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Rename ID variable to resourceId for consistency in API
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@@ -362,7 +362,7 @@ DOCUMENT("Describes a texture to save and how to map it to the destination file
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struct TextureSave
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{
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DOCUMENT("The :class:`ResourceId` of the texture to save.");
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ResourceId id;
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ResourceId resourceId;
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DOCUMENT("An optional :class:`CompType` hint to use when saving a typeless texture.");
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CompType typeHint = CompType::Typeless;
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