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Rename Mesh Output panel to Mesh Viewer, since it displays inputs too
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@@ -89,15 +89,15 @@ void TipsDialog::initialize()
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// Tip 4
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m_tips.push_back(
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Tip(tr("Choosing mesh elements to visualise"),
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tr("In the mesh output pane, you can right click on any of the element columns to select "
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"that element as either position or secondary property to render. This way you can "
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"view a mesh in UV space, or visualise normals.")));
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tr("In the mesh viewer, you can right click on any of the element columns to select that "
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"element as either position or secondary property to render. This way you can view a "
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"mesh in UV space, or visualise normals.")));
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// Tip 5
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m_tips.push_back(Tip(tr("Visualising secondary mesh properties"),
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tr("In the mesh output pane, you can select an element as 'secondary', and "
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"in the solid shading dropdown choosing secondary will display the "
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"element as RGB colour on top of the mesh.")));
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tr("In the mesh viewer, you can select an element as 'secondary', and in "
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"the solid shading dropdown choosing secondary will display the element "
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"as RGB colour on top of the mesh.")));
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// Tip 6
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m_tips.push_back(
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@@ -274,12 +274,12 @@ void TipsDialog::initialize()
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// Tip 28
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m_tips.push_back(
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Tip(tr("Mesh VS Output camera settings"),
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tr("The VS Output pane in the mesh output window will attempt to guess your projection "
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"matrix to unproject the vertices into camera space. It assumes a perspective "
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"projection and guesses the near and far planes, and matches the aspect ratio to the "
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"current output target.\n\nIf these parameters are incorrect - e.g. you are using an "
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"orthographic projection or the near/far guesses are wrong, you can override them by "
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"opening the view settings with the cog icon.\n")));
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tr("The VS Output pane in the mesh viewer will attempt to guess your projection matrix "
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"to unproject the vertices into camera space. It assumes a perspective projection and "
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"guesses the near and far planes, and matches the aspect ratio to the current output "
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"target.\n\nIf these parameters are incorrect - e.g. you are using an orthographic "
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"projection or the near/far guesses are wrong, you can override them by opening the "
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"view settings with the cog icon.\n")));
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// Tip 29
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m_tips.push_back(
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