Added ShaderDirectAccess helper struct and ShaderVariable set/get

ShaderDirectAccess is used to reference resources which are accessed directly from the Shader (not via a direct binding). Shader resource references using direct binding are stored in ShaderBindIndex.
This commit is contained in:
Jake Turner
2024-12-03 13:08:50 +00:00
parent 61a559a944
commit dbe18fc7fe
3 changed files with 125 additions and 0 deletions
+3
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@@ -166,3 +166,6 @@ Shader Variables
.. autoclass:: renderdoc.ShaderBindIndex
:members:
.. autoclass:: renderdoc.ShaderDirectAccess
:members: