Rename ID variable to resourceId for consistency in API

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baldurk committed 2018-03-01 18:45:32 +00:00
1 parent e060c1b410
commit dd21423784
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@@ -362,7 +362,7 @@ DOCUMENT("Describes a texture to save and how to map it to the destination file
struct TextureSave
{
DOCUMENT("The :class:`ResourceId` of the texture to save.");
ResourceId id;
ResourceId resourceId;
DOCUMENT("An optional :class:`CompType` hint to use when saving a typeless texture.");
CompType typeHint = CompType::Typeless;