From da2470dbcfee6dd4ec2d663e4b25ceef44418988 Mon Sep 17 00:00:00 2001 From: baldurk Date: Sun, 25 Jan 2015 17:16:57 +0000 Subject: [PATCH] Use correct stride value --- renderdocui/Windows/BufferViewer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/renderdocui/Windows/BufferViewer.cs b/renderdocui/Windows/BufferViewer.cs index e77ef886d..0e3e20e55 100644 --- a/renderdocui/Windows/BufferViewer.cs +++ b/renderdocui/Windows/BufferViewer.cs @@ -2262,7 +2262,7 @@ namespace renderdocui.Windows m_MeshDisplay.position.buf = m_VSIn.m_Input.Buffers[pos.buffer]; m_MeshDisplay.position.offset = pos.offset + ui.m_Input.Offsets[pos.buffer] + - ui.m_Input.Drawcall.vertexOffset * m_MeshDisplay.position.stride; + ui.m_Input.Drawcall.vertexOffset * ui.m_Input.Strides[pos.buffer]; m_MeshDisplay.position.stride = ui.m_Input.Strides[pos.buffer]; m_MeshDisplay.position.topo = ui.m_Input.Drawcall.topology;