Rename Mesh Output panel to Mesh Viewer, since it displays inputs too

This commit is contained in:
baldurk
2019-03-08 12:53:54 +00:00
parent 0a0fc11ee1
commit db89f50a30
8 changed files with 26 additions and 22 deletions
+12 -12
View File
@@ -89,15 +89,15 @@ void TipsDialog::initialize()
// Tip 4
m_tips.push_back(
Tip(tr("Choosing mesh elements to visualise"),
tr("In the mesh output pane, you can right click on any of the element columns to select "
"that element as either position or secondary property to render. This way you can "
"view a mesh in UV space, or visualise normals.")));
tr("In the mesh viewer, you can right click on any of the element columns to select that "
"element as either position or secondary property to render. This way you can view a "
"mesh in UV space, or visualise normals.")));
// Tip 5
m_tips.push_back(Tip(tr("Visualising secondary mesh properties"),
tr("In the mesh output pane, you can select an element as 'secondary', and "
"in the solid shading dropdown choosing secondary will display the "
"element as RGB colour on top of the mesh.")));
tr("In the mesh viewer, you can select an element as 'secondary', and in "
"the solid shading dropdown choosing secondary will display the element "
"as RGB colour on top of the mesh.")));
// Tip 6
m_tips.push_back(
@@ -274,12 +274,12 @@ void TipsDialog::initialize()
// Tip 28
m_tips.push_back(
Tip(tr("Mesh VS Output camera settings"),
tr("The VS Output pane in the mesh output window will attempt to guess your projection "
"matrix to unproject the vertices into camera space. It assumes a perspective "
"projection and guesses the near and far planes, and matches the aspect ratio to the "
"current output target.\n\nIf these parameters are incorrect - e.g. you are using an "
"orthographic projection or the near/far guesses are wrong, you can override them by "
"opening the view settings with the cog icon.\n")));
tr("The VS Output pane in the mesh viewer will attempt to guess your projection matrix "
"to unproject the vertices into camera space. It assumes a perspective projection and "
"guesses the near and far planes, and matches the aspect ratio to the current output "
"target.\n\nIf these parameters are incorrect - e.g. you are using an orthographic "
"projection or the near/far guesses are wrong, you can override them by opening the "
"view settings with the cog icon.\n")));
// Tip 29
m_tips.push_back(