From d96e0b01bf25022787f13efd34e253c0b75b7a1c Mon Sep 17 00:00:00 2001 From: baldurk Date: Fri, 27 Oct 2017 17:19:58 +0100 Subject: [PATCH] Move GL's stringise functions into a separate file --- renderdoc/driver/gl/CMakeLists.txt | 1 + renderdoc/driver/gl/gl_common.cpp | 3958 ---------------- renderdoc/driver/gl/gl_common.h | 2 + renderdoc/driver/gl/gl_stringise.cpp | 4043 +++++++++++++++++ renderdoc/driver/gl/renderdoc_gl.vcxproj | 1 + .../driver/gl/renderdoc_gl.vcxproj.filters | 3 + 6 files changed, 4050 insertions(+), 3958 deletions(-) create mode 100644 renderdoc/driver/gl/gl_stringise.cpp diff --git a/renderdoc/driver/gl/CMakeLists.txt b/renderdoc/driver/gl/CMakeLists.txt index 17305f860..01bfa3134 100644 --- a/renderdoc/driver/gl/CMakeLists.txt +++ b/renderdoc/driver/gl/CMakeLists.txt @@ -19,6 +19,7 @@ set(sources gl_resources.h gl_shader_refl.cpp gl_shader_refl.h + gl_stringise.cpp official/gl32.h official/gl3platform.h official/glcorearb.h diff --git a/renderdoc/driver/gl/gl_common.cpp b/renderdoc/driver/gl/gl_common.cpp index 179ebf3ae..eff962695 100644 --- a/renderdoc/driver/gl/gl_common.cpp +++ b/renderdoc/driver/gl/gl_common.cpp @@ -2519,3964 +2519,6 @@ void SerialiseProgramBindings(const GLHookSet &gl, Serialiser *ser, GLuint prog, } } -template <> -std::string DoStringise(const UniformType &el) -{ - switch(el) - { - case UNIFORM_UNKNOWN: return "unk"; - -#define VEC2STR(suffix) \ - case CONCAT(VEC, suffix): return STRINGIZE(suffix); - VEC2STR(1fv) - VEC2STR(1iv) - VEC2STR(1uiv) - VEC2STR(1dv) - VEC2STR(2fv) - VEC2STR(2iv) - VEC2STR(2uiv) - VEC2STR(2dv) - VEC2STR(3fv) - VEC2STR(3iv) - VEC2STR(3uiv) - VEC2STR(3dv) - VEC2STR(4fv) - VEC2STR(4iv) - VEC2STR(4uiv) - VEC2STR(4dv) -#undef VEC2STR - -#define MAT2STR(suffix) \ - case CONCAT(MAT, suffix): return STRINGIZE(suffix); - MAT2STR(2fv) - MAT2STR(2x3fv) - MAT2STR(2x4fv) - MAT2STR(3fv) - MAT2STR(3x2fv) - MAT2STR(3x4fv) - MAT2STR(4fv) - MAT2STR(4x2fv) - MAT2STR(4x3fv) - MAT2STR(2dv) - MAT2STR(2x3dv) - MAT2STR(2x4dv) - MAT2STR(3dv) - MAT2STR(3x2dv) - MAT2STR(3x4dv) - MAT2STR(4dv) - MAT2STR(4x2dv) - MAT2STR(4x3dv) -#undef MAT2STR - - default: break; - } - - char tostrBuf[256] = {0}; - StringFormat::snprintf(tostrBuf, 255, "WrappedOpenGL::UniformType<%d>", el); - - return tostrBuf; -} - -template <> -std::string DoStringise(const RDCGLenum &el) -{ -#undef GLenum - - // in official/ - /* - grep -Eih '#define[ \t]*[A-Z_0-9]*[ \t]*0x[0-9A-F]{4,}\s*$'\ - gl32.h glcorearb.h glext.h glxext.h wglext.h gl3platform.h legacygl.h glesext.h \ - egl.h eglext.h eglplatform.h khrplatform.h VrApi_Config.h VrApi_Ext.h VrApi_Types.h | - awk '{print $2" "$3}' | grep -v '_BIT[_ ]' | - sed -e '{s# 0x0*# #g}' | awk -F"[. ]" '!a[$2]++' | - sed -e '{s%\(.*\) \(.*\)% TOSTR_CASE_STRINGIZE_GLENUM(\1)%g}' | - grep -v _BIT | grep -v GL_POINTS | awk '!x[$0]++' - */ - - RDCCOMPILE_ASSERT(sizeof(RDCGLenum) == sizeof(uint32_t), - "Enum isn't 32bits - serialising is a problem!"); - -#define TOSTR_CASE_STRINGIZE_GLENUM(a) \ - case e##a: return #a; - - switch((unsigned int)el) - { - TOSTR_CASE_STRINGIZE_GLENUM(GL_NONE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LINES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LINE_LOOP) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LINE_STRIP) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TRIANGLES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TRIANGLE_STRIP) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TRIANGLE_FAN) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SRC_COLOR) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ONE_MINUS_SRC_COLOR) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SRC_ALPHA) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ONE_MINUS_SRC_ALPHA) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DST_ALPHA) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ONE_MINUS_DST_ALPHA) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DST_COLOR) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ONE_MINUS_DST_COLOR) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SRC_ALPHA_SATURATE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FUNC_ADD) - TOSTR_CASE_STRINGIZE_GLENUM(GL_BLEND_EQUATION) - TOSTR_CASE_STRINGIZE_GLENUM(GL_BLEND_EQUATION_ALPHA) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FUNC_SUBTRACT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FUNC_REVERSE_SUBTRACT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_BLEND_DST_RGB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_BLEND_SRC_RGB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_BLEND_DST_ALPHA) - TOSTR_CASE_STRINGIZE_GLENUM(GL_BLEND_SRC_ALPHA) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CONSTANT_COLOR) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ONE_MINUS_CONSTANT_COLOR) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CONSTANT_ALPHA) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ONE_MINUS_CONSTANT_ALPHA) - TOSTR_CASE_STRINGIZE_GLENUM(GL_BLEND_COLOR) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ARRAY_BUFFER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ELEMENT_ARRAY_BUFFER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ARRAY_BUFFER_BINDING) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ELEMENT_ARRAY_BUFFER_BINDING) - TOSTR_CASE_STRINGIZE_GLENUM(GL_STREAM_DRAW) - TOSTR_CASE_STRINGIZE_GLENUM(GL_STATIC_DRAW) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DYNAMIC_DRAW) - TOSTR_CASE_STRINGIZE_GLENUM(GL_BUFFER_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_BUFFER_USAGE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CURRENT_VERTEX_ATTRIB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRONT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_BACK) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRONT_AND_BACK) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_2D) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CULL_FACE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_BLEND) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DITHER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_TEST) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_TEST) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SCISSOR_TEST) - TOSTR_CASE_STRINGIZE_GLENUM(GL_POLYGON_OFFSET_FILL) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLE_ALPHA_TO_COVERAGE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLE_COVERAGE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INVALID_ENUM) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INVALID_VALUE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INVALID_OPERATION) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OUT_OF_MEMORY) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CW) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CCW) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LINE_WIDTH) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ALIASED_POINT_SIZE_RANGE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ALIASED_LINE_WIDTH_RANGE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CULL_FACE_MODE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRONT_FACE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_RANGE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_WRITEMASK) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_CLEAR_VALUE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_FUNC) - TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_CLEAR_VALUE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_FUNC) - TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_FAIL) - TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_PASS_DEPTH_FAIL) - TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_PASS_DEPTH_PASS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_REF) - TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_VALUE_MASK) - TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_WRITEMASK) - TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_BACK_FUNC) - TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_BACK_FAIL) - TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_BACK_PASS_DEPTH_FAIL) - TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_BACK_PASS_DEPTH_PASS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_BACK_REF) - TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_BACK_VALUE_MASK) - TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_BACK_WRITEMASK) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEWPORT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SCISSOR_BOX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_CLEAR_VALUE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_WRITEMASK) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_ALIGNMENT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_ALIGNMENT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TEXTURE_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VIEWPORT_DIMS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_POLYGON_OFFSET_UNITS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_POLYGON_OFFSET_FACTOR) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BINDING_2D) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLE_BUFFERS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLE_COVERAGE_VALUE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLE_COVERAGE_INVERT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_COMPRESSED_TEXTURE_FORMATS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_TEXTURE_FORMATS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DONT_CARE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FASTEST) - TOSTR_CASE_STRINGIZE_GLENUM(GL_NICEST) - TOSTR_CASE_STRINGIZE_GLENUM(GL_GENERATE_MIPMAP_HINT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_BYTE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_BYTE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SHORT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_SHORT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FIXED) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_COMPONENT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE_ALPHA) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_SHORT_4_4_4_4) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_SHORT_5_5_5_1) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_SHORT_5_6_5) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_SHADER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_SHADER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_ATTRIBS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_UNIFORM_VECTORS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VARYING_VECTORS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TEXTURE_IMAGE_UNITS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_FRAGMENT_UNIFORM_VECTORS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_TYPE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DELETE_STATUS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LINK_STATUS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VALIDATE_STATUS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ATTACHED_SHADERS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_UNIFORMS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_UNIFORM_MAX_LENGTH) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_ATTRIBUTES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_ATTRIBUTE_MAX_LENGTH) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADING_LANGUAGE_VERSION) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CURRENT_PROGRAM) - TOSTR_CASE_STRINGIZE_GLENUM(GL_NEVER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LESS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_EQUAL) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LEQUAL) - TOSTR_CASE_STRINGIZE_GLENUM(GL_GREATER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_NOTEQUAL) - TOSTR_CASE_STRINGIZE_GLENUM(GL_GEQUAL) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ALWAYS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_KEEP) - TOSTR_CASE_STRINGIZE_GLENUM(GL_REPLACE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INCR) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DECR) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INVERT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INCR_WRAP) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DECR_WRAP) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VENDOR) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RENDERER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERSION) - TOSTR_CASE_STRINGIZE_GLENUM(GL_EXTENSIONS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_NEAREST) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LINEAR) - TOSTR_CASE_STRINGIZE_GLENUM(GL_NEAREST_MIPMAP_NEAREST) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LINEAR_MIPMAP_NEAREST) - TOSTR_CASE_STRINGIZE_GLENUM(GL_NEAREST_MIPMAP_LINEAR) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LINEAR_MIPMAP_LINEAR) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_MAG_FILTER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_MIN_FILTER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_WRAP_S) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_WRAP_T) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_CUBE_MAP) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BINDING_CUBE_MAP) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_CUBE_MAP_POSITIVE_X) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_CUBE_MAP_NEGATIVE_X) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_CUBE_MAP_POSITIVE_Y) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_CUBE_MAP_POSITIVE_Z) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_CUBE_MAP_TEXTURE_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE0) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE1) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE2) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE3) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE4) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE5) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE6) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE7) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE8) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE9) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE10) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE11) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE12) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE13) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE14) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE15) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE16) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE17) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE18) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE19) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE20) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE21) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE22) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE23) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE24) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE25) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE26) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE27) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE28) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE29) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE30) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE31) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_TEXTURE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_REPEAT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CLAMP_TO_EDGE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MIRRORED_REPEAT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_VEC2) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_VEC3) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_VEC4) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_VEC2) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_VEC3) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_VEC4) - TOSTR_CASE_STRINGIZE_GLENUM(GL_BOOL) - TOSTR_CASE_STRINGIZE_GLENUM(GL_BOOL_VEC2) - TOSTR_CASE_STRINGIZE_GLENUM(GL_BOOL_VEC3) - TOSTR_CASE_STRINGIZE_GLENUM(GL_BOOL_VEC4) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_MAT2) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_MAT3) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_MAT4) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_2D) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_CUBE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY_ENABLED) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY_STRIDE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY_TYPE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY_NORMALIZED) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY_POINTER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) - TOSTR_CASE_STRINGIZE_GLENUM(GL_IMPLEMENTATION_COLOR_READ_TYPE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_IMPLEMENTATION_COLOR_READ_FORMAT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPILE_STATUS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INFO_LOG_LENGTH) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_SOURCE_LENGTH) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_COMPILER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_BINARY_FORMATS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_SHADER_BINARY_FORMATS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LOW_FLOAT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MEDIUM_FLOAT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_HIGH_FLOAT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LOW_INT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MEDIUM_INT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_HIGH_INT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RENDERBUFFER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA4) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB5_A1) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB565) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_COMPONENT16) - TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_INDEX8) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RENDERBUFFER_WIDTH) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RENDERBUFFER_HEIGHT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RENDERBUFFER_INTERNAL_FORMAT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RENDERBUFFER_RED_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RENDERBUFFER_GREEN_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RENDERBUFFER_BLUE_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RENDERBUFFER_ALPHA_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RENDERBUFFER_DEPTH_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RENDERBUFFER_STENCIL_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT0) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_ATTACHMENT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_ATTACHMENT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_COMPLETE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_UNSUPPORTED) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_BINDING) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RENDERBUFFER_BINDING) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_RENDERBUFFER_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INVALID_FRAMEBUFFER_OPERATION) - TOSTR_CASE_STRINGIZE_GLENUM(GL_READ_BUFFER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_ROW_LENGTH) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_SKIP_ROWS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_SKIP_PIXELS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_ROW_LENGTH) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_SKIP_ROWS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_SKIP_PIXELS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH) - TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RED) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB8) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA8) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB10_A2) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BINDING_3D) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_SKIP_IMAGES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_IMAGE_HEIGHT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_3D) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_WRAP_R) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_3D_TEXTURE_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_2_10_10_10_REV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_ELEMENTS_VERTICES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_ELEMENTS_INDICES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_MIN_LOD) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_MAX_LOD) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BASE_LEVEL) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_MAX_LEVEL) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MIN) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_COMPONENT24) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TEXTURE_LOD_BIAS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COMPARE_MODE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COMPARE_FUNC) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CURRENT_QUERY) - TOSTR_CASE_STRINGIZE_GLENUM(GL_QUERY_RESULT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_QUERY_RESULT_AVAILABLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_BUFFER_MAPPED) - TOSTR_CASE_STRINGIZE_GLENUM(GL_BUFFER_MAP_POINTER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_STREAM_READ) - TOSTR_CASE_STRINGIZE_GLENUM(GL_STREAM_COPY) - TOSTR_CASE_STRINGIZE_GLENUM(GL_STATIC_READ) - TOSTR_CASE_STRINGIZE_GLENUM(GL_STATIC_COPY) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DYNAMIC_READ) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DYNAMIC_COPY) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_DRAW_BUFFERS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_BUFFER0) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_BUFFER1) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_BUFFER2) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_BUFFER3) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_BUFFER4) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_BUFFER5) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_BUFFER6) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_BUFFER7) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_BUFFER8) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_BUFFER9) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_BUFFER10) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_BUFFER11) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_BUFFER12) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_BUFFER13) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_BUFFER14) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_BUFFER15) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_UNIFORM_COMPONENTS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_3D) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_2D_SHADOW) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_SHADER_DERIVATIVE_HINT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_PACK_BUFFER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_UNPACK_BUFFER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_PACK_BUFFER_BINDING) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_UNPACK_BUFFER_BINDING) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_MAT2x3) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_MAT2x4) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_MAT3x2) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_MAT3x4) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_MAT4x2) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_MAT4x3) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SRGB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SRGB8) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SRGB8_ALPHA8) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPARE_REF_TO_TEXTURE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAJOR_VERSION) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MINOR_VERSION) - TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_EXTENSIONS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA32F) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB32F) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA16F) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB16F) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY_INTEGER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_ARRAY_TEXTURE_LAYERS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MIN_PROGRAM_TEXEL_OFFSET) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_TEXEL_OFFSET) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VARYING_COMPONENTS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_2D_ARRAY) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BINDING_2D_ARRAY) - TOSTR_CASE_STRINGIZE_GLENUM(GL_R11F_G11F_B10F) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_10F_11F_11F_REV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB9_E5) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_5_9_9_9_REV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_FEEDBACK_BUFFER_MODE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_FEEDBACK_VARYINGS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_FEEDBACK_BUFFER_START) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_FEEDBACK_BUFFER_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RASTERIZER_DISCARD) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERLEAVED_ATTRIBS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SEPARATE_ATTRIBS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_FEEDBACK_BUFFER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA32UI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB32UI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA16UI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB16UI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA8UI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB8UI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA32I) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB32I) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA16I) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB16I) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA8I) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB8I) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RED_INTEGER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB_INTEGER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA_INTEGER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_2D_ARRAY) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_2D_ARRAY_SHADOW) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_CUBE_SHADOW) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_VEC2) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_VEC3) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_VEC4) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_SAMPLER_2D) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_SAMPLER_3D) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_SAMPLER_CUBE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_SAMPLER_2D_ARRAY) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_SAMPLER_2D) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_SAMPLER_3D) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_SAMPLER_CUBE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_SAMPLER_2D_ARRAY) - TOSTR_CASE_STRINGIZE_GLENUM(GL_BUFFER_ACCESS_FLAGS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_BUFFER_MAP_LENGTH) - TOSTR_CASE_STRINGIZE_GLENUM(GL_BUFFER_MAP_OFFSET) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_COMPONENT32F) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH32F_STENCIL8) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_32_UNSIGNED_INT_24_8_REV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_DEFAULT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_UNDEFINED) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_STENCIL_ATTACHMENT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_STENCIL) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_24_8) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH24_STENCIL8) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_NORMALIZED) - TOSTR_CASE_STRINGIZE_GLENUM(GL_READ_FRAMEBUFFER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_FRAMEBUFFER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_READ_FRAMEBUFFER_BINDING) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RENDERBUFFER_SAMPLES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COLOR_ATTACHMENTS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT1) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT2) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT3) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT4) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT5) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT6) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT7) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT8) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT9) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT10) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT11) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT12) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT13) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT14) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT15) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT16) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT17) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT18) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT19) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT20) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT21) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT22) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT23) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT24) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT25) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT26) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT27) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT28) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT29) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT30) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT31) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_SAMPLES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_HALF_FLOAT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RG) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RG_INTEGER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_R8) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RG8) - TOSTR_CASE_STRINGIZE_GLENUM(GL_R16F) - TOSTR_CASE_STRINGIZE_GLENUM(GL_R32F) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RG16F) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RG32F) - TOSTR_CASE_STRINGIZE_GLENUM(GL_R8I) - TOSTR_CASE_STRINGIZE_GLENUM(GL_R8UI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_R16I) - TOSTR_CASE_STRINGIZE_GLENUM(GL_R16UI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_R32I) - TOSTR_CASE_STRINGIZE_GLENUM(GL_R32UI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RG8I) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RG8UI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RG16I) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RG16UI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RG32I) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RG32UI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ARRAY_BINDING) - TOSTR_CASE_STRINGIZE_GLENUM(GL_R8_SNORM) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RG8_SNORM) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB8_SNORM) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA8_SNORM) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_NORMALIZED) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PRIMITIVE_RESTART_FIXED_INDEX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COPY_READ_BUFFER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COPY_WRITE_BUFFER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BUFFER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BUFFER_BINDING) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BUFFER_START) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BUFFER_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_UNIFORM_BLOCKS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_FRAGMENT_UNIFORM_BLOCKS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMBINED_UNIFORM_BLOCKS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_UNIFORM_BUFFER_BINDINGS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_UNIFORM_BLOCK_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_UNIFORM_BLOCKS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_TYPE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_NAME_LENGTH) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BLOCK_INDEX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_OFFSET) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_ARRAY_STRIDE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_MATRIX_STRIDE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_IS_ROW_MAJOR) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BLOCK_BINDING) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BLOCK_DATA_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BLOCK_NAME_LENGTH) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_OUTPUT_COMPONENTS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_FRAGMENT_INPUT_COMPONENTS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_SERVER_WAIT_TIMEOUT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OBJECT_TYPE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SYNC_CONDITION) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SYNC_STATUS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SYNC_FLAGS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SYNC_FENCE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SYNC_GPU_COMMANDS_COMPLETE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNALED) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNALED) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ALREADY_SIGNALED) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TIMEOUT_EXPIRED) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CONDITION_SATISFIED) - TOSTR_CASE_STRINGIZE_GLENUM(GL_WAIT_FAILED) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY_DIVISOR) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ANY_SAMPLES_PASSED) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ANY_SAMPLES_PASSED_CONSERVATIVE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_BINDING) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB10_A2UI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_SWIZZLE_R) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_SWIZZLE_G) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_SWIZZLE_B) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_SWIZZLE_A) - TOSTR_CASE_STRINGIZE_GLENUM(GL_GREEN) - TOSTR_CASE_STRINGIZE_GLENUM(GL_BLUE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_2_10_10_10_REV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_FEEDBACK) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_FEEDBACK_PAUSED) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_FEEDBACK_ACTIVE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_FEEDBACK_BINDING) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_BINARY_RETRIEVABLE_HINT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_BINARY_LENGTH) - TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_PROGRAM_BINARY_FORMATS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_BINARY_FORMATS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_R11_EAC) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SIGNED_R11_EAC) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RG11_EAC) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SIGNED_RG11_EAC) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGB8_ETC2) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ETC2) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA8_ETC2_EAC) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_IMMUTABLE_FORMAT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_ELEMENT_INDEX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_SAMPLE_COUNTS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_IMMUTABLE_LEVELS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPUTE_SHADER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMPUTE_UNIFORM_BLOCKS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMPUTE_IMAGE_UNIFORMS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMPUTE_SHARED_MEMORY_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMPUTE_UNIFORM_COMPONENTS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMPUTE_ATOMIC_COUNTERS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMPUTE_WORK_GROUP_COUNT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMPUTE_WORK_GROUP_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPUTE_WORK_GROUP_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DISPATCH_INDIRECT_BUFFER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DISPATCH_INDIRECT_BUFFER_BINDING) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_INDIRECT_BUFFER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_INDIRECT_BUFFER_BINDING) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_UNIFORM_LOCATIONS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_DEFAULT_WIDTH) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_DEFAULT_HEIGHT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_DEFAULT_SAMPLES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_FRAMEBUFFER_WIDTH) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_FRAMEBUFFER_HEIGHT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_FRAMEBUFFER_SAMPLES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BLOCK) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_INPUT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_OUTPUT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_BUFFER_VARIABLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_STORAGE_BLOCK) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ATOMIC_COUNTER_BUFFER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_FEEDBACK_VARYING) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_RESOURCES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_NAME_LENGTH) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_NUM_ACTIVE_VARIABLES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_NAME_LENGTH) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TYPE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ARRAY_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OFFSET) - TOSTR_CASE_STRINGIZE_GLENUM(GL_BLOCK_INDEX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ARRAY_STRIDE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX_STRIDE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_IS_ROW_MAJOR) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ATOMIC_COUNTER_BUFFER_INDEX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_BUFFER_BINDING) - TOSTR_CASE_STRINGIZE_GLENUM(GL_BUFFER_DATA_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_ACTIVE_VARIABLES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_VARIABLES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_REFERENCED_BY_VERTEX_SHADER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_REFERENCED_BY_FRAGMENT_SHADER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_REFERENCED_BY_COMPUTE_SHADER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TOP_LEVEL_ARRAY_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TOP_LEVEL_ARRAY_STRIDE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LOCATION) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_SEPARABLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_PROGRAM) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_PIPELINE_BINDING) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ATOMIC_COUNTER_BUFFER_BINDING) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ATOMIC_COUNTER_BUFFER_START) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ATOMIC_COUNTER_BUFFER_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_ATOMIC_COUNTERS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_FRAGMENT_ATOMIC_COUNTERS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMBINED_ATOMIC_COUNTERS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_ATOMIC_COUNTER_BUFFERS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_ATOMIC_COUNTER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_IMAGE_UNITS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_IMAGE_UNIFORMS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_FRAGMENT_IMAGE_UNIFORMS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMBINED_IMAGE_UNIFORMS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_BINDING_NAME) - TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_BINDING_LEVEL) - TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_BINDING_LAYERED) - TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_BINDING_LAYER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_BINDING_ACCESS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_BINDING_FORMAT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_2D) - TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_3D) - TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_CUBE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_2D_ARRAY) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_IMAGE_2D) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_IMAGE_3D) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_IMAGE_CUBE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_IMAGE_2D_ARRAY) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_IMAGE_2D) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_IMAGE_3D) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_IMAGE_CUBE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_IMAGE_2D_ARRAY) - TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_FORMAT_COMPATIBILITY_TYPE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_READ_ONLY) - TOSTR_CASE_STRINGIZE_GLENUM(GL_WRITE_ONLY) - TOSTR_CASE_STRINGIZE_GLENUM(GL_READ_WRITE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_STORAGE_BUFFER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_STORAGE_BUFFER_BINDING) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_STORAGE_BUFFER_START) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_STORAGE_BUFFER_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_SHADER_STORAGE_BLOCK_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_STENCIL_TEXTURE_MODE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_INDEX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLE_POSITION) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLE_MASK) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLE_MASK_VALUE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_2D_MULTISAMPLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_SAMPLE_MASK_WORDS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COLOR_TEXTURE_SAMPLES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_DEPTH_TEXTURE_SAMPLES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_INTEGER_SAMPLES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BINDING_2D_MULTISAMPLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_SAMPLES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_FIXED_SAMPLE_LOCATIONS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_WIDTH) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_HEIGHT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_DEPTH) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_INTERNAL_FORMAT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_RED_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_GREEN_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BLUE_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_ALPHA_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_DEPTH_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_STENCIL_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_SHARED_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_RED_TYPE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_GREEN_TYPE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BLUE_TYPE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_ALPHA_TYPE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_DEPTH_TYPE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COMPRESSED) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_2D_MULTISAMPLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_SAMPLER_2D_MULTISAMPLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_BINDING) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_RELATIVE_OFFSET) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_BINDING_DIVISOR) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_BINDING_OFFSET) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_BINDING_STRIDE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_BINDING_BUFFER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_ATTRIB_BINDINGS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_ATTRIB_STRIDE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MULTISAMPLE_LINE_WIDTH_RANGE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MULTIPLY) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SCREEN) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OVERLAY) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DARKEN) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LIGHTEN) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COLORDODGE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COLORBURN) - TOSTR_CASE_STRINGIZE_GLENUM(GL_HARDLIGHT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SOFTLIGHT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DIFFERENCE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_EXCLUSION) - TOSTR_CASE_STRINGIZE_GLENUM(GL_HSL_HUE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_HSL_SATURATION) - TOSTR_CASE_STRINGIZE_GLENUM(GL_HSL_COLOR) - TOSTR_CASE_STRINGIZE_GLENUM(GL_HSL_LUMINOSITY) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_OUTPUT_SYNCHRONOUS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_CALLBACK_FUNCTION) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_CALLBACK_USER_PARAM) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_SOURCE_API) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_SOURCE_WINDOW_SYSTEM) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_SOURCE_SHADER_COMPILER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_SOURCE_THIRD_PARTY) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_SOURCE_APPLICATION) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_SOURCE_OTHER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_TYPE_ERROR) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_TYPE_PORTABILITY) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_TYPE_PERFORMANCE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_TYPE_OTHER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_TYPE_MARKER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_TYPE_PUSH_GROUP) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_TYPE_POP_GROUP) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_SEVERITY_NOTIFICATION) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_DEBUG_GROUP_STACK_DEPTH) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_GROUP_STACK_DEPTH) - TOSTR_CASE_STRINGIZE_GLENUM(GL_BUFFER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ARRAY) - TOSTR_CASE_STRINGIZE_GLENUM(GL_QUERY) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_PIPELINE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_LABEL_LENGTH) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_DEBUG_MESSAGE_LENGTH) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_DEBUG_LOGGED_MESSAGES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_LOGGED_MESSAGES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_SEVERITY_HIGH) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_SEVERITY_MEDIUM) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_SEVERITY_LOW) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_OUTPUT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_STACK_OVERFLOW) - TOSTR_CASE_STRINGIZE_GLENUM(GL_STACK_UNDERFLOW) - TOSTR_CASE_STRINGIZE_GLENUM(GL_GEOMETRY_SHADER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_GEOMETRY_VERTICES_OUT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_GEOMETRY_INPUT_TYPE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_GEOMETRY_OUTPUT_TYPE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_GEOMETRY_SHADER_INVOCATIONS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LAYER_PROVOKING_VERTEX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LINES_ADJACENCY) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LINE_STRIP_ADJACENCY) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TRIANGLES_ADJACENCY) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TRIANGLE_STRIP_ADJACENCY) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_GEOMETRY_UNIFORM_COMPONENTS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_GEOMETRY_UNIFORM_BLOCKS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_GEOMETRY_INPUT_COMPONENTS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_GEOMETRY_OUTPUT_COMPONENTS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_GEOMETRY_OUTPUT_VERTICES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_GEOMETRY_SHADER_INVOCATIONS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_GEOMETRY_ATOMIC_COUNTERS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_GEOMETRY_IMAGE_UNIFORMS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FIRST_VERTEX_CONVENTION) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LAST_VERTEX_CONVENTION) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNDEFINED_VERTEX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PRIMITIVES_GENERATED) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_DEFAULT_LAYERS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_FRAMEBUFFER_LAYERS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_ATTACHMENT_LAYERED) - TOSTR_CASE_STRINGIZE_GLENUM(GL_REFERENCED_BY_GEOMETRY_SHADER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PRIMITIVE_BOUNDING_BOX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CONTEXT_FLAGS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LOSE_CONTEXT_ON_RESET) - TOSTR_CASE_STRINGIZE_GLENUM(GL_GUILTY_CONTEXT_RESET) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INNOCENT_CONTEXT_RESET) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNKNOWN_CONTEXT_RESET) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RESET_NOTIFICATION_STRATEGY) - TOSTR_CASE_STRINGIZE_GLENUM(GL_NO_RESET_NOTIFICATION) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CONTEXT_LOST) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLE_SHADING) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MIN_SAMPLE_SHADING_VALUE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MIN_FRAGMENT_INTERPOLATION_OFFSET) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_FRAGMENT_INTERPOLATION_OFFSET) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PATCHES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PATCH_VERTICES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TESS_CONTROL_OUTPUT_VERTICES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TESS_GEN_MODE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TESS_GEN_SPACING) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TESS_GEN_VERTEX_ORDER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TESS_GEN_POINT_MODE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ISOLINES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_QUADS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRACTIONAL_ODD) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRACTIONAL_EVEN) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PATCH_VERTICES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_GEN_LEVEL) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_PATCH_COMPONENTS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_CONTROL_INPUT_COMPONENTS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED) - TOSTR_CASE_STRINGIZE_GLENUM(GL_IS_PER_PATCH) - TOSTR_CASE_STRINGIZE_GLENUM(GL_REFERENCED_BY_TESS_CONTROL_SHADER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_REFERENCED_BY_TESS_EVALUATION_SHADER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TESS_CONTROL_SHADER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TESS_EVALUATION_SHADER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BORDER_COLOR) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CLAMP_TO_BORDER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BUFFER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TEXTURE_BUFFER_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BINDING_BUFFER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BUFFER_DATA_STORE_BINDING) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_BUFFER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_SAMPLER_BUFFER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_SAMPLER_BUFFER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_BUFFER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_IMAGE_BUFFER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_IMAGE_BUFFER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BUFFER_OFFSET) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BUFFER_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_4x4) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_5x4) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_5x5) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_6x5) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_6x6) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_8x5) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_8x6) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_8x8) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_10x5) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_10x6) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_10x8) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_10x10) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_12x10) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_12x12) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_CUBE_MAP_ARRAY) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BINDING_CUBE_MAP_ARRAY) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_CUBE_MAP_ARRAY) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_SAMPLER_CUBE_MAP_ARRAY) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY) - TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_CUBE_MAP_ARRAY) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_IMAGE_CUBE_MAP_ARRAY) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_2D_MULTISAMPLE_ARRAY) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_2D_MULTISAMPLE_ARRAY) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRONT_LEFT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRONT_RIGHT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_BACK_LEFT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_BACK_RIGHT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LEFT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RIGHT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_POINT_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_POINT_SIZE_RANGE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_POINT_SIZE_GRANULARITY) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LINE_SMOOTH) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LINE_WIDTH_RANGE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LINE_WIDTH_GRANULARITY) - TOSTR_CASE_STRINGIZE_GLENUM(GL_POLYGON_MODE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_POLYGON_SMOOTH) - TOSTR_CASE_STRINGIZE_GLENUM(GL_BLEND_DST) - TOSTR_CASE_STRINGIZE_GLENUM(GL_BLEND_SRC) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LOGIC_OP_MODE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_LOGIC_OP) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_BUFFER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DOUBLEBUFFER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_STEREO) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LINE_SMOOTH_HINT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_POLYGON_SMOOTH_HINT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_SWAP_BYTES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_LSB_FIRST) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_SWAP_BYTES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_LSB_FIRST) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_1D) - TOSTR_CASE_STRINGIZE_GLENUM(GL_POLYGON_OFFSET_POINT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_POLYGON_OFFSET_LINE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BINDING_1D) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DOUBLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CLEAR) - TOSTR_CASE_STRINGIZE_GLENUM(GL_AND) - TOSTR_CASE_STRINGIZE_GLENUM(GL_AND_REVERSE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COPY) - TOSTR_CASE_STRINGIZE_GLENUM(GL_AND_INVERTED) - TOSTR_CASE_STRINGIZE_GLENUM(GL_NOOP) - TOSTR_CASE_STRINGIZE_GLENUM(GL_XOR) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OR) - TOSTR_CASE_STRINGIZE_GLENUM(GL_NOR) - TOSTR_CASE_STRINGIZE_GLENUM(GL_EQUIV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OR_REVERSE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COPY_INVERTED) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OR_INVERTED) - TOSTR_CASE_STRINGIZE_GLENUM(GL_NAND) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SET) - TOSTR_CASE_STRINGIZE_GLENUM(GL_POINT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LINE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FILL) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PROXY_TEXTURE_1D) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PROXY_TEXTURE_2D) - TOSTR_CASE_STRINGIZE_GLENUM(GL_R3_G3_B2) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB4) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB5) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB10) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB12) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB16) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA2) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA12) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA16) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_BYTE_3_3_2) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_8_8_8_8) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_10_10_10_2) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_SKIP_IMAGES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_IMAGE_HEIGHT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PROXY_TEXTURE_3D) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_BYTE_2_3_3_REV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_SHORT_5_6_5_REV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_SHORT_4_4_4_4_REV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_SHORT_1_5_5_5_REV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_8_8_8_8_REV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_BGR) - TOSTR_CASE_STRINGIZE_GLENUM(GL_BGRA) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MULTISAMPLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLE_ALPHA_TO_ONE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PROXY_TEXTURE_CUBE_MAP) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COMPRESSION_HINT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COMPRESSED_IMAGE_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_POINT_FADE_THRESHOLD_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_COMPONENT32) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_LOD_BIAS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_BUFFER_ACCESS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLES_PASSED) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SRC1_ALPHA) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_PROGRAM_POINT_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_1D) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_1D_SHADOW) - TOSTR_CASE_STRINGIZE_GLENUM(GL_POINT_SPRITE_COORD_ORIGIN) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LOWER_LEFT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UPPER_LEFT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SRGB_ALPHA) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB_ALPHA) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CLIP_DISTANCE0) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CLIP_DISTANCE1) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CLIP_DISTANCE2) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CLIP_DISTANCE3) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CLIP_DISTANCE4) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CLIP_DISTANCE5) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CLIP_DISTANCE6) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CLIP_DISTANCE7) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_CLIP_DISTANCES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RED) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RG) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CLAMP_READ_COLOR) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FIXED_ONLY) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_1D_ARRAY) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PROXY_TEXTURE_1D_ARRAY) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PROXY_TEXTURE_2D_ARRAY) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BINDING_1D_ARRAY) - TOSTR_CASE_STRINGIZE_GLENUM(GL_GREEN_INTEGER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_BLUE_INTEGER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_BGR_INTEGER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_BGRA_INTEGER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_1D_ARRAY) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_1D_ARRAY_SHADOW) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_SAMPLER_1D) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_SAMPLER_1D_ARRAY) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_SAMPLER_1D) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_SAMPLER_1D_ARRAY) - TOSTR_CASE_STRINGIZE_GLENUM(GL_QUERY_WAIT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_QUERY_NO_WAIT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_QUERY_BY_REGION_WAIT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_QUERY_BY_REGION_NO_WAIT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_INDEX1) - TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_INDEX4) - TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_INDEX16) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_SRGB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RED_RGTC1) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SIGNED_RED_RGTC1) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RG_RGTC2) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SIGNED_RG_RGTC2) - TOSTR_CASE_STRINGIZE_GLENUM(GL_R16) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RG16) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_2D_RECT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_2D_RECT_SHADOW) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_SAMPLER_2D_RECT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_SAMPLER_2D_RECT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_RECTANGLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BINDING_RECTANGLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PROXY_TEXTURE_RECTANGLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_RECTANGLE_TEXTURE_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_R16_SNORM) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RG16_SNORM) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB16_SNORM) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA16_SNORM) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PRIMITIVE_RESTART) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PRIMITIVE_RESTART_INDEX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CONTEXT_PROFILE_MASK) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_CLAMP) - TOSTR_CASE_STRINGIZE_GLENUM(GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PROVOKING_VERTEX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_CUBE_MAP_SEAMLESS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PROXY_TEXTURE_2D_MULTISAMPLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SRC1_COLOR) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ONE_MINUS_SRC1_COLOR) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ONE_MINUS_SRC1_ALPHA) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_DUAL_SOURCE_DRAW_BUFFERS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_SWIZZLE_RGBA) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TIME_ELAPSED) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TIMESTAMP) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PROXY_TEXTURE_CUBE_MAP_ARRAY) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_STREAMS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DOUBLE_VEC2) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DOUBLE_VEC3) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DOUBLE_VEC4) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DOUBLE_MAT2) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DOUBLE_MAT3) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DOUBLE_MAT4) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DOUBLE_MAT2x3) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DOUBLE_MAT2x4) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DOUBLE_MAT3x2) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DOUBLE_MAT3x4) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DOUBLE_MAT4x2) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DOUBLE_MAT4x3) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_SUBROUTINES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_SUBROUTINE_UNIFORMS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_SUBROUTINE_MAX_LENGTH) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_SUBROUTINES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_COMPATIBLE_SUBROUTINES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPATIBLE_SUBROUTINES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PATCH_DEFAULT_INNER_LEVEL) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PATCH_DEFAULT_OUTER_LEVEL) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TRANSFORM_FEEDBACK_BUFFERS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VIEWPORTS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEWPORT_BOUNDS_RANGE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEWPORT_INDEX_PROVOKING_VERTEX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_COMPRESSED_BLOCK_WIDTH) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_COMPRESSED_BLOCK_HEIGHT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_COMPRESSED_BLOCK_DEPTH) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_COMPRESSED_BLOCK_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_COMPRESSED_BLOCK_WIDTH) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_COMPRESSED_BLOCK_HEIGHT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_COMPRESSED_BLOCK_DEPTH) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_COMPRESSED_BLOCK_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MIN_MAP_BUFFER_ALIGNMENT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_1D) - TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_2D_RECT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_1D_ARRAY) - TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_2D_MULTISAMPLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_2D_MULTISAMPLE_ARRAY) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_IMAGE_1D) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_IMAGE_2D_RECT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_IMAGE_1D_ARRAY) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_IMAGE_2D_MULTISAMPLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_IMAGE_1D) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_IMAGE_2D_RECT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_IMAGE_1D_ARRAY) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_IMAGE_SAMPLES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_BPTC_UNORM) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_SHADING_LANGUAGE_VERSIONS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY_LONG) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERNALFORMAT_SUPPORTED) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERNALFORMAT_PREFERRED) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERNALFORMAT_RED_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERNALFORMAT_GREEN_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERNALFORMAT_BLUE_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERNALFORMAT_ALPHA_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERNALFORMAT_DEPTH_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERNALFORMAT_STENCIL_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERNALFORMAT_SHARED_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERNALFORMAT_RED_TYPE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERNALFORMAT_GREEN_TYPE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERNALFORMAT_BLUE_TYPE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERNALFORMAT_ALPHA_TYPE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERNALFORMAT_DEPTH_TYPE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERNALFORMAT_STENCIL_TYPE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_WIDTH) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_HEIGHT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_DEPTH) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_LAYERS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMBINED_DIMENSIONS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_COMPONENTS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_COMPONENTS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_COMPONENTS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_RENDERABLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_RENDERABLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_RENDERABLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_RENDERABLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_RENDERABLE_LAYERED) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_BLEND) - TOSTR_CASE_STRINGIZE_GLENUM(GL_READ_PIXELS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_READ_PIXELS_FORMAT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_READ_PIXELS_TYPE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_IMAGE_FORMAT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_IMAGE_TYPE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_GET_TEXTURE_IMAGE_FORMAT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_GET_TEXTURE_IMAGE_TYPE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MIPMAP) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MANUAL_GENERATE_MIPMAP) - TOSTR_CASE_STRINGIZE_GLENUM(GL_AUTO_GENERATE_MIPMAP) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ENCODING) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SRGB_READ) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SRGB_WRITE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FILTER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_TEXTURE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TESS_CONTROL_TEXTURE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TESS_EVALUATION_TEXTURE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_GEOMETRY_TEXTURE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_TEXTURE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPUTE_TEXTURE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_SHADOW) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_GATHER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_GATHER_SHADOW) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_IMAGE_LOAD) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_IMAGE_STORE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_IMAGE_ATOMIC) - TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_TEXEL_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_COMPATIBILITY_CLASS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_PIXEL_FORMAT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_PIXEL_TYPE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COMPRESSED_BLOCK_WIDTH) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COMPRESSED_BLOCK_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CLEAR_BUFFER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_VIEW) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEW_COMPATIBILITY_CLASS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FULL_SUPPORT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CAVEAT_SUPPORT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_CLASS_4_X_32) - TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_CLASS_2_X_32) - TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_CLASS_1_X_32) - TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_CLASS_4_X_16) - TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_CLASS_2_X_16) - TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_CLASS_1_X_16) - TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_CLASS_4_X_8) - TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_CLASS_2_X_8) - TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_CLASS_1_X_8) - TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_CLASS_11_11_10) - TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_CLASS_10_10_10_2) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEW_CLASS_S3TC_DXT1_RGB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEW_CLASS_S3TC_DXT1_RGBA) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEW_CLASS_S3TC_DXT3_RGBA) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEW_CLASS_S3TC_DXT5_RGBA) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEW_CLASS_RGTC1_RED) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEW_CLASS_RGTC2_RG) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEW_CLASS_BPTC_UNORM) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEW_CLASS_BPTC_FLOAT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_SUBROUTINE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TESS_CONTROL_SUBROUTINE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TESS_EVALUATION_SUBROUTINE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_GEOMETRY_SUBROUTINE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_SUBROUTINE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPUTE_SUBROUTINE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_SUBROUTINE_UNIFORM) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TESS_CONTROL_SUBROUTINE_UNIFORM) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TESS_EVALUATION_SUBROUTINE_UNIFORM) - TOSTR_CASE_STRINGIZE_GLENUM(GL_GEOMETRY_SUBROUTINE_UNIFORM) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_SUBROUTINE_UNIFORM) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPUTE_SUBROUTINE_UNIFORM) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_NUM_COMPATIBLE_SUBROUTINES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LOCATION_INDEX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_VIEW_MIN_LEVEL) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_VIEW_NUM_LEVELS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_VIEW_MIN_LAYER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_VIEW_NUM_LAYERS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_BUFFER_IMMUTABLE_STORAGE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_BUFFER_STORAGE_FLAGS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CLEAR_TEXTURE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LOCATION_COMPONENT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_FEEDBACK_BUFFER_INDEX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_QUERY_BUFFER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_QUERY_BUFFER_BINDING) - TOSTR_CASE_STRINGIZE_GLENUM(GL_QUERY_RESULT_NO_WAIT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MIRROR_CLAMP_TO_EDGE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_NEGATIVE_ONE_TO_ONE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ZERO_TO_ONE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CLIP_ORIGIN) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CLIP_DEPTH_MODE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_QUERY_WAIT_INVERTED) - TOSTR_CASE_STRINGIZE_GLENUM(GL_QUERY_NO_WAIT_INVERTED) - TOSTR_CASE_STRINGIZE_GLENUM(GL_QUERY_BY_REGION_WAIT_INVERTED) - TOSTR_CASE_STRINGIZE_GLENUM(GL_QUERY_BY_REGION_NO_WAIT_INVERTED) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_CULL_DISTANCES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_TARGET) - TOSTR_CASE_STRINGIZE_GLENUM(GL_QUERY_TARGET) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CONTEXT_RELEASE_BEHAVIOR) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT64_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SYNC_CL_EVENT_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SYNC_CL_EVENT_COMPLETE_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PARAMETER_BUFFER_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PARAMETER_BUFFER_BINDING_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SRGB_DECODE_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTICES_SUBMITTED_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PRIMITIVES_SUBMITTED_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_SHADER_INVOCATIONS_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TESS_CONTROL_SHADER_PATCHES_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_SHADER_INVOCATIONS_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPUTE_SHADER_INVOCATIONS_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CLIPPING_INPUT_PRIMITIVES_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CLIPPING_OUTPUT_PRIMITIVES_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_INCLUDE_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_NAMED_STRING_LENGTH_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_NAMED_STRING_TYPE_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SPARSE_BUFFER_PAGE_SIZE_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_SPARSE_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VIRTUAL_PAGE_SIZE_INDEX_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_SPARSE_LEVELS_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_VIRTUAL_PAGE_SIZES_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VIRTUAL_PAGE_SIZE_X_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VIRTUAL_PAGE_SIZE_Y_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VIRTUAL_PAGE_SIZE_Z_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_SPARSE_TEXTURE_SIZE_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CONTEXT_ROBUST_ACCESS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RESCALE_NORMAL) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LIGHT_MODEL_COLOR_CONTROL) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SINGLE_COLOR) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SEPARATE_SPECULAR_COLOR) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CLIENT_ACTIVE_TEXTURE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TEXTURE_UNITS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSPOSE_MODELVIEW_MATRIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSPOSE_PROJECTION_MATRIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSPOSE_TEXTURE_MATRIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSPOSE_COLOR_MATRIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_NORMAL_MAP) - TOSTR_CASE_STRINGIZE_GLENUM(GL_REFLECTION_MAP) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_ALPHA) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_LUMINANCE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_LUMINANCE_ALPHA) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_INTENSITY) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINE_RGB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINE_ALPHA) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SOURCE0_RGB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SOURCE1_RGB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SOURCE2_RGB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SOURCE0_ALPHA) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SOURCE2_ALPHA) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OPERAND0_RGB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OPERAND1_RGB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OPERAND2_RGB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OPERAND0_ALPHA) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OPERAND1_ALPHA) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OPERAND2_ALPHA) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB_SCALE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ADD_SIGNED) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERPOLATE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SUBTRACT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CONSTANT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PRIMARY_COLOR) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PREVIOUS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DOT3_RGB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DOT3_RGBA) - TOSTR_CASE_STRINGIZE_GLENUM(GL_POINT_SIZE_MIN) - TOSTR_CASE_STRINGIZE_GLENUM(GL_POINT_SIZE_MAX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_POINT_DISTANCE_ATTENUATION) - TOSTR_CASE_STRINGIZE_GLENUM(GL_GENERATE_MIPMAP) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FOG_COORDINATE_SOURCE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FOG_COORDINATE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_DEPTH) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CURRENT_FOG_COORDINATE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FOG_COORDINATE_ARRAY_TYPE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FOG_COORDINATE_ARRAY_STRIDE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FOG_COORDINATE_ARRAY_POINTER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FOG_COORDINATE_ARRAY) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_SUM) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CURRENT_SECONDARY_COLOR) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SECONDARY_COLOR_ARRAY_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SECONDARY_COLOR_ARRAY_TYPE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SECONDARY_COLOR_ARRAY_STRIDE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SECONDARY_COLOR_ARRAY_POINTER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SECONDARY_COLOR_ARRAY) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_FILTER_CONTROL) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_TEXTURE_MODE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ARRAY_BUFFER_BINDING) - TOSTR_CASE_STRINGIZE_GLENUM(GL_NORMAL_ARRAY_BUFFER_BINDING) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ARRAY_BUFFER_BINDING) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INDEX_ARRAY_BUFFER_BINDING) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING) - TOSTR_CASE_STRINGIZE_GLENUM(GL_EDGE_FLAG_ARRAY_BUFFER_BINDING) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING) - TOSTR_CASE_STRINGIZE_GLENUM(GL_WEIGHT_ARRAY_BUFFER_BINDING) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_PROGRAM_TWO_SIDE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_POINT_SPRITE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COORD_REPLACE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TEXTURE_COORDS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CURRENT_RASTER_SECONDARY_COLOR) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SLUMINANCE_ALPHA) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SLUMINANCE8_ALPHA8) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SLUMINANCE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SLUMINANCE8) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SLUMINANCE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SLUMINANCE_ALPHA) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INDEX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_LUMINANCE_TYPE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_INTENSITY_TYPE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CLAMP_VERTEX_COLOR) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CLAMP_FRAGMENT_COLOR) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA_INTEGER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DISPLAY_LIST) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA_FLOAT_MODE_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_PROGRAM_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_FORMAT_ASCII_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_LENGTH_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_FORMAT_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_BINDING_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_INSTRUCTIONS_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_INSTRUCTIONS_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_TEMPORARIES_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_TEMPORARIES_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_NATIVE_TEMPORARIES_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_PARAMETERS_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_PARAMETERS_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_NATIVE_PARAMETERS_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_ATTRIBS_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_ATTRIBS_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_NATIVE_ATTRIBS_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_ENV_PARAMETERS_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_ALU_INSTRUCTIONS_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_TEX_INSTRUCTIONS_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_TEX_INDIRECTIONS_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_STRING_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_ERROR_POSITION_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CURRENT_MATRIX_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSPOSE_CURRENT_MATRIX_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CURRENT_MATRIX_STACK_DEPTH_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_MATRICES_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_ERROR_STRING_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX0_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX1_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX2_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX3_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX4_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX5_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX6_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX7_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX8_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX9_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX10_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX11_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX12_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX13_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX14_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX15_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX16_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX17_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX18_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX19_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX20_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX21_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX22_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX23_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX24_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX25_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX26_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX27_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX28_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX29_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX30_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX31_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_GEOMETRY_VERTICES_OUT_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_GEOMETRY_INPUT_TYPE_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_GEOMETRY_OUTPUT_TYPE_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_VARYING_COMPONENTS_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INT64_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INT64_VEC2_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INT64_VEC3_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INT64_VEC4_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT64_VEC2_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT64_VEC3_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT64_VEC4_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CONVOLUTION_1D) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CONVOLUTION_2D) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SEPARABLE_2D) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CONVOLUTION_BORDER_MODE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CONVOLUTION_FILTER_SCALE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CONVOLUTION_FILTER_BIAS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_REDUCE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CONVOLUTION_FORMAT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CONVOLUTION_WIDTH) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CONVOLUTION_HEIGHT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_CONVOLUTION_WIDTH) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_CONVOLUTION_HEIGHT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_CONVOLUTION_RED_SCALE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_CONVOLUTION_GREEN_SCALE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_CONVOLUTION_BLUE_SCALE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_CONVOLUTION_ALPHA_SCALE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_CONVOLUTION_RED_BIAS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_CONVOLUTION_GREEN_BIAS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_CONVOLUTION_BLUE_BIAS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_CONVOLUTION_ALPHA_BIAS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_HISTOGRAM) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PROXY_HISTOGRAM) - TOSTR_CASE_STRINGIZE_GLENUM(GL_HISTOGRAM_WIDTH) - TOSTR_CASE_STRINGIZE_GLENUM(GL_HISTOGRAM_FORMAT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_HISTOGRAM_RED_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_HISTOGRAM_GREEN_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_HISTOGRAM_BLUE_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_HISTOGRAM_ALPHA_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_HISTOGRAM_LUMINANCE_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_HISTOGRAM_SINK) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MINMAX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MINMAX_FORMAT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MINMAX_SINK) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TABLE_TOO_LARGE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_MATRIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_MATRIX_STACK_DEPTH) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COLOR_MATRIX_STACK_DEPTH) - TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_COLOR_MATRIX_RED_SCALE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_COLOR_MATRIX_GREEN_SCALE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_COLOR_MATRIX_BLUE_SCALE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_COLOR_MATRIX_ALPHA_SCALE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_COLOR_MATRIX_RED_BIAS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_COLOR_MATRIX_GREEN_BIAS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_COLOR_MATRIX_BLUE_BIAS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_COLOR_MATRIX_ALPHA_BIAS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_TABLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_CONVOLUTION_COLOR_TABLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_COLOR_MATRIX_COLOR_TABLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PROXY_COLOR_TABLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PROXY_POST_CONVOLUTION_COLOR_TABLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_TABLE_SCALE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_TABLE_BIAS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_TABLE_FORMAT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_TABLE_WIDTH) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_TABLE_RED_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_TABLE_GREEN_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_TABLE_BLUE_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_TABLE_ALPHA_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_TABLE_LUMINANCE_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_TABLE_INTENSITY_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CONSTANT_BORDER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_REPLICATE_BORDER) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CONVOLUTION_BORDER_COLOR) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX_PALETTE_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PALETTE_MATRICES_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CURRENT_PALETTE_MATRIX_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX_INDEX_ARRAY_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CURRENT_MATRIX_INDEX_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX_INDEX_ARRAY_SIZE_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX_INDEX_ARRAY_TYPE_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX_INDEX_ARRAY_STRIDE_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX_INDEX_ARRAY_POINTER_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_SHADER_COMPILER_THREADS_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPLETION_STATUS_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_OBJECT_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_OBJECT_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OBJECT_TYPE_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COMPARE_FAIL_VALUE_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BUFFER_FORMAT_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_REDUCTION_MODE_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_WEIGHTED_AVERAGE_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA32F_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INTENSITY32F_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE32F_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE_ALPHA32F_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA16F_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INTENSITY16F_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE16F_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE_ALPHA16F_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_UNITS_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_VERTEX_UNITS_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_WEIGHT_SUM_UNITY_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_BLEND_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CURRENT_WEIGHT_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_WEIGHT_ARRAY_TYPE_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_WEIGHT_ARRAY_STRIDE_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_WEIGHT_ARRAY_SIZE_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_WEIGHT_ARRAY_POINTER_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_WEIGHT_ARRAY_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW0_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW1_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW2_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW3_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW4_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW5_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW6_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW7_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW8_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW9_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW10_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW11_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW12_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW13_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW14_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW15_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW16_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW17_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW18_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW19_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW20_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW21_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW22_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW23_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW24_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW25_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW26_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW27_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW28_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW29_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW30_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW31_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_PROGRAM_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_ADDRESS_REGISTERS_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GL_BLEND_ADVANCED_COHERENT_KHR) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PALETTE4_RGB8_OES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PALETTE4_RGBA8_OES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PALETTE4_R5_G6_B5_OES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PALETTE4_RGBA4_OES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PALETTE4_RGB5_A1_OES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PALETTE8_RGB8_OES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PALETTE8_RGBA8_OES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PALETTE8_R5_G6_B5_OES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PALETTE8_RGBA4_OES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PALETTE8_RGB5_A1_OES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MULTISAMPLE_3DFX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLE_BUFFERS_3DFX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLES_3DFX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGB_FXT1_3DFX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_FXT1_3DFX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FACTOR_MIN_AMD) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FACTOR_MAX_AMD) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_CATEGORY_API_ERROR_AMD) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_CATEGORY_DEPRECATION_AMD) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_CATEGORY_PERFORMANCE_AMD) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_CATEGORY_APPLICATION_AMD) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_CATEGORY_OTHER_AMD) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_CLAMP_NEAR_AMD) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_CLAMP_FAR_AMD) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INT8_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INT8_VEC2_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INT8_VEC3_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INT8_VEC4_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INT16_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INT16_VEC2_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INT16_VEC3_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INT16_VEC4_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT8_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT8_VEC2_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT8_VEC3_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT8_VEC4_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT16_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT16_VEC2_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT16_VEC3_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT16_VEC4_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT16_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT16_VEC2_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT16_VEC3_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT16_VEC4_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ELEMENT_SWIZZLE_AMD) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ID_SWIZZLE_AMD) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DATA_BUFFER_AMD) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFORMANCE_MONITOR_AMD) - TOSTR_CASE_STRINGIZE_GLENUM(GL_QUERY_OBJECT_AMD) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ARRAY_OBJECT_AMD) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_OBJECT_AMD) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OCCLUSION_QUERY_EVENT_MASK_AMD) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COUNTER_TYPE_AMD) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COUNTER_RANGE_AMD) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT64_AMD) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PERCENTAGE_AMD) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFMON_RESULT_AVAILABLE_AMD) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFMON_RESULT_SIZE_AMD) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFMON_RESULT_AMD) - TOSTR_CASE_STRINGIZE_GLENUM(GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SUBSAMPLE_DISTANCE_AMD) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MIN_SPARSE_LEVEL_AMD) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MIN_LOD_WARNING_AMD) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SET_AMD) - TOSTR_CASE_STRINGIZE_GLENUM(GL_REPLACE_VALUE_AMD) - TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_OP_VALUE_AMD) - TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_BACK_OP_VALUE_AMD) - TOSTR_CASE_STRINGIZE_GLENUM(GL_STREAM_RASTERIZATION_AMD) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_BUFFER_AMD) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_SAMPLER_BUFFER_AMD) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TESSELLATION_MODE_AMD) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TESSELLATION_FACTOR_AMD) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DISCRETE_AMD) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CONTINUOUS_AMD) - TOSTR_CASE_STRINGIZE_GLENUM(GL_AUX_DEPTH_STENCIL_APPLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_CLIENT_STORAGE_APPLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ELEMENT_ARRAY_APPLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ELEMENT_ARRAY_TYPE_APPLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ELEMENT_ARRAY_POINTER_APPLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_PIXELS_APPLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FENCE_APPLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_FLOAT_APPLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_BUFFER_SERIALIZED_MODIFY_APPLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_BUFFER_FLUSHING_UNMAP_APPLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_BUFFER_OBJECT_APPLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RELEASED_APPLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VOLATILE_APPLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RETAINED_APPLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNDEFINED_APPLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PURGEABLE_APPLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB_422_APPLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_SHORT_8_8_APPLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_SHORT_8_8_REV_APPLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB_RAW_422_APPLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_ROW_BYTES_APPLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_ROW_BYTES_APPLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_RANGE_LENGTH_APPLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_RANGE_POINTER_APPLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_STORAGE_HINT_APPLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_STORAGE_PRIVATE_APPLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_STORAGE_CACHED_APPLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_STORAGE_SHARED_APPLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_HINT_APPLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ARRAY_RANGE_APPLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ARRAY_STORAGE_HINT_APPLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ARRAY_RANGE_POINTER_APPLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_STORAGE_CLIENT_APPLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_MAP1_APPLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_MAP2_APPLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_YCBCR_422_APPLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ELEMENT_ARRAY_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ELEMENT_ARRAY_TYPE_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ELEMENT_ARRAY_POINTER_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_BUMP_ROT_MATRIX_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_BUMP_ROT_MATRIX_SIZE_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_BUMP_NUM_TEX_UNITS_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_BUMP_TEX_UNITS_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DUDV_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DU8DV8_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_BUMP_ENVMAP_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_BUMP_TARGET_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_SHADER_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_0_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_1_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_2_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_3_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_4_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_5_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_6_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_7_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_8_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_9_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_10_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_11_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_12_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_13_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_14_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_15_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_16_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_17_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_18_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_19_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_20_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_21_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_22_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_23_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_24_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_25_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_26_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_27_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_28_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_29_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_30_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_31_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_0_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_1_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_2_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_3_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_4_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_5_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_6_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_7_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_8_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_9_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_10_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_11_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_12_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_13_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_14_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_15_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_16_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_17_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_18_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_19_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_20_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_21_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_22_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_23_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_24_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_25_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_26_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_27_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_28_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_29_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_30_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_31_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MOV_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ADD_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MUL_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SUB_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DOT3_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DOT4_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAD_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LERP_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CND_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CND0_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DOT2_ADD_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SECONDARY_INTERPOLATOR_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_FRAGMENT_REGISTERS_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_FRAGMENT_CONSTANTS_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_PASSES_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_INSTRUCTIONS_PER_PASS_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_INSTRUCTIONS_TOTAL_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_LOOPBACK_COMPONENTS_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ALPHA_PAIRING_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SWIZZLE_STR_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SWIZZLE_STQ_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SWIZZLE_STR_DR_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SWIZZLE_STQ_DQ_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SWIZZLE_STRQ_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SWIZZLE_STRQ_DQ_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VBO_FREE_MEMORY_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_FREE_MEMORY_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RENDERBUFFER_FREE_MEMORY_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PN_TRIANGLES_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PN_TRIANGLES_POINT_MODE_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PN_TRIANGLES_NORMAL_MODE_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXT_FRAGMENT_SHADER_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MODULATE_ADD_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MODULATE_SIGNED_ADD_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MODULATE_SUBTRACT_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MIRROR_CLAMP_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_STATIC_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DYNAMIC_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PRESERVE_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DISCARD_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ARRAY_OBJECT_BUFFER_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ARRAY_OBJECT_OFFSET_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_STREAMS_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_STREAM0_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_STREAM1_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_STREAM2_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_STREAM3_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_STREAM4_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_STREAM5_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_STREAM6_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_STREAM7_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_SOURCE_ATI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_422_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_422_REV_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_422_AVERAGE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_422_REV_AVERAGE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ABGR_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_BINDABLE_UNIFORM_SIZE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BUFFER_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BUFFER_BINDING_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CLIP_VOLUME_CLIPPING_HINT_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CMYK_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CMYKA_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_CMYK_HINT_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_CMYK_HINT_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ARRAY_ELEMENT_LOCK_FIRST_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ARRAY_ELEMENT_LOCK_COUNT_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TANGENT_ARRAY_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_BINORMAL_ARRAY_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CURRENT_TANGENT_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CURRENT_BINORMAL_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TANGENT_ARRAY_TYPE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TANGENT_ARRAY_STRIDE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_BINORMAL_ARRAY_TYPE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_BINORMAL_ARRAY_STRIDE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TANGENT_ARRAY_POINTER_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_BINORMAL_ARRAY_POINTER_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP1_TANGENT_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP2_TANGENT_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP1_BINORMAL_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP2_BINORMAL_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CULL_VERTEX_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CULL_VERTEX_EYE_POSITION_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CULL_VERTEX_OBJECT_POSITION_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_PIPELINE_OBJECT_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_BOUNDS_TEST_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_BOUNDS_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_MATRIX_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSPOSE_PROGRAM_MATRIX_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_MATRIX_STACK_DEPTH_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SCALED_RESOLVE_FASTEST_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SCALED_RESOLVE_NICEST_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_SRGB_CAPABLE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_IUI_V2F_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_IUI_V3F_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_IUI_N3F_V2F_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_IUI_N3F_V3F_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_T2F_IUI_V2F_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_T2F_IUI_V3F_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_T2F_IUI_N3F_V2F_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_T2F_IUI_N3F_V3F_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INDEX_TEST_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INDEX_TEST_FUNC_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INDEX_TEST_REF_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INDEX_MATERIAL_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INDEX_MATERIAL_PARAMETER_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INDEX_MATERIAL_FACE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_MATERIAL_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_NORMAL_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_COLOR_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ATTENUATION_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADOW_ATTENUATION_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_APPLICATION_MODE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_LIGHT_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_MATERIAL_FACE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_MATERIAL_PARAMETER_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_1PASS_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_2PASS_0_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_2PASS_1_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_4PASS_0_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_4PASS_1_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_4PASS_2_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_4PASS_3_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLE_PATTERN_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA_SIGNED_COMPONENTS_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_INDEX1_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_INDEX2_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_INDEX4_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_INDEX8_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_INDEX12_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_INDEX16_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_INDEX_SIZE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_TRANSFORM_2D_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_MAG_FILTER_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_MIN_FILTER_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_CUBIC_WEIGHT_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CUBIC_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_AVERAGE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_TRANSFORM_2D_MATRIX_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_POLYGON_OFFSET_BIAS_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_POLYGON_OFFSET_CLAMP_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RASTER_MULTISAMPLE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RASTER_SAMPLES_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_RASTER_SAMPLES_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_EFFECTIVE_RASTER_SAMPLES_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SHARED_TEXTURE_PALETTE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_CLEAR_TAG_VALUE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_TEST_TWO_SIDE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_STENCIL_FACE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA4_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA8_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA12_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA16_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE4_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE8_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE12_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE16_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE4_ALPHA4_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE6_ALPHA2_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE8_ALPHA8_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE12_ALPHA4_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE12_ALPHA12_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE16_ALPHA16_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INTENSITY_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INTENSITY4_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INTENSITY8_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INTENSITY12_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INTENSITY16_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB2_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_LUMINANCE_SIZE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_INTENSITY_SIZE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_REPLACE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_TOO_LARGE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_LUMINANCE_LATC1_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGB_S3TC_DXT1_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DOT3_RGB_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_MAX_ANISOTROPY_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA32UI_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INTENSITY32UI_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE32UI_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE_ALPHA32UI_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA16UI_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INTENSITY16UI_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE16UI_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE_ALPHA16UI_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA8UI_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INTENSITY8UI_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE8UI_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE_ALPHA8UI_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA32I_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INTENSITY32I_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE32I_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE_ALPHA32I_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA16I_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INTENSITY16I_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE16I_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE_ALPHA16I_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA8I_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INTENSITY8I_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE8I_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE_ALPHA8I_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE_INTEGER_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE_ALPHA_INTEGER_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA_INTEGER_MODE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MIRROR_CLAMP_TO_BORDER_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_PRIORITY_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_RESIDENT_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PERTURB_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_NORMAL_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB_S3TC_DXT1_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_SRGB_DECODE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DECODE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SKIP_DECODE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA_SNORM) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE_SNORM) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE_ALPHA_SNORM) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INTENSITY_SNORM) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA8_SNORM) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE8_SNORM) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE8_ALPHA8_SNORM) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INTENSITY8_SNORM) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA16_SNORM) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE16_SNORM) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE16_ALPHA16_SNORM) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INTENSITY16_SNORM) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RED_SNORM) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RG_SNORM) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB_SNORM) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA_SNORM) - TOSTR_CASE_STRINGIZE_GLENUM(GL_NORMAL_ARRAY_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ARRAY_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INDEX_ARRAY_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COORD_ARRAY_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_EDGE_FLAG_ARRAY_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ARRAY_SIZE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ARRAY_TYPE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ARRAY_STRIDE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ARRAY_COUNT_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_NORMAL_ARRAY_TYPE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_NORMAL_ARRAY_STRIDE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_NORMAL_ARRAY_COUNT_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ARRAY_SIZE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ARRAY_TYPE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ARRAY_STRIDE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ARRAY_COUNT_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INDEX_ARRAY_TYPE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INDEX_ARRAY_STRIDE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INDEX_ARRAY_COUNT_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COORD_ARRAY_SIZE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COORD_ARRAY_TYPE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COORD_ARRAY_STRIDE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COORD_ARRAY_COUNT_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_EDGE_FLAG_ARRAY_STRIDE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_EDGE_FLAG_ARRAY_COUNT_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ARRAY_POINTER_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_NORMAL_ARRAY_POINTER_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ARRAY_POINTER_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INDEX_ARRAY_POINTER_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COORD_ARRAY_POINTER_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_EDGE_FLAG_ARRAY_POINTER_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_SHADER_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_SHADER_BINDING_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_INDEX_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_NEGATE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_DOT3_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_DOT4_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_MUL_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_ADD_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_MADD_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_FRAC_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_MAX_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_MIN_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_SET_GE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_SET_LT_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_CLAMP_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_FLOOR_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_ROUND_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_EXP_BASE_2_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_LOG_BASE_2_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_POWER_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_RECIP_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_RECIP_SQRT_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_SUB_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_CROSS_PRODUCT_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_MULTIPLY_MATRIX_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_MOV_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_VERTEX_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_COLOR0_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_COLOR1_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD0_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD1_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD2_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD3_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD4_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD5_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD6_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD7_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD8_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD9_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD10_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD11_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD12_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD13_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD14_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD15_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD16_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD17_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD18_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD19_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD20_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD21_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD22_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD23_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD24_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD25_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD26_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD27_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD28_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD29_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD30_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD31_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_FOG_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SCALAR_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VECTOR_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VARIANT_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INVARIANT_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LOCAL_CONSTANT_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LOCAL_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_SHADER_VARIANTS_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_SHADER_INVARIANTS_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_SHADER_LOCALS_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_SHADER_INSTRUCTIONS_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_SHADER_VARIANTS_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_SHADER_INVARIANTS_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_SHADER_LOCALS_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_SHADER_OPTIMIZED_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_X_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_Y_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_Z_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_W_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_NEGATIVE_X_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_NEGATIVE_Y_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_NEGATIVE_Z_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_NEGATIVE_W_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ZERO_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ONE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_NEGATIVE_ONE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_NORMALIZED_RANGE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FULL_RANGE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CURRENT_VERTEX_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MVP_MATRIX_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VARIANT_VALUE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VARIANT_DATATYPE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VARIANT_ARRAY_STRIDE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VARIANT_ARRAY_TYPE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VARIANT_ARRAY_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VARIANT_ARRAY_POINTER_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INVARIANT_VALUE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INVARIANT_DATATYPE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LOCAL_CONSTANT_VALUE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LOCAL_CONSTANT_DATATYPE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW0_STACK_DEPTH_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW1_STACK_DEPTH_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW0_MATRIX_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW1_MATRIX_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_WEIGHTING_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CURRENT_VERTEX_WEIGHT_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_WEIGHT_ARRAY_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SYNC_X11_FENCE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_TOOL_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_TOOL_NAME_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_TOOL_PURPOSE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_IGNORE_BORDER_HP) - TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_SCALE_X_HP) - TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_SCALE_Y_HP) - TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_TRANSLATE_X_HP) - TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_TRANSLATE_Y_HP) - TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_ROTATE_ANGLE_HP) - TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_ROTATE_ORIGIN_X_HP) - TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_ROTATE_ORIGIN_Y_HP) - TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_MAG_FILTER_HP) - TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_MIN_FILTER_HP) - TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_CUBIC_WEIGHT_HP) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CUBIC_HP) - TOSTR_CASE_STRINGIZE_GLENUM(GL_AVERAGE_HP) - TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_TRANSFORM_2D_HP) - TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OCCLUSION_TEST_HP) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OCCLUSION_TEST_RESULT_HP) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_LIGHTING_MODE_HP) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_POST_SPECULAR_HP) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_PRE_SPECULAR_HP) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RASTER_POSITION_UNCLIPPED_IBM) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RED_MIN_CLAMP_INGR) - TOSTR_CASE_STRINGIZE_GLENUM(GL_GREEN_MIN_CLAMP_INGR) - TOSTR_CASE_STRINGIZE_GLENUM(GL_BLUE_MIN_CLAMP_INGR) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA_MIN_CLAMP_INGR) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RED_MAX_CLAMP_INGR) - TOSTR_CASE_STRINGIZE_GLENUM(GL_GREEN_MAX_CLAMP_INGR) - TOSTR_CASE_STRINGIZE_GLENUM(GL_BLUE_MAX_CLAMP_INGR) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA_MAX_CLAMP_INGR) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERLACE_READ_INGR) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_MEMORY_LAYOUT_INTEL) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PARALLEL_ARRAYS_INTEL) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL) - TOSTR_CASE_STRINGIZE_GLENUM(GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFQUERY_WAIT_INTEL) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFQUERY_FLUSH_INTEL) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFQUERY_DONOT_FLUSH_INTEL) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFQUERY_COUNTER_EVENT_INTEL) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFQUERY_COUNTER_RAW_INTEL) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_1D_STACK_MESAX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_2D_STACK_MESAX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PROXY_TEXTURE_1D_STACK_MESAX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PROXY_TEXTURE_2D_STACK_MESAX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_1D_STACK_BINDING_MESAX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_2D_STACK_BINDING_MESAX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_INVERT_MESA) - TOSTR_CASE_STRINGIZE_GLENUM(GL_YCBCR_MESA) - TOSTR_CASE_STRINGIZE_GLENUM(GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_BLEND_OVERLAP_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_BLEND_PREMULTIPLIED_SRC_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CONJOINT_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CONTRAST_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DISJOINT_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DST_ATOP_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DST_IN_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DST_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DST_OUT_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DST_OVER_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_HARDMIX_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INVERT_OVG_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INVERT_RGB_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LINEARBURN_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LINEARDODGE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LINEARLIGHT_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MINUS_CLAMPED_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MINUS_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PINLIGHT_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PLUS_CLAMPED_ALPHA_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PLUS_CLAMPED_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PLUS_DARKER_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PLUS_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SRC_ATOP_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SRC_IN_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SRC_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SRC_OUT_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SRC_OVER_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNCORRELATED_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VIVIDLIGHT_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ELEMENT_ADDRESS_COMMAND_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ATTRIBUTE_ADDRESS_COMMAND_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA_REF_COMMAND_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEWPORT_COMMAND_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SCISSOR_COMMAND_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRONT_FACE_COMMAND_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPUTE_PROGRAM_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CONSERVATIVE_RASTERIZATION_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CONSERVATIVE_RASTER_DILATE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_STENCIL_TO_RGBA_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_STENCIL_TO_BGRA_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_COMPONENT32F_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH32F_STENCIL8_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_BUFFER_FLOAT_MODE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_EVAL_2D_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_EVAL_TRIANGULAR_2D_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP_TESSELLATION_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP_ATTRIB_U_ORDER_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP_ATTRIB_V_ORDER_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_EVAL_FRACTIONAL_TESSELLATION_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_EVAL_VERTEX_ATTRIB0_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_EVAL_VERTEX_ATTRIB1_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_EVAL_VERTEX_ATTRIB2_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_EVAL_VERTEX_ATTRIB3_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_EVAL_VERTEX_ATTRIB4_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_EVAL_VERTEX_ATTRIB5_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_EVAL_VERTEX_ATTRIB6_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_EVAL_VERTEX_ATTRIB7_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_EVAL_VERTEX_ATTRIB8_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_EVAL_VERTEX_ATTRIB9_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_EVAL_VERTEX_ATTRIB10_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_EVAL_VERTEX_ATTRIB11_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_EVAL_VERTEX_ATTRIB12_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_EVAL_VERTEX_ATTRIB13_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_EVAL_VERTEX_ATTRIB14_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_EVAL_VERTEX_ATTRIB15_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_MAP_TESSELLATION_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_RATIONAL_EVAL_ORDER_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BINDING_RENDERBUFFER_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_RENDERBUFFER_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_RENDERBUFFER_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_SAMPLER_RENDERBUFFER_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ALL_COMPLETED_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FENCE_STATUS_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FENCE_CONDITION_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FILL_RECTANGLE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_R_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_RG_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_RGB_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_RGBA_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_R16_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_R32_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_RG16_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_RG32_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_RGB16_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_RGB32_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_RGBA16_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_RGBA32_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_FLOAT_COMPONENTS_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_CLEAR_COLOR_VALUE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_RGBA_MODE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FOG_DISTANCE_MODE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_EYE_RADIAL_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_EYE_PLANE_ABSOLUTE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_COVERAGE_TO_COLOR_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_COVERAGE_COLOR_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_PROGRAM_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_PROGRAM_BINDING_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_CALL_DEPTH_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_IF_DEPTH_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_LOOP_DEPTH_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_LOOP_COUNT_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COVERAGE_MODULATION_TABLE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_SAMPLES_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_SAMPLES_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_SAMPLES_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COVERAGE_MODULATION_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COVERAGE_MODULATION_TABLE_SIZE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RENDERBUFFER_COLOR_SAMPLES_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MULTISAMPLE_COVERAGE_MODES_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_GEOMETRY_PROGRAM_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_OUTPUT_VERTICES_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_ATTRIB_COMPONENTS_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_RESULT_COMPONENTS_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_RESULT_COMPONENTS_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_GENERIC_RESULTS_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_SUBROUTINE_NUM_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MULTISAMPLES_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SUPERSAMPLE_SCALE_X_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SUPERSAMPLE_SCALE_Y_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CONFORMANT_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_SHININESS_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_SPOT_EXPONENT_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MULTISAMPLE_FILTER_HINT_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_FORMAT_SVG_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_FORMAT_PS_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_STANDARD_FONT_NAME_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SYSTEM_FONT_NAME_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FILE_NAME_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_STROKE_WIDTH_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_END_CAPS_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_INITIAL_END_CAP_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_TERMINAL_END_CAP_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_JOIN_STYLE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_MITER_LIMIT_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_DASH_CAPS_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_INITIAL_DASH_CAP_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_TERMINAL_DASH_CAP_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_DASH_OFFSET_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_CLIENT_LENGTH_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_FILL_MODE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_FILL_MASK_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_FILL_COVER_MODE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_STROKE_COVER_MODE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_STROKE_MASK_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COUNT_UP_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COUNT_DOWN_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_OBJECT_BOUNDING_BOX_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CONVEX_HULL_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_BOUNDING_BOX_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSLATE_X_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSLATE_Y_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSLATE_2D_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSLATE_3D_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_AFFINE_2D_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_AFFINE_3D_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSPOSE_AFFINE_2D_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSPOSE_AFFINE_3D_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UTF8_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UTF16_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_COMMAND_COUNT_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_COORD_COUNT_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_DASH_ARRAY_COUNT_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_COMPUTED_LENGTH_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_FILL_BOUNDING_BOX_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_STROKE_BOUNDING_BOX_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SQUARE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ROUND_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TRIANGULAR_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_BEVEL_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MITER_REVERT_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MITER_TRUNCATE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SKIP_MISSING_GLYPH_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_USE_MISSING_GLYPH_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_ERROR_POSITION_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ACCUM_ADJACENT_PAIRS_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ADJACENT_PAIRS_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FIRST_TO_REST_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_GEN_MODE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_GEN_COEFF_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_GEN_COMPONENTS_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_STENCIL_FUNC_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_STENCIL_REF_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_STENCIL_VALUE_MASK_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_COVER_DEPTH_FUNC_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_DASH_OFFSET_RESET_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MOVE_TO_RESETS_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MOVE_TO_CONTINUES_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FONT_GLYPHS_AVAILABLE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FONT_TARGET_UNAVAILABLE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FONT_UNAVAILABLE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FONT_UNINTELLIGIBLE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_STANDARD_FONT_FORMAT_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_2_BYTES_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_3_BYTES_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_4_BYTES_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_EYE_LINEAR_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OBJECT_LINEAR_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_FOG_GEN_MODE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PRIMARY_COLOR_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SECONDARY_COLOR_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_GEN_COLOR_FORMAT_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_PROJECTION_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_PROJECTION_STACK_DEPTH_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_PROJECTION_MATRIX_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_INPUT_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_WRITE_PIXEL_DATA_RANGE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_READ_PIXEL_DATA_RANGE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_READ_PIXEL_DATA_RANGE_LENGTH_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_READ_PIXEL_DATA_RANGE_POINTER_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_POINT_SPRITE_R_MODE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAME_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FIELDS_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_FILL_STREAMS_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PRESENT_TIME_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PRESENT_DURATION_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PRIMITIVE_RESTART_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PRIMITIVE_RESTART_INDEX_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_REGISTER_COMBINERS_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VARIABLE_A_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VARIABLE_B_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VARIABLE_C_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VARIABLE_D_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VARIABLE_E_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VARIABLE_F_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VARIABLE_G_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CONSTANT_COLOR0_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CONSTANT_COLOR1_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SPARE0_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SPARE1_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DISCARD_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_E_TIMES_F_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SPARE0_PLUS_SECONDARY_COLOR_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_IDENTITY_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INVERT_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_EXPAND_NORMAL_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_EXPAND_NEGATE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_HALF_BIAS_NORMAL_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_HALF_BIAS_NEGATE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_IDENTITY_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_NEGATE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SCALE_BY_TWO_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SCALE_BY_FOUR_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SCALE_BY_ONE_HALF_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_BIAS_BY_NEGATIVE_ONE_HALF_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINER_INPUT_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINER_MAPPING_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINER_COMPONENT_USAGE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINER_AB_DOT_PRODUCT_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINER_CD_DOT_PRODUCT_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINER_MUX_SUM_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINER_SCALE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINER_BIAS_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINER_AB_OUTPUT_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINER_CD_OUTPUT_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINER_SUM_OUTPUT_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_GENERAL_COMBINERS_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_GENERAL_COMBINERS_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_SUM_CLAMP_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINER0_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINER1_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINER2_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINER3_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINER4_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINER5_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINER6_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINER7_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PER_STAGE_CONSTANTS_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_BUFFER_GPU_ADDRESS_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_GPU_ADDRESS_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_SHADER_BUFFER_ADDRESS_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_WARP_SIZE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_WARPS_PER_SM_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SM_COUNT_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_PATCH_ATTRIBS_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TESS_CONTROL_PROGRAM_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TESS_EVALUATION_PROGRAM_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_EMBOSS_LIGHT_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_EMBOSS_CONSTANT_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_EMBOSS_MAP_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINE4_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SOURCE3_RGB_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SOURCE3_ALPHA_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OPERAND3_RGB_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OPERAND3_ALPHA_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_UNSIGNED_REMAP_MODE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COVERAGE_SAMPLES_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COLOR_SAMPLES_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OFFSET_TEXTURE_RECTANGLE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_S8_S8_8_8_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_8_8_S8_S8_REV_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DSDT_MAG_INTENSITY_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_CONSISTENT_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_SHADER_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_OPERATION_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CULL_MODES_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OFFSET_TEXTURE_MATRIX_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OFFSET_TEXTURE_SCALE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OFFSET_TEXTURE_BIAS_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PREVIOUS_TEXTURE_INPUT_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CONST_EYE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PASS_THROUGH_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CULL_FRAGMENT_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OFFSET_TEXTURE_2D_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPENDENT_AR_TEXTURE_2D_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPENDENT_GB_TEXTURE_2D_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DOT_PRODUCT_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DOT_PRODUCT_DEPTH_REPLACE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DOT_PRODUCT_TEXTURE_2D_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_HILO_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DSDT_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DSDT_MAG_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DSDT_MAG_VIB_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_HILO16_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_HILO_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_HILO16_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_RGBA_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_RGBA8_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_RGB_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_RGB8_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_LUMINANCE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_LUMINANCE8_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_LUMINANCE_ALPHA_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_LUMINANCE8_ALPHA8_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_ALPHA_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_ALPHA8_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_INTENSITY_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_INTENSITY8_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DSDT8_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DSDT8_MAG8_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DSDT8_MAG8_INTENSITY8_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_RGB_UNSIGNED_ALPHA_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_HI_SCALE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LO_SCALE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DS_SCALE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DT_SCALE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAGNITUDE_SCALE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VIBRANCE_SCALE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_HI_BIAS_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LO_BIAS_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DS_BIAS_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DT_BIAS_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAGNITUDE_BIAS_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VIBRANCE_BIAS_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BORDER_VALUES_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_HI_SIZE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_LO_SIZE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_DS_SIZE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_DT_SIZE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_MAG_SIZE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DOT_PRODUCT_TEXTURE_3D_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OFFSET_HILO_TEXTURE_2D_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPENDENT_HILO_TEXTURE_2D_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPENDENT_RGB_TEXTURE_3D_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DOT_PRODUCT_PASS_THROUGH_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DOT_PRODUCT_TEXTURE_1D_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_HILO8_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_HILO8_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FORCE_BLUE_TO_ONE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_BACK_PRIMARY_COLOR_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_BACK_SECONDARY_COLOR_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COORD_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CLIP_DISTANCE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ID_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PRIMITIVE_ID_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_GENERIC_ATTRIB_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_FEEDBACK_ATTRIBS_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_VARYINGS_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_VARYING_MAX_LENGTH_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_FEEDBACK_RECORD_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LAYER_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BUFFER_UNIFIED_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BUFFER_ADDRESS_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BUFFER_LENGTH_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SURFACE_STATE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SURFACE_REGISTERED_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SURFACE_MAPPED_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_WRITE_DISCARD_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ELEMENT_ARRAY_UNIFIED_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ARRAY_ADDRESS_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_NORMAL_ARRAY_ADDRESS_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ARRAY_ADDRESS_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INDEX_ARRAY_ADDRESS_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COORD_ARRAY_ADDRESS_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_EDGE_FLAG_ARRAY_ADDRESS_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FOG_COORD_ARRAY_ADDRESS_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ELEMENT_ARRAY_ADDRESS_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ARRAY_LENGTH_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_NORMAL_ARRAY_LENGTH_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ARRAY_LENGTH_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INDEX_ARRAY_LENGTH_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COORD_ARRAY_LENGTH_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_EDGE_FLAG_ARRAY_LENGTH_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SECONDARY_COLOR_ARRAY_LENGTH_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FOG_COORD_ARRAY_LENGTH_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ELEMENT_ARRAY_LENGTH_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_INDIRECT_UNIFIED_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_INDIRECT_ADDRESS_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_INDIRECT_LENGTH_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_STATE_PROGRAM_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW_PROJECTION_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_IDENTITY_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INVERSE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSPOSE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INVERSE_TRANSPOSE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX0_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX1_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX2_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX3_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX4_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX5_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX6_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX7_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_PARAMETER_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_TARGET_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_RESIDENT_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TRACK_MATRIX_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TRACK_MATRIX_TRANSFORM_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_PROGRAM_BINDING_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY0_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY1_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY2_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY3_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY4_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY5_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY6_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY7_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY8_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY9_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY10_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY11_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY12_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY13_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY14_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY15_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP1_VERTEX_ATTRIB0_4_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP1_VERTEX_ATTRIB1_4_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP1_VERTEX_ATTRIB2_4_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP1_VERTEX_ATTRIB3_4_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP1_VERTEX_ATTRIB4_4_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP1_VERTEX_ATTRIB5_4_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP1_VERTEX_ATTRIB6_4_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP1_VERTEX_ATTRIB7_4_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP1_VERTEX_ATTRIB8_4_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP1_VERTEX_ATTRIB9_4_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP1_VERTEX_ATTRIB10_4_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP1_VERTEX_ATTRIB11_4_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP1_VERTEX_ATTRIB12_4_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP1_VERTEX_ATTRIB13_4_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP1_VERTEX_ATTRIB14_4_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP1_VERTEX_ATTRIB15_4_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP2_VERTEX_ATTRIB0_4_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP2_VERTEX_ATTRIB1_4_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP2_VERTEX_ATTRIB2_4_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP2_VERTEX_ATTRIB3_4_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP2_VERTEX_ATTRIB4_4_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP2_VERTEX_ATTRIB5_4_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP2_VERTEX_ATTRIB6_4_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP2_VERTEX_ATTRIB8_4_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP2_VERTEX_ATTRIB9_4_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP2_VERTEX_ATTRIB10_4_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP2_VERTEX_ATTRIB11_4_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP2_VERTEX_ATTRIB12_4_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP2_VERTEX_ATTRIB13_4_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP2_VERTEX_ATTRIB14_4_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP2_VERTEX_ATTRIB15_4_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VIDEO_BUFFER_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VIDEO_BUFFER_BINDING_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FIELD_UPPER_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FIELD_LOWER_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_VIDEO_CAPTURE_STREAMS_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LAST_VIDEO_CAPTURE_STATUS_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VIDEO_BUFFER_PITCH_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VIDEO_COLOR_CONVERSION_MATRIX_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VIDEO_COLOR_CONVERSION_MAX_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VIDEO_COLOR_CONVERSION_MIN_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VIDEO_COLOR_CONVERSION_OFFSET_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PARTIAL_SUCCESS_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SUCCESS_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FAILURE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_YCBYCR8_422_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_YCBAYCR8A_4224_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_Z4Y12Z4CB12Z4CR12_444_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VIDEO_CAPTURE_FRAME_WIDTH_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERLACE_OML) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERLACE_READ_OML) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_RESAMPLE_OML) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_RESAMPLE_OML) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RESAMPLE_REPLICATE_OML) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RESAMPLE_ZERO_FILL_OML) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RESAMPLE_AVERAGE_OML) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RESAMPLE_DECIMATE_OML) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FORMAT_SUBSAMPLE_24_24_OML) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FORMAT_SUBSAMPLE_244_244_OML) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VIEWS_OVR) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PREFER_DOUBLEBUFFER_HINT_PGI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CONSERVE_MEMORY_HINT_PGI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RECLAIM_MEMORY_HINT_PGI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_NATIVE_GRAPHICS_HANDLE_PGI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_NATIVE_GRAPHICS_END_HINT_PGI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ALWAYS_FAST_HINT_PGI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ALWAYS_SOFT_HINT_PGI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ALLOW_DRAW_OBJ_HINT_PGI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ALLOW_DRAW_WIN_HINT_PGI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ALLOW_DRAW_FRG_HINT_PGI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ALLOW_DRAW_MEM_HINT_PGI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_STRICT_DEPTHFUNC_HINT_PGI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_STRICT_LIGHTING_HINT_PGI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_STRICT_SCISSOR_HINT_PGI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FULL_STIPPLE_HINT_PGI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CLIP_NEAR_HINT_PGI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CLIP_FAR_HINT_PGI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_WIDE_LINE_HINT_PGI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_BACK_NORMALS_HINT_PGI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_DATA_HINT_PGI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_CONSISTENT_HINT_PGI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MATERIAL_SIDE_HINT_PGI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_HINT_PGI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SCREEN_COORDINATES_REND) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INVERTED_SCREEN_W_REND) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB_S3TC) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB4_S3TC) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA_S3TC) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA4_S3TC) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA_DXT5_S3TC) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA4_DXT5_S3TC) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DETAIL_TEXTURE_2D_SGIS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DETAIL_TEXTURE_2D_BINDING_SGIS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LINEAR_DETAIL_SGIS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LINEAR_DETAIL_ALPHA_SGIS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LINEAR_DETAIL_COLOR_SGIS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DETAIL_TEXTURE_LEVEL_SGIS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DETAIL_TEXTURE_MODE_SGIS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FOG_FUNC_SGIS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FOG_FUNC_POINTS_SGIS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_FOG_FUNC_POINTS_SGIS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_TEXTURE_SGIS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_GROUP_COLOR_SGIS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_EYE_DISTANCE_TO_POINT_SGIS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OBJECT_DISTANCE_TO_POINT_SGIS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_EYE_DISTANCE_TO_LINE_SGIS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OBJECT_DISTANCE_TO_LINE_SGIS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_EYE_POINT_SGIS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OBJECT_POINT_SGIS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_EYE_LINE_SGIS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_OBJECT_LINE_SGIS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LINEAR_SHARPEN_SGIS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LINEAR_SHARPEN_ALPHA_SGIS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LINEAR_SHARPEN_COLOR_SGIS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_SKIP_VOLUMES_SGIS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_IMAGE_DEPTH_SGIS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_SKIP_VOLUMES_SGIS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_IMAGE_DEPTH_SGIS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_4D_SGIS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PROXY_TEXTURE_4D_SGIS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_4DSIZE_SGIS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_WRAP_Q_SGIS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_4D_TEXTURE_SIZE_SGIS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_4D_BINDING_SGIS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COLOR_WRITEMASK_SGIS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FILTER4_SGIS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_FILTER4_SIZE_SGIS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DUAL_ALPHA4_SGIS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DUAL_ALPHA8_SGIS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DUAL_ALPHA12_SGIS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DUAL_ALPHA16_SGIS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DUAL_LUMINANCE4_SGIS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DUAL_LUMINANCE8_SGIS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DUAL_LUMINANCE12_SGIS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DUAL_LUMINANCE16_SGIS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DUAL_INTENSITY4_SGIS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DUAL_INTENSITY8_SGIS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DUAL_INTENSITY12_SGIS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DUAL_INTENSITY16_SGIS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DUAL_LUMINANCE_ALPHA4_SGIS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DUAL_LUMINANCE_ALPHA8_SGIS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_QUAD_ALPHA4_SGIS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_QUAD_ALPHA8_SGIS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_QUAD_LUMINANCE4_SGIS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_QUAD_LUMINANCE8_SGIS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_QUAD_INTENSITY4_SGIS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_QUAD_INTENSITY8_SGIS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DUAL_TEXTURE_SELECT_SGIS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_QUAD_TEXTURE_SELECT_SGIS) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ASYNC_MARKER_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ASYNC_HISTOGRAM_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_ASYNC_HISTOGRAM_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ASYNC_TEX_IMAGE_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ASYNC_DRAW_PIXELS_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ASYNC_READ_PIXELS_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_ASYNC_TEX_IMAGE_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_ASYNC_DRAW_PIXELS_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_ASYNC_READ_PIXELS_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA_MIN_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA_MAX_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CALLIGRAPHIC_FRAGMENT_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LINEAR_CLIPMAP_LINEAR_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_CLIPMAP_CENTER_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_CLIPMAP_FRAME_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_CLIPMAP_OFFSET_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_CLIPMAP_DEPTH_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_CLIPMAP_DEPTH_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_NEAREST_CLIPMAP_NEAREST_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_NEAREST_CLIPMAP_LINEAR_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LINEAR_CLIPMAP_NEAREST_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CONVOLUTION_HINT_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FOG_OFFSET_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FOG_OFFSET_VALUE_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_LIGHTING_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_COLOR_MATERIAL_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_FRAGMENT_LIGHTS_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_ACTIVE_LIGHTS_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CURRENT_RASTER_NORMAL_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LIGHT_ENV_MODE_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_LIGHT0_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_LIGHT1_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_LIGHT2_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_LIGHT3_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_LIGHT4_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_LIGHT5_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_LIGHT6_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_LIGHT7_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEZOOM_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEZOOM_FACTOR_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_FRAMEZOOM_FACTOR_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INSTRUMENT_BUFFER_POINTER_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INSTRUMENT_MEASUREMENTS_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERLACE_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_IR_INSTRUMENT1_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_LIST_PRIORITY_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_TEX_GEN_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_TEX_GEN_MODE_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_TILE_CACHE_INCREMENT_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_TILE_WIDTH_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_TILE_HEIGHT_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_TILE_GRID_WIDTH_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_TILE_GRID_HEIGHT_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_TILE_GRID_DEPTH_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_TILE_CACHE_SIZE_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_GEOMETRY_DEFORMATION_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_DEFORMATION_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DEFORMATIONS_MASK_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_DEFORMATION_ORDER_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_REFERENCE_PLANE_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_REFERENCE_PLANE_EQUATION_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_RESAMPLE_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_RESAMPLE_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RESAMPLE_REPLICATE_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RESAMPLE_ZERO_FILL_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RESAMPLE_DECIMATE_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SCALEBIAS_HINT_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COMPARE_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COMPARE_OPERATOR_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_LEQUAL_R_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_GEQUAL_R_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SPRITE_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SPRITE_MODE_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SPRITE_AXIS_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SPRITE_TRANSLATION_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SPRITE_AXIAL_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SPRITE_OBJECT_ALIGNED_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SPRITE_EYE_ALIGNED_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_SUBSAMPLE_RATE_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_SUBSAMPLE_RATE_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_SUBSAMPLE_4444_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_SUBSAMPLE_2424_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_SUBSAMPLE_4242_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_ENV_BIAS_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_MAX_CLAMP_S_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_MAX_CLAMP_T_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_MAX_CLAMP_R_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_LOD_BIAS_S_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_LOD_BIAS_T_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_LOD_BIAS_R_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_MULTI_BUFFER_HINT_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_TEXTURE_FILTER_BIAS_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_TEXTURE_FILTER_SCALE_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_PRECLIP_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_PRECLIP_HINT_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_YCRCB_422_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_YCRCB_444_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_YCRCB_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_YCRCBA_SGIX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COLOR_TABLE_SGI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PROXY_TEXTURE_COLOR_TABLE_SGI) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_CONSTANT_DATA_SUNX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_CONSTANT_DATA_SUNX) - TOSTR_CASE_STRINGIZE_GLENUM(GL_WRAP_BORDER_SUN) - TOSTR_CASE_STRINGIZE_GLENUM(GL_GLOBAL_ALPHA_SUN) - TOSTR_CASE_STRINGIZE_GLENUM(GL_GLOBAL_ALPHA_FACTOR_SUN) - TOSTR_CASE_STRINGIZE_GLENUM(GL_QUAD_MESH_SUN) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TRIANGLE_MESH_SUN) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SLICE_ACCUM_SUN) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TRIANGLE_LIST_SUN) - TOSTR_CASE_STRINGIZE_GLENUM(GL_REPLACEMENT_CODE_SUN) - TOSTR_CASE_STRINGIZE_GLENUM(GL_REPLACEMENT_CODE_ARRAY_SUN) - TOSTR_CASE_STRINGIZE_GLENUM(GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN) - TOSTR_CASE_STRINGIZE_GLENUM(GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN) - TOSTR_CASE_STRINGIZE_GLENUM(GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN) - TOSTR_CASE_STRINGIZE_GLENUM(GL_R1UI_V3F_SUN) - TOSTR_CASE_STRINGIZE_GLENUM(GL_R1UI_C4UB_V3F_SUN) - TOSTR_CASE_STRINGIZE_GLENUM(GL_R1UI_C3F_V3F_SUN) - TOSTR_CASE_STRINGIZE_GLENUM(GL_R1UI_N3F_V3F_SUN) - TOSTR_CASE_STRINGIZE_GLENUM(GL_R1UI_C4F_N3F_V3F_SUN) - TOSTR_CASE_STRINGIZE_GLENUM(GL_R1UI_T2F_V3F_SUN) - TOSTR_CASE_STRINGIZE_GLENUM(GL_R1UI_T2F_N3F_V3F_SUN) - TOSTR_CASE_STRINGIZE_GLENUM(GL_R1UI_T2F_C4F_N3F_V3F_SUN) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PHONG_WIN) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PHONG_HINT_WIN) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FOG_SPECULAR_TEXTURE_WIN) - TOSTR_CASE_STRINGIZE_GLENUM(GLX_PBUFFER_CLOBBER_MASK) - TOSTR_CASE_STRINGIZE_GLENUM(GLX_CONTEXT_RELEASE_BEHAVIOR_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GLX_CONTEXT_MAJOR_VERSION_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GLX_CONTEXT_MINOR_VERSION_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GLX_CONTEXT_FLAGS_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GLX_RGBA_FLOAT_TYPE_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(GLX_GPU_FASTEST_TARGET_GPUS_AMD) - TOSTR_CASE_STRINGIZE_GLENUM(GLX_GPU_RAM_AMD) - TOSTR_CASE_STRINGIZE_GLENUM(GLX_GPU_CLOCK_AMD) - TOSTR_CASE_STRINGIZE_GLENUM(GLX_GPU_NUM_PIPES_AMD) - TOSTR_CASE_STRINGIZE_GLENUM(GLX_GPU_NUM_SIMD_AMD) - TOSTR_CASE_STRINGIZE_GLENUM(GLX_GPU_NUM_RB_AMD) - TOSTR_CASE_STRINGIZE_GLENUM(GLX_GPU_NUM_SPI_AMD) - TOSTR_CASE_STRINGIZE_GLENUM(GLX_BACK_BUFFER_AGE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GLX_STEREO_TREE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GLX_SWAP_INTERVAL_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GLX_MAX_SWAP_INTERVAL_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GLX_LATE_SWAPS_TEAR_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GLX_BIND_TO_TEXTURE_RGB_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GLX_BIND_TO_TEXTURE_RGBA_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GLX_BIND_TO_MIPMAP_TEXTURE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GLX_BIND_TO_TEXTURE_TARGETS_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GLX_Y_INVERTED_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GLX_TEXTURE_FORMAT_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GLX_TEXTURE_TARGET_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GLX_MIPMAP_TEXTURE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GLX_TEXTURE_FORMAT_NONE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GLX_TEXTURE_FORMAT_RGB_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GLX_TEXTURE_FORMAT_RGBA_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GLX_TEXTURE_1D_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GLX_TEXTURE_2D_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GLX_TEXTURE_RECTANGLE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GLX_FRONT_LEFT_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GLX_FRONT_RIGHT_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GLX_BACK_LEFT_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GLX_BACK_RIGHT_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GLX_AUX0_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GLX_AUX1_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GLX_AUX2_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GLX_AUX3_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GLX_AUX4_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GLX_AUX5_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GLX_AUX6_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GLX_AUX7_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GLX_AUX8_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GLX_AUX9_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK) - TOSTR_CASE_STRINGIZE_GLENUM(GLX_RENDERER_DEVICE_ID_MESA) - TOSTR_CASE_STRINGIZE_GLENUM(GLX_RENDERER_VERSION_MESA) - TOSTR_CASE_STRINGIZE_GLENUM(GLX_RENDERER_ACCELERATED_MESA) - TOSTR_CASE_STRINGIZE_GLENUM(GLX_RENDERER_VIDEO_MEMORY_MESA) - TOSTR_CASE_STRINGIZE_GLENUM(GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA) - TOSTR_CASE_STRINGIZE_GLENUM(GLX_RENDERER_PREFERRED_PROFILE_MESA) - TOSTR_CASE_STRINGIZE_GLENUM(GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA) - TOSTR_CASE_STRINGIZE_GLENUM(GLX_FLOAT_COMPONENTS_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GLX_COLOR_SAMPLES_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GLX_NUM_VIDEO_SLOTS_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GLX_DEVICE_ID_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GLX_UNIQUE_ID_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GLX_NUM_VIDEO_CAPTURE_SLOTS_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GLX_VIDEO_OUT_COLOR_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GLX_VIDEO_OUT_ALPHA_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GLX_VIDEO_OUT_DEPTH_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GLX_VIDEO_OUT_FRAME_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GLX_VIDEO_OUT_FIELD_1_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GLX_VIDEO_OUT_FIELD_2_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_CONTEXT_LAYER_PLANE_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(ERROR_INVALID_PROFILE_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(ERROR_INVALID_PIXEL_TYPE_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_SAMPLE_BUFFERS_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_SAMPLES_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_DRAW_TO_PBUFFER_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_MAX_PBUFFER_PIXELS_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_MAX_PBUFFER_WIDTH_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_MAX_PBUFFER_HEIGHT_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_PBUFFER_LARGEST_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_PBUFFER_WIDTH_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_PBUFFER_HEIGHT_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_PBUFFER_LOST_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_NUMBER_PIXEL_FORMATS_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_DRAW_TO_WINDOW_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_ACCELERATION_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_NEED_PALETTE_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_NEED_SYSTEM_PALETTE_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_SWAP_LAYER_BUFFERS_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_SWAP_METHOD_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_NUMBER_OVERLAYS_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_NUMBER_UNDERLAYS_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_TRANSPARENT_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_TRANSPARENT_RED_VALUE_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_TRANSPARENT_GREEN_VALUE_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_TRANSPARENT_BLUE_VALUE_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_TRANSPARENT_ALPHA_VALUE_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_TRANSPARENT_INDEX_VALUE_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_SHARE_DEPTH_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_SHARE_STENCIL_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_SHARE_ACCUM_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_SUPPORT_GDI_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_SUPPORT_OPENGL_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_DOUBLE_BUFFER_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_STEREO_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_PIXEL_TYPE_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_RED_SHIFT_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_GREEN_SHIFT_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_BLUE_SHIFT_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_ALPHA_SHIFT_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_AUX_BUFFERS_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_NO_ACCELERATION_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_GENERIC_ACCELERATION_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_FULL_ACCELERATION_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_SWAP_EXCHANGE_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_SWAP_COPY_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_SWAP_UNDEFINED_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_TYPE_RGBA_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_TYPE_COLORINDEX_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_TYPE_RGBA_FLOAT_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_BIND_TO_TEXTURE_RGB_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_BIND_TO_TEXTURE_RGBA_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_TEXTURE_FORMAT_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_TEXTURE_TARGET_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_MIPMAP_TEXTURE_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_TEXTURE_RGB_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_TEXTURE_RGBA_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_NO_TEXTURE_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_TEXTURE_CUBE_MAP_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_TEXTURE_1D_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_TEXTURE_2D_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_MIPMAP_LEVEL_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_CUBE_MAP_FACE_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_FRONT_LEFT_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_FRONT_RIGHT_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_BACK_LEFT_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_BACK_RIGHT_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_AUX0_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_AUX1_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_AUX2_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_AUX3_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_AUX4_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_AUX5_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_AUX6_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_AUX7_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_AUX8_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_AUX9_ARB) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_SAMPLE_BUFFERS_3DFX) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_SAMPLES_3DFX) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_STEREO_EMITTER_ENABLE_3DL) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_STEREO_EMITTER_DISABLE_3DL) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_STEREO_POLARITY_NORMAL_3DL) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_STEREO_POLARITY_INVERT_3DL) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_DEPTH_FLOAT_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_OPTIMAL_PBUFFER_WIDTH_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_OPTIMAL_PBUFFER_HEIGHT_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_TRANSPARENT_VALUE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_GAMMA_TABLE_SIZE_I3D) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_GAMMA_EXCLUDE_DESKTOP_I3D) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_GENLOCK_SOURCE_MULTIVIEW_I3D) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_GENLOCK_SOURCE_EDGE_RISING_I3D) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_TEXTURE_FLOAT_R_NV) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_TEXTURE_FLOAT_RG_NV) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_TEXTURE_FLOAT_RGB_NV) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_TEXTURE_FLOAT_RGBA_NV) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_BIND_TO_TEXTURE_DEPTH_NV) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_DEPTH_TEXTURE_FORMAT_NV) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_TEXTURE_DEPTH_COMPONENT_NV) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_DEPTH_COMPONENT_NV) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_TEXTURE_RECTANGLE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_BIND_TO_VIDEO_RGB_NV) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_BIND_TO_VIDEO_RGBA_NV) - TOSTR_CASE_STRINGIZE_GLENUM(WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_EXTERNAL_OES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BINDING_EXTERNAL_OES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_EXTERNAL_OES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ETC1_RGB8_OES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_3x3x3_OES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_4x3x3_OES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_4x4x3_OES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_4x4x4_OES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_5x4x4_OES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_5x5x4_OES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_5x5x5_OES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_6x5x5_OES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_6x6x5_OES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_6x6x6_OES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_HALF_FLOAT_OES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_10_10_10_2_OES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_10_10_10_2_OES) - TOSTR_CASE_STRINGIZE_GLENUM(GL_3DC_X_AMD) - TOSTR_CASE_STRINGIZE_GLENUM(GL_3DC_XY_AMD) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ATC_RGB_AMD) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ATC_RGBA_EXPLICIT_ALPHA_AMD) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_REVERSE_ROW_ORDER_ANGLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_BINARY_ANGLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_USAGE_ANGLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_ATTACHMENT_ANGLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SYNC_OBJECT_APPLE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_BGRA8_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MALI_PROGRAM_BINARY_ARM) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MALI_SHADER_BINARY_ARM) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FETCH_PER_SAMPLE_ARM) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SMAPHS30_PROGRAM_BINARY_DMP) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SMAPHS_PROGRAM_BINARY_DMP) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DMP_PROGRAM_BINARY_DMP) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_BINARY_DMP) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_GPU_DISJOINT_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MULTIVIEW_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_MULTIVIEW_BUFFERS_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_PROTECTED_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_PIXEL_LOCAL_STORAGE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM( - GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_ASTC_DECODE_PRECISION_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SR8_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SRG8_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_INCLUSIVE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_EXCLUSIVE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_WINDOW_RECTANGLE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_WINDOW_RECTANGLE_MODE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_WINDOW_RECTANGLES_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_WINDOW_RECTANGLES_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(GL_GCCSO_SHADER_BINARY_FJ) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG) - TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_DOWNSAMPLE_SCALES_IMG) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DOWNSAMPLE_SCALES_IMG) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RENDERBUFFER_SAMPLES_IMG) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG) - TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_SAMPLES_IMG) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_SAMPLES_IMG) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SGX_PROGRAM_BINARY_IMG) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SGX_BINARY_IMG) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CUBIC_IMG) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CUBIC_MIPMAP_NEAREST_IMG) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CUBIC_MIPMAP_LINEAR_IMG) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CONSERVATIVE_RASTERIZATION_INTEL) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CONSERVATIVE_RASTER_MODE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COVERAGE_COMPONENT_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COVERAGE_COMPONENT4_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COVERAGE_ATTACHMENT_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COVERAGE_BUFFERS_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COVERAGE_SAMPLES_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COVERAGE_ALL_FRAGMENTS_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COVERAGE_EDGE_FRAGMENTS_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_COVERAGE_AUTOMATIC_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_COMPONENT16_NONLINEAR_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ETC1_SRGB8_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEWPORT_SWIZZLE_X_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEWPORT_SWIZZLE_Y_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEWPORT_SWIZZLE_Z_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEWPORT_SWIZZLE_W_NV) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA_TEST_QCOM) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA_TEST_FUNC_QCOM) - TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA_TEST_REF_QCOM) - TOSTR_CASE_STRINGIZE_GLENUM(GL_BINNING_CONTROL_HINT_QCOM) - TOSTR_CASE_STRINGIZE_GLENUM(GL_CPU_OPTIMIZED_QCOM) - TOSTR_CASE_STRINGIZE_GLENUM(GL_GPU_OPTIMIZED_QCOM) - TOSTR_CASE_STRINGIZE_GLENUM(GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_WIDTH_QCOM) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_HEIGHT_QCOM) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_DEPTH_QCOM) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_INTERNAL_FORMAT_QCOM) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_FORMAT_QCOM) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_TYPE_QCOM) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_IMAGE_VALID_QCOM) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_NUM_LEVELS_QCOM) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_TARGET_QCOM) - TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_OBJECT_VALID_QCOM) - TOSTR_CASE_STRINGIZE_GLENUM(GL_STATE_RESTORE) - TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFMON_GLOBAL_MODE_QCOM) - TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM) - TOSTR_CASE_STRINGIZE_GLENUM(GL_WRITEONLY_RENDERING_QCOM) - TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_BINARY_VIV) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_ALPHA_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_BAD_DISPLAY) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_BAD_MATCH) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_BAD_NATIVE_PIXMAP) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_BAD_NATIVE_WINDOW) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_BAD_PARAMETER) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_BAD_SURFACE) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_BLUE_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_BUFFER_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONFIG_CAVEAT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONFIG_ID) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_CORE_NATIVE_ENGINE) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_DEPTH_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_DRAW) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_EXTENSIONS) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_GREEN_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_HEIGHT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_LARGEST_PBUFFER) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_LEVEL) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_MAX_PBUFFER_HEIGHT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_MAX_PBUFFER_PIXELS) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_MAX_PBUFFER_WIDTH) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_NATIVE_RENDERABLE) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_NATIVE_VISUAL_ID) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_NATIVE_VISUAL_TYPE) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_NONE) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_NON_CONFORMANT_CONFIG) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_READ) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_RED_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_SAMPLES) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_SAMPLE_BUFFERS) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_SLOW_CONFIG) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_STENCIL_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_SURFACE_TYPE) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_TRANSPARENT_BLUE_VALUE) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_TRANSPARENT_GREEN_VALUE) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_TRANSPARENT_RED_VALUE) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_TRANSPARENT_RGB) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_TRANSPARENT_TYPE) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_VENDOR) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_VERSION) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_WIDTH) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_BACK_BUFFER) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_BIND_TO_TEXTURE_RGB) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_BIND_TO_TEXTURE_RGBA) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONTEXT_LOST) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_MIN_SWAP_INTERVAL) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_MAX_SWAP_INTERVAL) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_MIPMAP_TEXTURE) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_MIPMAP_LEVEL) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_NO_TEXTURE) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_TEXTURE_2D) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_TEXTURE_FORMAT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_TEXTURE_RGB) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_TEXTURE_RGBA) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_TEXTURE_TARGET) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_ALPHA_FORMAT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_ALPHA_FORMAT_NONPRE) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_ALPHA_FORMAT_PRE) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_ALPHA_MASK_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_BUFFER_PRESERVED) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_BUFFER_DESTROYED) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_CLIENT_APIS) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_COLORSPACE) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_COLORSPACE_sRGB) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_COLORSPACE_LINEAR) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_COLOR_BUFFER_TYPE) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONTEXT_CLIENT_TYPE) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_HORIZONTAL_RESOLUTION) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_LUMINANCE_BUFFER) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_LUMINANCE_SIZE) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_OPENGL_ES_API) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_OPENVG_API) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_OPENVG_IMAGE) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_PIXEL_ASPECT_RATIO) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_RENDERABLE_TYPE) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_RENDER_BUFFER) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_RGB_BUFFER) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_SINGLE_BUFFER) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_SWAP_BEHAVIOR) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_VERTICAL_RESOLUTION) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONFORMANT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONTEXT_CLIENT_VERSION) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_MATCH_NATIVE_PIXMAP) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_MULTISAMPLE_RESOLVE) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_MULTISAMPLE_RESOLVE_DEFAULT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_MULTISAMPLE_RESOLVE_BOX) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_OPENGL_API) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONTEXT_MINOR_VERSION) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONTEXT_OPENGL_PROFILE_MASK) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_NO_RESET_NOTIFICATION) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_LOSE_CONTEXT_ON_RESET) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONTEXT_OPENGL_DEBUG) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONTEXT_OPENGL_ROBUST_ACCESS) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_CL_EVENT_HANDLE) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_CL_EVENT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_CL_EVENT_COMPLETE) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_PRIOR_COMMANDS_COMPLETE) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_TYPE) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_STATUS) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_CONDITION) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_SIGNALED) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_UNSIGNALED) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_TIMEOUT_EXPIRED) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONDITION_SATISFIED) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_FENCE) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_GL_COLORSPACE) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_GL_RENDERBUFFER) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_GL_TEXTURE_2D) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_GL_TEXTURE_LEVEL) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_GL_TEXTURE_3D) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_GL_TEXTURE_ZOFFSET) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_IMAGE_PRESERVED) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONTEXT_FLAGS_KHR) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONTEXT_OPENGL_NO_ERROR_KHR) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_OBJECT_THREAD_KHR) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_OBJECT_DISPLAY_KHR) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_OBJECT_CONTEXT_KHR) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_OBJECT_SURFACE_KHR) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_OBJECT_IMAGE_KHR) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_OBJECT_SYNC_KHR) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_OBJECT_STREAM_KHR) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_DEBUG_MSG_CRITICAL_KHR) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_DEBUG_MSG_ERROR_KHR) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_DEBUG_MSG_WARN_KHR) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_DEBUG_MSG_INFO_KHR) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_DEBUG_CALLBACK_KHR) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_NATIVE_PIXMAP_KHR) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_MATCH_FORMAT_KHR) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_FORMAT_RGB_565_EXACT_KHR) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_FORMAT_RGB_565_KHR) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_FORMAT_RGBA_8888_EXACT_KHR) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_FORMAT_RGBA_8888_KHR) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_MAP_PRESERVE_PIXELS_KHR) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_LOCK_USAGE_HINT_KHR) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_LOWER_LEFT_KHR) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_UPPER_LEFT_KHR) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_BUFFER_AGE_KHR) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_PLATFORM_ANDROID_KHR) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_PLATFORM_GBM_KHR) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_PLATFORM_WAYLAND_KHR) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_PLATFORM_X11_KHR) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_PLATFORM_X11_SCREEN_KHR) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_REUSABLE_KHR) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONSUMER_LATENCY_USEC_KHR) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_PRODUCER_FRAME_KHR) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONSUMER_FRAME_KHR) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_STATE_KHR) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_STATE_CREATED_KHR) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_STATE_CONNECTING_KHR) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_STATE_EMPTY_KHR) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_STATE_DISCONNECTED_KHR) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_BAD_STREAM_KHR) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_BAD_STATE_KHR) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_FIFO_LENGTH_KHR) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_TIME_NOW_KHR) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_TIME_CONSUMER_KHR) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_TIME_PRODUCER_KHR) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_VG_PARENT_IMAGE_KHR) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_NATIVE_BUFFER_USAGE_ANDROID) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_FRAMEBUFFER_TARGET_ANDROID) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_FRONT_BUFFER_AUTO_REFRESH_ANDROID) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_NATIVE_BUFFER_ANDROID) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_NATIVE_FENCE_ANDROID) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_NATIVE_FENCE_FD_ANDROID) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_RECORDABLE_ANDROID) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_D3D9_DEVICE_ANGLE) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_D3D11_DEVICE_ANGLE) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_FIXED_SIZE_ANGLE) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_PRIOR_COMMANDS_IMPLICIT_EXTERNAL_ARM) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_DISCARD_SAMPLES_ARM) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_PRIMARY_COMPOSITOR_CONTEXT_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_EXTERNAL_REF_ID_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_COMPOSITOR_DROP_NEWEST_FRAME_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_COMPOSITOR_KEEP_NEWEST_FRAME_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_BAD_DEVICE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_DEVICE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_DRM_DEVICE_FILE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_OPENWF_DEVICE_ID_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_GL_COLORSPACE_BT2020_LINEAR_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_GL_COLORSPACE_BT2020_PQ_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_GL_COLORSPACE_SCRGB_LINEAR_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_LINUX_DMA_BUF_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_LINUX_DRM_FOURCC_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE0_FD_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE0_OFFSET_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE0_PITCH_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE1_FD_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE1_OFFSET_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE1_PITCH_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE2_FD_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE2_OFFSET_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE2_PITCH_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_COLOR_SPACE_HINT_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_SAMPLE_RANGE_HINT_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_CHROMA_HORIZONTAL_SITING_HINT_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_CHROMA_VERTICAL_SITING_HINT_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_ITU_REC601_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_ITU_REC709_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_ITU_REC2020_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_FULL_RANGE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_NARROW_RANGE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_CHROMA_SITING_0_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_CHROMA_SITING_0_5_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE3_FD_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE3_OFFSET_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE3_PITCH_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE0_MODIFIER_LO_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE0_MODIFIER_HI_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE1_MODIFIER_LO_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE1_MODIFIER_HI_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE2_MODIFIER_LO_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE2_MODIFIER_HI_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE3_MODIFIER_LO_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE3_MODIFIER_HI_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_MULTIVIEW_VIEW_COUNT_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_BAD_OUTPUT_LAYER_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_BAD_OUTPUT_PORT_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_SWAP_INTERVAL_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_DRM_CRTC_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_DRM_PLANE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_DRM_CONNECTOR_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_OPENWF_PIPELINE_ID_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_OPENWF_PORT_ID_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_COLOR_COMPONENT_TYPE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_COLOR_COMPONENT_TYPE_FIXED_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_PLATFORM_DEVICE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_PROTECTED_CONTENT_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_SMPTE2086_DISPLAY_PRIMARY_RX_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_SMPTE2086_DISPLAY_PRIMARY_RY_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_SMPTE2086_DISPLAY_PRIMARY_GX_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_SMPTE2086_DISPLAY_PRIMARY_GY_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_SMPTE2086_DISPLAY_PRIMARY_BX_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_SMPTE2086_DISPLAY_PRIMARY_BY_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_SMPTE2086_WHITE_POINT_X_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_SMPTE2086_WHITE_POINT_Y_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_SMPTE2086_MAX_LUMINANCE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_SMPTE2086_MIN_LUMINANCE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_ORDER_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_NUMBER_OF_PLANES_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_SUBSAMPLE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_DEPTH_RANGE_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_CSC_STANDARD_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_PLANE_BPP_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_BUFFER_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_ORDER_YUV_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_ORDER_YVU_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_ORDER_YUYV_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_ORDER_UYVY_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_ORDER_YVYU_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_ORDER_VYUY_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_ORDER_AYUV_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_SUBSAMPLE_4_2_0_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_SUBSAMPLE_4_2_2_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_SUBSAMPLE_4_4_4_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_DEPTH_RANGE_LIMITED_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_DEPTH_RANGE_FULL_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_CSC_STANDARD_601_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_CSC_STANDARD_709_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_CSC_STANDARD_2020_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_PLANE_BPP_0_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_PLANE_BPP_8_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_PLANE_BPP_10_EXT) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_CLIENT_PIXMAP_POINTER_HI) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_COLOR_FORMAT_HI) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_COLOR_RGB_HI) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_COLOR_RGBA_HI) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_COLOR_ARGB_HI) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONTEXT_PRIORITY_LEVEL_IMG) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONTEXT_PRIORITY_HIGH_IMG) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONTEXT_PRIORITY_MEDIUM_IMG) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONTEXT_PRIORITY_LOW_IMG) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_NATIVE_BUFFER_MULTIPLANE_SEPARATE_IMG) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_NATIVE_BUFFER_PLANE_OFFSET_IMG) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_DRM_BUFFER_FORMAT_MESA) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_DRM_BUFFER_USE_MESA) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_DRM_BUFFER_FORMAT_ARGB32_MESA) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_DRM_BUFFER_MESA) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_DRM_BUFFER_STRIDE_MESA) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_PLATFORM_SURFACELESS_MESA) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_Y_INVERTED_NOK) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_AUTO_STEREO_NV) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_COVERAGE_BUFFERS_NV) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_COVERAGE_SAMPLES_NV) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_COVERAGE_SAMPLE_RESOLVE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_COVERAGE_SAMPLE_RESOLVE_NONE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_CUDA_EVENT_HANDLE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_CUDA_EVENT_NV) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_CUDA_EVENT_COMPLETE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_DEPTH_ENCODING_NV) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_DEPTH_ENCODING_NONLINEAR_NV) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_CUDA_DEVICE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_POST_SUB_BUFFER_SUPPORTED_NV) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_PLANE0_TEXTURE_UNIT_NV) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_PLANE1_TEXTURE_UNIT_NV) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_PLANE2_TEXTURE_UNIT_NV) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_CROSS_DISPLAY_NV) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_CROSS_OBJECT_NV) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_CROSS_PARTITION_NV) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_CROSS_PROCESS_NV) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_CROSS_SYSTEM_NV) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_PENDING_FRAME_NV) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_TIME_PENDING_NV) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_FIFO_SYNCHRONOUS_NV) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_PRODUCER_MAX_FRAME_HINT_NV) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONSUMER_MAX_FRAME_HINT_NV) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_MAX_STREAM_METADATA_BLOCKS_NV) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_MAX_STREAM_METADATA_BLOCK_SIZE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_MAX_STREAM_METADATA_TOTAL_SIZE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_PRODUCER_METADATA_NV) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONSUMER_METADATA_NV) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_PENDING_METADATA_NV) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_METADATA0_SIZE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_METADATA1_SIZE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_METADATA2_SIZE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_METADATA3_SIZE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_METADATA0_TYPE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_METADATA1_TYPE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_METADATA2_TYPE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_METADATA3_TYPE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_STATE_INITIALIZING_NV) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_TYPE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_PROTOCOL_NV) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_ENDPOINT_NV) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_LOCAL_NV) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_PRODUCER_NV) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_CONSUMER_NV) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_PROTOCOL_FD_NV) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_SUPPORT_RESET_NV) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_SUPPORT_REUSE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_PROTOCOL_SOCKET_NV) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_SOCKET_HANDLE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_SOCKET_TYPE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_SOCKET_TYPE_INET_NV) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_SOCKET_TYPE_UNIX_NV) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_NEW_FRAME_NV) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_STATUS_NV) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_SIGNALED_NV) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_UNSIGNALED_NV) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_ALREADY_SIGNALED_NV) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_TIMEOUT_EXPIRED_NV) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONDITION_SATISFIED_NV) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_TYPE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_CONDITION_NV) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_FENCE_NV) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_NATIVE_BUFFER_TIZEN) - TOSTR_CASE_STRINGIZE_GLENUM(EGL_NATIVE_SURFACE_TIZEN) - TOSTR_CASE_STRINGIZE_GLENUM(KHRONOS_MAX_ENUM) - default: break; - } - - char tostrBuf[256] = {0}; - StringFormat::snprintf(tostrBuf, 255, "GLenum<%x>", (uint32_t)el); - - return tostrBuf; - -#define GLenum RDCGLenum -} #if ENABLED(ENABLE_UNIT_TESTS) diff --git a/renderdoc/driver/gl/gl_common.h b/renderdoc/driver/gl/gl_common.h index 3b199eae8..31637ead5 100644 --- a/renderdoc/driver/gl/gl_common.h +++ b/renderdoc/driver/gl/gl_common.h @@ -34,6 +34,8 @@ #define GLenum RDCGLenum #include "gl_enum.h" +DECLARE_REFLECTION_ENUM(RDCGLenum); + // official headers #include "official/glcorearb.h" #include "official/glext.h" diff --git a/renderdoc/driver/gl/gl_stringise.cpp b/renderdoc/driver/gl/gl_stringise.cpp new file mode 100644 index 000000000..a2429cf55 --- /dev/null +++ b/renderdoc/driver/gl/gl_stringise.cpp @@ -0,0 +1,4043 @@ +/****************************************************************************** + * The MIT License (MIT) + * + * Copyright (c) 2017 Baldur Karlsson + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN + * THE SOFTWARE. + ******************************************************************************/ + +#include "gl_common.h" +#include "gl_driver.h" +#include "gl_hookset_defs.h" + +template <> +std::string DoStringise(const GLChunk &el) +{ + BEGIN_ENUM_STRINGISE(GLChunk) + { + STRINGISE_ENUM_CLASS(DeviceInitialisation); + STRINGISE_ENUM_CLASS(CaptureBegin); + STRINGISE_ENUM_CLASS(CaptureEnd); + STRINGISE_ENUM_CLASS(CaptureScope); + + STRINGISE_ENUM_CLASS(vrapi_CreateTextureSwapChain); + STRINGISE_ENUM_CLASS(vrapi_CreateTextureSwapChain2); + +// re-use list of GL functions as chunks. Many of these will be aliased. This may not appear in the +// same order as the definition, but that's OK. +#undef HookExtension +#define HookExtension(funcPtrType, function) \ + STRINGISE_ENUM_CLASS_NAMED(function, STRINGIZE(function)); + +#undef HookExtensionAlias +#define HookExtensionAlias(funcPtrType, function, alias) \ + STRINGISE_ENUM_CLASS_NAMED(alias, STRINGIZE(alias)); + + HookCheckGLExtensions() + } + END_ENUM_STRINGISE() +} + +template <> +std::string DoStringise(const AttribType &el) +{ + std::string suffix; + + switch(el & Attrib_typemask) + { + case Attrib_GLdouble: suffix = "d"; break; + case Attrib_GLfloat: suffix = "f"; break; + case Attrib_GLshort: suffix = "s"; break; + case Attrib_GLushort: suffix = "us"; break; + case Attrib_GLbyte: suffix = "b"; break; + case Attrib_GLubyte: suffix = "ub"; break; + case Attrib_GLint: suffix = "i"; break; + case Attrib_GLuint: suffix = "ui"; break; + case Attrib_packed: suffix = "Pui"; break; + default: suffix = "?"; + } + + if(el & Attrib_L) + return "L" + suffix; + if(el & Attrib_I) + return "I" + suffix; + if(el & Attrib_N) + return "N" + suffix; + + return suffix; +} + +template <> +std::string DoStringise(const UniformType &el) +{ + switch(el) + { + case UNIFORM_UNKNOWN: return "unk"; + +#define VEC2STR(suffix) \ + case CONCAT(VEC, suffix): return STRINGIZE(suffix); + VEC2STR(1fv) + VEC2STR(1iv) + VEC2STR(1uiv) + VEC2STR(1dv) + VEC2STR(2fv) + VEC2STR(2iv) + VEC2STR(2uiv) + VEC2STR(2dv) + VEC2STR(3fv) + VEC2STR(3iv) + VEC2STR(3uiv) + VEC2STR(3dv) + VEC2STR(4fv) + VEC2STR(4iv) + VEC2STR(4uiv) + VEC2STR(4dv) +#undef VEC2STR + +#define MAT2STR(suffix) \ + case CONCAT(MAT, suffix): return STRINGIZE(suffix); + MAT2STR(2fv) + MAT2STR(2x3fv) + MAT2STR(2x4fv) + MAT2STR(3fv) + MAT2STR(3x2fv) + MAT2STR(3x4fv) + MAT2STR(4fv) + MAT2STR(4x2fv) + MAT2STR(4x3fv) + MAT2STR(2dv) + MAT2STR(2x3dv) + MAT2STR(2x4dv) + MAT2STR(3dv) + MAT2STR(3x2dv) + MAT2STR(3x4dv) + MAT2STR(4dv) + MAT2STR(4x2dv) + MAT2STR(4x3dv) +#undef MAT2STR + + default: break; + } + + char tostrBuf[256] = {0}; + StringFormat::snprintf(tostrBuf, 255, "WrappedOpenGL::UniformType<%d>", el); + + return tostrBuf; +} + +template <> +std::string DoStringise(const RDCGLenum &el) +{ +#undef GLenum + + // in official/ + /* + grep -Eih '#define[ \t]*[A-Z_0-9]*[ \t]*0x[0-9A-F]{4,}\s*$'\ + gl32.h glcorearb.h glext.h glxext.h wglext.h gl3platform.h legacygl.h glesext.h \ + egl.h eglext.h eglplatform.h khrplatform.h VrApi_Config.h VrApi_Ext.h VrApi_Types.h | + awk '{print $2" "$3}' | grep -v '_BIT[_ ]' | + sed -e '{s# 0x0*# #g}' | awk -F"[. ]" '!a[$2]++' | + sed -e '{s%\(.*\) \(.*\)% TOSTR_CASE_STRINGIZE_GLENUM(\1)%g}' | + grep -v _BIT | grep -v GL_POINTS | awk '!x[$0]++' + */ + + RDCCOMPILE_ASSERT(sizeof(RDCGLenum) == sizeof(uint32_t), + "Enum isn't 32bits - serialising is a problem!"); + +#define TOSTR_CASE_STRINGIZE_GLENUM(a) \ + case e##a: return #a; + + switch((unsigned int)el) + { + TOSTR_CASE_STRINGIZE_GLENUM(GL_NONE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LINES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LINE_LOOP) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LINE_STRIP) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TRIANGLES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TRIANGLE_STRIP) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TRIANGLE_FAN) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SRC_COLOR) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ONE_MINUS_SRC_COLOR) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SRC_ALPHA) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ONE_MINUS_SRC_ALPHA) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DST_ALPHA) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ONE_MINUS_DST_ALPHA) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DST_COLOR) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ONE_MINUS_DST_COLOR) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SRC_ALPHA_SATURATE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FUNC_ADD) + TOSTR_CASE_STRINGIZE_GLENUM(GL_BLEND_EQUATION) + TOSTR_CASE_STRINGIZE_GLENUM(GL_BLEND_EQUATION_ALPHA) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FUNC_SUBTRACT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FUNC_REVERSE_SUBTRACT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_BLEND_DST_RGB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_BLEND_SRC_RGB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_BLEND_DST_ALPHA) + TOSTR_CASE_STRINGIZE_GLENUM(GL_BLEND_SRC_ALPHA) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CONSTANT_COLOR) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ONE_MINUS_CONSTANT_COLOR) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CONSTANT_ALPHA) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ONE_MINUS_CONSTANT_ALPHA) + TOSTR_CASE_STRINGIZE_GLENUM(GL_BLEND_COLOR) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ARRAY_BUFFER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ELEMENT_ARRAY_BUFFER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ARRAY_BUFFER_BINDING) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ELEMENT_ARRAY_BUFFER_BINDING) + TOSTR_CASE_STRINGIZE_GLENUM(GL_STREAM_DRAW) + TOSTR_CASE_STRINGIZE_GLENUM(GL_STATIC_DRAW) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DYNAMIC_DRAW) + TOSTR_CASE_STRINGIZE_GLENUM(GL_BUFFER_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_BUFFER_USAGE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CURRENT_VERTEX_ATTRIB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRONT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_BACK) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRONT_AND_BACK) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_2D) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CULL_FACE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_BLEND) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DITHER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_TEST) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_TEST) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SCISSOR_TEST) + TOSTR_CASE_STRINGIZE_GLENUM(GL_POLYGON_OFFSET_FILL) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLE_ALPHA_TO_COVERAGE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLE_COVERAGE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INVALID_ENUM) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INVALID_VALUE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INVALID_OPERATION) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OUT_OF_MEMORY) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CW) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CCW) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LINE_WIDTH) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ALIASED_POINT_SIZE_RANGE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ALIASED_LINE_WIDTH_RANGE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CULL_FACE_MODE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRONT_FACE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_RANGE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_WRITEMASK) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_CLEAR_VALUE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_FUNC) + TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_CLEAR_VALUE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_FUNC) + TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_FAIL) + TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_PASS_DEPTH_FAIL) + TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_PASS_DEPTH_PASS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_REF) + TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_VALUE_MASK) + TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_WRITEMASK) + TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_BACK_FUNC) + TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_BACK_FAIL) + TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_BACK_PASS_DEPTH_FAIL) + TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_BACK_PASS_DEPTH_PASS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_BACK_REF) + TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_BACK_VALUE_MASK) + TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_BACK_WRITEMASK) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEWPORT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SCISSOR_BOX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_CLEAR_VALUE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_WRITEMASK) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_ALIGNMENT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_ALIGNMENT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TEXTURE_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VIEWPORT_DIMS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_POLYGON_OFFSET_UNITS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_POLYGON_OFFSET_FACTOR) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BINDING_2D) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLE_BUFFERS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLE_COVERAGE_VALUE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLE_COVERAGE_INVERT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_COMPRESSED_TEXTURE_FORMATS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_TEXTURE_FORMATS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DONT_CARE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FASTEST) + TOSTR_CASE_STRINGIZE_GLENUM(GL_NICEST) + TOSTR_CASE_STRINGIZE_GLENUM(GL_GENERATE_MIPMAP_HINT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_BYTE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_BYTE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SHORT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_SHORT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FIXED) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_COMPONENT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE_ALPHA) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_SHORT_4_4_4_4) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_SHORT_5_5_5_1) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_SHORT_5_6_5) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_SHADER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_SHADER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_ATTRIBS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_UNIFORM_VECTORS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VARYING_VECTORS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TEXTURE_IMAGE_UNITS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_FRAGMENT_UNIFORM_VECTORS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_TYPE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DELETE_STATUS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LINK_STATUS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VALIDATE_STATUS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ATTACHED_SHADERS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_UNIFORMS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_UNIFORM_MAX_LENGTH) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_ATTRIBUTES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_ATTRIBUTE_MAX_LENGTH) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADING_LANGUAGE_VERSION) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CURRENT_PROGRAM) + TOSTR_CASE_STRINGIZE_GLENUM(GL_NEVER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LESS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_EQUAL) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LEQUAL) + TOSTR_CASE_STRINGIZE_GLENUM(GL_GREATER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_NOTEQUAL) + TOSTR_CASE_STRINGIZE_GLENUM(GL_GEQUAL) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ALWAYS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_KEEP) + TOSTR_CASE_STRINGIZE_GLENUM(GL_REPLACE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INCR) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DECR) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INVERT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INCR_WRAP) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DECR_WRAP) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VENDOR) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RENDERER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERSION) + TOSTR_CASE_STRINGIZE_GLENUM(GL_EXTENSIONS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_NEAREST) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LINEAR) + TOSTR_CASE_STRINGIZE_GLENUM(GL_NEAREST_MIPMAP_NEAREST) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LINEAR_MIPMAP_NEAREST) + TOSTR_CASE_STRINGIZE_GLENUM(GL_NEAREST_MIPMAP_LINEAR) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LINEAR_MIPMAP_LINEAR) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_MAG_FILTER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_MIN_FILTER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_WRAP_S) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_WRAP_T) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_CUBE_MAP) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BINDING_CUBE_MAP) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_CUBE_MAP_POSITIVE_X) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_CUBE_MAP_NEGATIVE_X) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_CUBE_MAP_POSITIVE_Y) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_CUBE_MAP_POSITIVE_Z) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_CUBE_MAP_TEXTURE_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE0) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE1) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE2) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE3) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE4) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE5) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE6) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE7) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE8) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE9) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE10) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE11) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE12) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE13) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE14) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE15) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE16) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE17) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE18) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE19) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE20) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE21) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE22) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE23) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE24) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE25) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE26) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE27) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE28) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE29) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE30) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE31) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_TEXTURE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_REPEAT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CLAMP_TO_EDGE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MIRRORED_REPEAT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_VEC2) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_VEC3) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_VEC4) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_VEC2) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_VEC3) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_VEC4) + TOSTR_CASE_STRINGIZE_GLENUM(GL_BOOL) + TOSTR_CASE_STRINGIZE_GLENUM(GL_BOOL_VEC2) + TOSTR_CASE_STRINGIZE_GLENUM(GL_BOOL_VEC3) + TOSTR_CASE_STRINGIZE_GLENUM(GL_BOOL_VEC4) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_MAT2) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_MAT3) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_MAT4) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_2D) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_CUBE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY_ENABLED) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY_STRIDE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY_TYPE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY_NORMALIZED) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY_POINTER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) + TOSTR_CASE_STRINGIZE_GLENUM(GL_IMPLEMENTATION_COLOR_READ_TYPE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_IMPLEMENTATION_COLOR_READ_FORMAT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPILE_STATUS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INFO_LOG_LENGTH) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_SOURCE_LENGTH) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_COMPILER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_BINARY_FORMATS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_SHADER_BINARY_FORMATS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LOW_FLOAT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MEDIUM_FLOAT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_HIGH_FLOAT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LOW_INT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MEDIUM_INT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_HIGH_INT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RENDERBUFFER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA4) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB5_A1) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB565) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_COMPONENT16) + TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_INDEX8) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RENDERBUFFER_WIDTH) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RENDERBUFFER_HEIGHT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RENDERBUFFER_INTERNAL_FORMAT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RENDERBUFFER_RED_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RENDERBUFFER_GREEN_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RENDERBUFFER_BLUE_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RENDERBUFFER_ALPHA_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RENDERBUFFER_DEPTH_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RENDERBUFFER_STENCIL_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT0) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_ATTACHMENT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_ATTACHMENT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_COMPLETE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_UNSUPPORTED) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_BINDING) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RENDERBUFFER_BINDING) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_RENDERBUFFER_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INVALID_FRAMEBUFFER_OPERATION) + TOSTR_CASE_STRINGIZE_GLENUM(GL_READ_BUFFER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_ROW_LENGTH) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_SKIP_ROWS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_SKIP_PIXELS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_ROW_LENGTH) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_SKIP_ROWS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_SKIP_PIXELS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH) + TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RED) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB8) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA8) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB10_A2) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BINDING_3D) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_SKIP_IMAGES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_IMAGE_HEIGHT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_3D) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_WRAP_R) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_3D_TEXTURE_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_2_10_10_10_REV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_ELEMENTS_VERTICES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_ELEMENTS_INDICES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_MIN_LOD) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_MAX_LOD) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BASE_LEVEL) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_MAX_LEVEL) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MIN) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_COMPONENT24) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TEXTURE_LOD_BIAS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COMPARE_MODE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COMPARE_FUNC) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CURRENT_QUERY) + TOSTR_CASE_STRINGIZE_GLENUM(GL_QUERY_RESULT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_QUERY_RESULT_AVAILABLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_BUFFER_MAPPED) + TOSTR_CASE_STRINGIZE_GLENUM(GL_BUFFER_MAP_POINTER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_STREAM_READ) + TOSTR_CASE_STRINGIZE_GLENUM(GL_STREAM_COPY) + TOSTR_CASE_STRINGIZE_GLENUM(GL_STATIC_READ) + TOSTR_CASE_STRINGIZE_GLENUM(GL_STATIC_COPY) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DYNAMIC_READ) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DYNAMIC_COPY) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_DRAW_BUFFERS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_BUFFER0) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_BUFFER1) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_BUFFER2) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_BUFFER3) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_BUFFER4) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_BUFFER5) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_BUFFER6) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_BUFFER7) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_BUFFER8) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_BUFFER9) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_BUFFER10) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_BUFFER11) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_BUFFER12) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_BUFFER13) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_BUFFER14) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_BUFFER15) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_UNIFORM_COMPONENTS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_3D) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_2D_SHADOW) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_SHADER_DERIVATIVE_HINT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_PACK_BUFFER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_UNPACK_BUFFER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_PACK_BUFFER_BINDING) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_UNPACK_BUFFER_BINDING) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_MAT2x3) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_MAT2x4) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_MAT3x2) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_MAT3x4) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_MAT4x2) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_MAT4x3) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SRGB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SRGB8) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SRGB8_ALPHA8) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPARE_REF_TO_TEXTURE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAJOR_VERSION) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MINOR_VERSION) + TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_EXTENSIONS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA32F) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB32F) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA16F) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB16F) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY_INTEGER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_ARRAY_TEXTURE_LAYERS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MIN_PROGRAM_TEXEL_OFFSET) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_TEXEL_OFFSET) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VARYING_COMPONENTS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_2D_ARRAY) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BINDING_2D_ARRAY) + TOSTR_CASE_STRINGIZE_GLENUM(GL_R11F_G11F_B10F) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_10F_11F_11F_REV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB9_E5) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_5_9_9_9_REV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_FEEDBACK_BUFFER_MODE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_FEEDBACK_VARYINGS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_FEEDBACK_BUFFER_START) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_FEEDBACK_BUFFER_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RASTERIZER_DISCARD) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERLEAVED_ATTRIBS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SEPARATE_ATTRIBS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_FEEDBACK_BUFFER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA32UI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB32UI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA16UI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB16UI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA8UI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB8UI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA32I) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB32I) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA16I) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB16I) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA8I) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB8I) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RED_INTEGER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB_INTEGER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA_INTEGER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_2D_ARRAY) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_2D_ARRAY_SHADOW) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_CUBE_SHADOW) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_VEC2) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_VEC3) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_VEC4) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_SAMPLER_2D) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_SAMPLER_3D) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_SAMPLER_CUBE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_SAMPLER_2D_ARRAY) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_SAMPLER_2D) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_SAMPLER_3D) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_SAMPLER_CUBE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_SAMPLER_2D_ARRAY) + TOSTR_CASE_STRINGIZE_GLENUM(GL_BUFFER_ACCESS_FLAGS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_BUFFER_MAP_LENGTH) + TOSTR_CASE_STRINGIZE_GLENUM(GL_BUFFER_MAP_OFFSET) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_COMPONENT32F) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH32F_STENCIL8) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_32_UNSIGNED_INT_24_8_REV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_DEFAULT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_UNDEFINED) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_STENCIL_ATTACHMENT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_STENCIL) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_24_8) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH24_STENCIL8) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_NORMALIZED) + TOSTR_CASE_STRINGIZE_GLENUM(GL_READ_FRAMEBUFFER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_FRAMEBUFFER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_READ_FRAMEBUFFER_BINDING) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RENDERBUFFER_SAMPLES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COLOR_ATTACHMENTS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT1) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT2) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT3) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT4) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT5) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT6) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT7) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT8) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT9) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT10) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT11) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT12) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT13) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT14) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT15) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT16) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT17) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT18) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT19) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT20) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT21) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT22) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT23) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT24) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT25) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT26) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT27) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT28) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT29) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT30) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT31) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_SAMPLES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_HALF_FLOAT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RG) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RG_INTEGER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_R8) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RG8) + TOSTR_CASE_STRINGIZE_GLENUM(GL_R16F) + TOSTR_CASE_STRINGIZE_GLENUM(GL_R32F) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RG16F) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RG32F) + TOSTR_CASE_STRINGIZE_GLENUM(GL_R8I) + TOSTR_CASE_STRINGIZE_GLENUM(GL_R8UI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_R16I) + TOSTR_CASE_STRINGIZE_GLENUM(GL_R16UI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_R32I) + TOSTR_CASE_STRINGIZE_GLENUM(GL_R32UI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RG8I) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RG8UI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RG16I) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RG16UI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RG32I) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RG32UI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ARRAY_BINDING) + TOSTR_CASE_STRINGIZE_GLENUM(GL_R8_SNORM) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RG8_SNORM) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB8_SNORM) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA8_SNORM) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_NORMALIZED) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PRIMITIVE_RESTART_FIXED_INDEX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COPY_READ_BUFFER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COPY_WRITE_BUFFER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BUFFER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BUFFER_BINDING) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BUFFER_START) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BUFFER_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_UNIFORM_BLOCKS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_FRAGMENT_UNIFORM_BLOCKS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMBINED_UNIFORM_BLOCKS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_UNIFORM_BUFFER_BINDINGS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_UNIFORM_BLOCK_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_UNIFORM_BLOCKS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_TYPE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_NAME_LENGTH) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BLOCK_INDEX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_OFFSET) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_ARRAY_STRIDE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_MATRIX_STRIDE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_IS_ROW_MAJOR) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BLOCK_BINDING) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BLOCK_DATA_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BLOCK_NAME_LENGTH) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_OUTPUT_COMPONENTS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_FRAGMENT_INPUT_COMPONENTS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_SERVER_WAIT_TIMEOUT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OBJECT_TYPE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SYNC_CONDITION) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SYNC_STATUS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SYNC_FLAGS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SYNC_FENCE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SYNC_GPU_COMMANDS_COMPLETE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNALED) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNALED) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ALREADY_SIGNALED) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TIMEOUT_EXPIRED) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CONDITION_SATISFIED) + TOSTR_CASE_STRINGIZE_GLENUM(GL_WAIT_FAILED) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY_DIVISOR) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ANY_SAMPLES_PASSED) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ANY_SAMPLES_PASSED_CONSERVATIVE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_BINDING) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB10_A2UI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_SWIZZLE_R) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_SWIZZLE_G) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_SWIZZLE_B) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_SWIZZLE_A) + TOSTR_CASE_STRINGIZE_GLENUM(GL_GREEN) + TOSTR_CASE_STRINGIZE_GLENUM(GL_BLUE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_2_10_10_10_REV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_FEEDBACK) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_FEEDBACK_PAUSED) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_FEEDBACK_ACTIVE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_FEEDBACK_BINDING) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_BINARY_RETRIEVABLE_HINT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_BINARY_LENGTH) + TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_PROGRAM_BINARY_FORMATS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_BINARY_FORMATS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_R11_EAC) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SIGNED_R11_EAC) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RG11_EAC) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SIGNED_RG11_EAC) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGB8_ETC2) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ETC2) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA8_ETC2_EAC) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_IMMUTABLE_FORMAT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_ELEMENT_INDEX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_SAMPLE_COUNTS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_IMMUTABLE_LEVELS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPUTE_SHADER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMPUTE_UNIFORM_BLOCKS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMPUTE_IMAGE_UNIFORMS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMPUTE_SHARED_MEMORY_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMPUTE_UNIFORM_COMPONENTS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMPUTE_ATOMIC_COUNTERS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMPUTE_WORK_GROUP_COUNT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMPUTE_WORK_GROUP_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPUTE_WORK_GROUP_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DISPATCH_INDIRECT_BUFFER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DISPATCH_INDIRECT_BUFFER_BINDING) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_INDIRECT_BUFFER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_INDIRECT_BUFFER_BINDING) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_UNIFORM_LOCATIONS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_DEFAULT_WIDTH) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_DEFAULT_HEIGHT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_DEFAULT_SAMPLES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_FRAMEBUFFER_WIDTH) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_FRAMEBUFFER_HEIGHT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_FRAMEBUFFER_SAMPLES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BLOCK) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_INPUT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_OUTPUT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_BUFFER_VARIABLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_STORAGE_BLOCK) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ATOMIC_COUNTER_BUFFER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_FEEDBACK_VARYING) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_RESOURCES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_NAME_LENGTH) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_NUM_ACTIVE_VARIABLES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_NAME_LENGTH) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TYPE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ARRAY_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OFFSET) + TOSTR_CASE_STRINGIZE_GLENUM(GL_BLOCK_INDEX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ARRAY_STRIDE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX_STRIDE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_IS_ROW_MAJOR) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ATOMIC_COUNTER_BUFFER_INDEX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_BUFFER_BINDING) + TOSTR_CASE_STRINGIZE_GLENUM(GL_BUFFER_DATA_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_ACTIVE_VARIABLES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_VARIABLES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_REFERENCED_BY_VERTEX_SHADER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_REFERENCED_BY_FRAGMENT_SHADER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_REFERENCED_BY_COMPUTE_SHADER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TOP_LEVEL_ARRAY_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TOP_LEVEL_ARRAY_STRIDE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LOCATION) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_SEPARABLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_PROGRAM) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_PIPELINE_BINDING) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ATOMIC_COUNTER_BUFFER_BINDING) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ATOMIC_COUNTER_BUFFER_START) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ATOMIC_COUNTER_BUFFER_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_ATOMIC_COUNTERS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_FRAGMENT_ATOMIC_COUNTERS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMBINED_ATOMIC_COUNTERS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_ATOMIC_COUNTER_BUFFERS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_ATOMIC_COUNTER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_IMAGE_UNITS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_IMAGE_UNIFORMS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_FRAGMENT_IMAGE_UNIFORMS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMBINED_IMAGE_UNIFORMS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_BINDING_NAME) + TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_BINDING_LEVEL) + TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_BINDING_LAYERED) + TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_BINDING_LAYER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_BINDING_ACCESS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_BINDING_FORMAT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_2D) + TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_3D) + TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_CUBE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_2D_ARRAY) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_IMAGE_2D) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_IMAGE_3D) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_IMAGE_CUBE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_IMAGE_2D_ARRAY) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_IMAGE_2D) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_IMAGE_3D) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_IMAGE_CUBE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_IMAGE_2D_ARRAY) + TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_FORMAT_COMPATIBILITY_TYPE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_READ_ONLY) + TOSTR_CASE_STRINGIZE_GLENUM(GL_WRITE_ONLY) + TOSTR_CASE_STRINGIZE_GLENUM(GL_READ_WRITE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_STORAGE_BUFFER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_STORAGE_BUFFER_BINDING) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_STORAGE_BUFFER_START) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_STORAGE_BUFFER_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_SHADER_STORAGE_BLOCK_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_STENCIL_TEXTURE_MODE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_INDEX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLE_POSITION) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLE_MASK) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLE_MASK_VALUE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_2D_MULTISAMPLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_SAMPLE_MASK_WORDS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COLOR_TEXTURE_SAMPLES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_DEPTH_TEXTURE_SAMPLES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_INTEGER_SAMPLES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BINDING_2D_MULTISAMPLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_SAMPLES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_FIXED_SAMPLE_LOCATIONS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_WIDTH) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_HEIGHT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_DEPTH) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_INTERNAL_FORMAT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_RED_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_GREEN_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BLUE_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_ALPHA_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_DEPTH_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_STENCIL_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_SHARED_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_RED_TYPE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_GREEN_TYPE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BLUE_TYPE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_ALPHA_TYPE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_DEPTH_TYPE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COMPRESSED) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_2D_MULTISAMPLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_SAMPLER_2D_MULTISAMPLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_BINDING) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_RELATIVE_OFFSET) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_BINDING_DIVISOR) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_BINDING_OFFSET) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_BINDING_STRIDE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_BINDING_BUFFER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_ATTRIB_BINDINGS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_ATTRIB_STRIDE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MULTISAMPLE_LINE_WIDTH_RANGE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MULTIPLY) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SCREEN) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OVERLAY) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DARKEN) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LIGHTEN) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COLORDODGE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COLORBURN) + TOSTR_CASE_STRINGIZE_GLENUM(GL_HARDLIGHT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SOFTLIGHT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DIFFERENCE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_EXCLUSION) + TOSTR_CASE_STRINGIZE_GLENUM(GL_HSL_HUE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_HSL_SATURATION) + TOSTR_CASE_STRINGIZE_GLENUM(GL_HSL_COLOR) + TOSTR_CASE_STRINGIZE_GLENUM(GL_HSL_LUMINOSITY) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_OUTPUT_SYNCHRONOUS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_CALLBACK_FUNCTION) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_CALLBACK_USER_PARAM) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_SOURCE_API) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_SOURCE_WINDOW_SYSTEM) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_SOURCE_SHADER_COMPILER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_SOURCE_THIRD_PARTY) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_SOURCE_APPLICATION) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_SOURCE_OTHER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_TYPE_ERROR) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_TYPE_PORTABILITY) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_TYPE_PERFORMANCE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_TYPE_OTHER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_TYPE_MARKER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_TYPE_PUSH_GROUP) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_TYPE_POP_GROUP) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_SEVERITY_NOTIFICATION) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_DEBUG_GROUP_STACK_DEPTH) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_GROUP_STACK_DEPTH) + TOSTR_CASE_STRINGIZE_GLENUM(GL_BUFFER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ARRAY) + TOSTR_CASE_STRINGIZE_GLENUM(GL_QUERY) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_PIPELINE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_LABEL_LENGTH) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_DEBUG_MESSAGE_LENGTH) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_DEBUG_LOGGED_MESSAGES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_LOGGED_MESSAGES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_SEVERITY_HIGH) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_SEVERITY_MEDIUM) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_SEVERITY_LOW) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_OUTPUT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_STACK_OVERFLOW) + TOSTR_CASE_STRINGIZE_GLENUM(GL_STACK_UNDERFLOW) + TOSTR_CASE_STRINGIZE_GLENUM(GL_GEOMETRY_SHADER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_GEOMETRY_VERTICES_OUT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_GEOMETRY_INPUT_TYPE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_GEOMETRY_OUTPUT_TYPE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_GEOMETRY_SHADER_INVOCATIONS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LAYER_PROVOKING_VERTEX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LINES_ADJACENCY) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LINE_STRIP_ADJACENCY) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TRIANGLES_ADJACENCY) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TRIANGLE_STRIP_ADJACENCY) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_GEOMETRY_UNIFORM_COMPONENTS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_GEOMETRY_UNIFORM_BLOCKS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_GEOMETRY_INPUT_COMPONENTS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_GEOMETRY_OUTPUT_COMPONENTS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_GEOMETRY_OUTPUT_VERTICES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_GEOMETRY_SHADER_INVOCATIONS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_GEOMETRY_ATOMIC_COUNTERS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_GEOMETRY_IMAGE_UNIFORMS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FIRST_VERTEX_CONVENTION) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LAST_VERTEX_CONVENTION) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNDEFINED_VERTEX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PRIMITIVES_GENERATED) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_DEFAULT_LAYERS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_FRAMEBUFFER_LAYERS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_ATTACHMENT_LAYERED) + TOSTR_CASE_STRINGIZE_GLENUM(GL_REFERENCED_BY_GEOMETRY_SHADER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PRIMITIVE_BOUNDING_BOX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CONTEXT_FLAGS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LOSE_CONTEXT_ON_RESET) + TOSTR_CASE_STRINGIZE_GLENUM(GL_GUILTY_CONTEXT_RESET) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INNOCENT_CONTEXT_RESET) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNKNOWN_CONTEXT_RESET) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RESET_NOTIFICATION_STRATEGY) + TOSTR_CASE_STRINGIZE_GLENUM(GL_NO_RESET_NOTIFICATION) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CONTEXT_LOST) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLE_SHADING) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MIN_SAMPLE_SHADING_VALUE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MIN_FRAGMENT_INTERPOLATION_OFFSET) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_FRAGMENT_INTERPOLATION_OFFSET) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PATCHES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PATCH_VERTICES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TESS_CONTROL_OUTPUT_VERTICES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TESS_GEN_MODE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TESS_GEN_SPACING) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TESS_GEN_VERTEX_ORDER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TESS_GEN_POINT_MODE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ISOLINES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_QUADS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRACTIONAL_ODD) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRACTIONAL_EVEN) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PATCH_VERTICES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_GEN_LEVEL) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_PATCH_COMPONENTS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_CONTROL_INPUT_COMPONENTS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED) + TOSTR_CASE_STRINGIZE_GLENUM(GL_IS_PER_PATCH) + TOSTR_CASE_STRINGIZE_GLENUM(GL_REFERENCED_BY_TESS_CONTROL_SHADER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_REFERENCED_BY_TESS_EVALUATION_SHADER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TESS_CONTROL_SHADER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TESS_EVALUATION_SHADER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BORDER_COLOR) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CLAMP_TO_BORDER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BUFFER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TEXTURE_BUFFER_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BINDING_BUFFER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BUFFER_DATA_STORE_BINDING) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_BUFFER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_SAMPLER_BUFFER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_SAMPLER_BUFFER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_BUFFER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_IMAGE_BUFFER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_IMAGE_BUFFER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BUFFER_OFFSET) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BUFFER_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_4x4) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_5x4) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_5x5) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_6x5) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_6x6) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_8x5) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_8x6) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_8x8) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_10x5) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_10x6) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_10x8) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_10x10) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_12x10) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_12x12) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_CUBE_MAP_ARRAY) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BINDING_CUBE_MAP_ARRAY) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_CUBE_MAP_ARRAY) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_SAMPLER_CUBE_MAP_ARRAY) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY) + TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_CUBE_MAP_ARRAY) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_IMAGE_CUBE_MAP_ARRAY) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_2D_MULTISAMPLE_ARRAY) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_2D_MULTISAMPLE_ARRAY) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRONT_LEFT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRONT_RIGHT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_BACK_LEFT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_BACK_RIGHT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LEFT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RIGHT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_POINT_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_POINT_SIZE_RANGE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_POINT_SIZE_GRANULARITY) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LINE_SMOOTH) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LINE_WIDTH_RANGE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LINE_WIDTH_GRANULARITY) + TOSTR_CASE_STRINGIZE_GLENUM(GL_POLYGON_MODE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_POLYGON_SMOOTH) + TOSTR_CASE_STRINGIZE_GLENUM(GL_BLEND_DST) + TOSTR_CASE_STRINGIZE_GLENUM(GL_BLEND_SRC) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LOGIC_OP_MODE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_LOGIC_OP) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_BUFFER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DOUBLEBUFFER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_STEREO) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LINE_SMOOTH_HINT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_POLYGON_SMOOTH_HINT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_SWAP_BYTES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_LSB_FIRST) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_SWAP_BYTES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_LSB_FIRST) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_1D) + TOSTR_CASE_STRINGIZE_GLENUM(GL_POLYGON_OFFSET_POINT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_POLYGON_OFFSET_LINE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BINDING_1D) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DOUBLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CLEAR) + TOSTR_CASE_STRINGIZE_GLENUM(GL_AND) + TOSTR_CASE_STRINGIZE_GLENUM(GL_AND_REVERSE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COPY) + TOSTR_CASE_STRINGIZE_GLENUM(GL_AND_INVERTED) + TOSTR_CASE_STRINGIZE_GLENUM(GL_NOOP) + TOSTR_CASE_STRINGIZE_GLENUM(GL_XOR) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OR) + TOSTR_CASE_STRINGIZE_GLENUM(GL_NOR) + TOSTR_CASE_STRINGIZE_GLENUM(GL_EQUIV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OR_REVERSE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COPY_INVERTED) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OR_INVERTED) + TOSTR_CASE_STRINGIZE_GLENUM(GL_NAND) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SET) + TOSTR_CASE_STRINGIZE_GLENUM(GL_POINT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LINE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FILL) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PROXY_TEXTURE_1D) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PROXY_TEXTURE_2D) + TOSTR_CASE_STRINGIZE_GLENUM(GL_R3_G3_B2) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB4) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB5) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB10) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB12) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB16) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA2) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA12) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA16) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_BYTE_3_3_2) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_8_8_8_8) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_10_10_10_2) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_SKIP_IMAGES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_IMAGE_HEIGHT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PROXY_TEXTURE_3D) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_BYTE_2_3_3_REV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_SHORT_5_6_5_REV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_SHORT_4_4_4_4_REV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_SHORT_1_5_5_5_REV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_8_8_8_8_REV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_BGR) + TOSTR_CASE_STRINGIZE_GLENUM(GL_BGRA) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MULTISAMPLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLE_ALPHA_TO_ONE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PROXY_TEXTURE_CUBE_MAP) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COMPRESSION_HINT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COMPRESSED_IMAGE_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_POINT_FADE_THRESHOLD_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_COMPONENT32) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_LOD_BIAS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_BUFFER_ACCESS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLES_PASSED) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SRC1_ALPHA) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_PROGRAM_POINT_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_1D) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_1D_SHADOW) + TOSTR_CASE_STRINGIZE_GLENUM(GL_POINT_SPRITE_COORD_ORIGIN) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LOWER_LEFT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UPPER_LEFT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SRGB_ALPHA) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB_ALPHA) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CLIP_DISTANCE0) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CLIP_DISTANCE1) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CLIP_DISTANCE2) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CLIP_DISTANCE3) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CLIP_DISTANCE4) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CLIP_DISTANCE5) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CLIP_DISTANCE6) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CLIP_DISTANCE7) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_CLIP_DISTANCES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RED) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RG) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CLAMP_READ_COLOR) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FIXED_ONLY) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_1D_ARRAY) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PROXY_TEXTURE_1D_ARRAY) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PROXY_TEXTURE_2D_ARRAY) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BINDING_1D_ARRAY) + TOSTR_CASE_STRINGIZE_GLENUM(GL_GREEN_INTEGER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_BLUE_INTEGER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_BGR_INTEGER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_BGRA_INTEGER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_1D_ARRAY) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_1D_ARRAY_SHADOW) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_SAMPLER_1D) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_SAMPLER_1D_ARRAY) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_SAMPLER_1D) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_SAMPLER_1D_ARRAY) + TOSTR_CASE_STRINGIZE_GLENUM(GL_QUERY_WAIT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_QUERY_NO_WAIT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_QUERY_BY_REGION_WAIT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_QUERY_BY_REGION_NO_WAIT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_INDEX1) + TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_INDEX4) + TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_INDEX16) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_SRGB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RED_RGTC1) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SIGNED_RED_RGTC1) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RG_RGTC2) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SIGNED_RG_RGTC2) + TOSTR_CASE_STRINGIZE_GLENUM(GL_R16) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RG16) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_2D_RECT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_2D_RECT_SHADOW) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_SAMPLER_2D_RECT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_SAMPLER_2D_RECT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_RECTANGLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BINDING_RECTANGLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PROXY_TEXTURE_RECTANGLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_RECTANGLE_TEXTURE_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_R16_SNORM) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RG16_SNORM) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB16_SNORM) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA16_SNORM) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PRIMITIVE_RESTART) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PRIMITIVE_RESTART_INDEX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CONTEXT_PROFILE_MASK) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_CLAMP) + TOSTR_CASE_STRINGIZE_GLENUM(GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PROVOKING_VERTEX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_CUBE_MAP_SEAMLESS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PROXY_TEXTURE_2D_MULTISAMPLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SRC1_COLOR) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ONE_MINUS_SRC1_COLOR) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ONE_MINUS_SRC1_ALPHA) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_DUAL_SOURCE_DRAW_BUFFERS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_SWIZZLE_RGBA) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TIME_ELAPSED) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TIMESTAMP) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PROXY_TEXTURE_CUBE_MAP_ARRAY) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_STREAMS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DOUBLE_VEC2) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DOUBLE_VEC3) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DOUBLE_VEC4) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DOUBLE_MAT2) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DOUBLE_MAT3) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DOUBLE_MAT4) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DOUBLE_MAT2x3) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DOUBLE_MAT2x4) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DOUBLE_MAT3x2) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DOUBLE_MAT3x4) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DOUBLE_MAT4x2) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DOUBLE_MAT4x3) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_SUBROUTINES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_SUBROUTINE_UNIFORMS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_SUBROUTINE_MAX_LENGTH) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_SUBROUTINES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_COMPATIBLE_SUBROUTINES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPATIBLE_SUBROUTINES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PATCH_DEFAULT_INNER_LEVEL) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PATCH_DEFAULT_OUTER_LEVEL) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TRANSFORM_FEEDBACK_BUFFERS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VIEWPORTS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEWPORT_BOUNDS_RANGE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEWPORT_INDEX_PROVOKING_VERTEX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_COMPRESSED_BLOCK_WIDTH) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_COMPRESSED_BLOCK_HEIGHT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_COMPRESSED_BLOCK_DEPTH) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_COMPRESSED_BLOCK_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_COMPRESSED_BLOCK_WIDTH) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_COMPRESSED_BLOCK_HEIGHT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_COMPRESSED_BLOCK_DEPTH) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_COMPRESSED_BLOCK_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MIN_MAP_BUFFER_ALIGNMENT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_1D) + TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_2D_RECT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_1D_ARRAY) + TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_2D_MULTISAMPLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_2D_MULTISAMPLE_ARRAY) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_IMAGE_1D) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_IMAGE_2D_RECT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_IMAGE_1D_ARRAY) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_IMAGE_2D_MULTISAMPLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_IMAGE_1D) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_IMAGE_2D_RECT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_IMAGE_1D_ARRAY) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_IMAGE_SAMPLES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_BPTC_UNORM) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_SHADING_LANGUAGE_VERSIONS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY_LONG) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERNALFORMAT_SUPPORTED) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERNALFORMAT_PREFERRED) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERNALFORMAT_RED_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERNALFORMAT_GREEN_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERNALFORMAT_BLUE_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERNALFORMAT_ALPHA_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERNALFORMAT_DEPTH_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERNALFORMAT_STENCIL_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERNALFORMAT_SHARED_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERNALFORMAT_RED_TYPE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERNALFORMAT_GREEN_TYPE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERNALFORMAT_BLUE_TYPE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERNALFORMAT_ALPHA_TYPE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERNALFORMAT_DEPTH_TYPE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERNALFORMAT_STENCIL_TYPE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_WIDTH) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_HEIGHT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_DEPTH) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_LAYERS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMBINED_DIMENSIONS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_COMPONENTS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_COMPONENTS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_COMPONENTS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_RENDERABLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_RENDERABLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_RENDERABLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_RENDERABLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_RENDERABLE_LAYERED) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_BLEND) + TOSTR_CASE_STRINGIZE_GLENUM(GL_READ_PIXELS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_READ_PIXELS_FORMAT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_READ_PIXELS_TYPE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_IMAGE_FORMAT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_IMAGE_TYPE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_GET_TEXTURE_IMAGE_FORMAT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_GET_TEXTURE_IMAGE_TYPE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MIPMAP) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MANUAL_GENERATE_MIPMAP) + TOSTR_CASE_STRINGIZE_GLENUM(GL_AUTO_GENERATE_MIPMAP) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ENCODING) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SRGB_READ) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SRGB_WRITE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FILTER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_TEXTURE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TESS_CONTROL_TEXTURE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TESS_EVALUATION_TEXTURE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_GEOMETRY_TEXTURE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_TEXTURE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPUTE_TEXTURE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_SHADOW) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_GATHER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_GATHER_SHADOW) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_IMAGE_LOAD) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_IMAGE_STORE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_IMAGE_ATOMIC) + TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_TEXEL_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_COMPATIBILITY_CLASS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_PIXEL_FORMAT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_PIXEL_TYPE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COMPRESSED_BLOCK_WIDTH) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COMPRESSED_BLOCK_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CLEAR_BUFFER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_VIEW) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEW_COMPATIBILITY_CLASS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FULL_SUPPORT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CAVEAT_SUPPORT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_CLASS_4_X_32) + TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_CLASS_2_X_32) + TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_CLASS_1_X_32) + TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_CLASS_4_X_16) + TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_CLASS_2_X_16) + TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_CLASS_1_X_16) + TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_CLASS_4_X_8) + TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_CLASS_2_X_8) + TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_CLASS_1_X_8) + TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_CLASS_11_11_10) + TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_CLASS_10_10_10_2) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEW_CLASS_S3TC_DXT1_RGB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEW_CLASS_S3TC_DXT1_RGBA) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEW_CLASS_S3TC_DXT3_RGBA) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEW_CLASS_S3TC_DXT5_RGBA) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEW_CLASS_RGTC1_RED) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEW_CLASS_RGTC2_RG) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEW_CLASS_BPTC_UNORM) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEW_CLASS_BPTC_FLOAT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_SUBROUTINE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TESS_CONTROL_SUBROUTINE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TESS_EVALUATION_SUBROUTINE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_GEOMETRY_SUBROUTINE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_SUBROUTINE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPUTE_SUBROUTINE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_SUBROUTINE_UNIFORM) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TESS_CONTROL_SUBROUTINE_UNIFORM) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TESS_EVALUATION_SUBROUTINE_UNIFORM) + TOSTR_CASE_STRINGIZE_GLENUM(GL_GEOMETRY_SUBROUTINE_UNIFORM) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_SUBROUTINE_UNIFORM) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPUTE_SUBROUTINE_UNIFORM) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_NUM_COMPATIBLE_SUBROUTINES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LOCATION_INDEX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_VIEW_MIN_LEVEL) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_VIEW_NUM_LEVELS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_VIEW_MIN_LAYER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_VIEW_NUM_LAYERS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_BUFFER_IMMUTABLE_STORAGE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_BUFFER_STORAGE_FLAGS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CLEAR_TEXTURE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LOCATION_COMPONENT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_FEEDBACK_BUFFER_INDEX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_QUERY_BUFFER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_QUERY_BUFFER_BINDING) + TOSTR_CASE_STRINGIZE_GLENUM(GL_QUERY_RESULT_NO_WAIT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MIRROR_CLAMP_TO_EDGE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_NEGATIVE_ONE_TO_ONE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ZERO_TO_ONE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CLIP_ORIGIN) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CLIP_DEPTH_MODE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_QUERY_WAIT_INVERTED) + TOSTR_CASE_STRINGIZE_GLENUM(GL_QUERY_NO_WAIT_INVERTED) + TOSTR_CASE_STRINGIZE_GLENUM(GL_QUERY_BY_REGION_WAIT_INVERTED) + TOSTR_CASE_STRINGIZE_GLENUM(GL_QUERY_BY_REGION_NO_WAIT_INVERTED) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_CULL_DISTANCES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_TARGET) + TOSTR_CASE_STRINGIZE_GLENUM(GL_QUERY_TARGET) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CONTEXT_RELEASE_BEHAVIOR) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT64_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SYNC_CL_EVENT_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SYNC_CL_EVENT_COMPLETE_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PARAMETER_BUFFER_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PARAMETER_BUFFER_BINDING_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SRGB_DECODE_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTICES_SUBMITTED_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PRIMITIVES_SUBMITTED_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_SHADER_INVOCATIONS_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TESS_CONTROL_SHADER_PATCHES_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_SHADER_INVOCATIONS_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPUTE_SHADER_INVOCATIONS_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CLIPPING_INPUT_PRIMITIVES_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CLIPPING_OUTPUT_PRIMITIVES_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_INCLUDE_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_NAMED_STRING_LENGTH_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_NAMED_STRING_TYPE_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SPARSE_BUFFER_PAGE_SIZE_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_SPARSE_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VIRTUAL_PAGE_SIZE_INDEX_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_SPARSE_LEVELS_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_VIRTUAL_PAGE_SIZES_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VIRTUAL_PAGE_SIZE_X_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VIRTUAL_PAGE_SIZE_Y_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VIRTUAL_PAGE_SIZE_Z_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_SPARSE_TEXTURE_SIZE_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CONTEXT_ROBUST_ACCESS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RESCALE_NORMAL) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LIGHT_MODEL_COLOR_CONTROL) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SINGLE_COLOR) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SEPARATE_SPECULAR_COLOR) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CLIENT_ACTIVE_TEXTURE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TEXTURE_UNITS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSPOSE_MODELVIEW_MATRIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSPOSE_PROJECTION_MATRIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSPOSE_TEXTURE_MATRIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSPOSE_COLOR_MATRIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_NORMAL_MAP) + TOSTR_CASE_STRINGIZE_GLENUM(GL_REFLECTION_MAP) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_ALPHA) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_LUMINANCE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_LUMINANCE_ALPHA) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_INTENSITY) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINE_RGB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINE_ALPHA) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SOURCE0_RGB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SOURCE1_RGB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SOURCE2_RGB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SOURCE0_ALPHA) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SOURCE2_ALPHA) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OPERAND0_RGB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OPERAND1_RGB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OPERAND2_RGB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OPERAND0_ALPHA) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OPERAND1_ALPHA) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OPERAND2_ALPHA) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB_SCALE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ADD_SIGNED) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERPOLATE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SUBTRACT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CONSTANT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PRIMARY_COLOR) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PREVIOUS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DOT3_RGB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DOT3_RGBA) + TOSTR_CASE_STRINGIZE_GLENUM(GL_POINT_SIZE_MIN) + TOSTR_CASE_STRINGIZE_GLENUM(GL_POINT_SIZE_MAX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_POINT_DISTANCE_ATTENUATION) + TOSTR_CASE_STRINGIZE_GLENUM(GL_GENERATE_MIPMAP) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FOG_COORDINATE_SOURCE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FOG_COORDINATE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_DEPTH) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CURRENT_FOG_COORDINATE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FOG_COORDINATE_ARRAY_TYPE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FOG_COORDINATE_ARRAY_STRIDE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FOG_COORDINATE_ARRAY_POINTER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FOG_COORDINATE_ARRAY) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_SUM) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CURRENT_SECONDARY_COLOR) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SECONDARY_COLOR_ARRAY_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SECONDARY_COLOR_ARRAY_TYPE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SECONDARY_COLOR_ARRAY_STRIDE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SECONDARY_COLOR_ARRAY_POINTER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SECONDARY_COLOR_ARRAY) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_FILTER_CONTROL) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_TEXTURE_MODE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ARRAY_BUFFER_BINDING) + TOSTR_CASE_STRINGIZE_GLENUM(GL_NORMAL_ARRAY_BUFFER_BINDING) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ARRAY_BUFFER_BINDING) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INDEX_ARRAY_BUFFER_BINDING) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING) + TOSTR_CASE_STRINGIZE_GLENUM(GL_EDGE_FLAG_ARRAY_BUFFER_BINDING) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING) + TOSTR_CASE_STRINGIZE_GLENUM(GL_WEIGHT_ARRAY_BUFFER_BINDING) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_PROGRAM_TWO_SIDE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_POINT_SPRITE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COORD_REPLACE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TEXTURE_COORDS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CURRENT_RASTER_SECONDARY_COLOR) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SLUMINANCE_ALPHA) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SLUMINANCE8_ALPHA8) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SLUMINANCE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SLUMINANCE8) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SLUMINANCE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SLUMINANCE_ALPHA) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INDEX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_LUMINANCE_TYPE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_INTENSITY_TYPE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CLAMP_VERTEX_COLOR) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CLAMP_FRAGMENT_COLOR) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA_INTEGER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DISPLAY_LIST) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA_FLOAT_MODE_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_PROGRAM_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_FORMAT_ASCII_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_LENGTH_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_FORMAT_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_BINDING_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_INSTRUCTIONS_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_INSTRUCTIONS_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_TEMPORARIES_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_TEMPORARIES_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_NATIVE_TEMPORARIES_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_PARAMETERS_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_PARAMETERS_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_NATIVE_PARAMETERS_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_ATTRIBS_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_ATTRIBS_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_NATIVE_ATTRIBS_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_ENV_PARAMETERS_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_ALU_INSTRUCTIONS_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_TEX_INSTRUCTIONS_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_TEX_INDIRECTIONS_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_STRING_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_ERROR_POSITION_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CURRENT_MATRIX_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSPOSE_CURRENT_MATRIX_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CURRENT_MATRIX_STACK_DEPTH_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_MATRICES_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_ERROR_STRING_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX0_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX1_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX2_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX3_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX4_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX5_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX6_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX7_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX8_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX9_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX10_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX11_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX12_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX13_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX14_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX15_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX16_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX17_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX18_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX19_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX20_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX21_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX22_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX23_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX24_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX25_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX26_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX27_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX28_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX29_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX30_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX31_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_GEOMETRY_VERTICES_OUT_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_GEOMETRY_INPUT_TYPE_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_GEOMETRY_OUTPUT_TYPE_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_VARYING_COMPONENTS_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INT64_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INT64_VEC2_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INT64_VEC3_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INT64_VEC4_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT64_VEC2_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT64_VEC3_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT64_VEC4_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CONVOLUTION_1D) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CONVOLUTION_2D) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SEPARABLE_2D) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CONVOLUTION_BORDER_MODE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CONVOLUTION_FILTER_SCALE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CONVOLUTION_FILTER_BIAS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_REDUCE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CONVOLUTION_FORMAT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CONVOLUTION_WIDTH) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CONVOLUTION_HEIGHT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_CONVOLUTION_WIDTH) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_CONVOLUTION_HEIGHT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_CONVOLUTION_RED_SCALE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_CONVOLUTION_GREEN_SCALE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_CONVOLUTION_BLUE_SCALE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_CONVOLUTION_ALPHA_SCALE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_CONVOLUTION_RED_BIAS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_CONVOLUTION_GREEN_BIAS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_CONVOLUTION_BLUE_BIAS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_CONVOLUTION_ALPHA_BIAS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_HISTOGRAM) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PROXY_HISTOGRAM) + TOSTR_CASE_STRINGIZE_GLENUM(GL_HISTOGRAM_WIDTH) + TOSTR_CASE_STRINGIZE_GLENUM(GL_HISTOGRAM_FORMAT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_HISTOGRAM_RED_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_HISTOGRAM_GREEN_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_HISTOGRAM_BLUE_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_HISTOGRAM_ALPHA_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_HISTOGRAM_LUMINANCE_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_HISTOGRAM_SINK) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MINMAX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MINMAX_FORMAT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MINMAX_SINK) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TABLE_TOO_LARGE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_MATRIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_MATRIX_STACK_DEPTH) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_COLOR_MATRIX_STACK_DEPTH) + TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_COLOR_MATRIX_RED_SCALE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_COLOR_MATRIX_GREEN_SCALE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_COLOR_MATRIX_BLUE_SCALE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_COLOR_MATRIX_ALPHA_SCALE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_COLOR_MATRIX_RED_BIAS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_COLOR_MATRIX_GREEN_BIAS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_COLOR_MATRIX_BLUE_BIAS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_COLOR_MATRIX_ALPHA_BIAS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_TABLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_CONVOLUTION_COLOR_TABLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_COLOR_MATRIX_COLOR_TABLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PROXY_COLOR_TABLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PROXY_POST_CONVOLUTION_COLOR_TABLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_TABLE_SCALE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_TABLE_BIAS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_TABLE_FORMAT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_TABLE_WIDTH) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_TABLE_RED_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_TABLE_GREEN_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_TABLE_BLUE_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_TABLE_ALPHA_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_TABLE_LUMINANCE_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_TABLE_INTENSITY_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CONSTANT_BORDER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_REPLICATE_BORDER) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CONVOLUTION_BORDER_COLOR) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX_PALETTE_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PALETTE_MATRICES_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CURRENT_PALETTE_MATRIX_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX_INDEX_ARRAY_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CURRENT_MATRIX_INDEX_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX_INDEX_ARRAY_SIZE_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX_INDEX_ARRAY_TYPE_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX_INDEX_ARRAY_STRIDE_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX_INDEX_ARRAY_POINTER_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_SHADER_COMPILER_THREADS_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPLETION_STATUS_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_OBJECT_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_OBJECT_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OBJECT_TYPE_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COMPARE_FAIL_VALUE_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BUFFER_FORMAT_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_REDUCTION_MODE_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_WEIGHTED_AVERAGE_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA32F_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INTENSITY32F_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE32F_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE_ALPHA32F_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA16F_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INTENSITY16F_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE16F_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE_ALPHA16F_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_UNITS_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_VERTEX_UNITS_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_WEIGHT_SUM_UNITY_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_BLEND_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CURRENT_WEIGHT_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_WEIGHT_ARRAY_TYPE_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_WEIGHT_ARRAY_STRIDE_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_WEIGHT_ARRAY_SIZE_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_WEIGHT_ARRAY_POINTER_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_WEIGHT_ARRAY_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW0_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW1_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW2_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW3_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW4_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW5_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW6_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW7_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW8_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW9_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW10_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW11_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW12_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW13_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW14_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW15_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW16_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW17_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW18_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW19_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW20_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW21_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW22_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW23_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW24_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW25_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW26_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW27_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW28_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW29_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW30_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW31_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_PROGRAM_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_ADDRESS_REGISTERS_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GL_BLEND_ADVANCED_COHERENT_KHR) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PALETTE4_RGB8_OES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PALETTE4_RGBA8_OES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PALETTE4_R5_G6_B5_OES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PALETTE4_RGBA4_OES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PALETTE4_RGB5_A1_OES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PALETTE8_RGB8_OES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PALETTE8_RGBA8_OES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PALETTE8_R5_G6_B5_OES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PALETTE8_RGBA4_OES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PALETTE8_RGB5_A1_OES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MULTISAMPLE_3DFX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLE_BUFFERS_3DFX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLES_3DFX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGB_FXT1_3DFX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_FXT1_3DFX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FACTOR_MIN_AMD) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FACTOR_MAX_AMD) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_CATEGORY_API_ERROR_AMD) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_CATEGORY_DEPRECATION_AMD) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_CATEGORY_PERFORMANCE_AMD) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_CATEGORY_APPLICATION_AMD) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_CATEGORY_OTHER_AMD) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_CLAMP_NEAR_AMD) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_CLAMP_FAR_AMD) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INT8_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INT8_VEC2_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INT8_VEC3_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INT8_VEC4_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INT16_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INT16_VEC2_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INT16_VEC3_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INT16_VEC4_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT8_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT8_VEC2_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT8_VEC3_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT8_VEC4_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT16_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT16_VEC2_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT16_VEC3_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT16_VEC4_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT16_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT16_VEC2_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT16_VEC3_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT16_VEC4_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ELEMENT_SWIZZLE_AMD) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ID_SWIZZLE_AMD) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DATA_BUFFER_AMD) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFORMANCE_MONITOR_AMD) + TOSTR_CASE_STRINGIZE_GLENUM(GL_QUERY_OBJECT_AMD) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ARRAY_OBJECT_AMD) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_OBJECT_AMD) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OCCLUSION_QUERY_EVENT_MASK_AMD) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COUNTER_TYPE_AMD) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COUNTER_RANGE_AMD) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT64_AMD) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PERCENTAGE_AMD) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFMON_RESULT_AVAILABLE_AMD) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFMON_RESULT_SIZE_AMD) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFMON_RESULT_AMD) + TOSTR_CASE_STRINGIZE_GLENUM(GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SUBSAMPLE_DISTANCE_AMD) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MIN_SPARSE_LEVEL_AMD) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MIN_LOD_WARNING_AMD) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SET_AMD) + TOSTR_CASE_STRINGIZE_GLENUM(GL_REPLACE_VALUE_AMD) + TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_OP_VALUE_AMD) + TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_BACK_OP_VALUE_AMD) + TOSTR_CASE_STRINGIZE_GLENUM(GL_STREAM_RASTERIZATION_AMD) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_BUFFER_AMD) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_SAMPLER_BUFFER_AMD) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TESSELLATION_MODE_AMD) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TESSELLATION_FACTOR_AMD) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DISCRETE_AMD) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CONTINUOUS_AMD) + TOSTR_CASE_STRINGIZE_GLENUM(GL_AUX_DEPTH_STENCIL_APPLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_CLIENT_STORAGE_APPLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ELEMENT_ARRAY_APPLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ELEMENT_ARRAY_TYPE_APPLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ELEMENT_ARRAY_POINTER_APPLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_PIXELS_APPLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FENCE_APPLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_FLOAT_APPLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_BUFFER_SERIALIZED_MODIFY_APPLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_BUFFER_FLUSHING_UNMAP_APPLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_BUFFER_OBJECT_APPLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RELEASED_APPLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VOLATILE_APPLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RETAINED_APPLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNDEFINED_APPLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PURGEABLE_APPLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB_422_APPLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_SHORT_8_8_APPLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_SHORT_8_8_REV_APPLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB_RAW_422_APPLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_ROW_BYTES_APPLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_ROW_BYTES_APPLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_RANGE_LENGTH_APPLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_RANGE_POINTER_APPLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_STORAGE_HINT_APPLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_STORAGE_PRIVATE_APPLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_STORAGE_CACHED_APPLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_STORAGE_SHARED_APPLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_HINT_APPLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ARRAY_RANGE_APPLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ARRAY_STORAGE_HINT_APPLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ARRAY_RANGE_POINTER_APPLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_STORAGE_CLIENT_APPLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_MAP1_APPLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_MAP2_APPLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_YCBCR_422_APPLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ELEMENT_ARRAY_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ELEMENT_ARRAY_TYPE_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ELEMENT_ARRAY_POINTER_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_BUMP_ROT_MATRIX_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_BUMP_ROT_MATRIX_SIZE_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_BUMP_NUM_TEX_UNITS_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_BUMP_TEX_UNITS_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DUDV_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DU8DV8_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_BUMP_ENVMAP_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_BUMP_TARGET_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_SHADER_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_0_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_1_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_2_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_3_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_4_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_5_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_6_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_7_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_8_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_9_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_10_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_11_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_12_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_13_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_14_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_15_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_16_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_17_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_18_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_19_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_20_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_21_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_22_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_23_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_24_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_25_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_26_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_27_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_28_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_29_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_30_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_REG_31_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_0_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_1_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_2_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_3_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_4_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_5_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_6_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_7_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_8_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_9_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_10_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_11_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_12_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_13_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_14_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_15_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_16_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_17_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_18_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_19_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_20_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_21_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_22_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_23_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_24_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_25_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_26_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_27_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_28_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_29_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_30_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CON_31_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MOV_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ADD_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MUL_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SUB_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DOT3_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DOT4_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAD_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LERP_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CND_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CND0_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DOT2_ADD_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SECONDARY_INTERPOLATOR_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_FRAGMENT_REGISTERS_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_FRAGMENT_CONSTANTS_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_PASSES_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_INSTRUCTIONS_PER_PASS_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_INSTRUCTIONS_TOTAL_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_LOOPBACK_COMPONENTS_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ALPHA_PAIRING_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SWIZZLE_STR_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SWIZZLE_STQ_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SWIZZLE_STR_DR_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SWIZZLE_STQ_DQ_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SWIZZLE_STRQ_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SWIZZLE_STRQ_DQ_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VBO_FREE_MEMORY_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_FREE_MEMORY_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RENDERBUFFER_FREE_MEMORY_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PN_TRIANGLES_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PN_TRIANGLES_POINT_MODE_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PN_TRIANGLES_NORMAL_MODE_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXT_FRAGMENT_SHADER_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MODULATE_ADD_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MODULATE_SIGNED_ADD_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MODULATE_SUBTRACT_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MIRROR_CLAMP_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_STATIC_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DYNAMIC_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PRESERVE_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DISCARD_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ARRAY_OBJECT_BUFFER_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ARRAY_OBJECT_OFFSET_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_STREAMS_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_STREAM0_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_STREAM1_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_STREAM2_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_STREAM3_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_STREAM4_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_STREAM5_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_STREAM6_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_STREAM7_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_SOURCE_ATI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_422_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_422_REV_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_422_AVERAGE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_422_REV_AVERAGE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ABGR_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_BINDABLE_UNIFORM_SIZE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BUFFER_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BUFFER_BINDING_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CLIP_VOLUME_CLIPPING_HINT_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CMYK_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CMYKA_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_CMYK_HINT_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_CMYK_HINT_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ARRAY_ELEMENT_LOCK_FIRST_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ARRAY_ELEMENT_LOCK_COUNT_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TANGENT_ARRAY_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_BINORMAL_ARRAY_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CURRENT_TANGENT_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CURRENT_BINORMAL_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TANGENT_ARRAY_TYPE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TANGENT_ARRAY_STRIDE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_BINORMAL_ARRAY_TYPE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_BINORMAL_ARRAY_STRIDE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TANGENT_ARRAY_POINTER_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_BINORMAL_ARRAY_POINTER_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP1_TANGENT_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP2_TANGENT_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP1_BINORMAL_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP2_BINORMAL_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CULL_VERTEX_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CULL_VERTEX_EYE_POSITION_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CULL_VERTEX_OBJECT_POSITION_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_PIPELINE_OBJECT_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_BOUNDS_TEST_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_BOUNDS_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_MATRIX_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSPOSE_PROGRAM_MATRIX_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_MATRIX_STACK_DEPTH_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SCALED_RESOLVE_FASTEST_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SCALED_RESOLVE_NICEST_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_SRGB_CAPABLE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_IUI_V2F_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_IUI_V3F_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_IUI_N3F_V2F_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_IUI_N3F_V3F_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_T2F_IUI_V2F_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_T2F_IUI_V3F_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_T2F_IUI_N3F_V2F_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_T2F_IUI_N3F_V3F_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INDEX_TEST_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INDEX_TEST_FUNC_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INDEX_TEST_REF_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INDEX_MATERIAL_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INDEX_MATERIAL_PARAMETER_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INDEX_MATERIAL_FACE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_MATERIAL_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_NORMAL_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_COLOR_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ATTENUATION_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADOW_ATTENUATION_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_APPLICATION_MODE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_LIGHT_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_MATERIAL_FACE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_MATERIAL_PARAMETER_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_1PASS_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_2PASS_0_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_2PASS_1_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_4PASS_0_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_4PASS_1_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_4PASS_2_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_4PASS_3_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLE_PATTERN_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA_SIGNED_COMPONENTS_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_INDEX1_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_INDEX2_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_INDEX4_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_INDEX8_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_INDEX12_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_INDEX16_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_INDEX_SIZE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_TRANSFORM_2D_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_MAG_FILTER_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_MIN_FILTER_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_CUBIC_WEIGHT_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CUBIC_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_AVERAGE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_TRANSFORM_2D_MATRIX_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_POLYGON_OFFSET_BIAS_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_POLYGON_OFFSET_CLAMP_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RASTER_MULTISAMPLE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RASTER_SAMPLES_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_RASTER_SAMPLES_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_EFFECTIVE_RASTER_SAMPLES_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SHARED_TEXTURE_PALETTE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_CLEAR_TAG_VALUE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_TEST_TWO_SIDE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_STENCIL_FACE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA4_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA8_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA12_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA16_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE4_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE8_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE12_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE16_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE4_ALPHA4_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE6_ALPHA2_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE8_ALPHA8_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE12_ALPHA4_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE12_ALPHA12_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE16_ALPHA16_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INTENSITY_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INTENSITY4_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INTENSITY8_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INTENSITY12_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INTENSITY16_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB2_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_LUMINANCE_SIZE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_INTENSITY_SIZE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_REPLACE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_TOO_LARGE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_LUMINANCE_LATC1_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGB_S3TC_DXT1_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DOT3_RGB_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_MAX_ANISOTROPY_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA32UI_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INTENSITY32UI_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE32UI_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE_ALPHA32UI_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA16UI_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INTENSITY16UI_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE16UI_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE_ALPHA16UI_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA8UI_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INTENSITY8UI_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE8UI_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE_ALPHA8UI_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA32I_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INTENSITY32I_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE32I_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE_ALPHA32I_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA16I_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INTENSITY16I_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE16I_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE_ALPHA16I_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA8I_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INTENSITY8I_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE8I_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE_ALPHA8I_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE_INTEGER_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE_ALPHA_INTEGER_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA_INTEGER_MODE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MIRROR_CLAMP_TO_BORDER_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_PRIORITY_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_RESIDENT_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PERTURB_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_NORMAL_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB_S3TC_DXT1_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_SRGB_DECODE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DECODE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SKIP_DECODE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA_SNORM) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE_SNORM) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE_ALPHA_SNORM) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INTENSITY_SNORM) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA8_SNORM) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE8_SNORM) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE8_ALPHA8_SNORM) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INTENSITY8_SNORM) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA16_SNORM) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE16_SNORM) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LUMINANCE16_ALPHA16_SNORM) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INTENSITY16_SNORM) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RED_SNORM) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RG_SNORM) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB_SNORM) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA_SNORM) + TOSTR_CASE_STRINGIZE_GLENUM(GL_NORMAL_ARRAY_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ARRAY_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INDEX_ARRAY_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COORD_ARRAY_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_EDGE_FLAG_ARRAY_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ARRAY_SIZE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ARRAY_TYPE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ARRAY_STRIDE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ARRAY_COUNT_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_NORMAL_ARRAY_TYPE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_NORMAL_ARRAY_STRIDE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_NORMAL_ARRAY_COUNT_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ARRAY_SIZE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ARRAY_TYPE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ARRAY_STRIDE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ARRAY_COUNT_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INDEX_ARRAY_TYPE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INDEX_ARRAY_STRIDE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INDEX_ARRAY_COUNT_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COORD_ARRAY_SIZE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COORD_ARRAY_TYPE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COORD_ARRAY_STRIDE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COORD_ARRAY_COUNT_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_EDGE_FLAG_ARRAY_STRIDE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_EDGE_FLAG_ARRAY_COUNT_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ARRAY_POINTER_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_NORMAL_ARRAY_POINTER_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ARRAY_POINTER_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INDEX_ARRAY_POINTER_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COORD_ARRAY_POINTER_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_EDGE_FLAG_ARRAY_POINTER_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_SHADER_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_SHADER_BINDING_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_INDEX_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_NEGATE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_DOT3_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_DOT4_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_MUL_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_ADD_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_MADD_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_FRAC_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_MAX_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_MIN_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_SET_GE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_SET_LT_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_CLAMP_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_FLOOR_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_ROUND_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_EXP_BASE_2_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_LOG_BASE_2_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_POWER_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_RECIP_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_RECIP_SQRT_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_SUB_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_CROSS_PRODUCT_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_MULTIPLY_MATRIX_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OP_MOV_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_VERTEX_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_COLOR0_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_COLOR1_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD0_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD1_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD2_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD3_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD4_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD5_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD6_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD7_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD8_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD9_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD10_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD11_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD12_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD13_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD14_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD15_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD16_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD17_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD18_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD19_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD20_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD21_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD22_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD23_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD24_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD25_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD26_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD27_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD28_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD29_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD30_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_TEXTURE_COORD31_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OUTPUT_FOG_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SCALAR_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VECTOR_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VARIANT_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INVARIANT_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LOCAL_CONSTANT_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LOCAL_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_SHADER_VARIANTS_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_SHADER_INVARIANTS_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_SHADER_LOCALS_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_SHADER_INSTRUCTIONS_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_SHADER_VARIANTS_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_SHADER_INVARIANTS_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_SHADER_LOCALS_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_SHADER_OPTIMIZED_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_X_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_Y_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_Z_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_W_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_NEGATIVE_X_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_NEGATIVE_Y_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_NEGATIVE_Z_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_NEGATIVE_W_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ZERO_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ONE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_NEGATIVE_ONE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_NORMALIZED_RANGE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FULL_RANGE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CURRENT_VERTEX_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MVP_MATRIX_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VARIANT_VALUE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VARIANT_DATATYPE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VARIANT_ARRAY_STRIDE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VARIANT_ARRAY_TYPE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VARIANT_ARRAY_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VARIANT_ARRAY_POINTER_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INVARIANT_VALUE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INVARIANT_DATATYPE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LOCAL_CONSTANT_VALUE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LOCAL_CONSTANT_DATATYPE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW0_STACK_DEPTH_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW1_STACK_DEPTH_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW0_MATRIX_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW1_MATRIX_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_WEIGHTING_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CURRENT_VERTEX_WEIGHT_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_WEIGHT_ARRAY_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SYNC_X11_FENCE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_TOOL_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_TOOL_NAME_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DEBUG_TOOL_PURPOSE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_IGNORE_BORDER_HP) + TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_SCALE_X_HP) + TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_SCALE_Y_HP) + TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_TRANSLATE_X_HP) + TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_TRANSLATE_Y_HP) + TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_ROTATE_ANGLE_HP) + TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_ROTATE_ORIGIN_X_HP) + TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_ROTATE_ORIGIN_Y_HP) + TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_MAG_FILTER_HP) + TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_MIN_FILTER_HP) + TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_CUBIC_WEIGHT_HP) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CUBIC_HP) + TOSTR_CASE_STRINGIZE_GLENUM(GL_AVERAGE_HP) + TOSTR_CASE_STRINGIZE_GLENUM(GL_IMAGE_TRANSFORM_2D_HP) + TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OCCLUSION_TEST_HP) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OCCLUSION_TEST_RESULT_HP) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_LIGHTING_MODE_HP) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_POST_SPECULAR_HP) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_PRE_SPECULAR_HP) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RASTER_POSITION_UNCLIPPED_IBM) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RED_MIN_CLAMP_INGR) + TOSTR_CASE_STRINGIZE_GLENUM(GL_GREEN_MIN_CLAMP_INGR) + TOSTR_CASE_STRINGIZE_GLENUM(GL_BLUE_MIN_CLAMP_INGR) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA_MIN_CLAMP_INGR) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RED_MAX_CLAMP_INGR) + TOSTR_CASE_STRINGIZE_GLENUM(GL_GREEN_MAX_CLAMP_INGR) + TOSTR_CASE_STRINGIZE_GLENUM(GL_BLUE_MAX_CLAMP_INGR) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA_MAX_CLAMP_INGR) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERLACE_READ_INGR) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_MEMORY_LAYOUT_INTEL) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PARALLEL_ARRAYS_INTEL) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL) + TOSTR_CASE_STRINGIZE_GLENUM(GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFQUERY_WAIT_INTEL) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFQUERY_FLUSH_INTEL) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFQUERY_DONOT_FLUSH_INTEL) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFQUERY_COUNTER_EVENT_INTEL) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFQUERY_COUNTER_RAW_INTEL) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_1D_STACK_MESAX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_2D_STACK_MESAX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PROXY_TEXTURE_1D_STACK_MESAX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PROXY_TEXTURE_2D_STACK_MESAX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_1D_STACK_BINDING_MESAX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_2D_STACK_BINDING_MESAX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_INVERT_MESA) + TOSTR_CASE_STRINGIZE_GLENUM(GL_YCBCR_MESA) + TOSTR_CASE_STRINGIZE_GLENUM(GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_BLEND_OVERLAP_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_BLEND_PREMULTIPLIED_SRC_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CONJOINT_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CONTRAST_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DISJOINT_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DST_ATOP_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DST_IN_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DST_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DST_OUT_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DST_OVER_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_HARDMIX_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INVERT_OVG_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INVERT_RGB_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LINEARBURN_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LINEARDODGE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LINEARLIGHT_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MINUS_CLAMPED_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MINUS_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PINLIGHT_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PLUS_CLAMPED_ALPHA_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PLUS_CLAMPED_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PLUS_DARKER_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PLUS_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SRC_ATOP_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SRC_IN_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SRC_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SRC_OUT_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SRC_OVER_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNCORRELATED_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VIVIDLIGHT_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ELEMENT_ADDRESS_COMMAND_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ATTRIBUTE_ADDRESS_COMMAND_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA_REF_COMMAND_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEWPORT_COMMAND_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SCISSOR_COMMAND_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRONT_FACE_COMMAND_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPUTE_PROGRAM_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CONSERVATIVE_RASTERIZATION_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CONSERVATIVE_RASTER_DILATE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_STENCIL_TO_RGBA_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_STENCIL_TO_BGRA_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_COMPONENT32F_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH32F_STENCIL8_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_BUFFER_FLOAT_MODE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_EVAL_2D_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_EVAL_TRIANGULAR_2D_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP_TESSELLATION_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP_ATTRIB_U_ORDER_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP_ATTRIB_V_ORDER_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_EVAL_FRACTIONAL_TESSELLATION_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_EVAL_VERTEX_ATTRIB0_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_EVAL_VERTEX_ATTRIB1_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_EVAL_VERTEX_ATTRIB2_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_EVAL_VERTEX_ATTRIB3_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_EVAL_VERTEX_ATTRIB4_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_EVAL_VERTEX_ATTRIB5_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_EVAL_VERTEX_ATTRIB6_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_EVAL_VERTEX_ATTRIB7_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_EVAL_VERTEX_ATTRIB8_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_EVAL_VERTEX_ATTRIB9_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_EVAL_VERTEX_ATTRIB10_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_EVAL_VERTEX_ATTRIB11_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_EVAL_VERTEX_ATTRIB12_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_EVAL_VERTEX_ATTRIB13_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_EVAL_VERTEX_ATTRIB14_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_EVAL_VERTEX_ATTRIB15_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_MAP_TESSELLATION_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_RATIONAL_EVAL_ORDER_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BINDING_RENDERBUFFER_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_RENDERBUFFER_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_RENDERBUFFER_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_SAMPLER_RENDERBUFFER_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ALL_COMPLETED_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FENCE_STATUS_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FENCE_CONDITION_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FILL_RECTANGLE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_R_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_RG_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_RGB_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_RGBA_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_R16_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_R32_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_RG16_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_RG32_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_RGB16_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_RGB32_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_RGBA16_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_RGBA32_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_FLOAT_COMPONENTS_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_CLEAR_COLOR_VALUE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FLOAT_RGBA_MODE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FOG_DISTANCE_MODE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_EYE_RADIAL_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_EYE_PLANE_ABSOLUTE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_COVERAGE_TO_COLOR_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_COVERAGE_COLOR_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_PROGRAM_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_PROGRAM_BINDING_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_CALL_DEPTH_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_IF_DEPTH_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_LOOP_DEPTH_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_LOOP_COUNT_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COVERAGE_MODULATION_TABLE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_SAMPLES_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_SAMPLES_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_STENCIL_SAMPLES_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COVERAGE_MODULATION_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COVERAGE_MODULATION_TABLE_SIZE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RENDERBUFFER_COLOR_SAMPLES_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MULTISAMPLE_COVERAGE_MODES_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_GEOMETRY_PROGRAM_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_OUTPUT_VERTICES_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_ATTRIB_COMPONENTS_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_RESULT_COMPONENTS_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_RESULT_COMPONENTS_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_GENERIC_RESULTS_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_SUBROUTINE_NUM_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MULTISAMPLES_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SUPERSAMPLE_SCALE_X_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SUPERSAMPLE_SCALE_Y_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CONFORMANT_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_SHININESS_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_SPOT_EXPONENT_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MULTISAMPLE_FILTER_HINT_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_FORMAT_SVG_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_FORMAT_PS_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_STANDARD_FONT_NAME_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SYSTEM_FONT_NAME_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FILE_NAME_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_STROKE_WIDTH_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_END_CAPS_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_INITIAL_END_CAP_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_TERMINAL_END_CAP_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_JOIN_STYLE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_MITER_LIMIT_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_DASH_CAPS_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_INITIAL_DASH_CAP_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_TERMINAL_DASH_CAP_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_DASH_OFFSET_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_CLIENT_LENGTH_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_FILL_MODE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_FILL_MASK_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_FILL_COVER_MODE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_STROKE_COVER_MODE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_STROKE_MASK_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COUNT_UP_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COUNT_DOWN_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_OBJECT_BOUNDING_BOX_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CONVEX_HULL_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_BOUNDING_BOX_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSLATE_X_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSLATE_Y_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSLATE_2D_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSLATE_3D_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_AFFINE_2D_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_AFFINE_3D_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSPOSE_AFFINE_2D_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSPOSE_AFFINE_3D_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UTF8_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UTF16_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_COMMAND_COUNT_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_COORD_COUNT_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_DASH_ARRAY_COUNT_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_COMPUTED_LENGTH_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_FILL_BOUNDING_BOX_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_STROKE_BOUNDING_BOX_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SQUARE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ROUND_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TRIANGULAR_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_BEVEL_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MITER_REVERT_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MITER_TRUNCATE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SKIP_MISSING_GLYPH_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_USE_MISSING_GLYPH_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_ERROR_POSITION_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ACCUM_ADJACENT_PAIRS_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ADJACENT_PAIRS_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FIRST_TO_REST_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_GEN_MODE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_GEN_COEFF_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_GEN_COMPONENTS_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_STENCIL_FUNC_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_STENCIL_REF_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_STENCIL_VALUE_MASK_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_COVER_DEPTH_FUNC_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_DASH_OFFSET_RESET_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MOVE_TO_RESETS_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MOVE_TO_CONTINUES_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FONT_GLYPHS_AVAILABLE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FONT_TARGET_UNAVAILABLE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FONT_UNAVAILABLE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FONT_UNINTELLIGIBLE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_STANDARD_FONT_FORMAT_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_2_BYTES_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_3_BYTES_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_4_BYTES_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_EYE_LINEAR_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OBJECT_LINEAR_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_FOG_GEN_MODE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PRIMARY_COLOR_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SECONDARY_COLOR_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_GEN_COLOR_FORMAT_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_PROJECTION_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_PROJECTION_STACK_DEPTH_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_PROJECTION_MATRIX_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_INPUT_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_WRITE_PIXEL_DATA_RANGE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_READ_PIXEL_DATA_RANGE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_READ_PIXEL_DATA_RANGE_LENGTH_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_READ_PIXEL_DATA_RANGE_POINTER_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_POINT_SPRITE_R_MODE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAME_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FIELDS_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_FILL_STREAMS_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PRESENT_TIME_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PRESENT_DURATION_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PRIMITIVE_RESTART_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PRIMITIVE_RESTART_INDEX_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_REGISTER_COMBINERS_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VARIABLE_A_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VARIABLE_B_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VARIABLE_C_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VARIABLE_D_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VARIABLE_E_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VARIABLE_F_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VARIABLE_G_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CONSTANT_COLOR0_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CONSTANT_COLOR1_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SPARE0_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SPARE1_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DISCARD_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_E_TIMES_F_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SPARE0_PLUS_SECONDARY_COLOR_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_IDENTITY_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INVERT_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_EXPAND_NORMAL_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_EXPAND_NEGATE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_HALF_BIAS_NORMAL_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_HALF_BIAS_NEGATE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_IDENTITY_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_NEGATE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SCALE_BY_TWO_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SCALE_BY_FOUR_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SCALE_BY_ONE_HALF_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_BIAS_BY_NEGATIVE_ONE_HALF_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINER_INPUT_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINER_MAPPING_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINER_COMPONENT_USAGE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINER_AB_DOT_PRODUCT_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINER_CD_DOT_PRODUCT_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINER_MUX_SUM_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINER_SCALE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINER_BIAS_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINER_AB_OUTPUT_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINER_CD_OUTPUT_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINER_SUM_OUTPUT_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_GENERAL_COMBINERS_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_GENERAL_COMBINERS_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_SUM_CLAMP_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINER0_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINER1_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINER2_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINER3_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINER4_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINER5_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINER6_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINER7_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PER_STAGE_CONSTANTS_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_BUFFER_GPU_ADDRESS_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_GPU_ADDRESS_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_SHADER_BUFFER_ADDRESS_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_WARP_SIZE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_WARPS_PER_SM_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SM_COUNT_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_PROGRAM_PATCH_ATTRIBS_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TESS_CONTROL_PROGRAM_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TESS_EVALUATION_PROGRAM_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_EMBOSS_LIGHT_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_EMBOSS_CONSTANT_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_EMBOSS_MAP_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMBINE4_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SOURCE3_RGB_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SOURCE3_ALPHA_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OPERAND3_RGB_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OPERAND3_ALPHA_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_UNSIGNED_REMAP_MODE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COVERAGE_SAMPLES_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COLOR_SAMPLES_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OFFSET_TEXTURE_RECTANGLE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_S8_S8_8_8_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_8_8_S8_S8_REV_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DSDT_MAG_INTENSITY_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_CONSISTENT_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_SHADER_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_OPERATION_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CULL_MODES_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OFFSET_TEXTURE_MATRIX_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OFFSET_TEXTURE_SCALE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OFFSET_TEXTURE_BIAS_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PREVIOUS_TEXTURE_INPUT_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CONST_EYE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PASS_THROUGH_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CULL_FRAGMENT_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OFFSET_TEXTURE_2D_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPENDENT_AR_TEXTURE_2D_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPENDENT_GB_TEXTURE_2D_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DOT_PRODUCT_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DOT_PRODUCT_DEPTH_REPLACE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DOT_PRODUCT_TEXTURE_2D_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_HILO_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DSDT_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DSDT_MAG_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DSDT_MAG_VIB_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_HILO16_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_HILO_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_HILO16_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_RGBA_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_RGBA8_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_RGB_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_RGB8_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_LUMINANCE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_LUMINANCE8_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_LUMINANCE_ALPHA_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_LUMINANCE8_ALPHA8_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_ALPHA_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_ALPHA8_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_INTENSITY_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_INTENSITY8_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DSDT8_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DSDT8_MAG8_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DSDT8_MAG8_INTENSITY8_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_RGB_UNSIGNED_ALPHA_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_HI_SCALE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LO_SCALE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DS_SCALE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DT_SCALE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAGNITUDE_SCALE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VIBRANCE_SCALE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_HI_BIAS_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LO_BIAS_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DS_BIAS_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DT_BIAS_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAGNITUDE_BIAS_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VIBRANCE_BIAS_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BORDER_VALUES_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_HI_SIZE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_LO_SIZE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_DS_SIZE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_DT_SIZE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_MAG_SIZE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DOT_PRODUCT_TEXTURE_3D_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OFFSET_HILO_TEXTURE_2D_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPENDENT_HILO_TEXTURE_2D_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPENDENT_RGB_TEXTURE_3D_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DOT_PRODUCT_PASS_THROUGH_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DOT_PRODUCT_TEXTURE_1D_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_HILO8_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SIGNED_HILO8_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FORCE_BLUE_TO_ONE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_BACK_PRIMARY_COLOR_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_BACK_SECONDARY_COLOR_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COORD_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CLIP_DISTANCE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ID_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PRIMITIVE_ID_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_GENERIC_ATTRIB_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_FEEDBACK_ATTRIBS_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_VARYINGS_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ACTIVE_VARYING_MAX_LENGTH_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSFORM_FEEDBACK_RECORD_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LAYER_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BUFFER_UNIFIED_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BUFFER_ADDRESS_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNIFORM_BUFFER_LENGTH_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SURFACE_STATE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SURFACE_REGISTERED_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SURFACE_MAPPED_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_WRITE_DISCARD_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ELEMENT_ARRAY_UNIFIED_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ARRAY_ADDRESS_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_NORMAL_ARRAY_ADDRESS_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ARRAY_ADDRESS_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INDEX_ARRAY_ADDRESS_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COORD_ARRAY_ADDRESS_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_EDGE_FLAG_ARRAY_ADDRESS_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FOG_COORD_ARRAY_ADDRESS_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ELEMENT_ARRAY_ADDRESS_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ARRAY_LENGTH_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_NORMAL_ARRAY_LENGTH_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ARRAY_LENGTH_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INDEX_ARRAY_LENGTH_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COORD_ARRAY_LENGTH_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_EDGE_FLAG_ARRAY_LENGTH_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SECONDARY_COLOR_ARRAY_LENGTH_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FOG_COORD_ARRAY_LENGTH_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ELEMENT_ARRAY_LENGTH_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_INDIRECT_UNIFIED_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_INDIRECT_ADDRESS_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DRAW_INDIRECT_LENGTH_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_STATE_PROGRAM_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MODELVIEW_PROJECTION_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_IDENTITY_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INVERSE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSPOSE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INVERSE_TRANSPOSE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX0_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX1_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX2_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX3_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX4_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX5_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX6_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MATRIX7_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_PARAMETER_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_TARGET_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_RESIDENT_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TRACK_MATRIX_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TRACK_MATRIX_TRANSFORM_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_PROGRAM_BINDING_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY0_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY1_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY2_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY3_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY4_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY5_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY6_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY7_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY8_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY9_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY10_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY11_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY12_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY13_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY14_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_ATTRIB_ARRAY15_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP1_VERTEX_ATTRIB0_4_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP1_VERTEX_ATTRIB1_4_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP1_VERTEX_ATTRIB2_4_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP1_VERTEX_ATTRIB3_4_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP1_VERTEX_ATTRIB4_4_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP1_VERTEX_ATTRIB5_4_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP1_VERTEX_ATTRIB6_4_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP1_VERTEX_ATTRIB7_4_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP1_VERTEX_ATTRIB8_4_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP1_VERTEX_ATTRIB9_4_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP1_VERTEX_ATTRIB10_4_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP1_VERTEX_ATTRIB11_4_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP1_VERTEX_ATTRIB12_4_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP1_VERTEX_ATTRIB13_4_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP1_VERTEX_ATTRIB14_4_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP1_VERTEX_ATTRIB15_4_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP2_VERTEX_ATTRIB0_4_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP2_VERTEX_ATTRIB1_4_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP2_VERTEX_ATTRIB2_4_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP2_VERTEX_ATTRIB3_4_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP2_VERTEX_ATTRIB4_4_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP2_VERTEX_ATTRIB5_4_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP2_VERTEX_ATTRIB6_4_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP2_VERTEX_ATTRIB8_4_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP2_VERTEX_ATTRIB9_4_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP2_VERTEX_ATTRIB10_4_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP2_VERTEX_ATTRIB11_4_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP2_VERTEX_ATTRIB12_4_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP2_VERTEX_ATTRIB13_4_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP2_VERTEX_ATTRIB14_4_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAP2_VERTEX_ATTRIB15_4_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VIDEO_BUFFER_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VIDEO_BUFFER_BINDING_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FIELD_UPPER_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FIELD_LOWER_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_VIDEO_CAPTURE_STREAMS_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LAST_VIDEO_CAPTURE_STATUS_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VIDEO_BUFFER_PITCH_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VIDEO_COLOR_CONVERSION_MATRIX_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VIDEO_COLOR_CONVERSION_MAX_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VIDEO_COLOR_CONVERSION_MIN_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VIDEO_COLOR_CONVERSION_OFFSET_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PARTIAL_SUCCESS_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SUCCESS_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FAILURE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_YCBYCR8_422_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_YCBAYCR8A_4224_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_Z4Y12Z4CB12Z4CR12_444_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VIDEO_CAPTURE_FRAME_WIDTH_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERLACE_OML) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERLACE_READ_OML) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_RESAMPLE_OML) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_RESAMPLE_OML) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RESAMPLE_REPLICATE_OML) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RESAMPLE_ZERO_FILL_OML) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RESAMPLE_AVERAGE_OML) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RESAMPLE_DECIMATE_OML) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FORMAT_SUBSAMPLE_24_24_OML) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FORMAT_SUBSAMPLE_244_244_OML) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VIEWS_OVR) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PREFER_DOUBLEBUFFER_HINT_PGI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CONSERVE_MEMORY_HINT_PGI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RECLAIM_MEMORY_HINT_PGI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_NATIVE_GRAPHICS_HANDLE_PGI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_NATIVE_GRAPHICS_END_HINT_PGI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ALWAYS_FAST_HINT_PGI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ALWAYS_SOFT_HINT_PGI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ALLOW_DRAW_OBJ_HINT_PGI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ALLOW_DRAW_WIN_HINT_PGI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ALLOW_DRAW_FRG_HINT_PGI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ALLOW_DRAW_MEM_HINT_PGI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_STRICT_DEPTHFUNC_HINT_PGI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_STRICT_LIGHTING_HINT_PGI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_STRICT_SCISSOR_HINT_PGI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FULL_STIPPLE_HINT_PGI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CLIP_NEAR_HINT_PGI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CLIP_FAR_HINT_PGI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_WIDE_LINE_HINT_PGI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_BACK_NORMALS_HINT_PGI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_DATA_HINT_PGI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_CONSISTENT_HINT_PGI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MATERIAL_SIDE_HINT_PGI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_VERTEX_HINT_PGI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SCREEN_COORDINATES_REND) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INVERTED_SCREEN_W_REND) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB_S3TC) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RGB4_S3TC) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA_S3TC) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA4_S3TC) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA_DXT5_S3TC) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RGBA4_DXT5_S3TC) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DETAIL_TEXTURE_2D_SGIS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DETAIL_TEXTURE_2D_BINDING_SGIS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LINEAR_DETAIL_SGIS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LINEAR_DETAIL_ALPHA_SGIS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LINEAR_DETAIL_COLOR_SGIS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DETAIL_TEXTURE_LEVEL_SGIS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DETAIL_TEXTURE_MODE_SGIS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FOG_FUNC_SGIS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FOG_FUNC_POINTS_SGIS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_FOG_FUNC_POINTS_SGIS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_TEXTURE_SGIS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_GROUP_COLOR_SGIS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_EYE_DISTANCE_TO_POINT_SGIS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OBJECT_DISTANCE_TO_POINT_SGIS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_EYE_DISTANCE_TO_LINE_SGIS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OBJECT_DISTANCE_TO_LINE_SGIS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_EYE_POINT_SGIS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OBJECT_POINT_SGIS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_EYE_LINE_SGIS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_OBJECT_LINE_SGIS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LINEAR_SHARPEN_SGIS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LINEAR_SHARPEN_ALPHA_SGIS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LINEAR_SHARPEN_COLOR_SGIS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_SKIP_VOLUMES_SGIS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_IMAGE_DEPTH_SGIS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_SKIP_VOLUMES_SGIS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_IMAGE_DEPTH_SGIS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_4D_SGIS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PROXY_TEXTURE_4D_SGIS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_4DSIZE_SGIS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_WRAP_Q_SGIS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_4D_TEXTURE_SIZE_SGIS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_4D_BINDING_SGIS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COLOR_WRITEMASK_SGIS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FILTER4_SGIS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_FILTER4_SIZE_SGIS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DUAL_ALPHA4_SGIS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DUAL_ALPHA8_SGIS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DUAL_ALPHA12_SGIS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DUAL_ALPHA16_SGIS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DUAL_LUMINANCE4_SGIS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DUAL_LUMINANCE8_SGIS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DUAL_LUMINANCE12_SGIS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DUAL_LUMINANCE16_SGIS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DUAL_INTENSITY4_SGIS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DUAL_INTENSITY8_SGIS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DUAL_INTENSITY12_SGIS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DUAL_INTENSITY16_SGIS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DUAL_LUMINANCE_ALPHA4_SGIS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DUAL_LUMINANCE_ALPHA8_SGIS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_QUAD_ALPHA4_SGIS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_QUAD_ALPHA8_SGIS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_QUAD_LUMINANCE4_SGIS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_QUAD_LUMINANCE8_SGIS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_QUAD_INTENSITY4_SGIS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_QUAD_INTENSITY8_SGIS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DUAL_TEXTURE_SELECT_SGIS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_QUAD_TEXTURE_SELECT_SGIS) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ASYNC_MARKER_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ASYNC_HISTOGRAM_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_ASYNC_HISTOGRAM_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ASYNC_TEX_IMAGE_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ASYNC_DRAW_PIXELS_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ASYNC_READ_PIXELS_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_ASYNC_TEX_IMAGE_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_ASYNC_DRAW_PIXELS_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_ASYNC_READ_PIXELS_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA_MIN_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA_MAX_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CALLIGRAPHIC_FRAGMENT_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LINEAR_CLIPMAP_LINEAR_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_CLIPMAP_CENTER_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_CLIPMAP_FRAME_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_CLIPMAP_OFFSET_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_CLIPMAP_DEPTH_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_CLIPMAP_DEPTH_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_NEAREST_CLIPMAP_NEAREST_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_NEAREST_CLIPMAP_LINEAR_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LINEAR_CLIPMAP_NEAREST_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CONVOLUTION_HINT_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FOG_OFFSET_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FOG_OFFSET_VALUE_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_LIGHTING_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_COLOR_MATERIAL_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_FRAGMENT_LIGHTS_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_ACTIVE_LIGHTS_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CURRENT_RASTER_NORMAL_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LIGHT_ENV_MODE_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_LIGHT0_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_LIGHT1_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_LIGHT2_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_LIGHT3_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_LIGHT4_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_LIGHT5_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_LIGHT6_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_LIGHT7_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEZOOM_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEZOOM_FACTOR_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_FRAMEZOOM_FACTOR_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INSTRUMENT_BUFFER_POINTER_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INSTRUMENT_MEASUREMENTS_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INTERLACE_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_IR_INSTRUMENT1_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_LIST_PRIORITY_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_TEX_GEN_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_TEX_GEN_MODE_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_TILE_CACHE_INCREMENT_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_TILE_WIDTH_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_TILE_HEIGHT_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_TILE_GRID_WIDTH_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_TILE_GRID_HEIGHT_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_TILE_GRID_DEPTH_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_TILE_CACHE_SIZE_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_GEOMETRY_DEFORMATION_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_DEFORMATION_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DEFORMATIONS_MASK_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_DEFORMATION_ORDER_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_REFERENCE_PLANE_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_REFERENCE_PLANE_EQUATION_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_RESAMPLE_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_RESAMPLE_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RESAMPLE_REPLICATE_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RESAMPLE_ZERO_FILL_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RESAMPLE_DECIMATE_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SCALEBIAS_HINT_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COMPARE_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COMPARE_OPERATOR_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_LEQUAL_R_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_GEQUAL_R_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SPRITE_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SPRITE_MODE_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SPRITE_AXIS_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SPRITE_TRANSLATION_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SPRITE_AXIAL_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SPRITE_OBJECT_ALIGNED_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SPRITE_EYE_ALIGNED_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_SUBSAMPLE_RATE_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_SUBSAMPLE_RATE_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_SUBSAMPLE_4444_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_SUBSAMPLE_2424_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PIXEL_SUBSAMPLE_4242_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_ENV_BIAS_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_MAX_CLAMP_S_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_MAX_CLAMP_T_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_MAX_CLAMP_R_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_LOD_BIAS_S_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_LOD_BIAS_T_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_LOD_BIAS_R_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_MULTI_BUFFER_HINT_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_TEXTURE_FILTER_BIAS_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_TEXTURE_FILTER_SCALE_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_PRECLIP_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VERTEX_PRECLIP_HINT_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_YCRCB_422_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_YCRCB_444_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_YCRCB_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_YCRCBA_SGIX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_COLOR_TABLE_SGI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PROXY_TEXTURE_COLOR_TABLE_SGI) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNPACK_CONSTANT_DATA_SUNX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_CONSTANT_DATA_SUNX) + TOSTR_CASE_STRINGIZE_GLENUM(GL_WRAP_BORDER_SUN) + TOSTR_CASE_STRINGIZE_GLENUM(GL_GLOBAL_ALPHA_SUN) + TOSTR_CASE_STRINGIZE_GLENUM(GL_GLOBAL_ALPHA_FACTOR_SUN) + TOSTR_CASE_STRINGIZE_GLENUM(GL_QUAD_MESH_SUN) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TRIANGLE_MESH_SUN) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SLICE_ACCUM_SUN) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TRIANGLE_LIST_SUN) + TOSTR_CASE_STRINGIZE_GLENUM(GL_REPLACEMENT_CODE_SUN) + TOSTR_CASE_STRINGIZE_GLENUM(GL_REPLACEMENT_CODE_ARRAY_SUN) + TOSTR_CASE_STRINGIZE_GLENUM(GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN) + TOSTR_CASE_STRINGIZE_GLENUM(GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN) + TOSTR_CASE_STRINGIZE_GLENUM(GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN) + TOSTR_CASE_STRINGIZE_GLENUM(GL_R1UI_V3F_SUN) + TOSTR_CASE_STRINGIZE_GLENUM(GL_R1UI_C4UB_V3F_SUN) + TOSTR_CASE_STRINGIZE_GLENUM(GL_R1UI_C3F_V3F_SUN) + TOSTR_CASE_STRINGIZE_GLENUM(GL_R1UI_N3F_V3F_SUN) + TOSTR_CASE_STRINGIZE_GLENUM(GL_R1UI_C4F_N3F_V3F_SUN) + TOSTR_CASE_STRINGIZE_GLENUM(GL_R1UI_T2F_V3F_SUN) + TOSTR_CASE_STRINGIZE_GLENUM(GL_R1UI_T2F_N3F_V3F_SUN) + TOSTR_CASE_STRINGIZE_GLENUM(GL_R1UI_T2F_C4F_N3F_V3F_SUN) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PHONG_WIN) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PHONG_HINT_WIN) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FOG_SPECULAR_TEXTURE_WIN) + TOSTR_CASE_STRINGIZE_GLENUM(GLX_PBUFFER_CLOBBER_MASK) + TOSTR_CASE_STRINGIZE_GLENUM(GLX_CONTEXT_RELEASE_BEHAVIOR_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GLX_CONTEXT_MAJOR_VERSION_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GLX_CONTEXT_MINOR_VERSION_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GLX_CONTEXT_FLAGS_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GLX_RGBA_FLOAT_TYPE_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(GLX_GPU_FASTEST_TARGET_GPUS_AMD) + TOSTR_CASE_STRINGIZE_GLENUM(GLX_GPU_RAM_AMD) + TOSTR_CASE_STRINGIZE_GLENUM(GLX_GPU_CLOCK_AMD) + TOSTR_CASE_STRINGIZE_GLENUM(GLX_GPU_NUM_PIPES_AMD) + TOSTR_CASE_STRINGIZE_GLENUM(GLX_GPU_NUM_SIMD_AMD) + TOSTR_CASE_STRINGIZE_GLENUM(GLX_GPU_NUM_RB_AMD) + TOSTR_CASE_STRINGIZE_GLENUM(GLX_GPU_NUM_SPI_AMD) + TOSTR_CASE_STRINGIZE_GLENUM(GLX_BACK_BUFFER_AGE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GLX_STEREO_TREE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GLX_SWAP_INTERVAL_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GLX_MAX_SWAP_INTERVAL_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GLX_LATE_SWAPS_TEAR_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GLX_BIND_TO_TEXTURE_RGB_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GLX_BIND_TO_TEXTURE_RGBA_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GLX_BIND_TO_MIPMAP_TEXTURE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GLX_BIND_TO_TEXTURE_TARGETS_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GLX_Y_INVERTED_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GLX_TEXTURE_FORMAT_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GLX_TEXTURE_TARGET_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GLX_MIPMAP_TEXTURE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GLX_TEXTURE_FORMAT_NONE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GLX_TEXTURE_FORMAT_RGB_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GLX_TEXTURE_FORMAT_RGBA_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GLX_TEXTURE_1D_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GLX_TEXTURE_2D_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GLX_TEXTURE_RECTANGLE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GLX_FRONT_LEFT_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GLX_FRONT_RIGHT_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GLX_BACK_LEFT_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GLX_BACK_RIGHT_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GLX_AUX0_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GLX_AUX1_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GLX_AUX2_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GLX_AUX3_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GLX_AUX4_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GLX_AUX5_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GLX_AUX6_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GLX_AUX7_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GLX_AUX8_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GLX_AUX9_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK) + TOSTR_CASE_STRINGIZE_GLENUM(GLX_RENDERER_DEVICE_ID_MESA) + TOSTR_CASE_STRINGIZE_GLENUM(GLX_RENDERER_VERSION_MESA) + TOSTR_CASE_STRINGIZE_GLENUM(GLX_RENDERER_ACCELERATED_MESA) + TOSTR_CASE_STRINGIZE_GLENUM(GLX_RENDERER_VIDEO_MEMORY_MESA) + TOSTR_CASE_STRINGIZE_GLENUM(GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA) + TOSTR_CASE_STRINGIZE_GLENUM(GLX_RENDERER_PREFERRED_PROFILE_MESA) + TOSTR_CASE_STRINGIZE_GLENUM(GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA) + TOSTR_CASE_STRINGIZE_GLENUM(GLX_FLOAT_COMPONENTS_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GLX_COLOR_SAMPLES_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GLX_NUM_VIDEO_SLOTS_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GLX_DEVICE_ID_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GLX_UNIQUE_ID_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GLX_NUM_VIDEO_CAPTURE_SLOTS_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GLX_VIDEO_OUT_COLOR_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GLX_VIDEO_OUT_ALPHA_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GLX_VIDEO_OUT_DEPTH_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GLX_VIDEO_OUT_FRAME_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GLX_VIDEO_OUT_FIELD_1_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GLX_VIDEO_OUT_FIELD_2_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_CONTEXT_LAYER_PLANE_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(ERROR_INVALID_PROFILE_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(ERROR_INVALID_PIXEL_TYPE_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_SAMPLE_BUFFERS_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_SAMPLES_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_DRAW_TO_PBUFFER_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_MAX_PBUFFER_PIXELS_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_MAX_PBUFFER_WIDTH_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_MAX_PBUFFER_HEIGHT_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_PBUFFER_LARGEST_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_PBUFFER_WIDTH_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_PBUFFER_HEIGHT_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_PBUFFER_LOST_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_NUMBER_PIXEL_FORMATS_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_DRAW_TO_WINDOW_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_ACCELERATION_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_NEED_PALETTE_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_NEED_SYSTEM_PALETTE_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_SWAP_LAYER_BUFFERS_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_SWAP_METHOD_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_NUMBER_OVERLAYS_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_NUMBER_UNDERLAYS_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_TRANSPARENT_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_TRANSPARENT_RED_VALUE_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_TRANSPARENT_GREEN_VALUE_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_TRANSPARENT_BLUE_VALUE_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_TRANSPARENT_ALPHA_VALUE_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_TRANSPARENT_INDEX_VALUE_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_SHARE_DEPTH_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_SHARE_STENCIL_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_SHARE_ACCUM_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_SUPPORT_GDI_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_SUPPORT_OPENGL_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_DOUBLE_BUFFER_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_STEREO_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_PIXEL_TYPE_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_RED_SHIFT_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_GREEN_SHIFT_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_BLUE_SHIFT_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_ALPHA_SHIFT_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_AUX_BUFFERS_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_NO_ACCELERATION_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_GENERIC_ACCELERATION_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_FULL_ACCELERATION_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_SWAP_EXCHANGE_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_SWAP_COPY_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_SWAP_UNDEFINED_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_TYPE_RGBA_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_TYPE_COLORINDEX_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_TYPE_RGBA_FLOAT_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_BIND_TO_TEXTURE_RGB_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_BIND_TO_TEXTURE_RGBA_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_TEXTURE_FORMAT_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_TEXTURE_TARGET_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_MIPMAP_TEXTURE_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_TEXTURE_RGB_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_TEXTURE_RGBA_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_NO_TEXTURE_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_TEXTURE_CUBE_MAP_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_TEXTURE_1D_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_TEXTURE_2D_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_MIPMAP_LEVEL_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_CUBE_MAP_FACE_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_FRONT_LEFT_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_FRONT_RIGHT_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_BACK_LEFT_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_BACK_RIGHT_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_AUX0_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_AUX1_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_AUX2_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_AUX3_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_AUX4_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_AUX5_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_AUX6_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_AUX7_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_AUX8_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_AUX9_ARB) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_SAMPLE_BUFFERS_3DFX) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_SAMPLES_3DFX) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_STEREO_EMITTER_ENABLE_3DL) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_STEREO_EMITTER_DISABLE_3DL) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_STEREO_POLARITY_NORMAL_3DL) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_STEREO_POLARITY_INVERT_3DL) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_DEPTH_FLOAT_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_OPTIMAL_PBUFFER_WIDTH_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_OPTIMAL_PBUFFER_HEIGHT_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_TRANSPARENT_VALUE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_GAMMA_TABLE_SIZE_I3D) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_GAMMA_EXCLUDE_DESKTOP_I3D) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_GENLOCK_SOURCE_MULTIVIEW_I3D) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_GENLOCK_SOURCE_EDGE_RISING_I3D) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_TEXTURE_FLOAT_R_NV) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_TEXTURE_FLOAT_RG_NV) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_TEXTURE_FLOAT_RGB_NV) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_TEXTURE_FLOAT_RGBA_NV) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_BIND_TO_TEXTURE_DEPTH_NV) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_DEPTH_TEXTURE_FORMAT_NV) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_TEXTURE_DEPTH_COMPONENT_NV) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_DEPTH_COMPONENT_NV) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_TEXTURE_RECTANGLE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_BIND_TO_VIDEO_RGB_NV) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_BIND_TO_VIDEO_RGBA_NV) + TOSTR_CASE_STRINGIZE_GLENUM(WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_EXTERNAL_OES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_BINDING_EXTERNAL_OES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_EXTERNAL_OES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ETC1_RGB8_OES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_3x3x3_OES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_4x3x3_OES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_4x4x3_OES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_4x4x4_OES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_5x4x4_OES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_5x5x4_OES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_5x5x5_OES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_6x5x5_OES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_6x6x5_OES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_ASTC_6x6x6_OES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_HALF_FLOAT_OES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_UNSIGNED_INT_10_10_10_2_OES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INT_10_10_10_2_OES) + TOSTR_CASE_STRINGIZE_GLENUM(GL_3DC_X_AMD) + TOSTR_CASE_STRINGIZE_GLENUM(GL_3DC_XY_AMD) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ATC_RGB_AMD) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ATC_RGBA_EXPLICIT_ALPHA_AMD) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PACK_REVERSE_ROW_ORDER_ANGLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PROGRAM_BINARY_ANGLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_USAGE_ANGLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_ATTACHMENT_ANGLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SYNC_OBJECT_APPLE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_BGRA8_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MALI_PROGRAM_BINARY_ARM) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MALI_SHADER_BINARY_ARM) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FETCH_PER_SAMPLE_ARM) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SMAPHS30_PROGRAM_BINARY_DMP) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SMAPHS_PROGRAM_BINARY_DMP) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DMP_PROGRAM_BINARY_DMP) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_BINARY_DMP) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_GPU_DISJOINT_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COLOR_ATTACHMENT_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MULTIVIEW_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_MULTIVIEW_BUFFERS_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_PROTECTED_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_PIXEL_LOCAL_STORAGE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM( + GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_ASTC_DECODE_PRECISION_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SR8_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SRG8_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_INCLUSIVE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_EXCLUSIVE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_WINDOW_RECTANGLE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_WINDOW_RECTANGLE_MODE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_WINDOW_RECTANGLES_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_WINDOW_RECTANGLES_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(GL_GCCSO_SHADER_BINARY_FJ) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG) + TOSTR_CASE_STRINGIZE_GLENUM(GL_NUM_DOWNSAMPLE_SCALES_IMG) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DOWNSAMPLE_SCALES_IMG) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RENDERBUFFER_SAMPLES_IMG) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG) + TOSTR_CASE_STRINGIZE_GLENUM(GL_MAX_SAMPLES_IMG) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_SAMPLES_IMG) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SGX_PROGRAM_BINARY_IMG) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SGX_BINARY_IMG) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CUBIC_IMG) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CUBIC_MIPMAP_NEAREST_IMG) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CUBIC_MIPMAP_LINEAR_IMG) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CONSERVATIVE_RASTERIZATION_INTEL) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CONSERVATIVE_RASTER_MODE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COVERAGE_COMPONENT_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COVERAGE_COMPONENT4_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COVERAGE_ATTACHMENT_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COVERAGE_BUFFERS_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COVERAGE_SAMPLES_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COVERAGE_ALL_FRAGMENTS_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COVERAGE_EDGE_FRAGMENTS_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_COVERAGE_AUTOMATIC_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_DEPTH_COMPONENT16_NONLINEAR_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ETC1_SRGB8_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEWPORT_SWIZZLE_X_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEWPORT_SWIZZLE_Y_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEWPORT_SWIZZLE_Z_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_VIEWPORT_SWIZZLE_W_NV) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA_TEST_QCOM) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA_TEST_FUNC_QCOM) + TOSTR_CASE_STRINGIZE_GLENUM(GL_ALPHA_TEST_REF_QCOM) + TOSTR_CASE_STRINGIZE_GLENUM(GL_BINNING_CONTROL_HINT_QCOM) + TOSTR_CASE_STRINGIZE_GLENUM(GL_CPU_OPTIMIZED_QCOM) + TOSTR_CASE_STRINGIZE_GLENUM(GL_GPU_OPTIMIZED_QCOM) + TOSTR_CASE_STRINGIZE_GLENUM(GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_WIDTH_QCOM) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_HEIGHT_QCOM) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_DEPTH_QCOM) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_INTERNAL_FORMAT_QCOM) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_FORMAT_QCOM) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_TYPE_QCOM) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_IMAGE_VALID_QCOM) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_NUM_LEVELS_QCOM) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_TARGET_QCOM) + TOSTR_CASE_STRINGIZE_GLENUM(GL_TEXTURE_OBJECT_VALID_QCOM) + TOSTR_CASE_STRINGIZE_GLENUM(GL_STATE_RESTORE) + TOSTR_CASE_STRINGIZE_GLENUM(GL_PERFMON_GLOBAL_MODE_QCOM) + TOSTR_CASE_STRINGIZE_GLENUM(GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM) + TOSTR_CASE_STRINGIZE_GLENUM(GL_WRITEONLY_RENDERING_QCOM) + TOSTR_CASE_STRINGIZE_GLENUM(GL_SHADER_BINARY_VIV) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_ALPHA_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_BAD_DISPLAY) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_BAD_MATCH) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_BAD_NATIVE_PIXMAP) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_BAD_NATIVE_WINDOW) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_BAD_PARAMETER) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_BAD_SURFACE) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_BLUE_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_BUFFER_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONFIG_CAVEAT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONFIG_ID) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_CORE_NATIVE_ENGINE) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_DEPTH_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_DRAW) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_EXTENSIONS) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_GREEN_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_HEIGHT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_LARGEST_PBUFFER) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_LEVEL) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_MAX_PBUFFER_HEIGHT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_MAX_PBUFFER_PIXELS) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_MAX_PBUFFER_WIDTH) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_NATIVE_RENDERABLE) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_NATIVE_VISUAL_ID) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_NATIVE_VISUAL_TYPE) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_NONE) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_NON_CONFORMANT_CONFIG) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_READ) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_RED_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_SAMPLES) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_SAMPLE_BUFFERS) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_SLOW_CONFIG) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_STENCIL_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_SURFACE_TYPE) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_TRANSPARENT_BLUE_VALUE) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_TRANSPARENT_GREEN_VALUE) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_TRANSPARENT_RED_VALUE) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_TRANSPARENT_RGB) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_TRANSPARENT_TYPE) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_VENDOR) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_VERSION) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_WIDTH) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_BACK_BUFFER) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_BIND_TO_TEXTURE_RGB) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_BIND_TO_TEXTURE_RGBA) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONTEXT_LOST) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_MIN_SWAP_INTERVAL) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_MAX_SWAP_INTERVAL) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_MIPMAP_TEXTURE) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_MIPMAP_LEVEL) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_NO_TEXTURE) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_TEXTURE_2D) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_TEXTURE_FORMAT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_TEXTURE_RGB) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_TEXTURE_RGBA) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_TEXTURE_TARGET) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_ALPHA_FORMAT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_ALPHA_FORMAT_NONPRE) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_ALPHA_FORMAT_PRE) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_ALPHA_MASK_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_BUFFER_PRESERVED) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_BUFFER_DESTROYED) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_CLIENT_APIS) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_COLORSPACE) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_COLORSPACE_sRGB) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_COLORSPACE_LINEAR) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_COLOR_BUFFER_TYPE) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONTEXT_CLIENT_TYPE) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_HORIZONTAL_RESOLUTION) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_LUMINANCE_BUFFER) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_LUMINANCE_SIZE) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_OPENGL_ES_API) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_OPENVG_API) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_OPENVG_IMAGE) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_PIXEL_ASPECT_RATIO) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_RENDERABLE_TYPE) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_RENDER_BUFFER) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_RGB_BUFFER) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_SINGLE_BUFFER) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_SWAP_BEHAVIOR) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_VERTICAL_RESOLUTION) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONFORMANT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONTEXT_CLIENT_VERSION) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_MATCH_NATIVE_PIXMAP) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_MULTISAMPLE_RESOLVE) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_MULTISAMPLE_RESOLVE_DEFAULT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_MULTISAMPLE_RESOLVE_BOX) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_OPENGL_API) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONTEXT_MINOR_VERSION) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONTEXT_OPENGL_PROFILE_MASK) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_NO_RESET_NOTIFICATION) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_LOSE_CONTEXT_ON_RESET) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONTEXT_OPENGL_DEBUG) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONTEXT_OPENGL_ROBUST_ACCESS) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_CL_EVENT_HANDLE) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_CL_EVENT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_CL_EVENT_COMPLETE) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_PRIOR_COMMANDS_COMPLETE) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_TYPE) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_STATUS) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_CONDITION) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_SIGNALED) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_UNSIGNALED) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_TIMEOUT_EXPIRED) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONDITION_SATISFIED) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_FENCE) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_GL_COLORSPACE) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_GL_RENDERBUFFER) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_GL_TEXTURE_2D) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_GL_TEXTURE_LEVEL) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_GL_TEXTURE_3D) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_GL_TEXTURE_ZOFFSET) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_IMAGE_PRESERVED) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONTEXT_FLAGS_KHR) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONTEXT_OPENGL_NO_ERROR_KHR) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_OBJECT_THREAD_KHR) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_OBJECT_DISPLAY_KHR) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_OBJECT_CONTEXT_KHR) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_OBJECT_SURFACE_KHR) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_OBJECT_IMAGE_KHR) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_OBJECT_SYNC_KHR) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_OBJECT_STREAM_KHR) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_DEBUG_MSG_CRITICAL_KHR) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_DEBUG_MSG_ERROR_KHR) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_DEBUG_MSG_WARN_KHR) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_DEBUG_MSG_INFO_KHR) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_DEBUG_CALLBACK_KHR) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_NATIVE_PIXMAP_KHR) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_MATCH_FORMAT_KHR) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_FORMAT_RGB_565_EXACT_KHR) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_FORMAT_RGB_565_KHR) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_FORMAT_RGBA_8888_EXACT_KHR) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_FORMAT_RGBA_8888_KHR) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_MAP_PRESERVE_PIXELS_KHR) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_LOCK_USAGE_HINT_KHR) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_LOWER_LEFT_KHR) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_UPPER_LEFT_KHR) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_BUFFER_AGE_KHR) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_PLATFORM_ANDROID_KHR) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_PLATFORM_GBM_KHR) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_PLATFORM_WAYLAND_KHR) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_PLATFORM_X11_KHR) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_PLATFORM_X11_SCREEN_KHR) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_REUSABLE_KHR) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONSUMER_LATENCY_USEC_KHR) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_PRODUCER_FRAME_KHR) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONSUMER_FRAME_KHR) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_STATE_KHR) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_STATE_CREATED_KHR) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_STATE_CONNECTING_KHR) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_STATE_EMPTY_KHR) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_STATE_DISCONNECTED_KHR) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_BAD_STREAM_KHR) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_BAD_STATE_KHR) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_FIFO_LENGTH_KHR) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_TIME_NOW_KHR) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_TIME_CONSUMER_KHR) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_TIME_PRODUCER_KHR) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_VG_PARENT_IMAGE_KHR) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_NATIVE_BUFFER_USAGE_ANDROID) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_FRAMEBUFFER_TARGET_ANDROID) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_FRONT_BUFFER_AUTO_REFRESH_ANDROID) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_NATIVE_BUFFER_ANDROID) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_NATIVE_FENCE_ANDROID) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_NATIVE_FENCE_FD_ANDROID) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_RECORDABLE_ANDROID) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_D3D9_DEVICE_ANGLE) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_D3D11_DEVICE_ANGLE) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_FIXED_SIZE_ANGLE) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_PRIOR_COMMANDS_IMPLICIT_EXTERNAL_ARM) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_DISCARD_SAMPLES_ARM) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_PRIMARY_COMPOSITOR_CONTEXT_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_EXTERNAL_REF_ID_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_COMPOSITOR_DROP_NEWEST_FRAME_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_COMPOSITOR_KEEP_NEWEST_FRAME_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_BAD_DEVICE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_DEVICE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_DRM_DEVICE_FILE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_OPENWF_DEVICE_ID_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_GL_COLORSPACE_BT2020_LINEAR_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_GL_COLORSPACE_BT2020_PQ_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_GL_COLORSPACE_SCRGB_LINEAR_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_LINUX_DMA_BUF_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_LINUX_DRM_FOURCC_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE0_FD_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE0_OFFSET_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE0_PITCH_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE1_FD_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE1_OFFSET_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE1_PITCH_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE2_FD_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE2_OFFSET_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE2_PITCH_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_COLOR_SPACE_HINT_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_SAMPLE_RANGE_HINT_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_CHROMA_HORIZONTAL_SITING_HINT_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_CHROMA_VERTICAL_SITING_HINT_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_ITU_REC601_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_ITU_REC709_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_ITU_REC2020_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_FULL_RANGE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_NARROW_RANGE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_CHROMA_SITING_0_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_CHROMA_SITING_0_5_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE3_FD_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE3_OFFSET_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE3_PITCH_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE0_MODIFIER_LO_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE0_MODIFIER_HI_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE1_MODIFIER_LO_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE1_MODIFIER_HI_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE2_MODIFIER_LO_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE2_MODIFIER_HI_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE3_MODIFIER_LO_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_DMA_BUF_PLANE3_MODIFIER_HI_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_MULTIVIEW_VIEW_COUNT_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_BAD_OUTPUT_LAYER_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_BAD_OUTPUT_PORT_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_SWAP_INTERVAL_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_DRM_CRTC_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_DRM_PLANE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_DRM_CONNECTOR_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_OPENWF_PIPELINE_ID_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_OPENWF_PORT_ID_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_COLOR_COMPONENT_TYPE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_COLOR_COMPONENT_TYPE_FIXED_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_PLATFORM_DEVICE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_PROTECTED_CONTENT_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_SMPTE2086_DISPLAY_PRIMARY_RX_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_SMPTE2086_DISPLAY_PRIMARY_RY_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_SMPTE2086_DISPLAY_PRIMARY_GX_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_SMPTE2086_DISPLAY_PRIMARY_GY_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_SMPTE2086_DISPLAY_PRIMARY_BX_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_SMPTE2086_DISPLAY_PRIMARY_BY_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_SMPTE2086_WHITE_POINT_X_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_SMPTE2086_WHITE_POINT_Y_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_SMPTE2086_MAX_LUMINANCE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_SMPTE2086_MIN_LUMINANCE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_ORDER_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_NUMBER_OF_PLANES_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_SUBSAMPLE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_DEPTH_RANGE_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_CSC_STANDARD_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_PLANE_BPP_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_BUFFER_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_ORDER_YUV_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_ORDER_YVU_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_ORDER_YUYV_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_ORDER_UYVY_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_ORDER_YVYU_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_ORDER_VYUY_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_ORDER_AYUV_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_SUBSAMPLE_4_2_0_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_SUBSAMPLE_4_2_2_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_SUBSAMPLE_4_4_4_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_DEPTH_RANGE_LIMITED_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_DEPTH_RANGE_FULL_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_CSC_STANDARD_601_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_CSC_STANDARD_709_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_CSC_STANDARD_2020_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_PLANE_BPP_0_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_PLANE_BPP_8_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_PLANE_BPP_10_EXT) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_CLIENT_PIXMAP_POINTER_HI) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_COLOR_FORMAT_HI) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_COLOR_RGB_HI) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_COLOR_RGBA_HI) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_COLOR_ARGB_HI) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONTEXT_PRIORITY_LEVEL_IMG) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONTEXT_PRIORITY_HIGH_IMG) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONTEXT_PRIORITY_MEDIUM_IMG) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONTEXT_PRIORITY_LOW_IMG) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_NATIVE_BUFFER_MULTIPLANE_SEPARATE_IMG) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_NATIVE_BUFFER_PLANE_OFFSET_IMG) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_DRM_BUFFER_FORMAT_MESA) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_DRM_BUFFER_USE_MESA) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_DRM_BUFFER_FORMAT_ARGB32_MESA) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_DRM_BUFFER_MESA) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_DRM_BUFFER_STRIDE_MESA) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_PLATFORM_SURFACELESS_MESA) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_Y_INVERTED_NOK) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_AUTO_STEREO_NV) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_COVERAGE_BUFFERS_NV) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_COVERAGE_SAMPLES_NV) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_COVERAGE_SAMPLE_RESOLVE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_COVERAGE_SAMPLE_RESOLVE_NONE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_CUDA_EVENT_HANDLE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_CUDA_EVENT_NV) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_CUDA_EVENT_COMPLETE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_DEPTH_ENCODING_NV) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_DEPTH_ENCODING_NONLINEAR_NV) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_CUDA_DEVICE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_POST_SUB_BUFFER_SUPPORTED_NV) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_PLANE0_TEXTURE_UNIT_NV) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_PLANE1_TEXTURE_UNIT_NV) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_YUV_PLANE2_TEXTURE_UNIT_NV) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_CROSS_DISPLAY_NV) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_CROSS_OBJECT_NV) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_CROSS_PARTITION_NV) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_CROSS_PROCESS_NV) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_CROSS_SYSTEM_NV) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_PENDING_FRAME_NV) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_TIME_PENDING_NV) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_FIFO_SYNCHRONOUS_NV) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_PRODUCER_MAX_FRAME_HINT_NV) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONSUMER_MAX_FRAME_HINT_NV) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_MAX_STREAM_METADATA_BLOCKS_NV) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_MAX_STREAM_METADATA_BLOCK_SIZE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_MAX_STREAM_METADATA_TOTAL_SIZE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_PRODUCER_METADATA_NV) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONSUMER_METADATA_NV) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_PENDING_METADATA_NV) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_METADATA0_SIZE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_METADATA1_SIZE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_METADATA2_SIZE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_METADATA3_SIZE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_METADATA0_TYPE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_METADATA1_TYPE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_METADATA2_TYPE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_METADATA3_TYPE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_STATE_INITIALIZING_NV) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_TYPE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_PROTOCOL_NV) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_ENDPOINT_NV) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_LOCAL_NV) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_PRODUCER_NV) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_CONSUMER_NV) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_PROTOCOL_FD_NV) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_SUPPORT_RESET_NV) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_SUPPORT_REUSE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_STREAM_PROTOCOL_SOCKET_NV) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_SOCKET_HANDLE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_SOCKET_TYPE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_SOCKET_TYPE_INET_NV) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_SOCKET_TYPE_UNIX_NV) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_NEW_FRAME_NV) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_STATUS_NV) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_SIGNALED_NV) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_UNSIGNALED_NV) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_ALREADY_SIGNALED_NV) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_TIMEOUT_EXPIRED_NV) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_CONDITION_SATISFIED_NV) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_TYPE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_CONDITION_NV) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_SYNC_FENCE_NV) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_NATIVE_BUFFER_TIZEN) + TOSTR_CASE_STRINGIZE_GLENUM(EGL_NATIVE_SURFACE_TIZEN) + TOSTR_CASE_STRINGIZE_GLENUM(KHRONOS_MAX_ENUM) + default: break; + } + + char tostrBuf[256] = {0}; + StringFormat::snprintf(tostrBuf, 255, "GLenum<%x>", (uint32_t)el); + + return tostrBuf; + +#define GLenum RDCGLenum +} diff --git a/renderdoc/driver/gl/renderdoc_gl.vcxproj b/renderdoc/driver/gl/renderdoc_gl.vcxproj index 481614c50..decb98bbd 100644 --- a/renderdoc/driver/gl/renderdoc_gl.vcxproj +++ b/renderdoc/driver/gl/renderdoc_gl.vcxproj @@ -164,6 +164,7 @@ + Create diff --git a/renderdoc/driver/gl/renderdoc_gl.vcxproj.filters b/renderdoc/driver/gl/renderdoc_gl.vcxproj.filters index 671d886a1..87f0e1de7 100644 --- a/renderdoc/driver/gl/renderdoc_gl.vcxproj.filters +++ b/renderdoc/driver/gl/renderdoc_gl.vcxproj.filters @@ -218,5 +218,8 @@ Util + + Util + \ No newline at end of file