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Implement D3D12 pipeline state, with shader resources
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@@ -334,6 +334,7 @@ namespace renderdoc
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[Flags]
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public enum ShaderStageBits
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{
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None = 0,
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Vertex = (1 << ShaderStageType.Vertex),
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Hull = (1 << ShaderStageType.Hull),
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Tess_Control = (1 << ShaderStageType.Tess_Control),
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@@ -343,6 +344,7 @@ namespace renderdoc
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Pixel = (1 << ShaderStageType.Pixel),
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Fragment = (1 << ShaderStageType.Fragment),
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Compute = (1 << ShaderStageType.Compute),
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All = (Vertex | Hull | Domain | Geometry | Pixel | Fragment | Compute),
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};
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public enum DebugMessageSource
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