)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_SOURCE_LENGTH)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_COMPILER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_BINARY_FORMATS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_SHADER_BINARY_FORMATS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LOW_FLOAT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MEDIUM_FLOAT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_HIGH_FLOAT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LOW_INT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MEDIUM_INT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_HIGH_INT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RENDERBUFFER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA4)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB5_A1)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB565)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_COMPONENT16)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_INDEX8)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RENDERBUFFER_WIDTH)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RENDERBUFFER_HEIGHT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RENDERBUFFER_INTERNAL_FORMAT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RENDERBUFFER_RED_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RENDERBUFFER_GREEN_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RENDERBUFFER_BLUE_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RENDERBUFFER_ALPHA_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RENDERBUFFER_DEPTH_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RENDERBUFFER_STENCIL_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT0)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_ATTACHMENT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_ATTACHMENT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_COMPLETE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_UNSUPPORTED)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_BINDING)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RENDERBUFFER_BINDING)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_RENDERBUFFER_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INVALID_FRAMEBUFFER_OPERATION)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_READ_BUFFER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_ROW_LENGTH)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_SKIP_ROWS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_SKIP_PIXELS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_ROW_LENGTH)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_SKIP_ROWS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_SKIP_PIXELS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RED)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB8)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA8)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB10_A2)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BINDING_3D)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_SKIP_IMAGES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_IMAGE_HEIGHT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_3D)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_WRAP_R)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_3D_TEXTURE_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_2_10_10_10_REV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_ELEMENTS_VERTICES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_ELEMENTS_INDICES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_MIN_LOD)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_MAX_LOD)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BASE_LEVEL)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_MAX_LEVEL)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MIN)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_COMPONENT24)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TEXTURE_LOD_BIAS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COMPARE_MODE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COMPARE_FUNC)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CURRENT_QUERY)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_QUERY_RESULT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_QUERY_RESULT_AVAILABLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_BUFFER_MAPPED)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_BUFFER_MAP_POINTER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_STREAM_READ)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_STREAM_COPY)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_STATIC_READ)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_STATIC_COPY)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DYNAMIC_READ)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DYNAMIC_COPY)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_DRAW_BUFFERS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_BUFFER0)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_BUFFER1)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_BUFFER2)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_BUFFER3)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_BUFFER4)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_BUFFER5)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_BUFFER6)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_BUFFER7)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_BUFFER8)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_BUFFER9)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_BUFFER10)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_BUFFER11)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_BUFFER12)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_BUFFER13)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_BUFFER14)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_BUFFER15)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_UNIFORM_COMPONENTS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_3D)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_2D_SHADOW)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_SHADER_DERIVATIVE_HINT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_PACK_BUFFER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_UNPACK_BUFFER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_PACK_BUFFER_BINDING)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_UNPACK_BUFFER_BINDING)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_MAT2x3)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_MAT2x4)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_MAT3x2)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_MAT3x4)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_MAT4x2)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_MAT4x3)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SRGB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SRGB8)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SRGB8_ALPHA8)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPARE_REF_TO_TEXTURE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAJOR_VERSION)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MINOR_VERSION)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_EXTENSIONS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA32F)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB32F)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA16F)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB16F)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY_INTEGER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_ARRAY_TEXTURE_LAYERS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MIN_PROGRAM_TEXEL_OFFSET)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_TEXEL_OFFSET)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VARYING_COMPONENTS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_2D_ARRAY)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BINDING_2D_ARRAY)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_R11F_G11F_B10F)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_10F_11F_11F_REV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB9_E5)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_5_9_9_9_REV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_FEEDBACK_BUFFER_MODE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_FEEDBACK_VARYINGS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_FEEDBACK_BUFFER_START)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_FEEDBACK_BUFFER_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RASTERIZER_DISCARD)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERLEAVED_ATTRIBS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SEPARATE_ATTRIBS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_FEEDBACK_BUFFER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA32UI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB32UI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA16UI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB16UI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA8UI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB8UI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA32I)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB32I)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA16I)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB16I)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA8I)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB8I)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RED_INTEGER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB_INTEGER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA_INTEGER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_2D_ARRAY)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_2D_ARRAY_SHADOW)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_CUBE_SHADOW)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_VEC2)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_VEC3)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_VEC4)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_SAMPLER_2D)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_SAMPLER_3D)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_SAMPLER_CUBE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_SAMPLER_2D_ARRAY)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_SAMPLER_2D)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_SAMPLER_3D)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_SAMPLER_CUBE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_SAMPLER_2D_ARRAY)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_BUFFER_ACCESS_FLAGS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_BUFFER_MAP_LENGTH)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_BUFFER_MAP_OFFSET)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_COMPONENT32F)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH32F_STENCIL8)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_32_UNSIGNED_INT_24_8_REV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_DEFAULT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_UNDEFINED)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_STENCIL_ATTACHMENT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_STENCIL)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_24_8)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH24_STENCIL8)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_NORMALIZED)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_READ_FRAMEBUFFER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_FRAMEBUFFER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_READ_FRAMEBUFFER_BINDING)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RENDERBUFFER_SAMPLES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COLOR_ATTACHMENTS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT1)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT2)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT3)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT4)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT5)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT6)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT7)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT8)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT9)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT10)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT11)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT12)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT13)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT14)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT15)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT16)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT17)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT18)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT19)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT20)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT21)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT22)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT23)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT24)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT25)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT26)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT27)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT28)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT29)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT30)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT31)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_SAMPLES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_HALF_FLOAT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RG)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RG_INTEGER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_R8)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RG8)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_R16F)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_R32F)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RG16F)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RG32F)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_R8I)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_R8UI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_R16I)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_R16UI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_R32I)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_R32UI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RG8I)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RG8UI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RG16I)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RG16UI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RG32I)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RG32UI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ARRAY_BINDING)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_R8_SNORM)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RG8_SNORM)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB8_SNORM)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA8_SNORM)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_NORMALIZED)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PRIMITIVE_RESTART_FIXED_INDEX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COPY_READ_BUFFER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COPY_WRITE_BUFFER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BUFFER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BUFFER_BINDING)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BUFFER_START)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BUFFER_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_UNIFORM_BLOCKS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_FRAGMENT_UNIFORM_BLOCKS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMBINED_UNIFORM_BLOCKS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_UNIFORM_BUFFER_BINDINGS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_UNIFORM_BLOCK_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_UNIFORM_BLOCKS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_TYPE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_NAME_LENGTH)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BLOCK_INDEX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_OFFSET)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_ARRAY_STRIDE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_MATRIX_STRIDE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_IS_ROW_MAJOR)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BLOCK_BINDING)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BLOCK_DATA_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BLOCK_NAME_LENGTH)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_OUTPUT_COMPONENTS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_FRAGMENT_INPUT_COMPONENTS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_SERVER_WAIT_TIMEOUT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OBJECT_TYPE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SYNC_CONDITION)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SYNC_STATUS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SYNC_FLAGS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SYNC_FENCE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SYNC_GPU_COMMANDS_COMPLETE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNALED)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNALED)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ALREADY_SIGNALED)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TIMEOUT_EXPIRED)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CONDITION_SATISFIED)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_WAIT_FAILED)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY_DIVISOR)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ANY_SAMPLES_PASSED)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ANY_SAMPLES_PASSED_CONSERVATIVE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_BINDING)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB10_A2UI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_SWIZZLE_R)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_SWIZZLE_G)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_SWIZZLE_B)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_SWIZZLE_A)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_GREEN)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_BLUE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_2_10_10_10_REV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_FEEDBACK)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_FEEDBACK_PAUSED)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_FEEDBACK_ACTIVE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_FEEDBACK_BINDING)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_BINARY_RETRIEVABLE_HINT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_BINARY_LENGTH)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_PROGRAM_BINARY_FORMATS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_BINARY_FORMATS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_R11_EAC)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SIGNED_R11_EAC)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RG11_EAC)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SIGNED_RG11_EAC)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGB8_ETC2)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ETC2)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA8_ETC2_EAC)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_IMMUTABLE_FORMAT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_ELEMENT_INDEX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_SAMPLE_COUNTS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_IMMUTABLE_LEVELS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPUTE_SHADER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMPUTE_UNIFORM_BLOCKS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMPUTE_IMAGE_UNIFORMS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMPUTE_SHARED_MEMORY_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMPUTE_UNIFORM_COMPONENTS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMPUTE_ATOMIC_COUNTERS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMPUTE_WORK_GROUP_COUNT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMPUTE_WORK_GROUP_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPUTE_WORK_GROUP_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DISPATCH_INDIRECT_BUFFER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DISPATCH_INDIRECT_BUFFER_BINDING)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_INDIRECT_BUFFER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_INDIRECT_BUFFER_BINDING)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_UNIFORM_LOCATIONS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_DEFAULT_WIDTH)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_DEFAULT_HEIGHT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_DEFAULT_SAMPLES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_FRAMEBUFFER_WIDTH)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_FRAMEBUFFER_HEIGHT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_FRAMEBUFFER_SAMPLES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BLOCK)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_INPUT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_OUTPUT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_BUFFER_VARIABLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_STORAGE_BLOCK)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ATOMIC_COUNTER_BUFFER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_FEEDBACK_VARYING)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_RESOURCES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_NAME_LENGTH)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_NUM_ACTIVE_VARIABLES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_NAME_LENGTH)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TYPE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ARRAY_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OFFSET)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_BLOCK_INDEX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ARRAY_STRIDE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX_STRIDE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_IS_ROW_MAJOR)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ATOMIC_COUNTER_BUFFER_INDEX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_BUFFER_BINDING)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_BUFFER_DATA_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_ACTIVE_VARIABLES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_VARIABLES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_REFERENCED_BY_VERTEX_SHADER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_REFERENCED_BY_FRAGMENT_SHADER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_REFERENCED_BY_COMPUTE_SHADER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TOP_LEVEL_ARRAY_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TOP_LEVEL_ARRAY_STRIDE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LOCATION)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_SEPARABLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_PROGRAM)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_PIPELINE_BINDING)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ATOMIC_COUNTER_BUFFER_BINDING)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ATOMIC_COUNTER_BUFFER_START)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ATOMIC_COUNTER_BUFFER_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_ATOMIC_COUNTERS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_FRAGMENT_ATOMIC_COUNTERS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMBINED_ATOMIC_COUNTERS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_ATOMIC_COUNTER_BUFFERS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_ATOMIC_COUNTER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_IMAGE_UNITS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_IMAGE_UNIFORMS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_FRAGMENT_IMAGE_UNIFORMS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMBINED_IMAGE_UNIFORMS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_BINDING_NAME)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_BINDING_LEVEL)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_BINDING_LAYERED)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_BINDING_LAYER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_BINDING_ACCESS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_BINDING_FORMAT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_2D)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_3D)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_CUBE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_2D_ARRAY)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_IMAGE_2D)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_IMAGE_3D)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_IMAGE_CUBE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_IMAGE_2D_ARRAY)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_IMAGE_2D)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_IMAGE_3D)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_IMAGE_CUBE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_IMAGE_2D_ARRAY)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_FORMAT_COMPATIBILITY_TYPE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_READ_ONLY)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_WRITE_ONLY)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_READ_WRITE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_STORAGE_BUFFER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_STORAGE_BUFFER_BINDING)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_STORAGE_BUFFER_START)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_STORAGE_BUFFER_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_SHADER_STORAGE_BLOCK_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_STENCIL_TEXTURE_MODE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_INDEX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLE_POSITION)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLE_MASK)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLE_MASK_VALUE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_2D_MULTISAMPLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_SAMPLE_MASK_WORDS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COLOR_TEXTURE_SAMPLES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_DEPTH_TEXTURE_SAMPLES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_INTEGER_SAMPLES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BINDING_2D_MULTISAMPLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_SAMPLES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_FIXED_SAMPLE_LOCATIONS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_WIDTH)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_HEIGHT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_DEPTH)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_INTERNAL_FORMAT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_RED_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_GREEN_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BLUE_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_ALPHA_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_DEPTH_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_STENCIL_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_SHARED_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_RED_TYPE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_GREEN_TYPE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BLUE_TYPE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_ALPHA_TYPE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_DEPTH_TYPE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COMPRESSED)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_2D_MULTISAMPLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_SAMPLER_2D_MULTISAMPLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_BINDING)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_RELATIVE_OFFSET)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_BINDING_DIVISOR)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_BINDING_OFFSET)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_BINDING_STRIDE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_BINDING_BUFFER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_ATTRIB_BINDINGS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_ATTRIB_STRIDE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MULTISAMPLE_LINE_WIDTH_RANGE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MULTIPLY)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SCREEN)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OVERLAY)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DARKEN)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LIGHTEN)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COLORDODGE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COLORBURN)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_HARDLIGHT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SOFTLIGHT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DIFFERENCE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_EXCLUSION)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_HSL_HUE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_HSL_SATURATION)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_HSL_COLOR)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_HSL_LUMINOSITY)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_OUTPUT_SYNCHRONOUS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_CALLBACK_FUNCTION)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_CALLBACK_USER_PARAM)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_SOURCE_API)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_SOURCE_WINDOW_SYSTEM)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_SOURCE_SHADER_COMPILER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_SOURCE_THIRD_PARTY)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_SOURCE_APPLICATION)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_SOURCE_OTHER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_TYPE_ERROR)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_TYPE_PORTABILITY)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_TYPE_PERFORMANCE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_TYPE_OTHER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_TYPE_MARKER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_TYPE_PUSH_GROUP)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_TYPE_POP_GROUP)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_SEVERITY_NOTIFICATION)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_DEBUG_GROUP_STACK_DEPTH)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_GROUP_STACK_DEPTH)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_BUFFER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ARRAY)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_QUERY)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_PIPELINE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_LABEL_LENGTH)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_DEBUG_MESSAGE_LENGTH)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_DEBUG_LOGGED_MESSAGES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_LOGGED_MESSAGES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_SEVERITY_HIGH)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_SEVERITY_MEDIUM)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_SEVERITY_LOW)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_OUTPUT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_STACK_OVERFLOW)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_STACK_UNDERFLOW)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_GEOMETRY_SHADER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_GEOMETRY_VERTICES_OUT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_GEOMETRY_INPUT_TYPE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_GEOMETRY_OUTPUT_TYPE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_GEOMETRY_SHADER_INVOCATIONS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LAYER_PROVOKING_VERTEX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LINES_ADJACENCY)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LINE_STRIP_ADJACENCY)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TRIANGLES_ADJACENCY)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TRIANGLE_STRIP_ADJACENCY)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_GEOMETRY_UNIFORM_COMPONENTS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_GEOMETRY_UNIFORM_BLOCKS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_GEOMETRY_INPUT_COMPONENTS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_GEOMETRY_OUTPUT_COMPONENTS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_GEOMETRY_OUTPUT_VERTICES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_GEOMETRY_SHADER_INVOCATIONS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_GEOMETRY_ATOMIC_COUNTERS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_GEOMETRY_IMAGE_UNIFORMS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FIRST_VERTEX_CONVENTION)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LAST_VERTEX_CONVENTION)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNDEFINED_VERTEX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PRIMITIVES_GENERATED)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_DEFAULT_LAYERS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_FRAMEBUFFER_LAYERS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_ATTACHMENT_LAYERED)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_REFERENCED_BY_GEOMETRY_SHADER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PRIMITIVE_BOUNDING_BOX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CONTEXT_FLAGS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LOSE_CONTEXT_ON_RESET)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_GUILTY_CONTEXT_RESET)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INNOCENT_CONTEXT_RESET)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNKNOWN_CONTEXT_RESET)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RESET_NOTIFICATION_STRATEGY)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_NO_RESET_NOTIFICATION)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CONTEXT_LOST)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLE_SHADING)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MIN_SAMPLE_SHADING_VALUE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MIN_FRAGMENT_INTERPOLATION_OFFSET)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_FRAGMENT_INTERPOLATION_OFFSET)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PATCHES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PATCH_VERTICES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TESS_CONTROL_OUTPUT_VERTICES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TESS_GEN_MODE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TESS_GEN_SPACING)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TESS_GEN_VERTEX_ORDER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TESS_GEN_POINT_MODE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ISOLINES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_QUADS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRACTIONAL_ODD)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRACTIONAL_EVEN)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PATCH_VERTICES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_GEN_LEVEL)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_PATCH_COMPONENTS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_CONTROL_INPUT_COMPONENTS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_IS_PER_PATCH)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_REFERENCED_BY_TESS_CONTROL_SHADER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_REFERENCED_BY_TESS_EVALUATION_SHADER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TESS_CONTROL_SHADER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TESS_EVALUATION_SHADER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BORDER_COLOR)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CLAMP_TO_BORDER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BUFFER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TEXTURE_BUFFER_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BINDING_BUFFER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BUFFER_DATA_STORE_BINDING)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_BUFFER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_SAMPLER_BUFFER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_SAMPLER_BUFFER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_BUFFER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_IMAGE_BUFFER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_IMAGE_BUFFER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BUFFER_OFFSET)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BUFFER_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_4x4)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_5x4)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_5x5)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_6x5)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_6x6)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_8x5)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_8x6)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_8x8)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_10x5)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_10x6)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_10x8)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_10x10)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_12x10)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_12x12)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_CUBE_MAP_ARRAY)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BINDING_CUBE_MAP_ARRAY)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_CUBE_MAP_ARRAY)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_SAMPLER_CUBE_MAP_ARRAY)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_CUBE_MAP_ARRAY)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_IMAGE_CUBE_MAP_ARRAY)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_2D_MULTISAMPLE_ARRAY)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_2D_MULTISAMPLE_ARRAY)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRONT_LEFT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRONT_RIGHT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_BACK_LEFT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_BACK_RIGHT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LEFT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RIGHT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_POINT_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_POINT_SIZE_RANGE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_POINT_SIZE_GRANULARITY)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LINE_SMOOTH)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LINE_WIDTH_RANGE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LINE_WIDTH_GRANULARITY)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_POLYGON_MODE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_POLYGON_SMOOTH)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_BLEND_DST)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_BLEND_SRC)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LOGIC_OP_MODE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_LOGIC_OP)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_BUFFER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DOUBLEBUFFER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_STEREO)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LINE_SMOOTH_HINT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_POLYGON_SMOOTH_HINT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_SWAP_BYTES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_LSB_FIRST)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_SWAP_BYTES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_LSB_FIRST)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_1D)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_POLYGON_OFFSET_POINT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_POLYGON_OFFSET_LINE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BINDING_1D)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DOUBLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CLEAR)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_AND)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_AND_REVERSE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COPY)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_AND_INVERTED)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_NOOP)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_XOR)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OR)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_NOR)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_EQUIV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OR_REVERSE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COPY_INVERTED)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OR_INVERTED)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_NAND)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SET)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_POINT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LINE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FILL)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PROXY_TEXTURE_1D)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PROXY_TEXTURE_2D)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_R3_G3_B2)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB4)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB5)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB10)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB12)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB16)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA2)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA12)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA16)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_BYTE_3_3_2)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_8_8_8_8)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_10_10_10_2)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_SKIP_IMAGES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_IMAGE_HEIGHT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PROXY_TEXTURE_3D)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_BYTE_2_3_3_REV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_SHORT_5_6_5_REV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_SHORT_4_4_4_4_REV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_SHORT_1_5_5_5_REV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_8_8_8_8_REV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_BGR)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_BGRA)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MULTISAMPLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLE_ALPHA_TO_ONE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PROXY_TEXTURE_CUBE_MAP)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COMPRESSION_HINT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COMPRESSED_IMAGE_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_POINT_FADE_THRESHOLD_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_COMPONENT32)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_LOD_BIAS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_BUFFER_ACCESS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLES_PASSED)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SRC1_ALPHA)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_PROGRAM_POINT_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_1D)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_1D_SHADOW)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_POINT_SPRITE_COORD_ORIGIN)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LOWER_LEFT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UPPER_LEFT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SRGB_ALPHA)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB_ALPHA)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CLIP_DISTANCE0)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CLIP_DISTANCE1)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CLIP_DISTANCE2)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CLIP_DISTANCE3)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CLIP_DISTANCE4)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CLIP_DISTANCE5)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CLIP_DISTANCE6)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CLIP_DISTANCE7)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_CLIP_DISTANCES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RED)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RG)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CLAMP_READ_COLOR)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FIXED_ONLY)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_1D_ARRAY)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PROXY_TEXTURE_1D_ARRAY)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PROXY_TEXTURE_2D_ARRAY)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BINDING_1D_ARRAY)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_GREEN_INTEGER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_BLUE_INTEGER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_BGR_INTEGER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_BGRA_INTEGER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_1D_ARRAY)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_1D_ARRAY_SHADOW)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_SAMPLER_1D)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_SAMPLER_1D_ARRAY)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_SAMPLER_1D)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_SAMPLER_1D_ARRAY)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_QUERY_WAIT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_QUERY_NO_WAIT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_QUERY_BY_REGION_WAIT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_QUERY_BY_REGION_NO_WAIT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_INDEX1)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_INDEX4)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_INDEX16)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_SRGB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RED_RGTC1)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SIGNED_RED_RGTC1)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RG_RGTC2)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SIGNED_RG_RGTC2)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_R16)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RG16)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_2D_RECT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_2D_RECT_SHADOW)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_SAMPLER_2D_RECT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_SAMPLER_2D_RECT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_RECTANGLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BINDING_RECTANGLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PROXY_TEXTURE_RECTANGLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_RECTANGLE_TEXTURE_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_R16_SNORM)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RG16_SNORM)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB16_SNORM)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA16_SNORM)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PRIMITIVE_RESTART)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PRIMITIVE_RESTART_INDEX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CONTEXT_PROFILE_MASK)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_CLAMP)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PROVOKING_VERTEX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_CUBE_MAP_SEAMLESS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PROXY_TEXTURE_2D_MULTISAMPLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SRC1_COLOR)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ONE_MINUS_SRC1_COLOR)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ONE_MINUS_SRC1_ALPHA)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_DUAL_SOURCE_DRAW_BUFFERS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_SWIZZLE_RGBA)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TIME_ELAPSED)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TIMESTAMP)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PROXY_TEXTURE_CUBE_MAP_ARRAY)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_STREAMS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DOUBLE_VEC2)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DOUBLE_VEC3)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DOUBLE_VEC4)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DOUBLE_MAT2)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DOUBLE_MAT3)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DOUBLE_MAT4)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DOUBLE_MAT2x3)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DOUBLE_MAT2x4)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DOUBLE_MAT3x2)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DOUBLE_MAT3x4)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DOUBLE_MAT4x2)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DOUBLE_MAT4x3)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_SUBROUTINES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_SUBROUTINE_UNIFORMS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_SUBROUTINE_MAX_LENGTH)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_SUBROUTINES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_COMPATIBLE_SUBROUTINES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPATIBLE_SUBROUTINES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PATCH_DEFAULT_INNER_LEVEL)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PATCH_DEFAULT_OUTER_LEVEL)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TRANSFORM_FEEDBACK_BUFFERS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VIEWPORTS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEWPORT_BOUNDS_RANGE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEWPORT_INDEX_PROVOKING_VERTEX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_COMPRESSED_BLOCK_WIDTH)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_COMPRESSED_BLOCK_HEIGHT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_COMPRESSED_BLOCK_DEPTH)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_COMPRESSED_BLOCK_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_COMPRESSED_BLOCK_WIDTH)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_COMPRESSED_BLOCK_HEIGHT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_COMPRESSED_BLOCK_DEPTH)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_COMPRESSED_BLOCK_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MIN_MAP_BUFFER_ALIGNMENT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_1D)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_2D_RECT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_1D_ARRAY)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_2D_MULTISAMPLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_2D_MULTISAMPLE_ARRAY)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_IMAGE_1D)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_IMAGE_2D_RECT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_IMAGE_1D_ARRAY)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_IMAGE_2D_MULTISAMPLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_IMAGE_1D)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_IMAGE_2D_RECT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_IMAGE_1D_ARRAY)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_IMAGE_SAMPLES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_BPTC_UNORM)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_SHADING_LANGUAGE_VERSIONS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY_LONG)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERNALFORMAT_SUPPORTED)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERNALFORMAT_PREFERRED)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERNALFORMAT_RED_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERNALFORMAT_GREEN_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERNALFORMAT_BLUE_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERNALFORMAT_ALPHA_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERNALFORMAT_DEPTH_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERNALFORMAT_STENCIL_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERNALFORMAT_SHARED_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERNALFORMAT_RED_TYPE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERNALFORMAT_GREEN_TYPE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERNALFORMAT_BLUE_TYPE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERNALFORMAT_ALPHA_TYPE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERNALFORMAT_DEPTH_TYPE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERNALFORMAT_STENCIL_TYPE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_WIDTH)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_HEIGHT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_DEPTH)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_LAYERS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMBINED_DIMENSIONS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_COMPONENTS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_COMPONENTS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_COMPONENTS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_RENDERABLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_RENDERABLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_RENDERABLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_RENDERABLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_RENDERABLE_LAYERED)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_BLEND)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_READ_PIXELS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_READ_PIXELS_FORMAT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_READ_PIXELS_TYPE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_IMAGE_FORMAT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_IMAGE_TYPE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_GET_TEXTURE_IMAGE_FORMAT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_GET_TEXTURE_IMAGE_TYPE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MIPMAP)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MANUAL_GENERATE_MIPMAP)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_AUTO_GENERATE_MIPMAP)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ENCODING)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SRGB_READ)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SRGB_WRITE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FILTER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_TEXTURE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TESS_CONTROL_TEXTURE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TESS_EVALUATION_TEXTURE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_GEOMETRY_TEXTURE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_TEXTURE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPUTE_TEXTURE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_SHADOW)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_GATHER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_GATHER_SHADOW)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_IMAGE_LOAD)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_IMAGE_STORE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_IMAGE_ATOMIC)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_TEXEL_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_COMPATIBILITY_CLASS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_PIXEL_FORMAT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_PIXEL_TYPE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COMPRESSED_BLOCK_WIDTH)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COMPRESSED_BLOCK_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CLEAR_BUFFER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_VIEW)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEW_COMPATIBILITY_CLASS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FULL_SUPPORT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CAVEAT_SUPPORT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_CLASS_4_X_32)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_CLASS_2_X_32)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_CLASS_1_X_32)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_CLASS_4_X_16)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_CLASS_2_X_16)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_CLASS_1_X_16)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_CLASS_4_X_8)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_CLASS_2_X_8)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_CLASS_1_X_8)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_CLASS_11_11_10)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_CLASS_10_10_10_2)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEW_CLASS_S3TC_DXT1_RGB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEW_CLASS_S3TC_DXT1_RGBA)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEW_CLASS_S3TC_DXT3_RGBA)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEW_CLASS_S3TC_DXT5_RGBA)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEW_CLASS_RGTC1_RED)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEW_CLASS_RGTC2_RG)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEW_CLASS_BPTC_UNORM)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEW_CLASS_BPTC_FLOAT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_SUBROUTINE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TESS_CONTROL_SUBROUTINE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TESS_EVALUATION_SUBROUTINE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_GEOMETRY_SUBROUTINE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_SUBROUTINE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPUTE_SUBROUTINE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_SUBROUTINE_UNIFORM)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TESS_CONTROL_SUBROUTINE_UNIFORM)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TESS_EVALUATION_SUBROUTINE_UNIFORM)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_GEOMETRY_SUBROUTINE_UNIFORM)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_SUBROUTINE_UNIFORM)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPUTE_SUBROUTINE_UNIFORM)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_NUM_COMPATIBLE_SUBROUTINES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LOCATION_INDEX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_VIEW_MIN_LEVEL)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_VIEW_NUM_LEVELS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_VIEW_MIN_LAYER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_VIEW_NUM_LAYERS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_BUFFER_IMMUTABLE_STORAGE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_BUFFER_STORAGE_FLAGS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CLEAR_TEXTURE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LOCATION_COMPONENT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_FEEDBACK_BUFFER_INDEX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_QUERY_BUFFER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_QUERY_BUFFER_BINDING)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_QUERY_RESULT_NO_WAIT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MIRROR_CLAMP_TO_EDGE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_NEGATIVE_ONE_TO_ONE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ZERO_TO_ONE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CLIP_ORIGIN)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CLIP_DEPTH_MODE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_QUERY_WAIT_INVERTED)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_QUERY_NO_WAIT_INVERTED)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_QUERY_BY_REGION_WAIT_INVERTED)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_QUERY_BY_REGION_NO_WAIT_INVERTED)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_CULL_DISTANCES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_TARGET)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_QUERY_TARGET)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CONTEXT_RELEASE_BEHAVIOR)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT64_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SYNC_CL_EVENT_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SYNC_CL_EVENT_COMPLETE_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PARAMETER_BUFFER_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PARAMETER_BUFFER_BINDING_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SRGB_DECODE_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTICES_SUBMITTED_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PRIMITIVES_SUBMITTED_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_SHADER_INVOCATIONS_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TESS_CONTROL_SHADER_PATCHES_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_SHADER_INVOCATIONS_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPUTE_SHADER_INVOCATIONS_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CLIPPING_INPUT_PRIMITIVES_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CLIPPING_OUTPUT_PRIMITIVES_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_INCLUDE_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_NAMED_STRING_LENGTH_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_NAMED_STRING_TYPE_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SPARSE_BUFFER_PAGE_SIZE_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_SPARSE_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VIRTUAL_PAGE_SIZE_INDEX_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_SPARSE_LEVELS_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_VIRTUAL_PAGE_SIZES_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VIRTUAL_PAGE_SIZE_X_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VIRTUAL_PAGE_SIZE_Y_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VIRTUAL_PAGE_SIZE_Z_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_SPARSE_TEXTURE_SIZE_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CONTEXT_ROBUST_ACCESS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RESCALE_NORMAL)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LIGHT_MODEL_COLOR_CONTROL)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SINGLE_COLOR)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SEPARATE_SPECULAR_COLOR)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CLIENT_ACTIVE_TEXTURE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TEXTURE_UNITS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSPOSE_MODELVIEW_MATRIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSPOSE_PROJECTION_MATRIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSPOSE_TEXTURE_MATRIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSPOSE_COLOR_MATRIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_NORMAL_MAP)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_REFLECTION_MAP)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_ALPHA)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_LUMINANCE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_LUMINANCE_ALPHA)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_INTENSITY)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINE_RGB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINE_ALPHA)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SOURCE0_RGB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SOURCE1_RGB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SOURCE2_RGB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SOURCE0_ALPHA)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SOURCE2_ALPHA)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OPERAND0_RGB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OPERAND1_RGB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OPERAND2_RGB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OPERAND0_ALPHA)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OPERAND1_ALPHA)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OPERAND2_ALPHA)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB_SCALE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ADD_SIGNED)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERPOLATE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SUBTRACT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CONSTANT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PRIMARY_COLOR)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PREVIOUS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DOT3_RGB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DOT3_RGBA)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_POINT_SIZE_MIN)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_POINT_SIZE_MAX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_POINT_DISTANCE_ATTENUATION)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_GENERATE_MIPMAP)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FOG_COORDINATE_SOURCE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FOG_COORDINATE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_DEPTH)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CURRENT_FOG_COORDINATE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FOG_COORDINATE_ARRAY_TYPE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FOG_COORDINATE_ARRAY_STRIDE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FOG_COORDINATE_ARRAY_POINTER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FOG_COORDINATE_ARRAY)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_SUM)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CURRENT_SECONDARY_COLOR)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SECONDARY_COLOR_ARRAY_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SECONDARY_COLOR_ARRAY_TYPE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SECONDARY_COLOR_ARRAY_STRIDE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SECONDARY_COLOR_ARRAY_POINTER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SECONDARY_COLOR_ARRAY)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_FILTER_CONTROL)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_TEXTURE_MODE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ARRAY_BUFFER_BINDING)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_NORMAL_ARRAY_BUFFER_BINDING)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ARRAY_BUFFER_BINDING)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INDEX_ARRAY_BUFFER_BINDING)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_EDGE_FLAG_ARRAY_BUFFER_BINDING)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_WEIGHT_ARRAY_BUFFER_BINDING)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_PROGRAM_TWO_SIDE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_POINT_SPRITE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COORD_REPLACE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TEXTURE_COORDS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CURRENT_RASTER_SECONDARY_COLOR)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SLUMINANCE_ALPHA)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SLUMINANCE8_ALPHA8)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SLUMINANCE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SLUMINANCE8)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SLUMINANCE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SLUMINANCE_ALPHA)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INDEX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_LUMINANCE_TYPE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_INTENSITY_TYPE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CLAMP_VERTEX_COLOR)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CLAMP_FRAGMENT_COLOR)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA_INTEGER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DISPLAY_LIST)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA_FLOAT_MODE_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_PROGRAM_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_FORMAT_ASCII_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_LENGTH_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_FORMAT_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_BINDING_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_INSTRUCTIONS_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_INSTRUCTIONS_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_TEMPORARIES_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_TEMPORARIES_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_NATIVE_TEMPORARIES_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_PARAMETERS_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_PARAMETERS_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_NATIVE_PARAMETERS_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_ATTRIBS_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_ATTRIBS_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_NATIVE_ATTRIBS_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_ENV_PARAMETERS_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_ALU_INSTRUCTIONS_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_TEX_INSTRUCTIONS_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_TEX_INDIRECTIONS_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_STRING_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_ERROR_POSITION_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CURRENT_MATRIX_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSPOSE_CURRENT_MATRIX_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CURRENT_MATRIX_STACK_DEPTH_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_MATRICES_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_ERROR_STRING_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX0_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX1_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX2_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX3_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX4_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX5_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX6_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX7_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX8_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX9_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX10_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX11_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX12_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX13_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX14_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX15_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX16_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX17_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX18_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX19_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX20_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX21_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX22_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX23_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX24_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX25_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX26_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX27_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX28_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX29_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX30_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX31_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_GEOMETRY_VERTICES_OUT_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_GEOMETRY_INPUT_TYPE_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_GEOMETRY_OUTPUT_TYPE_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_VARYING_COMPONENTS_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INT64_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INT64_VEC2_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INT64_VEC3_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INT64_VEC4_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT64_VEC2_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT64_VEC3_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT64_VEC4_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CONVOLUTION_1D)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CONVOLUTION_2D)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SEPARABLE_2D)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CONVOLUTION_BORDER_MODE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CONVOLUTION_FILTER_SCALE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CONVOLUTION_FILTER_BIAS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_REDUCE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CONVOLUTION_FORMAT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CONVOLUTION_WIDTH)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CONVOLUTION_HEIGHT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_CONVOLUTION_WIDTH)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_CONVOLUTION_HEIGHT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_CONVOLUTION_RED_SCALE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_CONVOLUTION_GREEN_SCALE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_CONVOLUTION_BLUE_SCALE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_CONVOLUTION_ALPHA_SCALE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_CONVOLUTION_RED_BIAS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_CONVOLUTION_GREEN_BIAS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_CONVOLUTION_BLUE_BIAS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_CONVOLUTION_ALPHA_BIAS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_HISTOGRAM)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PROXY_HISTOGRAM)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_HISTOGRAM_WIDTH)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_HISTOGRAM_FORMAT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_HISTOGRAM_RED_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_HISTOGRAM_GREEN_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_HISTOGRAM_BLUE_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_HISTOGRAM_ALPHA_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_HISTOGRAM_LUMINANCE_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_HISTOGRAM_SINK)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MINMAX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MINMAX_FORMAT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MINMAX_SINK)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TABLE_TOO_LARGE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_MATRIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_MATRIX_STACK_DEPTH)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COLOR_MATRIX_STACK_DEPTH)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_COLOR_MATRIX_RED_SCALE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_COLOR_MATRIX_GREEN_SCALE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_COLOR_MATRIX_BLUE_SCALE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_COLOR_MATRIX_ALPHA_SCALE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_COLOR_MATRIX_RED_BIAS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_COLOR_MATRIX_GREEN_BIAS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_COLOR_MATRIX_BLUE_BIAS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_COLOR_MATRIX_ALPHA_BIAS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_TABLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_CONVOLUTION_COLOR_TABLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_COLOR_MATRIX_COLOR_TABLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PROXY_COLOR_TABLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PROXY_POST_CONVOLUTION_COLOR_TABLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_TABLE_SCALE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_TABLE_BIAS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_TABLE_FORMAT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_TABLE_WIDTH)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_TABLE_RED_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_TABLE_GREEN_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_TABLE_BLUE_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_TABLE_ALPHA_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_TABLE_LUMINANCE_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_TABLE_INTENSITY_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CONSTANT_BORDER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_REPLICATE_BORDER)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CONVOLUTION_BORDER_COLOR)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX_PALETTE_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PALETTE_MATRICES_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CURRENT_PALETTE_MATRIX_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX_INDEX_ARRAY_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CURRENT_MATRIX_INDEX_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX_INDEX_ARRAY_SIZE_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX_INDEX_ARRAY_TYPE_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX_INDEX_ARRAY_STRIDE_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX_INDEX_ARRAY_POINTER_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_SHADER_COMPILER_THREADS_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPLETION_STATUS_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_OBJECT_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_OBJECT_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OBJECT_TYPE_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COMPARE_FAIL_VALUE_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BUFFER_FORMAT_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_REDUCTION_MODE_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_WEIGHTED_AVERAGE_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA32F_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INTENSITY32F_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE32F_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE_ALPHA32F_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA16F_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INTENSITY16F_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE16F_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE_ALPHA16F_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_UNITS_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_VERTEX_UNITS_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_WEIGHT_SUM_UNITY_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_BLEND_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CURRENT_WEIGHT_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_WEIGHT_ARRAY_TYPE_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_WEIGHT_ARRAY_STRIDE_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_WEIGHT_ARRAY_SIZE_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_WEIGHT_ARRAY_POINTER_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_WEIGHT_ARRAY_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW0_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW1_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW2_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW3_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW4_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW5_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW6_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW7_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW8_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW9_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW10_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW11_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW12_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW13_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW14_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW15_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW16_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW17_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW18_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW19_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW20_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW21_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW22_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW23_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW24_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW25_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW26_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW27_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW28_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW29_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW30_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW31_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_PROGRAM_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_ADDRESS_REGISTERS_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_BLEND_ADVANCED_COHERENT_KHR)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PALETTE4_RGB8_OES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PALETTE4_RGBA8_OES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PALETTE4_R5_G6_B5_OES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PALETTE4_RGBA4_OES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PALETTE4_RGB5_A1_OES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PALETTE8_RGB8_OES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PALETTE8_RGBA8_OES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PALETTE8_R5_G6_B5_OES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PALETTE8_RGBA4_OES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PALETTE8_RGB5_A1_OES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MULTISAMPLE_3DFX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLE_BUFFERS_3DFX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLES_3DFX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGB_FXT1_3DFX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_FXT1_3DFX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FACTOR_MIN_AMD)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FACTOR_MAX_AMD)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_CATEGORY_API_ERROR_AMD)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_CATEGORY_DEPRECATION_AMD)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_CATEGORY_PERFORMANCE_AMD)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_CATEGORY_APPLICATION_AMD)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_CATEGORY_OTHER_AMD)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_CLAMP_NEAR_AMD)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_CLAMP_FAR_AMD)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INT8_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INT8_VEC2_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INT8_VEC3_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INT8_VEC4_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INT16_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INT16_VEC2_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INT16_VEC3_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INT16_VEC4_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT8_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT8_VEC2_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT8_VEC3_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT8_VEC4_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT16_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT16_VEC2_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT16_VEC3_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT16_VEC4_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT16_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT16_VEC2_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT16_VEC3_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT16_VEC4_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ELEMENT_SWIZZLE_AMD)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ID_SWIZZLE_AMD)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DATA_BUFFER_AMD)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFORMANCE_MONITOR_AMD)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_QUERY_OBJECT_AMD)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ARRAY_OBJECT_AMD)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_OBJECT_AMD)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OCCLUSION_QUERY_EVENT_MASK_AMD)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COUNTER_TYPE_AMD)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COUNTER_RANGE_AMD)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT64_AMD)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PERCENTAGE_AMD)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFMON_RESULT_AVAILABLE_AMD)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFMON_RESULT_SIZE_AMD)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFMON_RESULT_AMD)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SUBSAMPLE_DISTANCE_AMD)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MIN_SPARSE_LEVEL_AMD)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MIN_LOD_WARNING_AMD)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SET_AMD)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_REPLACE_VALUE_AMD)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_OP_VALUE_AMD)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_BACK_OP_VALUE_AMD)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_STREAM_RASTERIZATION_AMD)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_BUFFER_AMD)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_SAMPLER_BUFFER_AMD)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TESSELLATION_MODE_AMD)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TESSELLATION_FACTOR_AMD)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DISCRETE_AMD)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CONTINUOUS_AMD)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_AUX_DEPTH_STENCIL_APPLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_CLIENT_STORAGE_APPLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ELEMENT_ARRAY_APPLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ELEMENT_ARRAY_TYPE_APPLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ELEMENT_ARRAY_POINTER_APPLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_PIXELS_APPLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FENCE_APPLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_FLOAT_APPLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_BUFFER_SERIALIZED_MODIFY_APPLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_BUFFER_FLUSHING_UNMAP_APPLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_BUFFER_OBJECT_APPLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RELEASED_APPLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VOLATILE_APPLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RETAINED_APPLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNDEFINED_APPLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PURGEABLE_APPLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB_422_APPLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_SHORT_8_8_APPLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_SHORT_8_8_REV_APPLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB_RAW_422_APPLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_ROW_BYTES_APPLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_ROW_BYTES_APPLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_RANGE_LENGTH_APPLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_RANGE_POINTER_APPLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_STORAGE_HINT_APPLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_STORAGE_PRIVATE_APPLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_STORAGE_CACHED_APPLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_STORAGE_SHARED_APPLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_HINT_APPLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ARRAY_RANGE_APPLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ARRAY_STORAGE_HINT_APPLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ARRAY_RANGE_POINTER_APPLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_STORAGE_CLIENT_APPLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_MAP1_APPLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_MAP2_APPLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_YCBCR_422_APPLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ELEMENT_ARRAY_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ELEMENT_ARRAY_TYPE_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ELEMENT_ARRAY_POINTER_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_BUMP_ROT_MATRIX_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_BUMP_ROT_MATRIX_SIZE_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_BUMP_NUM_TEX_UNITS_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_BUMP_TEX_UNITS_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DUDV_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DU8DV8_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_BUMP_ENVMAP_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_BUMP_TARGET_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_SHADER_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_0_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_1_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_2_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_3_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_4_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_5_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_6_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_7_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_8_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_9_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_10_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_11_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_12_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_13_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_14_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_15_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_16_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_17_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_18_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_19_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_20_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_21_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_22_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_23_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_24_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_25_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_26_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_27_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_28_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_29_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_30_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_31_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_0_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_1_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_2_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_3_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_4_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_5_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_6_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_7_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_8_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_9_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_10_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_11_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_12_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_13_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_14_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_15_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_16_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_17_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_18_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_19_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_20_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_21_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_22_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_23_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_24_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_25_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_26_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_27_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_28_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_29_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_30_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_31_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MOV_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ADD_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MUL_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SUB_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DOT3_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DOT4_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAD_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LERP_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CND_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CND0_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DOT2_ADD_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SECONDARY_INTERPOLATOR_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_FRAGMENT_REGISTERS_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_FRAGMENT_CONSTANTS_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_PASSES_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_INSTRUCTIONS_PER_PASS_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_INSTRUCTIONS_TOTAL_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_LOOPBACK_COMPONENTS_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ALPHA_PAIRING_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SWIZZLE_STR_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SWIZZLE_STQ_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SWIZZLE_STR_DR_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SWIZZLE_STQ_DQ_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SWIZZLE_STRQ_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SWIZZLE_STRQ_DQ_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VBO_FREE_MEMORY_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_FREE_MEMORY_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RENDERBUFFER_FREE_MEMORY_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PN_TRIANGLES_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PN_TRIANGLES_POINT_MODE_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PN_TRIANGLES_NORMAL_MODE_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXT_FRAGMENT_SHADER_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MODULATE_ADD_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MODULATE_SIGNED_ADD_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MODULATE_SUBTRACT_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MIRROR_CLAMP_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_STATIC_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DYNAMIC_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PRESERVE_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DISCARD_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ARRAY_OBJECT_BUFFER_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ARRAY_OBJECT_OFFSET_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_STREAMS_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_STREAM0_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_STREAM1_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_STREAM2_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_STREAM3_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_STREAM4_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_STREAM5_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_STREAM6_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_STREAM7_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_SOURCE_ATI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_422_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_422_REV_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_422_AVERAGE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_422_REV_AVERAGE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ABGR_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_BINDABLE_UNIFORM_SIZE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BUFFER_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BUFFER_BINDING_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CLIP_VOLUME_CLIPPING_HINT_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CMYK_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CMYKA_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_CMYK_HINT_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_CMYK_HINT_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ARRAY_ELEMENT_LOCK_FIRST_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ARRAY_ELEMENT_LOCK_COUNT_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TANGENT_ARRAY_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_BINORMAL_ARRAY_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CURRENT_TANGENT_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CURRENT_BINORMAL_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TANGENT_ARRAY_TYPE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TANGENT_ARRAY_STRIDE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_BINORMAL_ARRAY_TYPE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_BINORMAL_ARRAY_STRIDE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TANGENT_ARRAY_POINTER_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_BINORMAL_ARRAY_POINTER_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP1_TANGENT_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP2_TANGENT_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP1_BINORMAL_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP2_BINORMAL_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CULL_VERTEX_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CULL_VERTEX_EYE_POSITION_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CULL_VERTEX_OBJECT_POSITION_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_PIPELINE_OBJECT_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_BOUNDS_TEST_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_BOUNDS_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_MATRIX_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSPOSE_PROGRAM_MATRIX_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_MATRIX_STACK_DEPTH_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SCALED_RESOLVE_FASTEST_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SCALED_RESOLVE_NICEST_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_SRGB_CAPABLE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_IUI_V2F_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_IUI_V3F_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_IUI_N3F_V2F_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_IUI_N3F_V3F_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_T2F_IUI_V2F_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_T2F_IUI_V3F_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_T2F_IUI_N3F_V2F_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_T2F_IUI_N3F_V3F_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INDEX_TEST_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INDEX_TEST_FUNC_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INDEX_TEST_REF_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INDEX_MATERIAL_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INDEX_MATERIAL_PARAMETER_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INDEX_MATERIAL_FACE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_MATERIAL_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_NORMAL_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_COLOR_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ATTENUATION_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADOW_ATTENUATION_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_APPLICATION_MODE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_LIGHT_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_MATERIAL_FACE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_MATERIAL_PARAMETER_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_1PASS_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_2PASS_0_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_2PASS_1_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_4PASS_0_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_4PASS_1_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_4PASS_2_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_4PASS_3_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLE_PATTERN_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA_SIGNED_COMPONENTS_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_INDEX1_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_INDEX2_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_INDEX4_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_INDEX8_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_INDEX12_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_INDEX16_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_INDEX_SIZE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_TRANSFORM_2D_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_MAG_FILTER_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_MIN_FILTER_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_CUBIC_WEIGHT_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CUBIC_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_AVERAGE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_TRANSFORM_2D_MATRIX_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_POLYGON_OFFSET_BIAS_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_POLYGON_OFFSET_CLAMP_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RASTER_MULTISAMPLE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RASTER_SAMPLES_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_RASTER_SAMPLES_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_EFFECTIVE_RASTER_SAMPLES_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SHARED_TEXTURE_PALETTE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_CLEAR_TAG_VALUE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_TEST_TWO_SIDE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_STENCIL_FACE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA4_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA8_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA12_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA16_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE4_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE8_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE12_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE16_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE4_ALPHA4_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE6_ALPHA2_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE8_ALPHA8_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE12_ALPHA4_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE12_ALPHA12_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE16_ALPHA16_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INTENSITY_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INTENSITY4_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INTENSITY8_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INTENSITY12_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INTENSITY16_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB2_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_LUMINANCE_SIZE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_INTENSITY_SIZE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_REPLACE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_TOO_LARGE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_LUMINANCE_LATC1_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGB_S3TC_DXT1_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DOT3_RGB_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_MAX_ANISOTROPY_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA32UI_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INTENSITY32UI_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE32UI_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE_ALPHA32UI_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA16UI_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INTENSITY16UI_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE16UI_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE_ALPHA16UI_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA8UI_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INTENSITY8UI_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE8UI_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE_ALPHA8UI_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA32I_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INTENSITY32I_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE32I_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE_ALPHA32I_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA16I_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INTENSITY16I_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE16I_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE_ALPHA16I_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA8I_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INTENSITY8I_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE8I_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE_ALPHA8I_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE_INTEGER_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE_ALPHA_INTEGER_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA_INTEGER_MODE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MIRROR_CLAMP_TO_BORDER_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_PRIORITY_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_RESIDENT_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PERTURB_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_NORMAL_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB_S3TC_DXT1_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_SRGB_DECODE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DECODE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SKIP_DECODE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA_SNORM)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE_SNORM)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE_ALPHA_SNORM)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INTENSITY_SNORM)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA8_SNORM)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE8_SNORM)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE8_ALPHA8_SNORM)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INTENSITY8_SNORM)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA16_SNORM)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE16_SNORM)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE16_ALPHA16_SNORM)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INTENSITY16_SNORM)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RED_SNORM)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RG_SNORM)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB_SNORM)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA_SNORM)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_NORMAL_ARRAY_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ARRAY_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INDEX_ARRAY_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COORD_ARRAY_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_EDGE_FLAG_ARRAY_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ARRAY_SIZE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ARRAY_TYPE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ARRAY_STRIDE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ARRAY_COUNT_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_NORMAL_ARRAY_TYPE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_NORMAL_ARRAY_STRIDE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_NORMAL_ARRAY_COUNT_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ARRAY_SIZE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ARRAY_TYPE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ARRAY_STRIDE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ARRAY_COUNT_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INDEX_ARRAY_TYPE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INDEX_ARRAY_STRIDE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INDEX_ARRAY_COUNT_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COORD_ARRAY_SIZE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COORD_ARRAY_TYPE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COORD_ARRAY_STRIDE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COORD_ARRAY_COUNT_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_EDGE_FLAG_ARRAY_STRIDE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_EDGE_FLAG_ARRAY_COUNT_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ARRAY_POINTER_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_NORMAL_ARRAY_POINTER_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ARRAY_POINTER_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INDEX_ARRAY_POINTER_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COORD_ARRAY_POINTER_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_EDGE_FLAG_ARRAY_POINTER_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_SHADER_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_SHADER_BINDING_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_INDEX_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_NEGATE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_DOT3_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_DOT4_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_MUL_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_ADD_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_MADD_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_FRAC_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_MAX_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_MIN_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_SET_GE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_SET_LT_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_CLAMP_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_FLOOR_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_ROUND_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_EXP_BASE_2_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_LOG_BASE_2_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_POWER_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_RECIP_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_RECIP_SQRT_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_SUB_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_CROSS_PRODUCT_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_MULTIPLY_MATRIX_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_MOV_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_VERTEX_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_COLOR0_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_COLOR1_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD0_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD1_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD2_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD3_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD4_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD5_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD6_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD7_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD8_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD9_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD10_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD11_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD12_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD13_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD14_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD15_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD16_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD17_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD18_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD19_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD20_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD21_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD22_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD23_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD24_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD25_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD26_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD27_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD28_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD29_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD30_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD31_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_FOG_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SCALAR_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VECTOR_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VARIANT_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INVARIANT_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LOCAL_CONSTANT_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LOCAL_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_SHADER_VARIANTS_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_SHADER_INVARIANTS_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_SHADER_LOCALS_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_SHADER_INSTRUCTIONS_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_SHADER_VARIANTS_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_SHADER_INVARIANTS_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_SHADER_LOCALS_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_SHADER_OPTIMIZED_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_X_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_Y_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_Z_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_W_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_NEGATIVE_X_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_NEGATIVE_Y_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_NEGATIVE_Z_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_NEGATIVE_W_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ZERO_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ONE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_NEGATIVE_ONE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_NORMALIZED_RANGE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FULL_RANGE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CURRENT_VERTEX_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MVP_MATRIX_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VARIANT_VALUE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VARIANT_DATATYPE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VARIANT_ARRAY_STRIDE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VARIANT_ARRAY_TYPE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VARIANT_ARRAY_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VARIANT_ARRAY_POINTER_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INVARIANT_VALUE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INVARIANT_DATATYPE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LOCAL_CONSTANT_VALUE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LOCAL_CONSTANT_DATATYPE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW0_STACK_DEPTH_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW1_STACK_DEPTH_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW0_MATRIX_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW1_MATRIX_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_WEIGHTING_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CURRENT_VERTEX_WEIGHT_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_WEIGHT_ARRAY_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SYNC_X11_FENCE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_TOOL_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_TOOL_NAME_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_TOOL_PURPOSE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_IGNORE_BORDER_HP)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_SCALE_X_HP)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_SCALE_Y_HP)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_TRANSLATE_X_HP)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_TRANSLATE_Y_HP)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_ROTATE_ANGLE_HP)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_ROTATE_ORIGIN_X_HP)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_ROTATE_ORIGIN_Y_HP)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_MAG_FILTER_HP)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_MIN_FILTER_HP)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_CUBIC_WEIGHT_HP)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CUBIC_HP)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_AVERAGE_HP)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_TRANSFORM_2D_HP)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OCCLUSION_TEST_HP)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OCCLUSION_TEST_RESULT_HP)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_LIGHTING_MODE_HP)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_POST_SPECULAR_HP)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_PRE_SPECULAR_HP)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RASTER_POSITION_UNCLIPPED_IBM)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RED_MIN_CLAMP_INGR)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_GREEN_MIN_CLAMP_INGR)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_BLUE_MIN_CLAMP_INGR)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA_MIN_CLAMP_INGR)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RED_MAX_CLAMP_INGR)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_GREEN_MAX_CLAMP_INGR)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_BLUE_MAX_CLAMP_INGR)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA_MAX_CLAMP_INGR)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERLACE_READ_INGR)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_MEMORY_LAYOUT_INTEL)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PARALLEL_ARRAYS_INTEL)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFQUERY_WAIT_INTEL)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFQUERY_FLUSH_INTEL)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFQUERY_DONOT_FLUSH_INTEL)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFQUERY_COUNTER_EVENT_INTEL)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFQUERY_COUNTER_RAW_INTEL)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_1D_STACK_MESAX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_2D_STACK_MESAX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PROXY_TEXTURE_1D_STACK_MESAX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PROXY_TEXTURE_2D_STACK_MESAX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_1D_STACK_BINDING_MESAX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_2D_STACK_BINDING_MESAX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_INVERT_MESA)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_YCBCR_MESA)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_BLEND_OVERLAP_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_BLEND_PREMULTIPLIED_SRC_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CONJOINT_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CONTRAST_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DISJOINT_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DST_ATOP_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DST_IN_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DST_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DST_OUT_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DST_OVER_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_HARDMIX_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INVERT_OVG_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INVERT_RGB_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LINEARBURN_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LINEARDODGE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LINEARLIGHT_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MINUS_CLAMPED_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MINUS_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PINLIGHT_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PLUS_CLAMPED_ALPHA_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PLUS_CLAMPED_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PLUS_DARKER_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PLUS_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SRC_ATOP_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SRC_IN_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SRC_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SRC_OUT_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SRC_OVER_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNCORRELATED_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VIVIDLIGHT_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ELEMENT_ADDRESS_COMMAND_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ATTRIBUTE_ADDRESS_COMMAND_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA_REF_COMMAND_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEWPORT_COMMAND_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SCISSOR_COMMAND_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRONT_FACE_COMMAND_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPUTE_PROGRAM_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CONSERVATIVE_RASTERIZATION_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CONSERVATIVE_RASTER_DILATE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_STENCIL_TO_RGBA_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_STENCIL_TO_BGRA_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_COMPONENT32F_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH32F_STENCIL8_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_BUFFER_FLOAT_MODE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_EVAL_2D_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_EVAL_TRIANGULAR_2D_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP_TESSELLATION_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP_ATTRIB_U_ORDER_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP_ATTRIB_V_ORDER_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_EVAL_FRACTIONAL_TESSELLATION_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_EVAL_VERTEX_ATTRIB0_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_EVAL_VERTEX_ATTRIB1_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_EVAL_VERTEX_ATTRIB2_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_EVAL_VERTEX_ATTRIB3_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_EVAL_VERTEX_ATTRIB4_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_EVAL_VERTEX_ATTRIB5_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_EVAL_VERTEX_ATTRIB6_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_EVAL_VERTEX_ATTRIB7_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_EVAL_VERTEX_ATTRIB8_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_EVAL_VERTEX_ATTRIB9_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_EVAL_VERTEX_ATTRIB10_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_EVAL_VERTEX_ATTRIB11_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_EVAL_VERTEX_ATTRIB12_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_EVAL_VERTEX_ATTRIB13_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_EVAL_VERTEX_ATTRIB14_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_EVAL_VERTEX_ATTRIB15_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_MAP_TESSELLATION_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_RATIONAL_EVAL_ORDER_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BINDING_RENDERBUFFER_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_RENDERBUFFER_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_RENDERBUFFER_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_SAMPLER_RENDERBUFFER_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ALL_COMPLETED_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FENCE_STATUS_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FENCE_CONDITION_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FILL_RECTANGLE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_R_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_RG_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_RGB_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_RGBA_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_R16_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_R32_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_RG16_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_RG32_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_RGB16_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_RGB32_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_RGBA16_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_RGBA32_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_FLOAT_COMPONENTS_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_CLEAR_COLOR_VALUE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_RGBA_MODE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FOG_DISTANCE_MODE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_EYE_RADIAL_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_EYE_PLANE_ABSOLUTE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_COVERAGE_TO_COLOR_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_COVERAGE_COLOR_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_PROGRAM_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_PROGRAM_BINDING_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_CALL_DEPTH_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_IF_DEPTH_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_LOOP_DEPTH_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_LOOP_COUNT_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COVERAGE_MODULATION_TABLE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_SAMPLES_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_SAMPLES_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_SAMPLES_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COVERAGE_MODULATION_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COVERAGE_MODULATION_TABLE_SIZE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RENDERBUFFER_COLOR_SAMPLES_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MULTISAMPLE_COVERAGE_MODES_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_GEOMETRY_PROGRAM_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_OUTPUT_VERTICES_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_ATTRIB_COMPONENTS_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_RESULT_COMPONENTS_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_RESULT_COMPONENTS_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_GENERIC_RESULTS_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_SUBROUTINE_NUM_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MULTISAMPLES_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SUPERSAMPLE_SCALE_X_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SUPERSAMPLE_SCALE_Y_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CONFORMANT_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_SHININESS_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_SPOT_EXPONENT_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MULTISAMPLE_FILTER_HINT_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_FORMAT_SVG_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_FORMAT_PS_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_STANDARD_FONT_NAME_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SYSTEM_FONT_NAME_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FILE_NAME_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_STROKE_WIDTH_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_END_CAPS_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_INITIAL_END_CAP_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_TERMINAL_END_CAP_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_JOIN_STYLE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_MITER_LIMIT_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_DASH_CAPS_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_INITIAL_DASH_CAP_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_TERMINAL_DASH_CAP_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_DASH_OFFSET_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_CLIENT_LENGTH_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_FILL_MODE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_FILL_MASK_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_FILL_COVER_MODE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_STROKE_COVER_MODE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_STROKE_MASK_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COUNT_UP_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COUNT_DOWN_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_OBJECT_BOUNDING_BOX_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CONVEX_HULL_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_BOUNDING_BOX_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSLATE_X_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSLATE_Y_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSLATE_2D_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSLATE_3D_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_AFFINE_2D_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_AFFINE_3D_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSPOSE_AFFINE_2D_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSPOSE_AFFINE_3D_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UTF8_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UTF16_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_COMMAND_COUNT_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_COORD_COUNT_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_DASH_ARRAY_COUNT_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_COMPUTED_LENGTH_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_FILL_BOUNDING_BOX_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_STROKE_BOUNDING_BOX_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SQUARE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ROUND_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TRIANGULAR_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_BEVEL_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MITER_REVERT_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MITER_TRUNCATE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SKIP_MISSING_GLYPH_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_USE_MISSING_GLYPH_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_ERROR_POSITION_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ACCUM_ADJACENT_PAIRS_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ADJACENT_PAIRS_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FIRST_TO_REST_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_GEN_MODE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_GEN_COEFF_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_GEN_COMPONENTS_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_STENCIL_FUNC_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_STENCIL_REF_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_STENCIL_VALUE_MASK_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_COVER_DEPTH_FUNC_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_DASH_OFFSET_RESET_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MOVE_TO_RESETS_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MOVE_TO_CONTINUES_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FONT_GLYPHS_AVAILABLE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FONT_TARGET_UNAVAILABLE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FONT_UNAVAILABLE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FONT_UNINTELLIGIBLE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_STANDARD_FONT_FORMAT_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_2_BYTES_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_3_BYTES_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_4_BYTES_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_EYE_LINEAR_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OBJECT_LINEAR_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_FOG_GEN_MODE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PRIMARY_COLOR_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SECONDARY_COLOR_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_GEN_COLOR_FORMAT_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_PROJECTION_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_PROJECTION_STACK_DEPTH_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_PROJECTION_MATRIX_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_INPUT_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_WRITE_PIXEL_DATA_RANGE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_READ_PIXEL_DATA_RANGE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_READ_PIXEL_DATA_RANGE_LENGTH_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_READ_PIXEL_DATA_RANGE_POINTER_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_POINT_SPRITE_R_MODE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAME_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FIELDS_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_FILL_STREAMS_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PRESENT_TIME_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PRESENT_DURATION_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PRIMITIVE_RESTART_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PRIMITIVE_RESTART_INDEX_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_REGISTER_COMBINERS_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VARIABLE_A_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VARIABLE_B_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VARIABLE_C_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VARIABLE_D_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VARIABLE_E_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VARIABLE_F_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VARIABLE_G_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CONSTANT_COLOR0_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CONSTANT_COLOR1_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SPARE0_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SPARE1_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DISCARD_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_E_TIMES_F_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SPARE0_PLUS_SECONDARY_COLOR_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_IDENTITY_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INVERT_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_EXPAND_NORMAL_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_EXPAND_NEGATE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_HALF_BIAS_NORMAL_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_HALF_BIAS_NEGATE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_IDENTITY_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_NEGATE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SCALE_BY_TWO_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SCALE_BY_FOUR_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SCALE_BY_ONE_HALF_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_BIAS_BY_NEGATIVE_ONE_HALF_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINER_INPUT_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINER_MAPPING_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINER_COMPONENT_USAGE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINER_AB_DOT_PRODUCT_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINER_CD_DOT_PRODUCT_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINER_MUX_SUM_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINER_SCALE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINER_BIAS_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINER_AB_OUTPUT_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINER_CD_OUTPUT_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINER_SUM_OUTPUT_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_GENERAL_COMBINERS_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_GENERAL_COMBINERS_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_SUM_CLAMP_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINER0_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINER1_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINER2_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINER3_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINER4_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINER5_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINER6_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINER7_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PER_STAGE_CONSTANTS_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_BUFFER_GPU_ADDRESS_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_GPU_ADDRESS_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_SHADER_BUFFER_ADDRESS_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_WARP_SIZE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_WARPS_PER_SM_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SM_COUNT_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_PATCH_ATTRIBS_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TESS_CONTROL_PROGRAM_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TESS_EVALUATION_PROGRAM_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_EMBOSS_LIGHT_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_EMBOSS_CONSTANT_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_EMBOSS_MAP_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINE4_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SOURCE3_RGB_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SOURCE3_ALPHA_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OPERAND3_RGB_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OPERAND3_ALPHA_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_UNSIGNED_REMAP_MODE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COVERAGE_SAMPLES_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COLOR_SAMPLES_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OFFSET_TEXTURE_RECTANGLE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_S8_S8_8_8_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_8_8_S8_S8_REV_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DSDT_MAG_INTENSITY_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_CONSISTENT_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_SHADER_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_OPERATION_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CULL_MODES_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OFFSET_TEXTURE_MATRIX_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OFFSET_TEXTURE_SCALE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OFFSET_TEXTURE_BIAS_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PREVIOUS_TEXTURE_INPUT_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CONST_EYE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PASS_THROUGH_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CULL_FRAGMENT_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OFFSET_TEXTURE_2D_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPENDENT_AR_TEXTURE_2D_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPENDENT_GB_TEXTURE_2D_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DOT_PRODUCT_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DOT_PRODUCT_DEPTH_REPLACE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DOT_PRODUCT_TEXTURE_2D_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_HILO_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DSDT_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DSDT_MAG_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DSDT_MAG_VIB_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_HILO16_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_HILO_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_HILO16_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_RGBA_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_RGBA8_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_RGB_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_RGB8_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_LUMINANCE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_LUMINANCE8_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_LUMINANCE_ALPHA_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_LUMINANCE8_ALPHA8_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_ALPHA_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_ALPHA8_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_INTENSITY_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_INTENSITY8_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DSDT8_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DSDT8_MAG8_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DSDT8_MAG8_INTENSITY8_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_RGB_UNSIGNED_ALPHA_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_HI_SCALE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LO_SCALE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DS_SCALE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DT_SCALE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAGNITUDE_SCALE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VIBRANCE_SCALE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_HI_BIAS_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LO_BIAS_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DS_BIAS_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DT_BIAS_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAGNITUDE_BIAS_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VIBRANCE_BIAS_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BORDER_VALUES_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_HI_SIZE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_LO_SIZE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_DS_SIZE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_DT_SIZE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_MAG_SIZE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DOT_PRODUCT_TEXTURE_3D_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OFFSET_HILO_TEXTURE_2D_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPENDENT_HILO_TEXTURE_2D_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPENDENT_RGB_TEXTURE_3D_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DOT_PRODUCT_PASS_THROUGH_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DOT_PRODUCT_TEXTURE_1D_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_HILO8_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_HILO8_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FORCE_BLUE_TO_ONE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_BACK_PRIMARY_COLOR_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_BACK_SECONDARY_COLOR_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COORD_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CLIP_DISTANCE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ID_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PRIMITIVE_ID_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_GENERIC_ATTRIB_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_FEEDBACK_ATTRIBS_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_VARYINGS_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_VARYING_MAX_LENGTH_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_FEEDBACK_RECORD_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LAYER_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BUFFER_UNIFIED_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BUFFER_ADDRESS_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BUFFER_LENGTH_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SURFACE_STATE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SURFACE_REGISTERED_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SURFACE_MAPPED_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_WRITE_DISCARD_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ELEMENT_ARRAY_UNIFIED_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ARRAY_ADDRESS_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_NORMAL_ARRAY_ADDRESS_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ARRAY_ADDRESS_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INDEX_ARRAY_ADDRESS_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COORD_ARRAY_ADDRESS_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_EDGE_FLAG_ARRAY_ADDRESS_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FOG_COORD_ARRAY_ADDRESS_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ELEMENT_ARRAY_ADDRESS_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ARRAY_LENGTH_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_NORMAL_ARRAY_LENGTH_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ARRAY_LENGTH_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INDEX_ARRAY_LENGTH_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COORD_ARRAY_LENGTH_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_EDGE_FLAG_ARRAY_LENGTH_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SECONDARY_COLOR_ARRAY_LENGTH_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FOG_COORD_ARRAY_LENGTH_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ELEMENT_ARRAY_LENGTH_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_INDIRECT_UNIFIED_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_INDIRECT_ADDRESS_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_INDIRECT_LENGTH_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_STATE_PROGRAM_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW_PROJECTION_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_IDENTITY_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INVERSE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSPOSE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INVERSE_TRANSPOSE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX0_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX1_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX2_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX3_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX4_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX5_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX6_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX7_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_PARAMETER_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_TARGET_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_RESIDENT_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TRACK_MATRIX_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TRACK_MATRIX_TRANSFORM_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_PROGRAM_BINDING_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY0_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY1_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY2_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY3_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY4_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY5_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY6_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY7_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY8_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY9_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY10_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY11_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY12_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY13_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY14_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY15_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP1_VERTEX_ATTRIB0_4_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP1_VERTEX_ATTRIB1_4_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP1_VERTEX_ATTRIB2_4_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP1_VERTEX_ATTRIB3_4_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP1_VERTEX_ATTRIB4_4_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP1_VERTEX_ATTRIB5_4_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP1_VERTEX_ATTRIB6_4_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP1_VERTEX_ATTRIB7_4_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP1_VERTEX_ATTRIB8_4_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP1_VERTEX_ATTRIB9_4_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP1_VERTEX_ATTRIB10_4_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP1_VERTEX_ATTRIB11_4_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP1_VERTEX_ATTRIB12_4_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP1_VERTEX_ATTRIB13_4_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP1_VERTEX_ATTRIB14_4_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP1_VERTEX_ATTRIB15_4_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP2_VERTEX_ATTRIB0_4_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP2_VERTEX_ATTRIB1_4_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP2_VERTEX_ATTRIB2_4_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP2_VERTEX_ATTRIB3_4_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP2_VERTEX_ATTRIB4_4_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP2_VERTEX_ATTRIB5_4_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP2_VERTEX_ATTRIB6_4_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP2_VERTEX_ATTRIB8_4_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP2_VERTEX_ATTRIB9_4_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP2_VERTEX_ATTRIB10_4_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP2_VERTEX_ATTRIB11_4_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP2_VERTEX_ATTRIB12_4_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP2_VERTEX_ATTRIB13_4_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP2_VERTEX_ATTRIB14_4_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP2_VERTEX_ATTRIB15_4_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VIDEO_BUFFER_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VIDEO_BUFFER_BINDING_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FIELD_UPPER_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FIELD_LOWER_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_VIDEO_CAPTURE_STREAMS_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LAST_VIDEO_CAPTURE_STATUS_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VIDEO_BUFFER_PITCH_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VIDEO_COLOR_CONVERSION_MATRIX_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VIDEO_COLOR_CONVERSION_MAX_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VIDEO_COLOR_CONVERSION_MIN_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VIDEO_COLOR_CONVERSION_OFFSET_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PARTIAL_SUCCESS_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SUCCESS_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FAILURE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_YCBYCR8_422_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_YCBAYCR8A_4224_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_Z4Y12Z4CB12Z4CR12_444_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VIDEO_CAPTURE_FRAME_WIDTH_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERLACE_OML)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERLACE_READ_OML)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_RESAMPLE_OML)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_RESAMPLE_OML)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RESAMPLE_REPLICATE_OML)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RESAMPLE_ZERO_FILL_OML)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RESAMPLE_AVERAGE_OML)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RESAMPLE_DECIMATE_OML)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FORMAT_SUBSAMPLE_24_24_OML)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FORMAT_SUBSAMPLE_244_244_OML)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VIEWS_OVR)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PREFER_DOUBLEBUFFER_HINT_PGI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CONSERVE_MEMORY_HINT_PGI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RECLAIM_MEMORY_HINT_PGI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_NATIVE_GRAPHICS_HANDLE_PGI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_NATIVE_GRAPHICS_END_HINT_PGI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ALWAYS_FAST_HINT_PGI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ALWAYS_SOFT_HINT_PGI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ALLOW_DRAW_OBJ_HINT_PGI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ALLOW_DRAW_WIN_HINT_PGI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ALLOW_DRAW_FRG_HINT_PGI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ALLOW_DRAW_MEM_HINT_PGI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_STRICT_DEPTHFUNC_HINT_PGI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_STRICT_LIGHTING_HINT_PGI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_STRICT_SCISSOR_HINT_PGI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FULL_STIPPLE_HINT_PGI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CLIP_NEAR_HINT_PGI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CLIP_FAR_HINT_PGI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_WIDE_LINE_HINT_PGI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_BACK_NORMALS_HINT_PGI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_DATA_HINT_PGI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_CONSISTENT_HINT_PGI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MATERIAL_SIDE_HINT_PGI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_HINT_PGI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SCREEN_COORDINATES_REND)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INVERTED_SCREEN_W_REND)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB_S3TC)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB4_S3TC)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA_S3TC)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA4_S3TC)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA_DXT5_S3TC)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA4_DXT5_S3TC)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DETAIL_TEXTURE_2D_SGIS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DETAIL_TEXTURE_2D_BINDING_SGIS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LINEAR_DETAIL_SGIS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LINEAR_DETAIL_ALPHA_SGIS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LINEAR_DETAIL_COLOR_SGIS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DETAIL_TEXTURE_LEVEL_SGIS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DETAIL_TEXTURE_MODE_SGIS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FOG_FUNC_SGIS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FOG_FUNC_POINTS_SGIS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_FOG_FUNC_POINTS_SGIS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_TEXTURE_SGIS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_GROUP_COLOR_SGIS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_EYE_DISTANCE_TO_POINT_SGIS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OBJECT_DISTANCE_TO_POINT_SGIS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_EYE_DISTANCE_TO_LINE_SGIS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OBJECT_DISTANCE_TO_LINE_SGIS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_EYE_POINT_SGIS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OBJECT_POINT_SGIS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_EYE_LINE_SGIS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_OBJECT_LINE_SGIS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LINEAR_SHARPEN_SGIS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LINEAR_SHARPEN_ALPHA_SGIS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LINEAR_SHARPEN_COLOR_SGIS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_SKIP_VOLUMES_SGIS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_IMAGE_DEPTH_SGIS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_SKIP_VOLUMES_SGIS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_IMAGE_DEPTH_SGIS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_4D_SGIS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PROXY_TEXTURE_4D_SGIS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_4DSIZE_SGIS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_WRAP_Q_SGIS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_4D_TEXTURE_SIZE_SGIS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_4D_BINDING_SGIS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COLOR_WRITEMASK_SGIS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FILTER4_SGIS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_FILTER4_SIZE_SGIS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DUAL_ALPHA4_SGIS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DUAL_ALPHA8_SGIS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DUAL_ALPHA12_SGIS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DUAL_ALPHA16_SGIS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DUAL_LUMINANCE4_SGIS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DUAL_LUMINANCE8_SGIS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DUAL_LUMINANCE12_SGIS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DUAL_LUMINANCE16_SGIS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DUAL_INTENSITY4_SGIS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DUAL_INTENSITY8_SGIS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DUAL_INTENSITY12_SGIS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DUAL_INTENSITY16_SGIS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DUAL_LUMINANCE_ALPHA4_SGIS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DUAL_LUMINANCE_ALPHA8_SGIS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_QUAD_ALPHA4_SGIS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_QUAD_ALPHA8_SGIS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_QUAD_LUMINANCE4_SGIS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_QUAD_LUMINANCE8_SGIS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_QUAD_INTENSITY4_SGIS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_QUAD_INTENSITY8_SGIS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DUAL_TEXTURE_SELECT_SGIS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_QUAD_TEXTURE_SELECT_SGIS)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ASYNC_MARKER_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ASYNC_HISTOGRAM_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_ASYNC_HISTOGRAM_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ASYNC_TEX_IMAGE_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ASYNC_DRAW_PIXELS_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ASYNC_READ_PIXELS_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_ASYNC_TEX_IMAGE_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_ASYNC_DRAW_PIXELS_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_ASYNC_READ_PIXELS_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA_MIN_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA_MAX_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CALLIGRAPHIC_FRAGMENT_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LINEAR_CLIPMAP_LINEAR_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_CLIPMAP_CENTER_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_CLIPMAP_FRAME_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_CLIPMAP_OFFSET_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_CLIPMAP_DEPTH_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_CLIPMAP_DEPTH_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_NEAREST_CLIPMAP_NEAREST_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_NEAREST_CLIPMAP_LINEAR_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LINEAR_CLIPMAP_NEAREST_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CONVOLUTION_HINT_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FOG_OFFSET_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FOG_OFFSET_VALUE_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_LIGHTING_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_COLOR_MATERIAL_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_FRAGMENT_LIGHTS_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_ACTIVE_LIGHTS_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CURRENT_RASTER_NORMAL_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LIGHT_ENV_MODE_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_LIGHT0_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_LIGHT1_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_LIGHT2_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_LIGHT3_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_LIGHT4_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_LIGHT5_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_LIGHT6_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_LIGHT7_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEZOOM_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEZOOM_FACTOR_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_FRAMEZOOM_FACTOR_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INSTRUMENT_BUFFER_POINTER_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INSTRUMENT_MEASUREMENTS_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERLACE_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_IR_INSTRUMENT1_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_LIST_PRIORITY_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_TEX_GEN_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_TEX_GEN_MODE_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_TILE_CACHE_INCREMENT_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_TILE_WIDTH_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_TILE_HEIGHT_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_TILE_GRID_WIDTH_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_TILE_GRID_HEIGHT_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_TILE_GRID_DEPTH_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_TILE_CACHE_SIZE_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_GEOMETRY_DEFORMATION_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_DEFORMATION_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DEFORMATIONS_MASK_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_DEFORMATION_ORDER_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_REFERENCE_PLANE_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_REFERENCE_PLANE_EQUATION_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_RESAMPLE_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_RESAMPLE_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RESAMPLE_REPLICATE_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RESAMPLE_ZERO_FILL_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RESAMPLE_DECIMATE_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SCALEBIAS_HINT_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COMPARE_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COMPARE_OPERATOR_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_LEQUAL_R_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_GEQUAL_R_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SPRITE_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SPRITE_MODE_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SPRITE_AXIS_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SPRITE_TRANSLATION_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SPRITE_AXIAL_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SPRITE_OBJECT_ALIGNED_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SPRITE_EYE_ALIGNED_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_SUBSAMPLE_RATE_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_SUBSAMPLE_RATE_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_SUBSAMPLE_4444_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_SUBSAMPLE_2424_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_SUBSAMPLE_4242_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_ENV_BIAS_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_MAX_CLAMP_S_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_MAX_CLAMP_T_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_MAX_CLAMP_R_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_LOD_BIAS_S_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_LOD_BIAS_T_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_LOD_BIAS_R_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_MULTI_BUFFER_HINT_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_TEXTURE_FILTER_BIAS_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_TEXTURE_FILTER_SCALE_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_PRECLIP_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_PRECLIP_HINT_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_YCRCB_422_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_YCRCB_444_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_YCRCB_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_YCRCBA_SGIX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COLOR_TABLE_SGI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PROXY_TEXTURE_COLOR_TABLE_SGI)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_CONSTANT_DATA_SUNX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_CONSTANT_DATA_SUNX)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_WRAP_BORDER_SUN)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_GLOBAL_ALPHA_SUN)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_GLOBAL_ALPHA_FACTOR_SUN)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_QUAD_MESH_SUN)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TRIANGLE_MESH_SUN)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SLICE_ACCUM_SUN)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TRIANGLE_LIST_SUN)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_REPLACEMENT_CODE_SUN)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_REPLACEMENT_CODE_ARRAY_SUN)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_R1UI_V3F_SUN)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_R1UI_C4UB_V3F_SUN)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_R1UI_C3F_V3F_SUN)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_R1UI_N3F_V3F_SUN)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_R1UI_C4F_N3F_V3F_SUN)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_R1UI_T2F_V3F_SUN)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_R1UI_T2F_N3F_V3F_SUN)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_R1UI_T2F_C4F_N3F_V3F_SUN)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PHONG_WIN)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PHONG_HINT_WIN)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FOG_SPECULAR_TEXTURE_WIN)
- TOSTR_CASE_STRINGIZE_GLENUM(GLX_PBUFFER_CLOBBER_MASK)
- TOSTR_CASE_STRINGIZE_GLENUM(GLX_CONTEXT_RELEASE_BEHAVIOR_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GLX_CONTEXT_MAJOR_VERSION_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GLX_CONTEXT_MINOR_VERSION_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GLX_CONTEXT_FLAGS_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GLX_RGBA_FLOAT_TYPE_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(GLX_GPU_FASTEST_TARGET_GPUS_AMD)
- TOSTR_CASE_STRINGIZE_GLENUM(GLX_GPU_RAM_AMD)
- TOSTR_CASE_STRINGIZE_GLENUM(GLX_GPU_CLOCK_AMD)
- TOSTR_CASE_STRINGIZE_GLENUM(GLX_GPU_NUM_PIPES_AMD)
- TOSTR_CASE_STRINGIZE_GLENUM(GLX_GPU_NUM_SIMD_AMD)
- TOSTR_CASE_STRINGIZE_GLENUM(GLX_GPU_NUM_RB_AMD)
- TOSTR_CASE_STRINGIZE_GLENUM(GLX_GPU_NUM_SPI_AMD)
- TOSTR_CASE_STRINGIZE_GLENUM(GLX_BACK_BUFFER_AGE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GLX_STEREO_TREE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GLX_SWAP_INTERVAL_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GLX_MAX_SWAP_INTERVAL_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GLX_LATE_SWAPS_TEAR_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GLX_BIND_TO_TEXTURE_RGB_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GLX_BIND_TO_TEXTURE_RGBA_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GLX_BIND_TO_MIPMAP_TEXTURE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GLX_BIND_TO_TEXTURE_TARGETS_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GLX_Y_INVERTED_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GLX_TEXTURE_FORMAT_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GLX_TEXTURE_TARGET_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GLX_MIPMAP_TEXTURE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GLX_TEXTURE_FORMAT_NONE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GLX_TEXTURE_FORMAT_RGB_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GLX_TEXTURE_FORMAT_RGBA_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GLX_TEXTURE_1D_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GLX_TEXTURE_2D_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GLX_TEXTURE_RECTANGLE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GLX_FRONT_LEFT_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GLX_FRONT_RIGHT_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GLX_BACK_LEFT_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GLX_BACK_RIGHT_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GLX_AUX0_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GLX_AUX1_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GLX_AUX2_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GLX_AUX3_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GLX_AUX4_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GLX_AUX5_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GLX_AUX6_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GLX_AUX7_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GLX_AUX8_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GLX_AUX9_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK)
- TOSTR_CASE_STRINGIZE_GLENUM(GLX_RENDERER_DEVICE_ID_MESA)
- TOSTR_CASE_STRINGIZE_GLENUM(GLX_RENDERER_VERSION_MESA)
- TOSTR_CASE_STRINGIZE_GLENUM(GLX_RENDERER_ACCELERATED_MESA)
- TOSTR_CASE_STRINGIZE_GLENUM(GLX_RENDERER_VIDEO_MEMORY_MESA)
- TOSTR_CASE_STRINGIZE_GLENUM(GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA)
- TOSTR_CASE_STRINGIZE_GLENUM(GLX_RENDERER_PREFERRED_PROFILE_MESA)
- TOSTR_CASE_STRINGIZE_GLENUM(GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA)
- TOSTR_CASE_STRINGIZE_GLENUM(GLX_FLOAT_COMPONENTS_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GLX_COLOR_SAMPLES_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GLX_NUM_VIDEO_SLOTS_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GLX_DEVICE_ID_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GLX_UNIQUE_ID_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GLX_NUM_VIDEO_CAPTURE_SLOTS_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GLX_VIDEO_OUT_COLOR_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GLX_VIDEO_OUT_ALPHA_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GLX_VIDEO_OUT_DEPTH_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GLX_VIDEO_OUT_FRAME_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GLX_VIDEO_OUT_FIELD_1_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GLX_VIDEO_OUT_FIELD_2_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_CONTEXT_LAYER_PLANE_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(ERROR_INVALID_PROFILE_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(ERROR_INVALID_PIXEL_TYPE_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_SAMPLE_BUFFERS_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_SAMPLES_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_DRAW_TO_PBUFFER_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_MAX_PBUFFER_PIXELS_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_MAX_PBUFFER_WIDTH_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_MAX_PBUFFER_HEIGHT_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_PBUFFER_LARGEST_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_PBUFFER_WIDTH_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_PBUFFER_HEIGHT_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_PBUFFER_LOST_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_NUMBER_PIXEL_FORMATS_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_DRAW_TO_WINDOW_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_ACCELERATION_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_NEED_PALETTE_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_NEED_SYSTEM_PALETTE_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_SWAP_LAYER_BUFFERS_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_SWAP_METHOD_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_NUMBER_OVERLAYS_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_NUMBER_UNDERLAYS_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_TRANSPARENT_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_TRANSPARENT_RED_VALUE_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_TRANSPARENT_GREEN_VALUE_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_TRANSPARENT_BLUE_VALUE_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_TRANSPARENT_ALPHA_VALUE_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_TRANSPARENT_INDEX_VALUE_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_SHARE_DEPTH_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_SHARE_STENCIL_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_SHARE_ACCUM_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_SUPPORT_GDI_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_SUPPORT_OPENGL_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_DOUBLE_BUFFER_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_STEREO_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_PIXEL_TYPE_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_RED_SHIFT_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_GREEN_SHIFT_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_BLUE_SHIFT_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_ALPHA_SHIFT_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_AUX_BUFFERS_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_NO_ACCELERATION_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_GENERIC_ACCELERATION_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_FULL_ACCELERATION_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_SWAP_EXCHANGE_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_SWAP_COPY_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_SWAP_UNDEFINED_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_TYPE_RGBA_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_TYPE_COLORINDEX_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_TYPE_RGBA_FLOAT_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_BIND_TO_TEXTURE_RGB_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_BIND_TO_TEXTURE_RGBA_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_TEXTURE_FORMAT_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_TEXTURE_TARGET_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_MIPMAP_TEXTURE_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_TEXTURE_RGB_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_TEXTURE_RGBA_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_NO_TEXTURE_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_TEXTURE_CUBE_MAP_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_TEXTURE_1D_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_TEXTURE_2D_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_MIPMAP_LEVEL_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_CUBE_MAP_FACE_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_FRONT_LEFT_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_FRONT_RIGHT_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_BACK_LEFT_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_BACK_RIGHT_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_AUX0_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_AUX1_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_AUX2_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_AUX3_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_AUX4_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_AUX5_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_AUX6_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_AUX7_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_AUX8_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_AUX9_ARB)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_SAMPLE_BUFFERS_3DFX)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_SAMPLES_3DFX)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_STEREO_EMITTER_ENABLE_3DL)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_STEREO_EMITTER_DISABLE_3DL)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_STEREO_POLARITY_NORMAL_3DL)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_STEREO_POLARITY_INVERT_3DL)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_DEPTH_FLOAT_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_OPTIMAL_PBUFFER_WIDTH_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_OPTIMAL_PBUFFER_HEIGHT_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_TRANSPARENT_VALUE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_GAMMA_TABLE_SIZE_I3D)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_GAMMA_EXCLUDE_DESKTOP_I3D)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_GENLOCK_SOURCE_MULTIVIEW_I3D)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_GENLOCK_SOURCE_EDGE_RISING_I3D)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_TEXTURE_FLOAT_R_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_TEXTURE_FLOAT_RG_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_TEXTURE_FLOAT_RGB_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_TEXTURE_FLOAT_RGBA_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_BIND_TO_TEXTURE_DEPTH_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_DEPTH_TEXTURE_FORMAT_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_TEXTURE_DEPTH_COMPONENT_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_DEPTH_COMPONENT_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_TEXTURE_RECTANGLE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_BIND_TO_VIDEO_RGB_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_BIND_TO_VIDEO_RGBA_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_EXTERNAL_OES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BINDING_EXTERNAL_OES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_EXTERNAL_OES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ETC1_RGB8_OES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_3x3x3_OES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_4x3x3_OES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_4x4x3_OES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_4x4x4_OES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_5x4x4_OES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_5x5x4_OES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_5x5x5_OES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_6x5x5_OES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_6x6x5_OES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_6x6x6_OES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_HALF_FLOAT_OES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_10_10_10_2_OES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_10_10_10_2_OES)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_3DC_X_AMD)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_3DC_XY_AMD)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ATC_RGB_AMD)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ATC_RGBA_EXPLICIT_ALPHA_AMD)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_REVERSE_ROW_ORDER_ANGLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_BINARY_ANGLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_USAGE_ANGLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_ATTACHMENT_ANGLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SYNC_OBJECT_APPLE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_BGRA8_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MALI_PROGRAM_BINARY_ARM)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MALI_SHADER_BINARY_ARM)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FETCH_PER_SAMPLE_ARM)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SMAPHS30_PROGRAM_BINARY_DMP)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SMAPHS_PROGRAM_BINARY_DMP)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DMP_PROGRAM_BINARY_DMP)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_BINARY_DMP)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_GPU_DISJOINT_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MULTIVIEW_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_MULTIVIEW_BUFFERS_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_PROTECTED_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_PIXEL_LOCAL_STORAGE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(
- GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_ASTC_DECODE_PRECISION_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SR8_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SRG8_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_INCLUSIVE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_EXCLUSIVE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_WINDOW_RECTANGLE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_WINDOW_RECTANGLE_MODE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_WINDOW_RECTANGLES_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_WINDOW_RECTANGLES_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_GCCSO_SHADER_BINARY_FJ)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_DOWNSAMPLE_SCALES_IMG)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DOWNSAMPLE_SCALES_IMG)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RENDERBUFFER_SAMPLES_IMG)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_SAMPLES_IMG)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_SAMPLES_IMG)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SGX_PROGRAM_BINARY_IMG)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SGX_BINARY_IMG)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CUBIC_IMG)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CUBIC_MIPMAP_NEAREST_IMG)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CUBIC_MIPMAP_LINEAR_IMG)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CONSERVATIVE_RASTERIZATION_INTEL)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CONSERVATIVE_RASTER_MODE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COVERAGE_COMPONENT_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COVERAGE_COMPONENT4_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COVERAGE_ATTACHMENT_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COVERAGE_BUFFERS_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COVERAGE_SAMPLES_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COVERAGE_ALL_FRAGMENTS_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COVERAGE_EDGE_FRAGMENTS_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_COVERAGE_AUTOMATIC_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_COMPONENT16_NONLINEAR_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ETC1_SRGB8_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEWPORT_SWIZZLE_X_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEWPORT_SWIZZLE_Y_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEWPORT_SWIZZLE_Z_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEWPORT_SWIZZLE_W_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA_TEST_QCOM)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA_TEST_FUNC_QCOM)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA_TEST_REF_QCOM)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_BINNING_CONTROL_HINT_QCOM)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_CPU_OPTIMIZED_QCOM)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_GPU_OPTIMIZED_QCOM)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_WIDTH_QCOM)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_HEIGHT_QCOM)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_DEPTH_QCOM)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_INTERNAL_FORMAT_QCOM)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_FORMAT_QCOM)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_TYPE_QCOM)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_IMAGE_VALID_QCOM)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_NUM_LEVELS_QCOM)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_TARGET_QCOM)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_OBJECT_VALID_QCOM)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_STATE_RESTORE)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFMON_GLOBAL_MODE_QCOM)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_WRITEONLY_RENDERING_QCOM)
- TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_BINARY_VIV)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_ALPHA_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_BAD_DISPLAY)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_BAD_MATCH)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_BAD_NATIVE_PIXMAP)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_BAD_NATIVE_WINDOW)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_BAD_PARAMETER)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_BAD_SURFACE)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_BLUE_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_BUFFER_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONFIG_CAVEAT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONFIG_ID)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_CORE_NATIVE_ENGINE)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_DEPTH_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_DRAW)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_EXTENSIONS)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_GREEN_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_HEIGHT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_LARGEST_PBUFFER)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_LEVEL)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_MAX_PBUFFER_HEIGHT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_MAX_PBUFFER_PIXELS)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_MAX_PBUFFER_WIDTH)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_NATIVE_RENDERABLE)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_NATIVE_VISUAL_ID)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_NATIVE_VISUAL_TYPE)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_NONE)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_NON_CONFORMANT_CONFIG)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_READ)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_RED_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_SAMPLES)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_SAMPLE_BUFFERS)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_SLOW_CONFIG)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_STENCIL_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_SURFACE_TYPE)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_TRANSPARENT_BLUE_VALUE)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_TRANSPARENT_GREEN_VALUE)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_TRANSPARENT_RED_VALUE)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_TRANSPARENT_RGB)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_TRANSPARENT_TYPE)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_VENDOR)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_VERSION)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_WIDTH)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_BACK_BUFFER)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_BIND_TO_TEXTURE_RGB)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_BIND_TO_TEXTURE_RGBA)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONTEXT_LOST)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_MIN_SWAP_INTERVAL)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_MAX_SWAP_INTERVAL)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_MIPMAP_TEXTURE)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_MIPMAP_LEVEL)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_NO_TEXTURE)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_TEXTURE_2D)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_TEXTURE_FORMAT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_TEXTURE_RGB)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_TEXTURE_RGBA)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_TEXTURE_TARGET)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_ALPHA_FORMAT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_ALPHA_FORMAT_NONPRE)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_ALPHA_FORMAT_PRE)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_ALPHA_MASK_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_BUFFER_PRESERVED)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_BUFFER_DESTROYED)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_CLIENT_APIS)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_COLORSPACE)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_COLORSPACE_sRGB)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_COLORSPACE_LINEAR)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_COLOR_BUFFER_TYPE)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONTEXT_CLIENT_TYPE)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_HORIZONTAL_RESOLUTION)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_LUMINANCE_BUFFER)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_LUMINANCE_SIZE)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_OPENGL_ES_API)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_OPENVG_API)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_OPENVG_IMAGE)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_PIXEL_ASPECT_RATIO)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_RENDERABLE_TYPE)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_RENDER_BUFFER)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_RGB_BUFFER)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_SINGLE_BUFFER)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_SWAP_BEHAVIOR)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_VERTICAL_RESOLUTION)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONFORMANT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONTEXT_CLIENT_VERSION)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_MATCH_NATIVE_PIXMAP)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_MULTISAMPLE_RESOLVE)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_MULTISAMPLE_RESOLVE_DEFAULT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_MULTISAMPLE_RESOLVE_BOX)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_OPENGL_API)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONTEXT_MINOR_VERSION)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONTEXT_OPENGL_PROFILE_MASK)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_NO_RESET_NOTIFICATION)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_LOSE_CONTEXT_ON_RESET)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONTEXT_OPENGL_DEBUG)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONTEXT_OPENGL_ROBUST_ACCESS)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_CL_EVENT_HANDLE)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_CL_EVENT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_CL_EVENT_COMPLETE)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_PRIOR_COMMANDS_COMPLETE)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_TYPE)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_STATUS)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_CONDITION)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_SIGNALED)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_UNSIGNALED)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_TIMEOUT_EXPIRED)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONDITION_SATISFIED)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_FENCE)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_GL_COLORSPACE)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_GL_RENDERBUFFER)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_GL_TEXTURE_2D)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_GL_TEXTURE_LEVEL)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_GL_TEXTURE_3D)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_GL_TEXTURE_ZOFFSET)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_IMAGE_PRESERVED)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONTEXT_FLAGS_KHR)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONTEXT_OPENGL_NO_ERROR_KHR)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_OBJECT_THREAD_KHR)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_OBJECT_DISPLAY_KHR)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_OBJECT_CONTEXT_KHR)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_OBJECT_SURFACE_KHR)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_OBJECT_IMAGE_KHR)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_OBJECT_SYNC_KHR)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_OBJECT_STREAM_KHR)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_DEBUG_MSG_CRITICAL_KHR)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_DEBUG_MSG_ERROR_KHR)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_DEBUG_MSG_WARN_KHR)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_DEBUG_MSG_INFO_KHR)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_DEBUG_CALLBACK_KHR)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_NATIVE_PIXMAP_KHR)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_MATCH_FORMAT_KHR)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_FORMAT_RGB_565_EXACT_KHR)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_FORMAT_RGB_565_KHR)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_FORMAT_RGBA_8888_EXACT_KHR)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_FORMAT_RGBA_8888_KHR)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_MAP_PRESERVE_PIXELS_KHR)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_LOCK_USAGE_HINT_KHR)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_LOWER_LEFT_KHR)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_UPPER_LEFT_KHR)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_BUFFER_AGE_KHR)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_PLATFORM_ANDROID_KHR)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_PLATFORM_GBM_KHR)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_PLATFORM_WAYLAND_KHR)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_PLATFORM_X11_KHR)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_PLATFORM_X11_SCREEN_KHR)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_REUSABLE_KHR)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONSUMER_LATENCY_USEC_KHR)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_PRODUCER_FRAME_KHR)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONSUMER_FRAME_KHR)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_STATE_KHR)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_STATE_CREATED_KHR)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_STATE_CONNECTING_KHR)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_STATE_EMPTY_KHR)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_STATE_DISCONNECTED_KHR)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_BAD_STREAM_KHR)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_BAD_STATE_KHR)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_FIFO_LENGTH_KHR)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_TIME_NOW_KHR)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_TIME_CONSUMER_KHR)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_TIME_PRODUCER_KHR)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_VG_PARENT_IMAGE_KHR)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_NATIVE_BUFFER_USAGE_ANDROID)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_FRAMEBUFFER_TARGET_ANDROID)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_FRONT_BUFFER_AUTO_REFRESH_ANDROID)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_NATIVE_BUFFER_ANDROID)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_NATIVE_FENCE_ANDROID)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_NATIVE_FENCE_FD_ANDROID)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_RECORDABLE_ANDROID)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_D3D9_DEVICE_ANGLE)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_D3D11_DEVICE_ANGLE)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_FIXED_SIZE_ANGLE)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_PRIOR_COMMANDS_IMPLICIT_EXTERNAL_ARM)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_DISCARD_SAMPLES_ARM)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_PRIMARY_COMPOSITOR_CONTEXT_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_EXTERNAL_REF_ID_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_COMPOSITOR_DROP_NEWEST_FRAME_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_COMPOSITOR_KEEP_NEWEST_FRAME_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_BAD_DEVICE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_DEVICE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_DRM_DEVICE_FILE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_OPENWF_DEVICE_ID_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_GL_COLORSPACE_BT2020_LINEAR_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_GL_COLORSPACE_BT2020_PQ_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_GL_COLORSPACE_SCRGB_LINEAR_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_LINUX_DMA_BUF_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_LINUX_DRM_FOURCC_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE0_FD_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE0_OFFSET_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE0_PITCH_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE1_FD_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE1_OFFSET_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE1_PITCH_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE2_FD_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE2_OFFSET_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE2_PITCH_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_COLOR_SPACE_HINT_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_SAMPLE_RANGE_HINT_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_CHROMA_HORIZONTAL_SITING_HINT_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_CHROMA_VERTICAL_SITING_HINT_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_ITU_REC601_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_ITU_REC709_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_ITU_REC2020_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_FULL_RANGE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_NARROW_RANGE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_CHROMA_SITING_0_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_CHROMA_SITING_0_5_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE3_FD_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE3_OFFSET_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE3_PITCH_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE0_MODIFIER_LO_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE0_MODIFIER_HI_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE1_MODIFIER_LO_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE1_MODIFIER_HI_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE2_MODIFIER_LO_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE2_MODIFIER_HI_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE3_MODIFIER_LO_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE3_MODIFIER_HI_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_MULTIVIEW_VIEW_COUNT_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_BAD_OUTPUT_LAYER_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_BAD_OUTPUT_PORT_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_SWAP_INTERVAL_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_DRM_CRTC_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_DRM_PLANE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_DRM_CONNECTOR_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_OPENWF_PIPELINE_ID_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_OPENWF_PORT_ID_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_COLOR_COMPONENT_TYPE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_COLOR_COMPONENT_TYPE_FIXED_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_PLATFORM_DEVICE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_PROTECTED_CONTENT_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_SMPTE2086_DISPLAY_PRIMARY_RX_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_SMPTE2086_DISPLAY_PRIMARY_RY_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_SMPTE2086_DISPLAY_PRIMARY_GX_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_SMPTE2086_DISPLAY_PRIMARY_GY_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_SMPTE2086_DISPLAY_PRIMARY_BX_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_SMPTE2086_DISPLAY_PRIMARY_BY_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_SMPTE2086_WHITE_POINT_X_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_SMPTE2086_WHITE_POINT_Y_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_SMPTE2086_MAX_LUMINANCE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_SMPTE2086_MIN_LUMINANCE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_ORDER_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_NUMBER_OF_PLANES_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_SUBSAMPLE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_DEPTH_RANGE_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_CSC_STANDARD_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_PLANE_BPP_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_BUFFER_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_ORDER_YUV_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_ORDER_YVU_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_ORDER_YUYV_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_ORDER_UYVY_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_ORDER_YVYU_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_ORDER_VYUY_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_ORDER_AYUV_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_SUBSAMPLE_4_2_0_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_SUBSAMPLE_4_2_2_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_SUBSAMPLE_4_4_4_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_DEPTH_RANGE_LIMITED_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_DEPTH_RANGE_FULL_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_CSC_STANDARD_601_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_CSC_STANDARD_709_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_CSC_STANDARD_2020_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_PLANE_BPP_0_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_PLANE_BPP_8_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_PLANE_BPP_10_EXT)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_CLIENT_PIXMAP_POINTER_HI)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_COLOR_FORMAT_HI)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_COLOR_RGB_HI)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_COLOR_RGBA_HI)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_COLOR_ARGB_HI)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONTEXT_PRIORITY_LEVEL_IMG)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONTEXT_PRIORITY_HIGH_IMG)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONTEXT_PRIORITY_MEDIUM_IMG)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONTEXT_PRIORITY_LOW_IMG)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_NATIVE_BUFFER_MULTIPLANE_SEPARATE_IMG)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_NATIVE_BUFFER_PLANE_OFFSET_IMG)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_DRM_BUFFER_FORMAT_MESA)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_DRM_BUFFER_USE_MESA)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_DRM_BUFFER_FORMAT_ARGB32_MESA)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_DRM_BUFFER_MESA)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_DRM_BUFFER_STRIDE_MESA)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_PLATFORM_SURFACELESS_MESA)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_Y_INVERTED_NOK)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_AUTO_STEREO_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_COVERAGE_BUFFERS_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_COVERAGE_SAMPLES_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_COVERAGE_SAMPLE_RESOLVE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_COVERAGE_SAMPLE_RESOLVE_NONE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_CUDA_EVENT_HANDLE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_CUDA_EVENT_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_CUDA_EVENT_COMPLETE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_DEPTH_ENCODING_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_DEPTH_ENCODING_NONLINEAR_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_CUDA_DEVICE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_POST_SUB_BUFFER_SUPPORTED_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_PLANE0_TEXTURE_UNIT_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_PLANE1_TEXTURE_UNIT_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_PLANE2_TEXTURE_UNIT_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_CROSS_DISPLAY_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_CROSS_OBJECT_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_CROSS_PARTITION_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_CROSS_PROCESS_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_CROSS_SYSTEM_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_PENDING_FRAME_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_TIME_PENDING_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_FIFO_SYNCHRONOUS_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_PRODUCER_MAX_FRAME_HINT_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONSUMER_MAX_FRAME_HINT_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_MAX_STREAM_METADATA_BLOCKS_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_MAX_STREAM_METADATA_BLOCK_SIZE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_MAX_STREAM_METADATA_TOTAL_SIZE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_PRODUCER_METADATA_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONSUMER_METADATA_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_PENDING_METADATA_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_METADATA0_SIZE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_METADATA1_SIZE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_METADATA2_SIZE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_METADATA3_SIZE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_METADATA0_TYPE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_METADATA1_TYPE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_METADATA2_TYPE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_METADATA3_TYPE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_STATE_INITIALIZING_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_TYPE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_PROTOCOL_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_ENDPOINT_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_LOCAL_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_PRODUCER_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_CONSUMER_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_PROTOCOL_FD_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_SUPPORT_RESET_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_SUPPORT_REUSE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_PROTOCOL_SOCKET_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_SOCKET_HANDLE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_SOCKET_TYPE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_SOCKET_TYPE_INET_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_SOCKET_TYPE_UNIX_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_NEW_FRAME_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_STATUS_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_SIGNALED_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_UNSIGNALED_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_ALREADY_SIGNALED_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_TIMEOUT_EXPIRED_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONDITION_SATISFIED_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_TYPE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_CONDITION_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_FENCE_NV)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_NATIVE_BUFFER_TIZEN)
- TOSTR_CASE_STRINGIZE_GLENUM(EGL_NATIVE_SURFACE_TIZEN)
- TOSTR_CASE_STRINGIZE_GLENUM(KHRONOS_MAX_ENUM)
- default: break;
- }
-
- char tostrBuf[256] = {0};
- StringFormat::snprintf(tostrBuf, 255, "GLenum<%x>", (uint32_t)el);
-
- return tostrBuf;
-
-#define GLenum RDCGLenum
-}
#if ENABLED(ENABLE_UNIT_TESTS)
diff --git a/renderdoc/driver/gl/gl_common.h b/renderdoc/driver/gl/gl_common.h
index 3b199eae8..31637ead5 100644
--- a/renderdoc/driver/gl/gl_common.h
+++ b/renderdoc/driver/gl/gl_common.h
@@ -34,6 +34,8 @@
#define GLenum RDCGLenum
#include "gl_enum.h"
+DECLARE_REFLECTION_ENUM(RDCGLenum);
+
// official headers
#include "official/glcorearb.h"
#include "official/glext.h"
diff --git a/renderdoc/driver/gl/gl_stringise.cpp b/renderdoc/driver/gl/gl_stringise.cpp
new file mode 100644
index 000000000..a2429cf55
--- /dev/null
+++ b/renderdoc/driver/gl/gl_stringise.cpp
@@ -0,0 +1,4043 @@
+/******************************************************************************
+ * The MIT License (MIT)
+ *
+ * Copyright (c) 2017 Baldur Karlsson
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ ******************************************************************************/
+
+#include "gl_common.h"
+#include "gl_driver.h"
+#include "gl_hookset_defs.h"
+
+template <>
+std::string DoStringise(const GLChunk &el)
+{
+ BEGIN_ENUM_STRINGISE(GLChunk)
+ {
+ STRINGISE_ENUM_CLASS(DeviceInitialisation);
+ STRINGISE_ENUM_CLASS(CaptureBegin);
+ STRINGISE_ENUM_CLASS(CaptureEnd);
+ STRINGISE_ENUM_CLASS(CaptureScope);
+
+ STRINGISE_ENUM_CLASS(vrapi_CreateTextureSwapChain);
+ STRINGISE_ENUM_CLASS(vrapi_CreateTextureSwapChain2);
+
+// re-use list of GL functions as chunks. Many of these will be aliased. This may not appear in the
+// same order as the definition, but that's OK.
+#undef HookExtension
+#define HookExtension(funcPtrType, function) \
+ STRINGISE_ENUM_CLASS_NAMED(function, STRINGIZE(function));
+
+#undef HookExtensionAlias
+#define HookExtensionAlias(funcPtrType, function, alias) \
+ STRINGISE_ENUM_CLASS_NAMED(alias, STRINGIZE(alias));
+
+ HookCheckGLExtensions()
+ }
+ END_ENUM_STRINGISE()
+}
+
+template <>
+std::string DoStringise(const AttribType &el)
+{
+ std::string suffix;
+
+ switch(el & Attrib_typemask)
+ {
+ case Attrib_GLdouble: suffix = "d"; break;
+ case Attrib_GLfloat: suffix = "f"; break;
+ case Attrib_GLshort: suffix = "s"; break;
+ case Attrib_GLushort: suffix = "us"; break;
+ case Attrib_GLbyte: suffix = "b"; break;
+ case Attrib_GLubyte: suffix = "ub"; break;
+ case Attrib_GLint: suffix = "i"; break;
+ case Attrib_GLuint: suffix = "ui"; break;
+ case Attrib_packed: suffix = "Pui"; break;
+ default: suffix = "?";
+ }
+
+ if(el & Attrib_L)
+ return "L" + suffix;
+ if(el & Attrib_I)
+ return "I" + suffix;
+ if(el & Attrib_N)
+ return "N" + suffix;
+
+ return suffix;
+}
+
+template <>
+std::string DoStringise(const UniformType &el)
+{
+ switch(el)
+ {
+ case UNIFORM_UNKNOWN: return "unk";
+
+#define VEC2STR(suffix) \
+ case CONCAT(VEC, suffix): return STRINGIZE(suffix);
+ VEC2STR(1fv)
+ VEC2STR(1iv)
+ VEC2STR(1uiv)
+ VEC2STR(1dv)
+ VEC2STR(2fv)
+ VEC2STR(2iv)
+ VEC2STR(2uiv)
+ VEC2STR(2dv)
+ VEC2STR(3fv)
+ VEC2STR(3iv)
+ VEC2STR(3uiv)
+ VEC2STR(3dv)
+ VEC2STR(4fv)
+ VEC2STR(4iv)
+ VEC2STR(4uiv)
+ VEC2STR(4dv)
+#undef VEC2STR
+
+#define MAT2STR(suffix) \
+ case CONCAT(MAT, suffix): return STRINGIZE(suffix);
+ MAT2STR(2fv)
+ MAT2STR(2x3fv)
+ MAT2STR(2x4fv)
+ MAT2STR(3fv)
+ MAT2STR(3x2fv)
+ MAT2STR(3x4fv)
+ MAT2STR(4fv)
+ MAT2STR(4x2fv)
+ MAT2STR(4x3fv)
+ MAT2STR(2dv)
+ MAT2STR(2x3dv)
+ MAT2STR(2x4dv)
+ MAT2STR(3dv)
+ MAT2STR(3x2dv)
+ MAT2STR(3x4dv)
+ MAT2STR(4dv)
+ MAT2STR(4x2dv)
+ MAT2STR(4x3dv)
+#undef MAT2STR
+
+ default: break;
+ }
+
+ char tostrBuf[256] = {0};
+ StringFormat::snprintf(tostrBuf, 255, "WrappedOpenGL::UniformType<%d>", el);
+
+ return tostrBuf;
+}
+
+template <>
+std::string DoStringise(const RDCGLenum &el)
+{
+#undef GLenum
+
+ // in official/
+ /*
+ grep -Eih '#define[ \t]*[A-Z_0-9]*[ \t]*0x[0-9A-F]{4,}\s*$'\
+ gl32.h glcorearb.h glext.h glxext.h wglext.h gl3platform.h legacygl.h glesext.h \
+ egl.h eglext.h eglplatform.h khrplatform.h VrApi_Config.h VrApi_Ext.h VrApi_Types.h |
+ awk '{print $2" "$3}' | grep -v '_BIT[_ ]' |
+ sed -e '{s# 0x0*# #g}' | awk -F"[. ]" '!a[$2]++' |
+ sed -e '{s%\(.*\) \(.*\)% TOSTR_CASE_STRINGIZE_GLENUM(\1)%g}' |
+ grep -v _BIT | grep -v GL_POINTS | awk '!x[$0]++'
+ */
+
+ RDCCOMPILE_ASSERT(sizeof(RDCGLenum) == sizeof(uint32_t),
+ "Enum isn't 32bits - serialising is a problem!");
+
+#define TOSTR_CASE_STRINGIZE_GLENUM(a) \
+ case e##a: return #a;
+
+ switch((unsigned int)el)
+ {
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_NONE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LINES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LINE_LOOP)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LINE_STRIP)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TRIANGLES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TRIANGLE_STRIP)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TRIANGLE_FAN)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SRC_COLOR)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ONE_MINUS_SRC_COLOR)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SRC_ALPHA)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ONE_MINUS_SRC_ALPHA)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DST_ALPHA)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ONE_MINUS_DST_ALPHA)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DST_COLOR)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ONE_MINUS_DST_COLOR)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SRC_ALPHA_SATURATE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FUNC_ADD)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_BLEND_EQUATION)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_BLEND_EQUATION_ALPHA)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FUNC_SUBTRACT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FUNC_REVERSE_SUBTRACT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_BLEND_DST_RGB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_BLEND_SRC_RGB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_BLEND_DST_ALPHA)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_BLEND_SRC_ALPHA)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CONSTANT_COLOR)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ONE_MINUS_CONSTANT_COLOR)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CONSTANT_ALPHA)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ONE_MINUS_CONSTANT_ALPHA)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_BLEND_COLOR)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ARRAY_BUFFER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ELEMENT_ARRAY_BUFFER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ARRAY_BUFFER_BINDING)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ELEMENT_ARRAY_BUFFER_BINDING)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_STREAM_DRAW)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_STATIC_DRAW)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DYNAMIC_DRAW)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_BUFFER_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_BUFFER_USAGE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CURRENT_VERTEX_ATTRIB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRONT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_BACK)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRONT_AND_BACK)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_2D)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CULL_FACE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_BLEND)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DITHER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_TEST)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_TEST)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SCISSOR_TEST)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_POLYGON_OFFSET_FILL)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLE_ALPHA_TO_COVERAGE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLE_COVERAGE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INVALID_ENUM)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INVALID_VALUE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INVALID_OPERATION)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OUT_OF_MEMORY)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CW)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CCW)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LINE_WIDTH)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ALIASED_POINT_SIZE_RANGE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ALIASED_LINE_WIDTH_RANGE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CULL_FACE_MODE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRONT_FACE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_RANGE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_WRITEMASK)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_CLEAR_VALUE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_FUNC)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_CLEAR_VALUE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_FUNC)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_FAIL)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_PASS_DEPTH_FAIL)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_PASS_DEPTH_PASS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_REF)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_VALUE_MASK)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_WRITEMASK)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_BACK_FUNC)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_BACK_FAIL)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_BACK_PASS_DEPTH_FAIL)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_BACK_PASS_DEPTH_PASS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_BACK_REF)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_BACK_VALUE_MASK)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_BACK_WRITEMASK)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEWPORT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SCISSOR_BOX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_CLEAR_VALUE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_WRITEMASK)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_ALIGNMENT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_ALIGNMENT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TEXTURE_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VIEWPORT_DIMS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_POLYGON_OFFSET_UNITS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_POLYGON_OFFSET_FACTOR)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BINDING_2D)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLE_BUFFERS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLE_COVERAGE_VALUE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLE_COVERAGE_INVERT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_COMPRESSED_TEXTURE_FORMATS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_TEXTURE_FORMATS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DONT_CARE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FASTEST)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_NICEST)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_GENERATE_MIPMAP_HINT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_BYTE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_BYTE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SHORT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_SHORT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FIXED)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_COMPONENT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE_ALPHA)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_SHORT_4_4_4_4)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_SHORT_5_5_5_1)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_SHORT_5_6_5)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_SHADER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_SHADER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_ATTRIBS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_UNIFORM_VECTORS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VARYING_VECTORS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TEXTURE_IMAGE_UNITS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_FRAGMENT_UNIFORM_VECTORS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_TYPE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DELETE_STATUS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LINK_STATUS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VALIDATE_STATUS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ATTACHED_SHADERS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_UNIFORMS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_UNIFORM_MAX_LENGTH)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_ATTRIBUTES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_ATTRIBUTE_MAX_LENGTH)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADING_LANGUAGE_VERSION)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CURRENT_PROGRAM)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_NEVER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LESS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_EQUAL)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LEQUAL)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_GREATER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_NOTEQUAL)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_GEQUAL)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ALWAYS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_KEEP)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_REPLACE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INCR)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DECR)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INVERT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INCR_WRAP)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DECR_WRAP)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VENDOR)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RENDERER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERSION)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_EXTENSIONS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_NEAREST)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LINEAR)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_NEAREST_MIPMAP_NEAREST)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LINEAR_MIPMAP_NEAREST)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_NEAREST_MIPMAP_LINEAR)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LINEAR_MIPMAP_LINEAR)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_MAG_FILTER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_MIN_FILTER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_WRAP_S)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_WRAP_T)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_CUBE_MAP)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BINDING_CUBE_MAP)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_CUBE_MAP_POSITIVE_X)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_CUBE_MAP_NEGATIVE_X)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_CUBE_MAP_POSITIVE_Y)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_CUBE_MAP_POSITIVE_Z)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_CUBE_MAP_TEXTURE_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE0)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE1)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE2)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE3)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE4)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE5)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE6)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE7)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE8)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE9)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE10)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE11)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE12)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE13)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE14)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE15)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE16)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE17)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE18)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE19)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE20)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE21)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE22)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE23)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE24)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE25)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE26)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE27)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE28)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE29)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE30)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE31)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_TEXTURE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_REPEAT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CLAMP_TO_EDGE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MIRRORED_REPEAT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_VEC2)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_VEC3)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_VEC4)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_VEC2)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_VEC3)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_VEC4)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_BOOL)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_BOOL_VEC2)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_BOOL_VEC3)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_BOOL_VEC4)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_MAT2)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_MAT3)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_MAT4)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_2D)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_CUBE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY_ENABLED)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY_STRIDE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY_TYPE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY_NORMALIZED)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY_POINTER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_IMPLEMENTATION_COLOR_READ_TYPE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_IMPLEMENTATION_COLOR_READ_FORMAT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPILE_STATUS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INFO_LOG_LENGTH)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_SOURCE_LENGTH)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_COMPILER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_BINARY_FORMATS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_SHADER_BINARY_FORMATS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LOW_FLOAT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MEDIUM_FLOAT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_HIGH_FLOAT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LOW_INT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MEDIUM_INT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_HIGH_INT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RENDERBUFFER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA4)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB5_A1)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB565)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_COMPONENT16)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_INDEX8)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RENDERBUFFER_WIDTH)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RENDERBUFFER_HEIGHT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RENDERBUFFER_INTERNAL_FORMAT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RENDERBUFFER_RED_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RENDERBUFFER_GREEN_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RENDERBUFFER_BLUE_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RENDERBUFFER_ALPHA_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RENDERBUFFER_DEPTH_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RENDERBUFFER_STENCIL_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT0)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_ATTACHMENT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_ATTACHMENT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_COMPLETE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_UNSUPPORTED)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_BINDING)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RENDERBUFFER_BINDING)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_RENDERBUFFER_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INVALID_FRAMEBUFFER_OPERATION)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_READ_BUFFER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_ROW_LENGTH)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_SKIP_ROWS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_SKIP_PIXELS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_ROW_LENGTH)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_SKIP_ROWS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_SKIP_PIXELS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RED)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB8)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA8)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB10_A2)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BINDING_3D)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_SKIP_IMAGES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_IMAGE_HEIGHT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_3D)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_WRAP_R)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_3D_TEXTURE_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_2_10_10_10_REV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_ELEMENTS_VERTICES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_ELEMENTS_INDICES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_MIN_LOD)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_MAX_LOD)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BASE_LEVEL)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_MAX_LEVEL)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MIN)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_COMPONENT24)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TEXTURE_LOD_BIAS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COMPARE_MODE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COMPARE_FUNC)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CURRENT_QUERY)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_QUERY_RESULT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_QUERY_RESULT_AVAILABLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_BUFFER_MAPPED)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_BUFFER_MAP_POINTER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_STREAM_READ)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_STREAM_COPY)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_STATIC_READ)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_STATIC_COPY)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DYNAMIC_READ)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DYNAMIC_COPY)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_DRAW_BUFFERS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_BUFFER0)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_BUFFER1)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_BUFFER2)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_BUFFER3)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_BUFFER4)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_BUFFER5)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_BUFFER6)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_BUFFER7)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_BUFFER8)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_BUFFER9)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_BUFFER10)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_BUFFER11)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_BUFFER12)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_BUFFER13)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_BUFFER14)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_BUFFER15)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_UNIFORM_COMPONENTS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_3D)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_2D_SHADOW)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_SHADER_DERIVATIVE_HINT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_PACK_BUFFER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_UNPACK_BUFFER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_PACK_BUFFER_BINDING)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_UNPACK_BUFFER_BINDING)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_MAT2x3)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_MAT2x4)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_MAT3x2)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_MAT3x4)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_MAT4x2)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_MAT4x3)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SRGB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SRGB8)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SRGB8_ALPHA8)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPARE_REF_TO_TEXTURE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAJOR_VERSION)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MINOR_VERSION)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_EXTENSIONS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA32F)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB32F)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA16F)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB16F)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY_INTEGER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_ARRAY_TEXTURE_LAYERS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MIN_PROGRAM_TEXEL_OFFSET)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_TEXEL_OFFSET)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VARYING_COMPONENTS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_2D_ARRAY)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BINDING_2D_ARRAY)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_R11F_G11F_B10F)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_10F_11F_11F_REV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB9_E5)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_5_9_9_9_REV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_FEEDBACK_BUFFER_MODE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_FEEDBACK_VARYINGS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_FEEDBACK_BUFFER_START)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_FEEDBACK_BUFFER_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RASTERIZER_DISCARD)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERLEAVED_ATTRIBS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SEPARATE_ATTRIBS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_FEEDBACK_BUFFER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA32UI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB32UI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA16UI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB16UI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA8UI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB8UI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA32I)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB32I)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA16I)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB16I)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA8I)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB8I)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RED_INTEGER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB_INTEGER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA_INTEGER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_2D_ARRAY)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_2D_ARRAY_SHADOW)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_CUBE_SHADOW)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_VEC2)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_VEC3)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_VEC4)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_SAMPLER_2D)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_SAMPLER_3D)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_SAMPLER_CUBE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_SAMPLER_2D_ARRAY)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_SAMPLER_2D)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_SAMPLER_3D)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_SAMPLER_CUBE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_SAMPLER_2D_ARRAY)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_BUFFER_ACCESS_FLAGS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_BUFFER_MAP_LENGTH)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_BUFFER_MAP_OFFSET)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_COMPONENT32F)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH32F_STENCIL8)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_32_UNSIGNED_INT_24_8_REV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_DEFAULT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_UNDEFINED)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_STENCIL_ATTACHMENT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_STENCIL)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_24_8)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH24_STENCIL8)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_NORMALIZED)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_READ_FRAMEBUFFER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_FRAMEBUFFER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_READ_FRAMEBUFFER_BINDING)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RENDERBUFFER_SAMPLES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COLOR_ATTACHMENTS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT1)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT2)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT3)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT4)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT5)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT6)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT7)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT8)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT9)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT10)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT11)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT12)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT13)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT14)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT15)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT16)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT17)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT18)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT19)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT20)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT21)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT22)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT23)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT24)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT25)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT26)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT27)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT28)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT29)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT30)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT31)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_SAMPLES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_HALF_FLOAT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RG)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RG_INTEGER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_R8)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RG8)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_R16F)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_R32F)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RG16F)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RG32F)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_R8I)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_R8UI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_R16I)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_R16UI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_R32I)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_R32UI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RG8I)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RG8UI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RG16I)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RG16UI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RG32I)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RG32UI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ARRAY_BINDING)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_R8_SNORM)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RG8_SNORM)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB8_SNORM)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA8_SNORM)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_NORMALIZED)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PRIMITIVE_RESTART_FIXED_INDEX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COPY_READ_BUFFER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COPY_WRITE_BUFFER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BUFFER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BUFFER_BINDING)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BUFFER_START)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BUFFER_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_UNIFORM_BLOCKS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_FRAGMENT_UNIFORM_BLOCKS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMBINED_UNIFORM_BLOCKS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_UNIFORM_BUFFER_BINDINGS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_UNIFORM_BLOCK_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_UNIFORM_BLOCKS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_TYPE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_NAME_LENGTH)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BLOCK_INDEX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_OFFSET)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_ARRAY_STRIDE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_MATRIX_STRIDE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_IS_ROW_MAJOR)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BLOCK_BINDING)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BLOCK_DATA_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BLOCK_NAME_LENGTH)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_OUTPUT_COMPONENTS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_FRAGMENT_INPUT_COMPONENTS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_SERVER_WAIT_TIMEOUT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OBJECT_TYPE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SYNC_CONDITION)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SYNC_STATUS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SYNC_FLAGS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SYNC_FENCE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SYNC_GPU_COMMANDS_COMPLETE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNALED)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNALED)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ALREADY_SIGNALED)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TIMEOUT_EXPIRED)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CONDITION_SATISFIED)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_WAIT_FAILED)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY_DIVISOR)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ANY_SAMPLES_PASSED)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ANY_SAMPLES_PASSED_CONSERVATIVE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_BINDING)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB10_A2UI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_SWIZZLE_R)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_SWIZZLE_G)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_SWIZZLE_B)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_SWIZZLE_A)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_GREEN)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_BLUE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_2_10_10_10_REV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_FEEDBACK)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_FEEDBACK_PAUSED)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_FEEDBACK_ACTIVE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_FEEDBACK_BINDING)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_BINARY_RETRIEVABLE_HINT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_BINARY_LENGTH)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_PROGRAM_BINARY_FORMATS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_BINARY_FORMATS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_R11_EAC)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SIGNED_R11_EAC)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RG11_EAC)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SIGNED_RG11_EAC)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGB8_ETC2)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ETC2)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA8_ETC2_EAC)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_IMMUTABLE_FORMAT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_ELEMENT_INDEX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_SAMPLE_COUNTS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_IMMUTABLE_LEVELS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPUTE_SHADER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMPUTE_UNIFORM_BLOCKS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMPUTE_IMAGE_UNIFORMS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMPUTE_SHARED_MEMORY_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMPUTE_UNIFORM_COMPONENTS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMPUTE_ATOMIC_COUNTERS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMPUTE_WORK_GROUP_COUNT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMPUTE_WORK_GROUP_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPUTE_WORK_GROUP_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DISPATCH_INDIRECT_BUFFER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DISPATCH_INDIRECT_BUFFER_BINDING)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_INDIRECT_BUFFER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_INDIRECT_BUFFER_BINDING)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_UNIFORM_LOCATIONS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_DEFAULT_WIDTH)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_DEFAULT_HEIGHT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_DEFAULT_SAMPLES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_FRAMEBUFFER_WIDTH)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_FRAMEBUFFER_HEIGHT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_FRAMEBUFFER_SAMPLES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BLOCK)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_INPUT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_OUTPUT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_BUFFER_VARIABLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_STORAGE_BLOCK)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ATOMIC_COUNTER_BUFFER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_FEEDBACK_VARYING)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_RESOURCES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_NAME_LENGTH)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_NUM_ACTIVE_VARIABLES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_NAME_LENGTH)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TYPE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ARRAY_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OFFSET)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_BLOCK_INDEX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ARRAY_STRIDE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX_STRIDE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_IS_ROW_MAJOR)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ATOMIC_COUNTER_BUFFER_INDEX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_BUFFER_BINDING)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_BUFFER_DATA_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_ACTIVE_VARIABLES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_VARIABLES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_REFERENCED_BY_VERTEX_SHADER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_REFERENCED_BY_FRAGMENT_SHADER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_REFERENCED_BY_COMPUTE_SHADER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TOP_LEVEL_ARRAY_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TOP_LEVEL_ARRAY_STRIDE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LOCATION)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_SEPARABLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_PROGRAM)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_PIPELINE_BINDING)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ATOMIC_COUNTER_BUFFER_BINDING)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ATOMIC_COUNTER_BUFFER_START)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ATOMIC_COUNTER_BUFFER_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_ATOMIC_COUNTERS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_FRAGMENT_ATOMIC_COUNTERS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMBINED_ATOMIC_COUNTERS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_ATOMIC_COUNTER_BUFFERS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_ATOMIC_COUNTER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_IMAGE_UNITS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_IMAGE_UNIFORMS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_FRAGMENT_IMAGE_UNIFORMS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMBINED_IMAGE_UNIFORMS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_BINDING_NAME)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_BINDING_LEVEL)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_BINDING_LAYERED)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_BINDING_LAYER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_BINDING_ACCESS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_BINDING_FORMAT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_2D)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_3D)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_CUBE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_2D_ARRAY)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_IMAGE_2D)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_IMAGE_3D)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_IMAGE_CUBE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_IMAGE_2D_ARRAY)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_IMAGE_2D)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_IMAGE_3D)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_IMAGE_CUBE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_IMAGE_2D_ARRAY)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_FORMAT_COMPATIBILITY_TYPE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_READ_ONLY)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_WRITE_ONLY)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_READ_WRITE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_STORAGE_BUFFER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_STORAGE_BUFFER_BINDING)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_STORAGE_BUFFER_START)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_STORAGE_BUFFER_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_SHADER_STORAGE_BLOCK_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_STENCIL_TEXTURE_MODE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_INDEX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLE_POSITION)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLE_MASK)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLE_MASK_VALUE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_2D_MULTISAMPLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_SAMPLE_MASK_WORDS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COLOR_TEXTURE_SAMPLES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_DEPTH_TEXTURE_SAMPLES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_INTEGER_SAMPLES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BINDING_2D_MULTISAMPLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_SAMPLES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_FIXED_SAMPLE_LOCATIONS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_WIDTH)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_HEIGHT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_DEPTH)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_INTERNAL_FORMAT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_RED_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_GREEN_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BLUE_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_ALPHA_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_DEPTH_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_STENCIL_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_SHARED_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_RED_TYPE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_GREEN_TYPE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BLUE_TYPE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_ALPHA_TYPE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_DEPTH_TYPE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COMPRESSED)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_2D_MULTISAMPLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_SAMPLER_2D_MULTISAMPLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_BINDING)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_RELATIVE_OFFSET)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_BINDING_DIVISOR)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_BINDING_OFFSET)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_BINDING_STRIDE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_BINDING_BUFFER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_ATTRIB_BINDINGS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_ATTRIB_STRIDE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MULTISAMPLE_LINE_WIDTH_RANGE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MULTIPLY)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SCREEN)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OVERLAY)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DARKEN)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LIGHTEN)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COLORDODGE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COLORBURN)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_HARDLIGHT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SOFTLIGHT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DIFFERENCE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_EXCLUSION)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_HSL_HUE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_HSL_SATURATION)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_HSL_COLOR)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_HSL_LUMINOSITY)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_OUTPUT_SYNCHRONOUS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_CALLBACK_FUNCTION)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_CALLBACK_USER_PARAM)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_SOURCE_API)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_SOURCE_WINDOW_SYSTEM)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_SOURCE_SHADER_COMPILER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_SOURCE_THIRD_PARTY)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_SOURCE_APPLICATION)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_SOURCE_OTHER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_TYPE_ERROR)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_TYPE_PORTABILITY)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_TYPE_PERFORMANCE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_TYPE_OTHER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_TYPE_MARKER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_TYPE_PUSH_GROUP)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_TYPE_POP_GROUP)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_SEVERITY_NOTIFICATION)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_DEBUG_GROUP_STACK_DEPTH)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_GROUP_STACK_DEPTH)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_BUFFER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ARRAY)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_QUERY)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_PIPELINE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_LABEL_LENGTH)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_DEBUG_MESSAGE_LENGTH)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_DEBUG_LOGGED_MESSAGES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_LOGGED_MESSAGES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_SEVERITY_HIGH)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_SEVERITY_MEDIUM)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_SEVERITY_LOW)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_OUTPUT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_STACK_OVERFLOW)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_STACK_UNDERFLOW)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_GEOMETRY_SHADER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_GEOMETRY_VERTICES_OUT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_GEOMETRY_INPUT_TYPE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_GEOMETRY_OUTPUT_TYPE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_GEOMETRY_SHADER_INVOCATIONS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LAYER_PROVOKING_VERTEX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LINES_ADJACENCY)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LINE_STRIP_ADJACENCY)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TRIANGLES_ADJACENCY)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TRIANGLE_STRIP_ADJACENCY)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_GEOMETRY_UNIFORM_COMPONENTS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_GEOMETRY_UNIFORM_BLOCKS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_GEOMETRY_INPUT_COMPONENTS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_GEOMETRY_OUTPUT_COMPONENTS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_GEOMETRY_OUTPUT_VERTICES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_GEOMETRY_SHADER_INVOCATIONS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_GEOMETRY_ATOMIC_COUNTERS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_GEOMETRY_IMAGE_UNIFORMS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FIRST_VERTEX_CONVENTION)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LAST_VERTEX_CONVENTION)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNDEFINED_VERTEX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PRIMITIVES_GENERATED)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_DEFAULT_LAYERS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_FRAMEBUFFER_LAYERS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_ATTACHMENT_LAYERED)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_REFERENCED_BY_GEOMETRY_SHADER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PRIMITIVE_BOUNDING_BOX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CONTEXT_FLAGS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LOSE_CONTEXT_ON_RESET)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_GUILTY_CONTEXT_RESET)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INNOCENT_CONTEXT_RESET)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNKNOWN_CONTEXT_RESET)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RESET_NOTIFICATION_STRATEGY)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_NO_RESET_NOTIFICATION)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CONTEXT_LOST)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLE_SHADING)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MIN_SAMPLE_SHADING_VALUE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MIN_FRAGMENT_INTERPOLATION_OFFSET)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_FRAGMENT_INTERPOLATION_OFFSET)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PATCHES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PATCH_VERTICES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TESS_CONTROL_OUTPUT_VERTICES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TESS_GEN_MODE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TESS_GEN_SPACING)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TESS_GEN_VERTEX_ORDER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TESS_GEN_POINT_MODE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ISOLINES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_QUADS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRACTIONAL_ODD)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRACTIONAL_EVEN)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PATCH_VERTICES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_GEN_LEVEL)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_PATCH_COMPONENTS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_CONTROL_INPUT_COMPONENTS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_IS_PER_PATCH)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_REFERENCED_BY_TESS_CONTROL_SHADER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_REFERENCED_BY_TESS_EVALUATION_SHADER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TESS_CONTROL_SHADER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TESS_EVALUATION_SHADER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BORDER_COLOR)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CLAMP_TO_BORDER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BUFFER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TEXTURE_BUFFER_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BINDING_BUFFER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BUFFER_DATA_STORE_BINDING)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_BUFFER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_SAMPLER_BUFFER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_SAMPLER_BUFFER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_BUFFER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_IMAGE_BUFFER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_IMAGE_BUFFER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BUFFER_OFFSET)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BUFFER_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_4x4)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_5x4)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_5x5)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_6x5)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_6x6)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_8x5)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_8x6)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_8x8)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_10x5)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_10x6)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_10x8)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_10x10)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_12x10)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_12x12)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_CUBE_MAP_ARRAY)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BINDING_CUBE_MAP_ARRAY)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_CUBE_MAP_ARRAY)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_SAMPLER_CUBE_MAP_ARRAY)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_CUBE_MAP_ARRAY)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_IMAGE_CUBE_MAP_ARRAY)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_2D_MULTISAMPLE_ARRAY)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_2D_MULTISAMPLE_ARRAY)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRONT_LEFT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRONT_RIGHT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_BACK_LEFT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_BACK_RIGHT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LEFT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RIGHT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_POINT_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_POINT_SIZE_RANGE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_POINT_SIZE_GRANULARITY)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LINE_SMOOTH)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LINE_WIDTH_RANGE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LINE_WIDTH_GRANULARITY)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_POLYGON_MODE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_POLYGON_SMOOTH)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_BLEND_DST)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_BLEND_SRC)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LOGIC_OP_MODE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_LOGIC_OP)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_BUFFER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DOUBLEBUFFER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_STEREO)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LINE_SMOOTH_HINT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_POLYGON_SMOOTH_HINT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_SWAP_BYTES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_LSB_FIRST)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_SWAP_BYTES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_LSB_FIRST)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_1D)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_POLYGON_OFFSET_POINT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_POLYGON_OFFSET_LINE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BINDING_1D)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DOUBLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CLEAR)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_AND)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_AND_REVERSE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COPY)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_AND_INVERTED)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_NOOP)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_XOR)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OR)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_NOR)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_EQUIV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OR_REVERSE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COPY_INVERTED)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OR_INVERTED)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_NAND)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SET)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_POINT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LINE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FILL)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PROXY_TEXTURE_1D)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PROXY_TEXTURE_2D)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_R3_G3_B2)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB4)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB5)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB10)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB12)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB16)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA2)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA12)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA16)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_BYTE_3_3_2)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_8_8_8_8)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_10_10_10_2)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_SKIP_IMAGES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_IMAGE_HEIGHT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PROXY_TEXTURE_3D)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_BYTE_2_3_3_REV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_SHORT_5_6_5_REV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_SHORT_4_4_4_4_REV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_SHORT_1_5_5_5_REV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_8_8_8_8_REV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_BGR)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_BGRA)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MULTISAMPLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLE_ALPHA_TO_ONE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PROXY_TEXTURE_CUBE_MAP)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COMPRESSION_HINT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COMPRESSED_IMAGE_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_POINT_FADE_THRESHOLD_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_COMPONENT32)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_LOD_BIAS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_BUFFER_ACCESS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLES_PASSED)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SRC1_ALPHA)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_PROGRAM_POINT_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_1D)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_1D_SHADOW)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_POINT_SPRITE_COORD_ORIGIN)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LOWER_LEFT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UPPER_LEFT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SRGB_ALPHA)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB_ALPHA)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CLIP_DISTANCE0)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CLIP_DISTANCE1)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CLIP_DISTANCE2)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CLIP_DISTANCE3)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CLIP_DISTANCE4)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CLIP_DISTANCE5)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CLIP_DISTANCE6)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CLIP_DISTANCE7)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_CLIP_DISTANCES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RED)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RG)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CLAMP_READ_COLOR)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FIXED_ONLY)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_1D_ARRAY)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PROXY_TEXTURE_1D_ARRAY)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PROXY_TEXTURE_2D_ARRAY)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BINDING_1D_ARRAY)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_GREEN_INTEGER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_BLUE_INTEGER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_BGR_INTEGER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_BGRA_INTEGER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_1D_ARRAY)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_1D_ARRAY_SHADOW)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_SAMPLER_1D)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_SAMPLER_1D_ARRAY)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_SAMPLER_1D)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_SAMPLER_1D_ARRAY)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_QUERY_WAIT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_QUERY_NO_WAIT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_QUERY_BY_REGION_WAIT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_QUERY_BY_REGION_NO_WAIT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_INDEX1)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_INDEX4)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_INDEX16)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_SRGB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RED_RGTC1)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SIGNED_RED_RGTC1)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RG_RGTC2)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SIGNED_RG_RGTC2)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_R16)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RG16)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_2D_RECT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_2D_RECT_SHADOW)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_SAMPLER_2D_RECT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_SAMPLER_2D_RECT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_RECTANGLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BINDING_RECTANGLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PROXY_TEXTURE_RECTANGLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_RECTANGLE_TEXTURE_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_R16_SNORM)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RG16_SNORM)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB16_SNORM)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA16_SNORM)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PRIMITIVE_RESTART)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PRIMITIVE_RESTART_INDEX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CONTEXT_PROFILE_MASK)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_CLAMP)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PROVOKING_VERTEX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_CUBE_MAP_SEAMLESS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PROXY_TEXTURE_2D_MULTISAMPLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SRC1_COLOR)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ONE_MINUS_SRC1_COLOR)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ONE_MINUS_SRC1_ALPHA)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_DUAL_SOURCE_DRAW_BUFFERS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_SWIZZLE_RGBA)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TIME_ELAPSED)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TIMESTAMP)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PROXY_TEXTURE_CUBE_MAP_ARRAY)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_STREAMS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DOUBLE_VEC2)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DOUBLE_VEC3)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DOUBLE_VEC4)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DOUBLE_MAT2)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DOUBLE_MAT3)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DOUBLE_MAT4)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DOUBLE_MAT2x3)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DOUBLE_MAT2x4)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DOUBLE_MAT3x2)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DOUBLE_MAT3x4)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DOUBLE_MAT4x2)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DOUBLE_MAT4x3)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_SUBROUTINES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_SUBROUTINE_UNIFORMS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_SUBROUTINE_MAX_LENGTH)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_SUBROUTINES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_COMPATIBLE_SUBROUTINES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPATIBLE_SUBROUTINES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PATCH_DEFAULT_INNER_LEVEL)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PATCH_DEFAULT_OUTER_LEVEL)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TRANSFORM_FEEDBACK_BUFFERS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VIEWPORTS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEWPORT_BOUNDS_RANGE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEWPORT_INDEX_PROVOKING_VERTEX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_COMPRESSED_BLOCK_WIDTH)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_COMPRESSED_BLOCK_HEIGHT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_COMPRESSED_BLOCK_DEPTH)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_COMPRESSED_BLOCK_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_COMPRESSED_BLOCK_WIDTH)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_COMPRESSED_BLOCK_HEIGHT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_COMPRESSED_BLOCK_DEPTH)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_COMPRESSED_BLOCK_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MIN_MAP_BUFFER_ALIGNMENT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_1D)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_2D_RECT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_1D_ARRAY)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_2D_MULTISAMPLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_2D_MULTISAMPLE_ARRAY)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_IMAGE_1D)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_IMAGE_2D_RECT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_IMAGE_1D_ARRAY)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_IMAGE_2D_MULTISAMPLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_IMAGE_1D)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_IMAGE_2D_RECT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_IMAGE_1D_ARRAY)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_IMAGE_SAMPLES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_BPTC_UNORM)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_SHADING_LANGUAGE_VERSIONS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY_LONG)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERNALFORMAT_SUPPORTED)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERNALFORMAT_PREFERRED)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERNALFORMAT_RED_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERNALFORMAT_GREEN_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERNALFORMAT_BLUE_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERNALFORMAT_ALPHA_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERNALFORMAT_DEPTH_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERNALFORMAT_STENCIL_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERNALFORMAT_SHARED_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERNALFORMAT_RED_TYPE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERNALFORMAT_GREEN_TYPE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERNALFORMAT_BLUE_TYPE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERNALFORMAT_ALPHA_TYPE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERNALFORMAT_DEPTH_TYPE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERNALFORMAT_STENCIL_TYPE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_WIDTH)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_HEIGHT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_DEPTH)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_LAYERS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMBINED_DIMENSIONS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_COMPONENTS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_COMPONENTS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_COMPONENTS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_RENDERABLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_RENDERABLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_RENDERABLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_RENDERABLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_RENDERABLE_LAYERED)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_BLEND)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_READ_PIXELS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_READ_PIXELS_FORMAT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_READ_PIXELS_TYPE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_IMAGE_FORMAT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_IMAGE_TYPE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_GET_TEXTURE_IMAGE_FORMAT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_GET_TEXTURE_IMAGE_TYPE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MIPMAP)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MANUAL_GENERATE_MIPMAP)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_AUTO_GENERATE_MIPMAP)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ENCODING)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SRGB_READ)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SRGB_WRITE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FILTER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_TEXTURE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TESS_CONTROL_TEXTURE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TESS_EVALUATION_TEXTURE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_GEOMETRY_TEXTURE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_TEXTURE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPUTE_TEXTURE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_SHADOW)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_GATHER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_GATHER_SHADOW)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_IMAGE_LOAD)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_IMAGE_STORE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_IMAGE_ATOMIC)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_TEXEL_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_COMPATIBILITY_CLASS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_PIXEL_FORMAT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_PIXEL_TYPE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COMPRESSED_BLOCK_WIDTH)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COMPRESSED_BLOCK_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CLEAR_BUFFER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_VIEW)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEW_COMPATIBILITY_CLASS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FULL_SUPPORT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CAVEAT_SUPPORT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_CLASS_4_X_32)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_CLASS_2_X_32)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_CLASS_1_X_32)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_CLASS_4_X_16)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_CLASS_2_X_16)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_CLASS_1_X_16)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_CLASS_4_X_8)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_CLASS_2_X_8)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_CLASS_1_X_8)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_CLASS_11_11_10)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_CLASS_10_10_10_2)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEW_CLASS_S3TC_DXT1_RGB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEW_CLASS_S3TC_DXT1_RGBA)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEW_CLASS_S3TC_DXT3_RGBA)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEW_CLASS_S3TC_DXT5_RGBA)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEW_CLASS_RGTC1_RED)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEW_CLASS_RGTC2_RG)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEW_CLASS_BPTC_UNORM)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEW_CLASS_BPTC_FLOAT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_SUBROUTINE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TESS_CONTROL_SUBROUTINE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TESS_EVALUATION_SUBROUTINE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_GEOMETRY_SUBROUTINE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_SUBROUTINE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPUTE_SUBROUTINE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_SUBROUTINE_UNIFORM)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TESS_CONTROL_SUBROUTINE_UNIFORM)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TESS_EVALUATION_SUBROUTINE_UNIFORM)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_GEOMETRY_SUBROUTINE_UNIFORM)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_SUBROUTINE_UNIFORM)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPUTE_SUBROUTINE_UNIFORM)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_NUM_COMPATIBLE_SUBROUTINES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LOCATION_INDEX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_VIEW_MIN_LEVEL)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_VIEW_NUM_LEVELS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_VIEW_MIN_LAYER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_VIEW_NUM_LAYERS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_BUFFER_IMMUTABLE_STORAGE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_BUFFER_STORAGE_FLAGS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CLEAR_TEXTURE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LOCATION_COMPONENT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_FEEDBACK_BUFFER_INDEX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_QUERY_BUFFER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_QUERY_BUFFER_BINDING)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_QUERY_RESULT_NO_WAIT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MIRROR_CLAMP_TO_EDGE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_NEGATIVE_ONE_TO_ONE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ZERO_TO_ONE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CLIP_ORIGIN)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CLIP_DEPTH_MODE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_QUERY_WAIT_INVERTED)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_QUERY_NO_WAIT_INVERTED)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_QUERY_BY_REGION_WAIT_INVERTED)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_QUERY_BY_REGION_NO_WAIT_INVERTED)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_CULL_DISTANCES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_TARGET)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_QUERY_TARGET)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CONTEXT_RELEASE_BEHAVIOR)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT64_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SYNC_CL_EVENT_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SYNC_CL_EVENT_COMPLETE_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PARAMETER_BUFFER_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PARAMETER_BUFFER_BINDING_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SRGB_DECODE_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTICES_SUBMITTED_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PRIMITIVES_SUBMITTED_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_SHADER_INVOCATIONS_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TESS_CONTROL_SHADER_PATCHES_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_SHADER_INVOCATIONS_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPUTE_SHADER_INVOCATIONS_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CLIPPING_INPUT_PRIMITIVES_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CLIPPING_OUTPUT_PRIMITIVES_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_INCLUDE_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_NAMED_STRING_LENGTH_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_NAMED_STRING_TYPE_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SPARSE_BUFFER_PAGE_SIZE_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_SPARSE_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VIRTUAL_PAGE_SIZE_INDEX_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_SPARSE_LEVELS_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_VIRTUAL_PAGE_SIZES_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VIRTUAL_PAGE_SIZE_X_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VIRTUAL_PAGE_SIZE_Y_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VIRTUAL_PAGE_SIZE_Z_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_SPARSE_TEXTURE_SIZE_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CONTEXT_ROBUST_ACCESS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RESCALE_NORMAL)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LIGHT_MODEL_COLOR_CONTROL)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SINGLE_COLOR)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SEPARATE_SPECULAR_COLOR)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CLIENT_ACTIVE_TEXTURE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TEXTURE_UNITS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSPOSE_MODELVIEW_MATRIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSPOSE_PROJECTION_MATRIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSPOSE_TEXTURE_MATRIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSPOSE_COLOR_MATRIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_NORMAL_MAP)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_REFLECTION_MAP)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_ALPHA)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_LUMINANCE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_LUMINANCE_ALPHA)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_INTENSITY)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINE_RGB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINE_ALPHA)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SOURCE0_RGB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SOURCE1_RGB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SOURCE2_RGB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SOURCE0_ALPHA)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SOURCE2_ALPHA)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OPERAND0_RGB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OPERAND1_RGB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OPERAND2_RGB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OPERAND0_ALPHA)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OPERAND1_ALPHA)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OPERAND2_ALPHA)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB_SCALE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ADD_SIGNED)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERPOLATE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SUBTRACT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CONSTANT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PRIMARY_COLOR)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PREVIOUS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DOT3_RGB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DOT3_RGBA)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_POINT_SIZE_MIN)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_POINT_SIZE_MAX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_POINT_DISTANCE_ATTENUATION)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_GENERATE_MIPMAP)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FOG_COORDINATE_SOURCE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FOG_COORDINATE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_DEPTH)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CURRENT_FOG_COORDINATE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FOG_COORDINATE_ARRAY_TYPE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FOG_COORDINATE_ARRAY_STRIDE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FOG_COORDINATE_ARRAY_POINTER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FOG_COORDINATE_ARRAY)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_SUM)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CURRENT_SECONDARY_COLOR)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SECONDARY_COLOR_ARRAY_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SECONDARY_COLOR_ARRAY_TYPE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SECONDARY_COLOR_ARRAY_STRIDE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SECONDARY_COLOR_ARRAY_POINTER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SECONDARY_COLOR_ARRAY)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_FILTER_CONTROL)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_TEXTURE_MODE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ARRAY_BUFFER_BINDING)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_NORMAL_ARRAY_BUFFER_BINDING)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ARRAY_BUFFER_BINDING)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INDEX_ARRAY_BUFFER_BINDING)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_EDGE_FLAG_ARRAY_BUFFER_BINDING)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_WEIGHT_ARRAY_BUFFER_BINDING)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_PROGRAM_TWO_SIDE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_POINT_SPRITE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COORD_REPLACE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TEXTURE_COORDS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CURRENT_RASTER_SECONDARY_COLOR)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SLUMINANCE_ALPHA)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SLUMINANCE8_ALPHA8)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SLUMINANCE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SLUMINANCE8)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SLUMINANCE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SLUMINANCE_ALPHA)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INDEX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_LUMINANCE_TYPE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_INTENSITY_TYPE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CLAMP_VERTEX_COLOR)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CLAMP_FRAGMENT_COLOR)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA_INTEGER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DISPLAY_LIST)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA_FLOAT_MODE_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_PROGRAM_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_FORMAT_ASCII_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_LENGTH_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_FORMAT_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_BINDING_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_INSTRUCTIONS_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_INSTRUCTIONS_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_TEMPORARIES_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_TEMPORARIES_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_NATIVE_TEMPORARIES_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_PARAMETERS_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_PARAMETERS_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_NATIVE_PARAMETERS_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_ATTRIBS_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_ATTRIBS_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_NATIVE_ATTRIBS_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_ENV_PARAMETERS_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_ALU_INSTRUCTIONS_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_TEX_INSTRUCTIONS_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_TEX_INDIRECTIONS_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_STRING_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_ERROR_POSITION_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CURRENT_MATRIX_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSPOSE_CURRENT_MATRIX_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CURRENT_MATRIX_STACK_DEPTH_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_MATRICES_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_ERROR_STRING_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX0_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX1_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX2_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX3_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX4_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX5_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX6_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX7_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX8_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX9_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX10_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX11_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX12_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX13_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX14_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX15_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX16_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX17_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX18_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX19_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX20_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX21_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX22_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX23_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX24_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX25_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX26_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX27_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX28_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX29_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX30_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX31_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_GEOMETRY_VERTICES_OUT_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_GEOMETRY_INPUT_TYPE_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_GEOMETRY_OUTPUT_TYPE_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_VARYING_COMPONENTS_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INT64_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INT64_VEC2_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INT64_VEC3_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INT64_VEC4_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT64_VEC2_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT64_VEC3_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT64_VEC4_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CONVOLUTION_1D)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CONVOLUTION_2D)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SEPARABLE_2D)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CONVOLUTION_BORDER_MODE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CONVOLUTION_FILTER_SCALE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CONVOLUTION_FILTER_BIAS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_REDUCE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CONVOLUTION_FORMAT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CONVOLUTION_WIDTH)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CONVOLUTION_HEIGHT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_CONVOLUTION_WIDTH)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_CONVOLUTION_HEIGHT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_CONVOLUTION_RED_SCALE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_CONVOLUTION_GREEN_SCALE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_CONVOLUTION_BLUE_SCALE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_CONVOLUTION_ALPHA_SCALE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_CONVOLUTION_RED_BIAS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_CONVOLUTION_GREEN_BIAS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_CONVOLUTION_BLUE_BIAS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_CONVOLUTION_ALPHA_BIAS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_HISTOGRAM)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PROXY_HISTOGRAM)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_HISTOGRAM_WIDTH)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_HISTOGRAM_FORMAT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_HISTOGRAM_RED_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_HISTOGRAM_GREEN_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_HISTOGRAM_BLUE_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_HISTOGRAM_ALPHA_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_HISTOGRAM_LUMINANCE_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_HISTOGRAM_SINK)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MINMAX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MINMAX_FORMAT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MINMAX_SINK)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TABLE_TOO_LARGE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_MATRIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_MATRIX_STACK_DEPTH)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COLOR_MATRIX_STACK_DEPTH)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_COLOR_MATRIX_RED_SCALE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_COLOR_MATRIX_GREEN_SCALE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_COLOR_MATRIX_BLUE_SCALE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_COLOR_MATRIX_ALPHA_SCALE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_COLOR_MATRIX_RED_BIAS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_COLOR_MATRIX_GREEN_BIAS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_COLOR_MATRIX_BLUE_BIAS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_COLOR_MATRIX_ALPHA_BIAS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_TABLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_CONVOLUTION_COLOR_TABLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_COLOR_MATRIX_COLOR_TABLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PROXY_COLOR_TABLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PROXY_POST_CONVOLUTION_COLOR_TABLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_TABLE_SCALE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_TABLE_BIAS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_TABLE_FORMAT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_TABLE_WIDTH)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_TABLE_RED_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_TABLE_GREEN_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_TABLE_BLUE_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_TABLE_ALPHA_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_TABLE_LUMINANCE_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_TABLE_INTENSITY_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CONSTANT_BORDER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_REPLICATE_BORDER)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CONVOLUTION_BORDER_COLOR)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX_PALETTE_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PALETTE_MATRICES_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CURRENT_PALETTE_MATRIX_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX_INDEX_ARRAY_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CURRENT_MATRIX_INDEX_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX_INDEX_ARRAY_SIZE_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX_INDEX_ARRAY_TYPE_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX_INDEX_ARRAY_STRIDE_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX_INDEX_ARRAY_POINTER_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_SHADER_COMPILER_THREADS_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPLETION_STATUS_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_OBJECT_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_OBJECT_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OBJECT_TYPE_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COMPARE_FAIL_VALUE_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BUFFER_FORMAT_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_REDUCTION_MODE_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_WEIGHTED_AVERAGE_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA32F_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INTENSITY32F_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE32F_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE_ALPHA32F_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA16F_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INTENSITY16F_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE16F_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE_ALPHA16F_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_UNITS_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_VERTEX_UNITS_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_WEIGHT_SUM_UNITY_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_BLEND_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CURRENT_WEIGHT_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_WEIGHT_ARRAY_TYPE_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_WEIGHT_ARRAY_STRIDE_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_WEIGHT_ARRAY_SIZE_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_WEIGHT_ARRAY_POINTER_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_WEIGHT_ARRAY_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW0_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW1_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW2_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW3_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW4_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW5_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW6_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW7_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW8_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW9_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW10_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW11_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW12_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW13_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW14_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW15_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW16_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW17_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW18_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW19_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW20_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW21_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW22_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW23_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW24_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW25_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW26_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW27_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW28_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW29_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW30_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW31_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_PROGRAM_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_ADDRESS_REGISTERS_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_BLEND_ADVANCED_COHERENT_KHR)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PALETTE4_RGB8_OES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PALETTE4_RGBA8_OES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PALETTE4_R5_G6_B5_OES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PALETTE4_RGBA4_OES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PALETTE4_RGB5_A1_OES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PALETTE8_RGB8_OES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PALETTE8_RGBA8_OES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PALETTE8_R5_G6_B5_OES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PALETTE8_RGBA4_OES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PALETTE8_RGB5_A1_OES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MULTISAMPLE_3DFX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLE_BUFFERS_3DFX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLES_3DFX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGB_FXT1_3DFX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_FXT1_3DFX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FACTOR_MIN_AMD)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FACTOR_MAX_AMD)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_CATEGORY_API_ERROR_AMD)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_CATEGORY_DEPRECATION_AMD)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_CATEGORY_PERFORMANCE_AMD)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_CATEGORY_APPLICATION_AMD)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_CATEGORY_OTHER_AMD)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_CLAMP_NEAR_AMD)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_CLAMP_FAR_AMD)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INT8_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INT8_VEC2_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INT8_VEC3_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INT8_VEC4_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INT16_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INT16_VEC2_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INT16_VEC3_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INT16_VEC4_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT8_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT8_VEC2_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT8_VEC3_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT8_VEC4_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT16_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT16_VEC2_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT16_VEC3_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT16_VEC4_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT16_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT16_VEC2_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT16_VEC3_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT16_VEC4_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ELEMENT_SWIZZLE_AMD)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ID_SWIZZLE_AMD)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DATA_BUFFER_AMD)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFORMANCE_MONITOR_AMD)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_QUERY_OBJECT_AMD)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ARRAY_OBJECT_AMD)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_OBJECT_AMD)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OCCLUSION_QUERY_EVENT_MASK_AMD)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COUNTER_TYPE_AMD)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COUNTER_RANGE_AMD)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT64_AMD)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PERCENTAGE_AMD)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFMON_RESULT_AVAILABLE_AMD)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFMON_RESULT_SIZE_AMD)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFMON_RESULT_AMD)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SUBSAMPLE_DISTANCE_AMD)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MIN_SPARSE_LEVEL_AMD)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MIN_LOD_WARNING_AMD)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SET_AMD)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_REPLACE_VALUE_AMD)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_OP_VALUE_AMD)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_BACK_OP_VALUE_AMD)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_STREAM_RASTERIZATION_AMD)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_BUFFER_AMD)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_SAMPLER_BUFFER_AMD)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TESSELLATION_MODE_AMD)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TESSELLATION_FACTOR_AMD)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DISCRETE_AMD)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CONTINUOUS_AMD)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_AUX_DEPTH_STENCIL_APPLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_CLIENT_STORAGE_APPLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ELEMENT_ARRAY_APPLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ELEMENT_ARRAY_TYPE_APPLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ELEMENT_ARRAY_POINTER_APPLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_PIXELS_APPLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FENCE_APPLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_FLOAT_APPLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_BUFFER_SERIALIZED_MODIFY_APPLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_BUFFER_FLUSHING_UNMAP_APPLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_BUFFER_OBJECT_APPLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RELEASED_APPLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VOLATILE_APPLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RETAINED_APPLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNDEFINED_APPLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PURGEABLE_APPLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB_422_APPLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_SHORT_8_8_APPLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_SHORT_8_8_REV_APPLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB_RAW_422_APPLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_ROW_BYTES_APPLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_ROW_BYTES_APPLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_RANGE_LENGTH_APPLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_RANGE_POINTER_APPLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_STORAGE_HINT_APPLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_STORAGE_PRIVATE_APPLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_STORAGE_CACHED_APPLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_STORAGE_SHARED_APPLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_HINT_APPLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ARRAY_RANGE_APPLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ARRAY_STORAGE_HINT_APPLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ARRAY_RANGE_POINTER_APPLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_STORAGE_CLIENT_APPLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_MAP1_APPLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_MAP2_APPLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_YCBCR_422_APPLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ELEMENT_ARRAY_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ELEMENT_ARRAY_TYPE_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ELEMENT_ARRAY_POINTER_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_BUMP_ROT_MATRIX_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_BUMP_ROT_MATRIX_SIZE_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_BUMP_NUM_TEX_UNITS_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_BUMP_TEX_UNITS_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DUDV_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DU8DV8_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_BUMP_ENVMAP_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_BUMP_TARGET_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_SHADER_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_0_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_1_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_2_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_3_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_4_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_5_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_6_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_7_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_8_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_9_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_10_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_11_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_12_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_13_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_14_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_15_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_16_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_17_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_18_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_19_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_20_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_21_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_22_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_23_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_24_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_25_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_26_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_27_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_28_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_29_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_30_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_31_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_0_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_1_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_2_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_3_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_4_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_5_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_6_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_7_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_8_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_9_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_10_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_11_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_12_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_13_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_14_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_15_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_16_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_17_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_18_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_19_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_20_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_21_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_22_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_23_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_24_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_25_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_26_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_27_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_28_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_29_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_30_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_31_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MOV_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ADD_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MUL_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SUB_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DOT3_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DOT4_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAD_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LERP_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CND_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CND0_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DOT2_ADD_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SECONDARY_INTERPOLATOR_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_FRAGMENT_REGISTERS_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_FRAGMENT_CONSTANTS_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_PASSES_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_INSTRUCTIONS_PER_PASS_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_INSTRUCTIONS_TOTAL_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_LOOPBACK_COMPONENTS_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ALPHA_PAIRING_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SWIZZLE_STR_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SWIZZLE_STQ_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SWIZZLE_STR_DR_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SWIZZLE_STQ_DQ_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SWIZZLE_STRQ_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SWIZZLE_STRQ_DQ_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VBO_FREE_MEMORY_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_FREE_MEMORY_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RENDERBUFFER_FREE_MEMORY_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PN_TRIANGLES_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PN_TRIANGLES_POINT_MODE_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PN_TRIANGLES_NORMAL_MODE_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXT_FRAGMENT_SHADER_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MODULATE_ADD_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MODULATE_SIGNED_ADD_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MODULATE_SUBTRACT_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MIRROR_CLAMP_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_STATIC_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DYNAMIC_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PRESERVE_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DISCARD_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ARRAY_OBJECT_BUFFER_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ARRAY_OBJECT_OFFSET_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_STREAMS_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_STREAM0_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_STREAM1_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_STREAM2_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_STREAM3_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_STREAM4_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_STREAM5_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_STREAM6_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_STREAM7_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_SOURCE_ATI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_422_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_422_REV_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_422_AVERAGE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_422_REV_AVERAGE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ABGR_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_BINDABLE_UNIFORM_SIZE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BUFFER_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BUFFER_BINDING_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CLIP_VOLUME_CLIPPING_HINT_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CMYK_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CMYKA_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_CMYK_HINT_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_CMYK_HINT_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ARRAY_ELEMENT_LOCK_FIRST_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ARRAY_ELEMENT_LOCK_COUNT_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TANGENT_ARRAY_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_BINORMAL_ARRAY_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CURRENT_TANGENT_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CURRENT_BINORMAL_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TANGENT_ARRAY_TYPE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TANGENT_ARRAY_STRIDE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_BINORMAL_ARRAY_TYPE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_BINORMAL_ARRAY_STRIDE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TANGENT_ARRAY_POINTER_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_BINORMAL_ARRAY_POINTER_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP1_TANGENT_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP2_TANGENT_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP1_BINORMAL_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP2_BINORMAL_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CULL_VERTEX_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CULL_VERTEX_EYE_POSITION_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CULL_VERTEX_OBJECT_POSITION_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_PIPELINE_OBJECT_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_BOUNDS_TEST_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_BOUNDS_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_MATRIX_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSPOSE_PROGRAM_MATRIX_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_MATRIX_STACK_DEPTH_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SCALED_RESOLVE_FASTEST_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SCALED_RESOLVE_NICEST_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_SRGB_CAPABLE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_IUI_V2F_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_IUI_V3F_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_IUI_N3F_V2F_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_IUI_N3F_V3F_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_T2F_IUI_V2F_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_T2F_IUI_V3F_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_T2F_IUI_N3F_V2F_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_T2F_IUI_N3F_V3F_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INDEX_TEST_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INDEX_TEST_FUNC_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INDEX_TEST_REF_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INDEX_MATERIAL_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INDEX_MATERIAL_PARAMETER_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INDEX_MATERIAL_FACE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_MATERIAL_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_NORMAL_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_COLOR_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ATTENUATION_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADOW_ATTENUATION_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_APPLICATION_MODE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_LIGHT_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_MATERIAL_FACE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_MATERIAL_PARAMETER_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_1PASS_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_2PASS_0_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_2PASS_1_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_4PASS_0_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_4PASS_1_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_4PASS_2_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_4PASS_3_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLE_PATTERN_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA_SIGNED_COMPONENTS_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_INDEX1_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_INDEX2_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_INDEX4_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_INDEX8_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_INDEX12_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_INDEX16_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_INDEX_SIZE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_TRANSFORM_2D_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_MAG_FILTER_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_MIN_FILTER_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_CUBIC_WEIGHT_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CUBIC_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_AVERAGE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_TRANSFORM_2D_MATRIX_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_POLYGON_OFFSET_BIAS_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_POLYGON_OFFSET_CLAMP_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RASTER_MULTISAMPLE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RASTER_SAMPLES_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_RASTER_SAMPLES_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_EFFECTIVE_RASTER_SAMPLES_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SHARED_TEXTURE_PALETTE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_CLEAR_TAG_VALUE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_TEST_TWO_SIDE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_STENCIL_FACE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA4_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA8_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA12_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA16_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE4_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE8_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE12_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE16_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE4_ALPHA4_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE6_ALPHA2_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE8_ALPHA8_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE12_ALPHA4_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE12_ALPHA12_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE16_ALPHA16_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INTENSITY_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INTENSITY4_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INTENSITY8_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INTENSITY12_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INTENSITY16_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB2_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_LUMINANCE_SIZE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_INTENSITY_SIZE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_REPLACE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_TOO_LARGE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_LUMINANCE_LATC1_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGB_S3TC_DXT1_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DOT3_RGB_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_MAX_ANISOTROPY_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA32UI_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INTENSITY32UI_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE32UI_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE_ALPHA32UI_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA16UI_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INTENSITY16UI_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE16UI_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE_ALPHA16UI_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA8UI_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INTENSITY8UI_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE8UI_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE_ALPHA8UI_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA32I_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INTENSITY32I_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE32I_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE_ALPHA32I_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA16I_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INTENSITY16I_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE16I_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE_ALPHA16I_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA8I_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INTENSITY8I_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE8I_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE_ALPHA8I_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE_INTEGER_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE_ALPHA_INTEGER_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA_INTEGER_MODE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MIRROR_CLAMP_TO_BORDER_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_PRIORITY_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_RESIDENT_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PERTURB_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_NORMAL_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB_S3TC_DXT1_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_SRGB_DECODE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DECODE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SKIP_DECODE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA_SNORM)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE_SNORM)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE_ALPHA_SNORM)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INTENSITY_SNORM)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA8_SNORM)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE8_SNORM)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE8_ALPHA8_SNORM)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INTENSITY8_SNORM)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA16_SNORM)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE16_SNORM)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE16_ALPHA16_SNORM)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INTENSITY16_SNORM)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RED_SNORM)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RG_SNORM)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB_SNORM)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA_SNORM)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_NORMAL_ARRAY_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ARRAY_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INDEX_ARRAY_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COORD_ARRAY_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_EDGE_FLAG_ARRAY_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ARRAY_SIZE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ARRAY_TYPE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ARRAY_STRIDE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ARRAY_COUNT_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_NORMAL_ARRAY_TYPE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_NORMAL_ARRAY_STRIDE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_NORMAL_ARRAY_COUNT_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ARRAY_SIZE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ARRAY_TYPE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ARRAY_STRIDE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ARRAY_COUNT_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INDEX_ARRAY_TYPE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INDEX_ARRAY_STRIDE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INDEX_ARRAY_COUNT_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COORD_ARRAY_SIZE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COORD_ARRAY_TYPE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COORD_ARRAY_STRIDE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COORD_ARRAY_COUNT_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_EDGE_FLAG_ARRAY_STRIDE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_EDGE_FLAG_ARRAY_COUNT_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ARRAY_POINTER_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_NORMAL_ARRAY_POINTER_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ARRAY_POINTER_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INDEX_ARRAY_POINTER_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COORD_ARRAY_POINTER_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_EDGE_FLAG_ARRAY_POINTER_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_SHADER_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_SHADER_BINDING_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_INDEX_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_NEGATE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_DOT3_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_DOT4_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_MUL_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_ADD_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_MADD_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_FRAC_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_MAX_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_MIN_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_SET_GE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_SET_LT_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_CLAMP_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_FLOOR_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_ROUND_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_EXP_BASE_2_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_LOG_BASE_2_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_POWER_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_RECIP_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_RECIP_SQRT_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_SUB_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_CROSS_PRODUCT_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_MULTIPLY_MATRIX_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_MOV_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_VERTEX_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_COLOR0_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_COLOR1_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD0_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD1_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD2_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD3_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD4_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD5_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD6_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD7_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD8_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD9_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD10_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD11_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD12_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD13_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD14_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD15_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD16_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD17_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD18_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD19_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD20_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD21_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD22_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD23_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD24_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD25_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD26_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD27_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD28_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD29_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD30_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD31_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_FOG_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SCALAR_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VECTOR_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VARIANT_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INVARIANT_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LOCAL_CONSTANT_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LOCAL_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_SHADER_VARIANTS_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_SHADER_INVARIANTS_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_SHADER_LOCALS_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_SHADER_INSTRUCTIONS_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_SHADER_VARIANTS_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_SHADER_INVARIANTS_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_SHADER_LOCALS_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_SHADER_OPTIMIZED_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_X_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_Y_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_Z_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_W_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_NEGATIVE_X_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_NEGATIVE_Y_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_NEGATIVE_Z_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_NEGATIVE_W_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ZERO_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ONE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_NEGATIVE_ONE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_NORMALIZED_RANGE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FULL_RANGE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CURRENT_VERTEX_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MVP_MATRIX_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VARIANT_VALUE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VARIANT_DATATYPE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VARIANT_ARRAY_STRIDE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VARIANT_ARRAY_TYPE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VARIANT_ARRAY_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VARIANT_ARRAY_POINTER_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INVARIANT_VALUE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INVARIANT_DATATYPE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LOCAL_CONSTANT_VALUE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LOCAL_CONSTANT_DATATYPE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW0_STACK_DEPTH_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW1_STACK_DEPTH_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW0_MATRIX_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW1_MATRIX_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_WEIGHTING_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CURRENT_VERTEX_WEIGHT_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_WEIGHT_ARRAY_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SYNC_X11_FENCE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_TOOL_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_TOOL_NAME_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_TOOL_PURPOSE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_IGNORE_BORDER_HP)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_SCALE_X_HP)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_SCALE_Y_HP)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_TRANSLATE_X_HP)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_TRANSLATE_Y_HP)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_ROTATE_ANGLE_HP)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_ROTATE_ORIGIN_X_HP)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_ROTATE_ORIGIN_Y_HP)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_MAG_FILTER_HP)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_MIN_FILTER_HP)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_CUBIC_WEIGHT_HP)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CUBIC_HP)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_AVERAGE_HP)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_TRANSFORM_2D_HP)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OCCLUSION_TEST_HP)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OCCLUSION_TEST_RESULT_HP)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_LIGHTING_MODE_HP)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_POST_SPECULAR_HP)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_PRE_SPECULAR_HP)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RASTER_POSITION_UNCLIPPED_IBM)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RED_MIN_CLAMP_INGR)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_GREEN_MIN_CLAMP_INGR)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_BLUE_MIN_CLAMP_INGR)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA_MIN_CLAMP_INGR)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RED_MAX_CLAMP_INGR)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_GREEN_MAX_CLAMP_INGR)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_BLUE_MAX_CLAMP_INGR)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA_MAX_CLAMP_INGR)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERLACE_READ_INGR)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_MEMORY_LAYOUT_INTEL)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PARALLEL_ARRAYS_INTEL)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFQUERY_WAIT_INTEL)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFQUERY_FLUSH_INTEL)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFQUERY_DONOT_FLUSH_INTEL)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFQUERY_COUNTER_EVENT_INTEL)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFQUERY_COUNTER_RAW_INTEL)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_1D_STACK_MESAX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_2D_STACK_MESAX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PROXY_TEXTURE_1D_STACK_MESAX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PROXY_TEXTURE_2D_STACK_MESAX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_1D_STACK_BINDING_MESAX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_2D_STACK_BINDING_MESAX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_INVERT_MESA)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_YCBCR_MESA)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_BLEND_OVERLAP_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_BLEND_PREMULTIPLIED_SRC_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CONJOINT_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CONTRAST_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DISJOINT_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DST_ATOP_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DST_IN_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DST_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DST_OUT_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DST_OVER_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_HARDMIX_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INVERT_OVG_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INVERT_RGB_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LINEARBURN_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LINEARDODGE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LINEARLIGHT_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MINUS_CLAMPED_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MINUS_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PINLIGHT_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PLUS_CLAMPED_ALPHA_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PLUS_CLAMPED_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PLUS_DARKER_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PLUS_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SRC_ATOP_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SRC_IN_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SRC_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SRC_OUT_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SRC_OVER_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNCORRELATED_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VIVIDLIGHT_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ELEMENT_ADDRESS_COMMAND_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ATTRIBUTE_ADDRESS_COMMAND_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA_REF_COMMAND_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEWPORT_COMMAND_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SCISSOR_COMMAND_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRONT_FACE_COMMAND_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPUTE_PROGRAM_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CONSERVATIVE_RASTERIZATION_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CONSERVATIVE_RASTER_DILATE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_STENCIL_TO_RGBA_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_STENCIL_TO_BGRA_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_COMPONENT32F_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH32F_STENCIL8_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_BUFFER_FLOAT_MODE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_EVAL_2D_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_EVAL_TRIANGULAR_2D_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP_TESSELLATION_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP_ATTRIB_U_ORDER_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP_ATTRIB_V_ORDER_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_EVAL_FRACTIONAL_TESSELLATION_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_EVAL_VERTEX_ATTRIB0_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_EVAL_VERTEX_ATTRIB1_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_EVAL_VERTEX_ATTRIB2_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_EVAL_VERTEX_ATTRIB3_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_EVAL_VERTEX_ATTRIB4_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_EVAL_VERTEX_ATTRIB5_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_EVAL_VERTEX_ATTRIB6_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_EVAL_VERTEX_ATTRIB7_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_EVAL_VERTEX_ATTRIB8_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_EVAL_VERTEX_ATTRIB9_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_EVAL_VERTEX_ATTRIB10_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_EVAL_VERTEX_ATTRIB11_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_EVAL_VERTEX_ATTRIB12_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_EVAL_VERTEX_ATTRIB13_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_EVAL_VERTEX_ATTRIB14_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_EVAL_VERTEX_ATTRIB15_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_MAP_TESSELLATION_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_RATIONAL_EVAL_ORDER_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BINDING_RENDERBUFFER_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_RENDERBUFFER_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_RENDERBUFFER_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_SAMPLER_RENDERBUFFER_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ALL_COMPLETED_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FENCE_STATUS_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FENCE_CONDITION_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FILL_RECTANGLE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_R_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_RG_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_RGB_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_RGBA_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_R16_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_R32_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_RG16_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_RG32_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_RGB16_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_RGB32_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_RGBA16_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_RGBA32_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_FLOAT_COMPONENTS_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_CLEAR_COLOR_VALUE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_RGBA_MODE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FOG_DISTANCE_MODE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_EYE_RADIAL_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_EYE_PLANE_ABSOLUTE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_COVERAGE_TO_COLOR_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_COVERAGE_COLOR_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_PROGRAM_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_PROGRAM_BINDING_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_CALL_DEPTH_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_IF_DEPTH_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_LOOP_DEPTH_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_LOOP_COUNT_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COVERAGE_MODULATION_TABLE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_SAMPLES_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_SAMPLES_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_SAMPLES_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COVERAGE_MODULATION_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COVERAGE_MODULATION_TABLE_SIZE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RENDERBUFFER_COLOR_SAMPLES_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MULTISAMPLE_COVERAGE_MODES_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_GEOMETRY_PROGRAM_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_OUTPUT_VERTICES_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_ATTRIB_COMPONENTS_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_RESULT_COMPONENTS_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_RESULT_COMPONENTS_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_GENERIC_RESULTS_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_SUBROUTINE_NUM_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MULTISAMPLES_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SUPERSAMPLE_SCALE_X_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SUPERSAMPLE_SCALE_Y_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CONFORMANT_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_SHININESS_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_SPOT_EXPONENT_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MULTISAMPLE_FILTER_HINT_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_FORMAT_SVG_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_FORMAT_PS_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_STANDARD_FONT_NAME_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SYSTEM_FONT_NAME_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FILE_NAME_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_STROKE_WIDTH_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_END_CAPS_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_INITIAL_END_CAP_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_TERMINAL_END_CAP_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_JOIN_STYLE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_MITER_LIMIT_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_DASH_CAPS_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_INITIAL_DASH_CAP_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_TERMINAL_DASH_CAP_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_DASH_OFFSET_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_CLIENT_LENGTH_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_FILL_MODE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_FILL_MASK_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_FILL_COVER_MODE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_STROKE_COVER_MODE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_STROKE_MASK_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COUNT_UP_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COUNT_DOWN_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_OBJECT_BOUNDING_BOX_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CONVEX_HULL_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_BOUNDING_BOX_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSLATE_X_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSLATE_Y_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSLATE_2D_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSLATE_3D_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_AFFINE_2D_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_AFFINE_3D_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSPOSE_AFFINE_2D_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSPOSE_AFFINE_3D_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UTF8_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UTF16_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_COMMAND_COUNT_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_COORD_COUNT_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_DASH_ARRAY_COUNT_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_COMPUTED_LENGTH_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_FILL_BOUNDING_BOX_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_STROKE_BOUNDING_BOX_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SQUARE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ROUND_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TRIANGULAR_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_BEVEL_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MITER_REVERT_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MITER_TRUNCATE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SKIP_MISSING_GLYPH_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_USE_MISSING_GLYPH_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_ERROR_POSITION_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ACCUM_ADJACENT_PAIRS_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ADJACENT_PAIRS_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FIRST_TO_REST_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_GEN_MODE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_GEN_COEFF_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_GEN_COMPONENTS_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_STENCIL_FUNC_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_STENCIL_REF_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_STENCIL_VALUE_MASK_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_COVER_DEPTH_FUNC_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_DASH_OFFSET_RESET_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MOVE_TO_RESETS_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MOVE_TO_CONTINUES_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FONT_GLYPHS_AVAILABLE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FONT_TARGET_UNAVAILABLE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FONT_UNAVAILABLE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FONT_UNINTELLIGIBLE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_STANDARD_FONT_FORMAT_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_2_BYTES_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_3_BYTES_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_4_BYTES_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_EYE_LINEAR_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OBJECT_LINEAR_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_FOG_GEN_MODE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PRIMARY_COLOR_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SECONDARY_COLOR_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_GEN_COLOR_FORMAT_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_PROJECTION_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_PROJECTION_STACK_DEPTH_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_PROJECTION_MATRIX_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_INPUT_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_WRITE_PIXEL_DATA_RANGE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_READ_PIXEL_DATA_RANGE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_READ_PIXEL_DATA_RANGE_LENGTH_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_READ_PIXEL_DATA_RANGE_POINTER_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_POINT_SPRITE_R_MODE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAME_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FIELDS_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_FILL_STREAMS_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PRESENT_TIME_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PRESENT_DURATION_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PRIMITIVE_RESTART_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PRIMITIVE_RESTART_INDEX_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_REGISTER_COMBINERS_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VARIABLE_A_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VARIABLE_B_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VARIABLE_C_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VARIABLE_D_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VARIABLE_E_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VARIABLE_F_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VARIABLE_G_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CONSTANT_COLOR0_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CONSTANT_COLOR1_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SPARE0_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SPARE1_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DISCARD_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_E_TIMES_F_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SPARE0_PLUS_SECONDARY_COLOR_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_IDENTITY_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INVERT_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_EXPAND_NORMAL_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_EXPAND_NEGATE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_HALF_BIAS_NORMAL_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_HALF_BIAS_NEGATE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_IDENTITY_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_NEGATE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SCALE_BY_TWO_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SCALE_BY_FOUR_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SCALE_BY_ONE_HALF_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_BIAS_BY_NEGATIVE_ONE_HALF_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINER_INPUT_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINER_MAPPING_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINER_COMPONENT_USAGE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINER_AB_DOT_PRODUCT_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINER_CD_DOT_PRODUCT_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINER_MUX_SUM_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINER_SCALE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINER_BIAS_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINER_AB_OUTPUT_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINER_CD_OUTPUT_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINER_SUM_OUTPUT_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_GENERAL_COMBINERS_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_GENERAL_COMBINERS_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_SUM_CLAMP_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINER0_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINER1_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINER2_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINER3_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINER4_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINER5_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINER6_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINER7_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PER_STAGE_CONSTANTS_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_BUFFER_GPU_ADDRESS_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_GPU_ADDRESS_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_SHADER_BUFFER_ADDRESS_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_WARP_SIZE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_WARPS_PER_SM_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SM_COUNT_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_PATCH_ATTRIBS_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TESS_CONTROL_PROGRAM_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TESS_EVALUATION_PROGRAM_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_EMBOSS_LIGHT_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_EMBOSS_CONSTANT_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_EMBOSS_MAP_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINE4_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SOURCE3_RGB_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SOURCE3_ALPHA_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OPERAND3_RGB_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OPERAND3_ALPHA_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_UNSIGNED_REMAP_MODE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COVERAGE_SAMPLES_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COLOR_SAMPLES_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OFFSET_TEXTURE_RECTANGLE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_S8_S8_8_8_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_8_8_S8_S8_REV_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DSDT_MAG_INTENSITY_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_CONSISTENT_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_SHADER_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_OPERATION_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CULL_MODES_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OFFSET_TEXTURE_MATRIX_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OFFSET_TEXTURE_SCALE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OFFSET_TEXTURE_BIAS_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PREVIOUS_TEXTURE_INPUT_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CONST_EYE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PASS_THROUGH_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CULL_FRAGMENT_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OFFSET_TEXTURE_2D_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPENDENT_AR_TEXTURE_2D_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPENDENT_GB_TEXTURE_2D_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DOT_PRODUCT_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DOT_PRODUCT_DEPTH_REPLACE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DOT_PRODUCT_TEXTURE_2D_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_HILO_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DSDT_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DSDT_MAG_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DSDT_MAG_VIB_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_HILO16_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_HILO_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_HILO16_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_RGBA_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_RGBA8_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_RGB_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_RGB8_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_LUMINANCE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_LUMINANCE8_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_LUMINANCE_ALPHA_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_LUMINANCE8_ALPHA8_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_ALPHA_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_ALPHA8_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_INTENSITY_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_INTENSITY8_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DSDT8_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DSDT8_MAG8_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DSDT8_MAG8_INTENSITY8_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_RGB_UNSIGNED_ALPHA_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_HI_SCALE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LO_SCALE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DS_SCALE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DT_SCALE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAGNITUDE_SCALE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VIBRANCE_SCALE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_HI_BIAS_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LO_BIAS_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DS_BIAS_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DT_BIAS_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAGNITUDE_BIAS_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VIBRANCE_BIAS_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BORDER_VALUES_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_HI_SIZE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_LO_SIZE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_DS_SIZE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_DT_SIZE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_MAG_SIZE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DOT_PRODUCT_TEXTURE_3D_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OFFSET_HILO_TEXTURE_2D_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPENDENT_HILO_TEXTURE_2D_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPENDENT_RGB_TEXTURE_3D_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DOT_PRODUCT_PASS_THROUGH_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DOT_PRODUCT_TEXTURE_1D_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_HILO8_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_HILO8_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FORCE_BLUE_TO_ONE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_BACK_PRIMARY_COLOR_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_BACK_SECONDARY_COLOR_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COORD_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CLIP_DISTANCE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ID_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PRIMITIVE_ID_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_GENERIC_ATTRIB_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_FEEDBACK_ATTRIBS_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_VARYINGS_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_VARYING_MAX_LENGTH_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_FEEDBACK_RECORD_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LAYER_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BUFFER_UNIFIED_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BUFFER_ADDRESS_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BUFFER_LENGTH_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SURFACE_STATE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SURFACE_REGISTERED_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SURFACE_MAPPED_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_WRITE_DISCARD_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ELEMENT_ARRAY_UNIFIED_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ARRAY_ADDRESS_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_NORMAL_ARRAY_ADDRESS_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ARRAY_ADDRESS_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INDEX_ARRAY_ADDRESS_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COORD_ARRAY_ADDRESS_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_EDGE_FLAG_ARRAY_ADDRESS_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FOG_COORD_ARRAY_ADDRESS_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ELEMENT_ARRAY_ADDRESS_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ARRAY_LENGTH_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_NORMAL_ARRAY_LENGTH_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ARRAY_LENGTH_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INDEX_ARRAY_LENGTH_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COORD_ARRAY_LENGTH_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_EDGE_FLAG_ARRAY_LENGTH_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SECONDARY_COLOR_ARRAY_LENGTH_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FOG_COORD_ARRAY_LENGTH_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ELEMENT_ARRAY_LENGTH_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_INDIRECT_UNIFIED_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_INDIRECT_ADDRESS_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_INDIRECT_LENGTH_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_STATE_PROGRAM_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW_PROJECTION_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_IDENTITY_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INVERSE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSPOSE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INVERSE_TRANSPOSE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX0_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX1_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX2_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX3_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX4_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX5_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX6_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX7_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_PARAMETER_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_TARGET_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_RESIDENT_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TRACK_MATRIX_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TRACK_MATRIX_TRANSFORM_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_PROGRAM_BINDING_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY0_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY1_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY2_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY3_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY4_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY5_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY6_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY7_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY8_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY9_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY10_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY11_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY12_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY13_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY14_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY15_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP1_VERTEX_ATTRIB0_4_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP1_VERTEX_ATTRIB1_4_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP1_VERTEX_ATTRIB2_4_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP1_VERTEX_ATTRIB3_4_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP1_VERTEX_ATTRIB4_4_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP1_VERTEX_ATTRIB5_4_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP1_VERTEX_ATTRIB6_4_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP1_VERTEX_ATTRIB7_4_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP1_VERTEX_ATTRIB8_4_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP1_VERTEX_ATTRIB9_4_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP1_VERTEX_ATTRIB10_4_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP1_VERTEX_ATTRIB11_4_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP1_VERTEX_ATTRIB12_4_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP1_VERTEX_ATTRIB13_4_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP1_VERTEX_ATTRIB14_4_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP1_VERTEX_ATTRIB15_4_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP2_VERTEX_ATTRIB0_4_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP2_VERTEX_ATTRIB1_4_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP2_VERTEX_ATTRIB2_4_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP2_VERTEX_ATTRIB3_4_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP2_VERTEX_ATTRIB4_4_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP2_VERTEX_ATTRIB5_4_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP2_VERTEX_ATTRIB6_4_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP2_VERTEX_ATTRIB8_4_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP2_VERTEX_ATTRIB9_4_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP2_VERTEX_ATTRIB10_4_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP2_VERTEX_ATTRIB11_4_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP2_VERTEX_ATTRIB12_4_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP2_VERTEX_ATTRIB13_4_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP2_VERTEX_ATTRIB14_4_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP2_VERTEX_ATTRIB15_4_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VIDEO_BUFFER_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VIDEO_BUFFER_BINDING_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FIELD_UPPER_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FIELD_LOWER_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_VIDEO_CAPTURE_STREAMS_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LAST_VIDEO_CAPTURE_STATUS_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VIDEO_BUFFER_PITCH_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VIDEO_COLOR_CONVERSION_MATRIX_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VIDEO_COLOR_CONVERSION_MAX_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VIDEO_COLOR_CONVERSION_MIN_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VIDEO_COLOR_CONVERSION_OFFSET_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PARTIAL_SUCCESS_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SUCCESS_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FAILURE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_YCBYCR8_422_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_YCBAYCR8A_4224_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_Z4Y12Z4CB12Z4CR12_444_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VIDEO_CAPTURE_FRAME_WIDTH_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERLACE_OML)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERLACE_READ_OML)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_RESAMPLE_OML)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_RESAMPLE_OML)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RESAMPLE_REPLICATE_OML)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RESAMPLE_ZERO_FILL_OML)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RESAMPLE_AVERAGE_OML)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RESAMPLE_DECIMATE_OML)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FORMAT_SUBSAMPLE_24_24_OML)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FORMAT_SUBSAMPLE_244_244_OML)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VIEWS_OVR)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PREFER_DOUBLEBUFFER_HINT_PGI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CONSERVE_MEMORY_HINT_PGI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RECLAIM_MEMORY_HINT_PGI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_NATIVE_GRAPHICS_HANDLE_PGI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_NATIVE_GRAPHICS_END_HINT_PGI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ALWAYS_FAST_HINT_PGI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ALWAYS_SOFT_HINT_PGI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ALLOW_DRAW_OBJ_HINT_PGI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ALLOW_DRAW_WIN_HINT_PGI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ALLOW_DRAW_FRG_HINT_PGI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ALLOW_DRAW_MEM_HINT_PGI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_STRICT_DEPTHFUNC_HINT_PGI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_STRICT_LIGHTING_HINT_PGI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_STRICT_SCISSOR_HINT_PGI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FULL_STIPPLE_HINT_PGI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CLIP_NEAR_HINT_PGI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CLIP_FAR_HINT_PGI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_WIDE_LINE_HINT_PGI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_BACK_NORMALS_HINT_PGI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_DATA_HINT_PGI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_CONSISTENT_HINT_PGI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MATERIAL_SIDE_HINT_PGI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_HINT_PGI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SCREEN_COORDINATES_REND)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INVERTED_SCREEN_W_REND)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB_S3TC)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB4_S3TC)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA_S3TC)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA4_S3TC)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA_DXT5_S3TC)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA4_DXT5_S3TC)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DETAIL_TEXTURE_2D_SGIS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DETAIL_TEXTURE_2D_BINDING_SGIS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LINEAR_DETAIL_SGIS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LINEAR_DETAIL_ALPHA_SGIS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LINEAR_DETAIL_COLOR_SGIS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DETAIL_TEXTURE_LEVEL_SGIS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DETAIL_TEXTURE_MODE_SGIS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FOG_FUNC_SGIS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FOG_FUNC_POINTS_SGIS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_FOG_FUNC_POINTS_SGIS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_TEXTURE_SGIS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_GROUP_COLOR_SGIS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_EYE_DISTANCE_TO_POINT_SGIS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OBJECT_DISTANCE_TO_POINT_SGIS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_EYE_DISTANCE_TO_LINE_SGIS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OBJECT_DISTANCE_TO_LINE_SGIS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_EYE_POINT_SGIS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OBJECT_POINT_SGIS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_EYE_LINE_SGIS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_OBJECT_LINE_SGIS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LINEAR_SHARPEN_SGIS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LINEAR_SHARPEN_ALPHA_SGIS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LINEAR_SHARPEN_COLOR_SGIS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_SKIP_VOLUMES_SGIS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_IMAGE_DEPTH_SGIS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_SKIP_VOLUMES_SGIS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_IMAGE_DEPTH_SGIS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_4D_SGIS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PROXY_TEXTURE_4D_SGIS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_4DSIZE_SGIS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_WRAP_Q_SGIS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_4D_TEXTURE_SIZE_SGIS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_4D_BINDING_SGIS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COLOR_WRITEMASK_SGIS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FILTER4_SGIS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_FILTER4_SIZE_SGIS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DUAL_ALPHA4_SGIS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DUAL_ALPHA8_SGIS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DUAL_ALPHA12_SGIS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DUAL_ALPHA16_SGIS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DUAL_LUMINANCE4_SGIS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DUAL_LUMINANCE8_SGIS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DUAL_LUMINANCE12_SGIS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DUAL_LUMINANCE16_SGIS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DUAL_INTENSITY4_SGIS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DUAL_INTENSITY8_SGIS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DUAL_INTENSITY12_SGIS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DUAL_INTENSITY16_SGIS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DUAL_LUMINANCE_ALPHA4_SGIS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DUAL_LUMINANCE_ALPHA8_SGIS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_QUAD_ALPHA4_SGIS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_QUAD_ALPHA8_SGIS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_QUAD_LUMINANCE4_SGIS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_QUAD_LUMINANCE8_SGIS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_QUAD_INTENSITY4_SGIS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_QUAD_INTENSITY8_SGIS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DUAL_TEXTURE_SELECT_SGIS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_QUAD_TEXTURE_SELECT_SGIS)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ASYNC_MARKER_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ASYNC_HISTOGRAM_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_ASYNC_HISTOGRAM_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ASYNC_TEX_IMAGE_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ASYNC_DRAW_PIXELS_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ASYNC_READ_PIXELS_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_ASYNC_TEX_IMAGE_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_ASYNC_DRAW_PIXELS_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_ASYNC_READ_PIXELS_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA_MIN_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA_MAX_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CALLIGRAPHIC_FRAGMENT_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LINEAR_CLIPMAP_LINEAR_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_CLIPMAP_CENTER_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_CLIPMAP_FRAME_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_CLIPMAP_OFFSET_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_CLIPMAP_DEPTH_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_CLIPMAP_DEPTH_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_NEAREST_CLIPMAP_NEAREST_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_NEAREST_CLIPMAP_LINEAR_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LINEAR_CLIPMAP_NEAREST_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CONVOLUTION_HINT_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FOG_OFFSET_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FOG_OFFSET_VALUE_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_LIGHTING_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_COLOR_MATERIAL_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_FRAGMENT_LIGHTS_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_ACTIVE_LIGHTS_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CURRENT_RASTER_NORMAL_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LIGHT_ENV_MODE_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_LIGHT0_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_LIGHT1_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_LIGHT2_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_LIGHT3_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_LIGHT4_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_LIGHT5_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_LIGHT6_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_LIGHT7_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEZOOM_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEZOOM_FACTOR_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_FRAMEZOOM_FACTOR_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INSTRUMENT_BUFFER_POINTER_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INSTRUMENT_MEASUREMENTS_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERLACE_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_IR_INSTRUMENT1_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_LIST_PRIORITY_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_TEX_GEN_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_TEX_GEN_MODE_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_TILE_CACHE_INCREMENT_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_TILE_WIDTH_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_TILE_HEIGHT_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_TILE_GRID_WIDTH_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_TILE_GRID_HEIGHT_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_TILE_GRID_DEPTH_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_TILE_CACHE_SIZE_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_GEOMETRY_DEFORMATION_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_DEFORMATION_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DEFORMATIONS_MASK_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_DEFORMATION_ORDER_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_REFERENCE_PLANE_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_REFERENCE_PLANE_EQUATION_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_RESAMPLE_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_RESAMPLE_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RESAMPLE_REPLICATE_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RESAMPLE_ZERO_FILL_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RESAMPLE_DECIMATE_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SCALEBIAS_HINT_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COMPARE_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COMPARE_OPERATOR_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_LEQUAL_R_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_GEQUAL_R_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SPRITE_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SPRITE_MODE_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SPRITE_AXIS_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SPRITE_TRANSLATION_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SPRITE_AXIAL_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SPRITE_OBJECT_ALIGNED_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SPRITE_EYE_ALIGNED_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_SUBSAMPLE_RATE_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_SUBSAMPLE_RATE_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_SUBSAMPLE_4444_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_SUBSAMPLE_2424_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_SUBSAMPLE_4242_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_ENV_BIAS_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_MAX_CLAMP_S_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_MAX_CLAMP_T_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_MAX_CLAMP_R_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_LOD_BIAS_S_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_LOD_BIAS_T_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_LOD_BIAS_R_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_MULTI_BUFFER_HINT_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_TEXTURE_FILTER_BIAS_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_TEXTURE_FILTER_SCALE_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_PRECLIP_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_PRECLIP_HINT_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_YCRCB_422_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_YCRCB_444_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_YCRCB_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_YCRCBA_SGIX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COLOR_TABLE_SGI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PROXY_TEXTURE_COLOR_TABLE_SGI)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_CONSTANT_DATA_SUNX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_CONSTANT_DATA_SUNX)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_WRAP_BORDER_SUN)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_GLOBAL_ALPHA_SUN)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_GLOBAL_ALPHA_FACTOR_SUN)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_QUAD_MESH_SUN)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TRIANGLE_MESH_SUN)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SLICE_ACCUM_SUN)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TRIANGLE_LIST_SUN)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_REPLACEMENT_CODE_SUN)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_REPLACEMENT_CODE_ARRAY_SUN)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_R1UI_V3F_SUN)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_R1UI_C4UB_V3F_SUN)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_R1UI_C3F_V3F_SUN)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_R1UI_N3F_V3F_SUN)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_R1UI_C4F_N3F_V3F_SUN)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_R1UI_T2F_V3F_SUN)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_R1UI_T2F_N3F_V3F_SUN)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_R1UI_T2F_C4F_N3F_V3F_SUN)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PHONG_WIN)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PHONG_HINT_WIN)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FOG_SPECULAR_TEXTURE_WIN)
+ TOSTR_CASE_STRINGIZE_GLENUM(GLX_PBUFFER_CLOBBER_MASK)
+ TOSTR_CASE_STRINGIZE_GLENUM(GLX_CONTEXT_RELEASE_BEHAVIOR_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GLX_CONTEXT_MAJOR_VERSION_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GLX_CONTEXT_MINOR_VERSION_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GLX_CONTEXT_FLAGS_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GLX_RGBA_FLOAT_TYPE_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(GLX_GPU_FASTEST_TARGET_GPUS_AMD)
+ TOSTR_CASE_STRINGIZE_GLENUM(GLX_GPU_RAM_AMD)
+ TOSTR_CASE_STRINGIZE_GLENUM(GLX_GPU_CLOCK_AMD)
+ TOSTR_CASE_STRINGIZE_GLENUM(GLX_GPU_NUM_PIPES_AMD)
+ TOSTR_CASE_STRINGIZE_GLENUM(GLX_GPU_NUM_SIMD_AMD)
+ TOSTR_CASE_STRINGIZE_GLENUM(GLX_GPU_NUM_RB_AMD)
+ TOSTR_CASE_STRINGIZE_GLENUM(GLX_GPU_NUM_SPI_AMD)
+ TOSTR_CASE_STRINGIZE_GLENUM(GLX_BACK_BUFFER_AGE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GLX_STEREO_TREE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GLX_SWAP_INTERVAL_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GLX_MAX_SWAP_INTERVAL_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GLX_LATE_SWAPS_TEAR_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GLX_BIND_TO_TEXTURE_RGB_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GLX_BIND_TO_TEXTURE_RGBA_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GLX_BIND_TO_MIPMAP_TEXTURE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GLX_BIND_TO_TEXTURE_TARGETS_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GLX_Y_INVERTED_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GLX_TEXTURE_FORMAT_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GLX_TEXTURE_TARGET_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GLX_MIPMAP_TEXTURE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GLX_TEXTURE_FORMAT_NONE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GLX_TEXTURE_FORMAT_RGB_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GLX_TEXTURE_FORMAT_RGBA_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GLX_TEXTURE_1D_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GLX_TEXTURE_2D_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GLX_TEXTURE_RECTANGLE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GLX_FRONT_LEFT_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GLX_FRONT_RIGHT_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GLX_BACK_LEFT_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GLX_BACK_RIGHT_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GLX_AUX0_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GLX_AUX1_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GLX_AUX2_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GLX_AUX3_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GLX_AUX4_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GLX_AUX5_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GLX_AUX6_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GLX_AUX7_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GLX_AUX8_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GLX_AUX9_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK)
+ TOSTR_CASE_STRINGIZE_GLENUM(GLX_RENDERER_DEVICE_ID_MESA)
+ TOSTR_CASE_STRINGIZE_GLENUM(GLX_RENDERER_VERSION_MESA)
+ TOSTR_CASE_STRINGIZE_GLENUM(GLX_RENDERER_ACCELERATED_MESA)
+ TOSTR_CASE_STRINGIZE_GLENUM(GLX_RENDERER_VIDEO_MEMORY_MESA)
+ TOSTR_CASE_STRINGIZE_GLENUM(GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA)
+ TOSTR_CASE_STRINGIZE_GLENUM(GLX_RENDERER_PREFERRED_PROFILE_MESA)
+ TOSTR_CASE_STRINGIZE_GLENUM(GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA)
+ TOSTR_CASE_STRINGIZE_GLENUM(GLX_FLOAT_COMPONENTS_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GLX_COLOR_SAMPLES_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GLX_NUM_VIDEO_SLOTS_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GLX_DEVICE_ID_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GLX_UNIQUE_ID_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GLX_NUM_VIDEO_CAPTURE_SLOTS_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GLX_VIDEO_OUT_COLOR_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GLX_VIDEO_OUT_ALPHA_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GLX_VIDEO_OUT_DEPTH_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GLX_VIDEO_OUT_FRAME_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GLX_VIDEO_OUT_FIELD_1_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GLX_VIDEO_OUT_FIELD_2_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_CONTEXT_LAYER_PLANE_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(ERROR_INVALID_PROFILE_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(ERROR_INVALID_PIXEL_TYPE_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_SAMPLE_BUFFERS_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_SAMPLES_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_DRAW_TO_PBUFFER_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_MAX_PBUFFER_PIXELS_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_MAX_PBUFFER_WIDTH_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_MAX_PBUFFER_HEIGHT_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_PBUFFER_LARGEST_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_PBUFFER_WIDTH_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_PBUFFER_HEIGHT_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_PBUFFER_LOST_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_NUMBER_PIXEL_FORMATS_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_DRAW_TO_WINDOW_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_ACCELERATION_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_NEED_PALETTE_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_NEED_SYSTEM_PALETTE_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_SWAP_LAYER_BUFFERS_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_SWAP_METHOD_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_NUMBER_OVERLAYS_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_NUMBER_UNDERLAYS_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_TRANSPARENT_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_TRANSPARENT_RED_VALUE_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_TRANSPARENT_GREEN_VALUE_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_TRANSPARENT_BLUE_VALUE_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_TRANSPARENT_ALPHA_VALUE_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_TRANSPARENT_INDEX_VALUE_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_SHARE_DEPTH_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_SHARE_STENCIL_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_SHARE_ACCUM_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_SUPPORT_GDI_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_SUPPORT_OPENGL_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_DOUBLE_BUFFER_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_STEREO_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_PIXEL_TYPE_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_RED_SHIFT_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_GREEN_SHIFT_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_BLUE_SHIFT_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_ALPHA_SHIFT_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_AUX_BUFFERS_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_NO_ACCELERATION_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_GENERIC_ACCELERATION_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_FULL_ACCELERATION_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_SWAP_EXCHANGE_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_SWAP_COPY_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_SWAP_UNDEFINED_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_TYPE_RGBA_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_TYPE_COLORINDEX_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_TYPE_RGBA_FLOAT_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_BIND_TO_TEXTURE_RGB_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_BIND_TO_TEXTURE_RGBA_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_TEXTURE_FORMAT_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_TEXTURE_TARGET_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_MIPMAP_TEXTURE_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_TEXTURE_RGB_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_TEXTURE_RGBA_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_NO_TEXTURE_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_TEXTURE_CUBE_MAP_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_TEXTURE_1D_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_TEXTURE_2D_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_MIPMAP_LEVEL_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_CUBE_MAP_FACE_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_FRONT_LEFT_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_FRONT_RIGHT_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_BACK_LEFT_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_BACK_RIGHT_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_AUX0_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_AUX1_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_AUX2_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_AUX3_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_AUX4_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_AUX5_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_AUX6_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_AUX7_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_AUX8_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_AUX9_ARB)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_SAMPLE_BUFFERS_3DFX)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_SAMPLES_3DFX)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_STEREO_EMITTER_ENABLE_3DL)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_STEREO_EMITTER_DISABLE_3DL)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_STEREO_POLARITY_NORMAL_3DL)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_STEREO_POLARITY_INVERT_3DL)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_DEPTH_FLOAT_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_OPTIMAL_PBUFFER_WIDTH_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_OPTIMAL_PBUFFER_HEIGHT_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_TRANSPARENT_VALUE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_GAMMA_TABLE_SIZE_I3D)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_GAMMA_EXCLUDE_DESKTOP_I3D)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_GENLOCK_SOURCE_MULTIVIEW_I3D)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_GENLOCK_SOURCE_EDGE_RISING_I3D)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_TEXTURE_FLOAT_R_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_TEXTURE_FLOAT_RG_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_TEXTURE_FLOAT_RGB_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_TEXTURE_FLOAT_RGBA_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_BIND_TO_TEXTURE_DEPTH_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_DEPTH_TEXTURE_FORMAT_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_TEXTURE_DEPTH_COMPONENT_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_DEPTH_COMPONENT_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_TEXTURE_RECTANGLE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_BIND_TO_VIDEO_RGB_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_BIND_TO_VIDEO_RGBA_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_EXTERNAL_OES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BINDING_EXTERNAL_OES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_EXTERNAL_OES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ETC1_RGB8_OES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_3x3x3_OES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_4x3x3_OES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_4x4x3_OES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_4x4x4_OES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_5x4x4_OES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_5x5x4_OES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_5x5x5_OES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_6x5x5_OES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_6x6x5_OES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_6x6x6_OES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_HALF_FLOAT_OES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_10_10_10_2_OES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_10_10_10_2_OES)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_3DC_X_AMD)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_3DC_XY_AMD)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ATC_RGB_AMD)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ATC_RGBA_EXPLICIT_ALPHA_AMD)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_REVERSE_ROW_ORDER_ANGLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_BINARY_ANGLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_USAGE_ANGLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_ATTACHMENT_ANGLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SYNC_OBJECT_APPLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_BGRA8_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MALI_PROGRAM_BINARY_ARM)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MALI_SHADER_BINARY_ARM)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FETCH_PER_SAMPLE_ARM)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SMAPHS30_PROGRAM_BINARY_DMP)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SMAPHS_PROGRAM_BINARY_DMP)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DMP_PROGRAM_BINARY_DMP)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_BINARY_DMP)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_GPU_DISJOINT_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MULTIVIEW_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_MULTIVIEW_BUFFERS_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_PROTECTED_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_PIXEL_LOCAL_STORAGE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(
+ GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_ASTC_DECODE_PRECISION_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SR8_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SRG8_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_INCLUSIVE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_EXCLUSIVE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_WINDOW_RECTANGLE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_WINDOW_RECTANGLE_MODE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_WINDOW_RECTANGLES_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_WINDOW_RECTANGLES_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_GCCSO_SHADER_BINARY_FJ)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_DOWNSAMPLE_SCALES_IMG)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DOWNSAMPLE_SCALES_IMG)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RENDERBUFFER_SAMPLES_IMG)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_SAMPLES_IMG)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_SAMPLES_IMG)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SGX_PROGRAM_BINARY_IMG)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SGX_BINARY_IMG)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CUBIC_IMG)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CUBIC_MIPMAP_NEAREST_IMG)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CUBIC_MIPMAP_LINEAR_IMG)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CONSERVATIVE_RASTERIZATION_INTEL)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CONSERVATIVE_RASTER_MODE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COVERAGE_COMPONENT_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COVERAGE_COMPONENT4_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COVERAGE_ATTACHMENT_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COVERAGE_BUFFERS_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COVERAGE_SAMPLES_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COVERAGE_ALL_FRAGMENTS_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COVERAGE_EDGE_FRAGMENTS_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_COVERAGE_AUTOMATIC_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_COMPONENT16_NONLINEAR_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ETC1_SRGB8_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEWPORT_SWIZZLE_X_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEWPORT_SWIZZLE_Y_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEWPORT_SWIZZLE_Z_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEWPORT_SWIZZLE_W_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA_TEST_QCOM)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA_TEST_FUNC_QCOM)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA_TEST_REF_QCOM)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_BINNING_CONTROL_HINT_QCOM)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_CPU_OPTIMIZED_QCOM)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_GPU_OPTIMIZED_QCOM)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_WIDTH_QCOM)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_HEIGHT_QCOM)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_DEPTH_QCOM)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_INTERNAL_FORMAT_QCOM)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_FORMAT_QCOM)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_TYPE_QCOM)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_IMAGE_VALID_QCOM)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_NUM_LEVELS_QCOM)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_TARGET_QCOM)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_OBJECT_VALID_QCOM)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_STATE_RESTORE)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFMON_GLOBAL_MODE_QCOM)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_WRITEONLY_RENDERING_QCOM)
+ TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_BINARY_VIV)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_ALPHA_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_BAD_DISPLAY)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_BAD_MATCH)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_BAD_NATIVE_PIXMAP)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_BAD_NATIVE_WINDOW)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_BAD_PARAMETER)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_BAD_SURFACE)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_BLUE_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_BUFFER_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONFIG_CAVEAT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONFIG_ID)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_CORE_NATIVE_ENGINE)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_DEPTH_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_DRAW)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_EXTENSIONS)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_GREEN_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_HEIGHT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_LARGEST_PBUFFER)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_LEVEL)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_MAX_PBUFFER_HEIGHT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_MAX_PBUFFER_PIXELS)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_MAX_PBUFFER_WIDTH)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_NATIVE_RENDERABLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_NATIVE_VISUAL_ID)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_NATIVE_VISUAL_TYPE)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_NONE)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_NON_CONFORMANT_CONFIG)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_READ)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_RED_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_SAMPLES)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_SAMPLE_BUFFERS)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_SLOW_CONFIG)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_STENCIL_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_SURFACE_TYPE)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_TRANSPARENT_BLUE_VALUE)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_TRANSPARENT_GREEN_VALUE)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_TRANSPARENT_RED_VALUE)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_TRANSPARENT_RGB)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_TRANSPARENT_TYPE)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_VENDOR)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_VERSION)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_WIDTH)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_BACK_BUFFER)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_BIND_TO_TEXTURE_RGB)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_BIND_TO_TEXTURE_RGBA)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONTEXT_LOST)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_MIN_SWAP_INTERVAL)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_MAX_SWAP_INTERVAL)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_MIPMAP_TEXTURE)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_MIPMAP_LEVEL)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_NO_TEXTURE)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_TEXTURE_2D)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_TEXTURE_FORMAT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_TEXTURE_RGB)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_TEXTURE_RGBA)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_TEXTURE_TARGET)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_ALPHA_FORMAT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_ALPHA_FORMAT_NONPRE)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_ALPHA_FORMAT_PRE)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_ALPHA_MASK_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_BUFFER_PRESERVED)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_BUFFER_DESTROYED)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_CLIENT_APIS)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_COLORSPACE)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_COLORSPACE_sRGB)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_COLORSPACE_LINEAR)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_COLOR_BUFFER_TYPE)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONTEXT_CLIENT_TYPE)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_HORIZONTAL_RESOLUTION)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_LUMINANCE_BUFFER)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_LUMINANCE_SIZE)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_OPENGL_ES_API)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_OPENVG_API)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_OPENVG_IMAGE)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_PIXEL_ASPECT_RATIO)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_RENDERABLE_TYPE)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_RENDER_BUFFER)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_RGB_BUFFER)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_SINGLE_BUFFER)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_SWAP_BEHAVIOR)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_VERTICAL_RESOLUTION)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONFORMANT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONTEXT_CLIENT_VERSION)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_MATCH_NATIVE_PIXMAP)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_MULTISAMPLE_RESOLVE)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_MULTISAMPLE_RESOLVE_DEFAULT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_MULTISAMPLE_RESOLVE_BOX)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_OPENGL_API)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONTEXT_MINOR_VERSION)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONTEXT_OPENGL_PROFILE_MASK)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_NO_RESET_NOTIFICATION)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_LOSE_CONTEXT_ON_RESET)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONTEXT_OPENGL_DEBUG)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONTEXT_OPENGL_ROBUST_ACCESS)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_CL_EVENT_HANDLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_CL_EVENT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_CL_EVENT_COMPLETE)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_PRIOR_COMMANDS_COMPLETE)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_TYPE)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_STATUS)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_CONDITION)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_SIGNALED)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_UNSIGNALED)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_TIMEOUT_EXPIRED)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONDITION_SATISFIED)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_FENCE)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_GL_COLORSPACE)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_GL_RENDERBUFFER)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_GL_TEXTURE_2D)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_GL_TEXTURE_LEVEL)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_GL_TEXTURE_3D)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_GL_TEXTURE_ZOFFSET)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_IMAGE_PRESERVED)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONTEXT_FLAGS_KHR)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONTEXT_OPENGL_NO_ERROR_KHR)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_OBJECT_THREAD_KHR)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_OBJECT_DISPLAY_KHR)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_OBJECT_CONTEXT_KHR)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_OBJECT_SURFACE_KHR)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_OBJECT_IMAGE_KHR)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_OBJECT_SYNC_KHR)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_OBJECT_STREAM_KHR)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_DEBUG_MSG_CRITICAL_KHR)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_DEBUG_MSG_ERROR_KHR)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_DEBUG_MSG_WARN_KHR)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_DEBUG_MSG_INFO_KHR)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_DEBUG_CALLBACK_KHR)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_NATIVE_PIXMAP_KHR)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_MATCH_FORMAT_KHR)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_FORMAT_RGB_565_EXACT_KHR)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_FORMAT_RGB_565_KHR)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_FORMAT_RGBA_8888_EXACT_KHR)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_FORMAT_RGBA_8888_KHR)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_MAP_PRESERVE_PIXELS_KHR)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_LOCK_USAGE_HINT_KHR)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_LOWER_LEFT_KHR)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_UPPER_LEFT_KHR)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_BUFFER_AGE_KHR)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_PLATFORM_ANDROID_KHR)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_PLATFORM_GBM_KHR)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_PLATFORM_WAYLAND_KHR)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_PLATFORM_X11_KHR)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_PLATFORM_X11_SCREEN_KHR)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_REUSABLE_KHR)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONSUMER_LATENCY_USEC_KHR)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_PRODUCER_FRAME_KHR)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONSUMER_FRAME_KHR)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_STATE_KHR)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_STATE_CREATED_KHR)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_STATE_CONNECTING_KHR)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_STATE_EMPTY_KHR)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_STATE_DISCONNECTED_KHR)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_BAD_STREAM_KHR)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_BAD_STATE_KHR)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_FIFO_LENGTH_KHR)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_TIME_NOW_KHR)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_TIME_CONSUMER_KHR)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_TIME_PRODUCER_KHR)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_VG_PARENT_IMAGE_KHR)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_NATIVE_BUFFER_USAGE_ANDROID)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_FRAMEBUFFER_TARGET_ANDROID)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_FRONT_BUFFER_AUTO_REFRESH_ANDROID)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_NATIVE_BUFFER_ANDROID)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_NATIVE_FENCE_ANDROID)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_NATIVE_FENCE_FD_ANDROID)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_RECORDABLE_ANDROID)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_D3D9_DEVICE_ANGLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_D3D11_DEVICE_ANGLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_FIXED_SIZE_ANGLE)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_PRIOR_COMMANDS_IMPLICIT_EXTERNAL_ARM)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_DISCARD_SAMPLES_ARM)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_PRIMARY_COMPOSITOR_CONTEXT_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_EXTERNAL_REF_ID_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_COMPOSITOR_DROP_NEWEST_FRAME_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_COMPOSITOR_KEEP_NEWEST_FRAME_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_BAD_DEVICE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_DEVICE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_DRM_DEVICE_FILE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_OPENWF_DEVICE_ID_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_GL_COLORSPACE_BT2020_LINEAR_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_GL_COLORSPACE_BT2020_PQ_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_GL_COLORSPACE_SCRGB_LINEAR_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_LINUX_DMA_BUF_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_LINUX_DRM_FOURCC_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE0_FD_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE0_OFFSET_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE0_PITCH_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE1_FD_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE1_OFFSET_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE1_PITCH_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE2_FD_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE2_OFFSET_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE2_PITCH_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_COLOR_SPACE_HINT_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_SAMPLE_RANGE_HINT_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_CHROMA_HORIZONTAL_SITING_HINT_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_CHROMA_VERTICAL_SITING_HINT_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_ITU_REC601_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_ITU_REC709_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_ITU_REC2020_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_FULL_RANGE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_NARROW_RANGE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_CHROMA_SITING_0_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_CHROMA_SITING_0_5_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE3_FD_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE3_OFFSET_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE3_PITCH_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE0_MODIFIER_LO_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE0_MODIFIER_HI_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE1_MODIFIER_LO_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE1_MODIFIER_HI_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE2_MODIFIER_LO_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE2_MODIFIER_HI_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE3_MODIFIER_LO_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE3_MODIFIER_HI_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_MULTIVIEW_VIEW_COUNT_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_BAD_OUTPUT_LAYER_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_BAD_OUTPUT_PORT_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_SWAP_INTERVAL_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_DRM_CRTC_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_DRM_PLANE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_DRM_CONNECTOR_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_OPENWF_PIPELINE_ID_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_OPENWF_PORT_ID_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_COLOR_COMPONENT_TYPE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_COLOR_COMPONENT_TYPE_FIXED_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_PLATFORM_DEVICE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_PROTECTED_CONTENT_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_SMPTE2086_DISPLAY_PRIMARY_RX_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_SMPTE2086_DISPLAY_PRIMARY_RY_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_SMPTE2086_DISPLAY_PRIMARY_GX_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_SMPTE2086_DISPLAY_PRIMARY_GY_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_SMPTE2086_DISPLAY_PRIMARY_BX_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_SMPTE2086_DISPLAY_PRIMARY_BY_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_SMPTE2086_WHITE_POINT_X_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_SMPTE2086_WHITE_POINT_Y_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_SMPTE2086_MAX_LUMINANCE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_SMPTE2086_MIN_LUMINANCE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_ORDER_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_NUMBER_OF_PLANES_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_SUBSAMPLE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_DEPTH_RANGE_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_CSC_STANDARD_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_PLANE_BPP_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_BUFFER_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_ORDER_YUV_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_ORDER_YVU_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_ORDER_YUYV_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_ORDER_UYVY_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_ORDER_YVYU_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_ORDER_VYUY_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_ORDER_AYUV_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_SUBSAMPLE_4_2_0_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_SUBSAMPLE_4_2_2_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_SUBSAMPLE_4_4_4_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_DEPTH_RANGE_LIMITED_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_DEPTH_RANGE_FULL_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_CSC_STANDARD_601_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_CSC_STANDARD_709_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_CSC_STANDARD_2020_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_PLANE_BPP_0_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_PLANE_BPP_8_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_PLANE_BPP_10_EXT)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_CLIENT_PIXMAP_POINTER_HI)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_COLOR_FORMAT_HI)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_COLOR_RGB_HI)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_COLOR_RGBA_HI)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_COLOR_ARGB_HI)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONTEXT_PRIORITY_LEVEL_IMG)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONTEXT_PRIORITY_HIGH_IMG)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONTEXT_PRIORITY_MEDIUM_IMG)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONTEXT_PRIORITY_LOW_IMG)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_NATIVE_BUFFER_MULTIPLANE_SEPARATE_IMG)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_NATIVE_BUFFER_PLANE_OFFSET_IMG)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_DRM_BUFFER_FORMAT_MESA)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_DRM_BUFFER_USE_MESA)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_DRM_BUFFER_FORMAT_ARGB32_MESA)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_DRM_BUFFER_MESA)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_DRM_BUFFER_STRIDE_MESA)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_PLATFORM_SURFACELESS_MESA)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_Y_INVERTED_NOK)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_AUTO_STEREO_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_COVERAGE_BUFFERS_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_COVERAGE_SAMPLES_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_COVERAGE_SAMPLE_RESOLVE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_COVERAGE_SAMPLE_RESOLVE_NONE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_CUDA_EVENT_HANDLE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_CUDA_EVENT_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_CUDA_EVENT_COMPLETE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_DEPTH_ENCODING_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_DEPTH_ENCODING_NONLINEAR_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_CUDA_DEVICE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_POST_SUB_BUFFER_SUPPORTED_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_PLANE0_TEXTURE_UNIT_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_PLANE1_TEXTURE_UNIT_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_PLANE2_TEXTURE_UNIT_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_CROSS_DISPLAY_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_CROSS_OBJECT_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_CROSS_PARTITION_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_CROSS_PROCESS_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_CROSS_SYSTEM_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_PENDING_FRAME_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_TIME_PENDING_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_FIFO_SYNCHRONOUS_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_PRODUCER_MAX_FRAME_HINT_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONSUMER_MAX_FRAME_HINT_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_MAX_STREAM_METADATA_BLOCKS_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_MAX_STREAM_METADATA_BLOCK_SIZE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_MAX_STREAM_METADATA_TOTAL_SIZE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_PRODUCER_METADATA_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONSUMER_METADATA_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_PENDING_METADATA_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_METADATA0_SIZE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_METADATA1_SIZE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_METADATA2_SIZE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_METADATA3_SIZE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_METADATA0_TYPE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_METADATA1_TYPE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_METADATA2_TYPE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_METADATA3_TYPE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_STATE_INITIALIZING_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_TYPE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_PROTOCOL_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_ENDPOINT_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_LOCAL_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_PRODUCER_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_CONSUMER_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_PROTOCOL_FD_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_SUPPORT_RESET_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_SUPPORT_REUSE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_PROTOCOL_SOCKET_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_SOCKET_HANDLE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_SOCKET_TYPE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_SOCKET_TYPE_INET_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_SOCKET_TYPE_UNIX_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_NEW_FRAME_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_STATUS_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_SIGNALED_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_UNSIGNALED_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_ALREADY_SIGNALED_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_TIMEOUT_EXPIRED_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONDITION_SATISFIED_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_TYPE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_CONDITION_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_FENCE_NV)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_NATIVE_BUFFER_TIZEN)
+ TOSTR_CASE_STRINGIZE_GLENUM(EGL_NATIVE_SURFACE_TIZEN)
+ TOSTR_CASE_STRINGIZE_GLENUM(KHRONOS_MAX_ENUM)
+ default: break;
+ }
+
+ char tostrBuf[256] = {0};
+ StringFormat::snprintf(tostrBuf, 255, "GLenum<%x>", (uint32_t)el);
+
+ return tostrBuf;
+
+#define GLenum RDCGLenum
+}
diff --git a/renderdoc/driver/gl/renderdoc_gl.vcxproj b/renderdoc/driver/gl/renderdoc_gl.vcxproj
index 481614c50..decb98bbd 100644
--- a/renderdoc/driver/gl/renderdoc_gl.vcxproj
+++ b/renderdoc/driver/gl/renderdoc_gl.vcxproj
@@ -164,6 +164,7 @@
+
Create
diff --git a/renderdoc/driver/gl/renderdoc_gl.vcxproj.filters b/renderdoc/driver/gl/renderdoc_gl.vcxproj.filters
index 671d886a1..87f0e1de7 100644
--- a/renderdoc/driver/gl/renderdoc_gl.vcxproj.filters
+++ b/renderdoc/driver/gl/renderdoc_gl.vcxproj.filters
@@ -218,5 +218,8 @@
Util
+
+ Util
+
\ No newline at end of file