Implement D3D12 pipeline state, with shader resources

This commit is contained in:
baldurk
2016-09-22 16:55:41 +02:00
parent fa6bac0c49
commit db3181e7bb
6 changed files with 2341 additions and 1850 deletions
+2
View File
@@ -334,6 +334,7 @@ namespace renderdoc
[Flags]
public enum ShaderStageBits
{
None = 0,
Vertex = (1 << ShaderStageType.Vertex),
Hull = (1 << ShaderStageType.Hull),
Tess_Control = (1 << ShaderStageType.Tess_Control),
@@ -343,6 +344,7 @@ namespace renderdoc
Pixel = (1 << ShaderStageType.Pixel),
Fragment = (1 << ShaderStageType.Fragment),
Compute = (1 << ShaderStageType.Compute),
All = (Vertex | Hull | Domain | Geometry | Pixel | Fragment | Compute),
};
public enum DebugMessageSource