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Extend GL Depth Test Overlay
Support shader exported depth by replaying using the capture pixel shader to determine passing pixels via a stencil mask
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@@ -148,6 +148,8 @@ RESOURCE_glsl_texdisplay_frag TYPE_EMBED "glsl/texdisplay.frag"
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RESOURCE_glsl_vktext_vert TYPE_EMBED "glsl/vktext.vert"
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RESOURCE_glsl_vktext_frag TYPE_EMBED "glsl/vktext.frag"
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RESOURCE_glsl_fixedcol_frag TYPE_EMBED "glsl/fixedcol.frag"
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RESOURCE_glsl_depth_copy_frag TYPE_EMBED "glsl/depth_copy.frag"
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RESOURCE_glsl_depth_copyms_frag TYPE_EMBED "glsl/depth_copyms.frag"
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RESOURCE_glsl_mesh_vert TYPE_EMBED "glsl/mesh.vert"
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RESOURCE_glsl_mesh_geom TYPE_EMBED "glsl/mesh.geom"
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RESOURCE_glsl_mesh_frag TYPE_EMBED "glsl/mesh.frag"
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