Extend GL Depth Test Overlay

Support shader exported depth by replaying using the capture pixel shader to determine passing pixels via a stencil mask
This commit is contained in:
Jake Turner
2023-11-06 14:38:04 +00:00
parent b804e99ea3
commit de06321536
11 changed files with 245 additions and 13 deletions
+2
View File
@@ -148,6 +148,8 @@ RESOURCE_glsl_texdisplay_frag TYPE_EMBED "glsl/texdisplay.frag"
RESOURCE_glsl_vktext_vert TYPE_EMBED "glsl/vktext.vert"
RESOURCE_glsl_vktext_frag TYPE_EMBED "glsl/vktext.frag"
RESOURCE_glsl_fixedcol_frag TYPE_EMBED "glsl/fixedcol.frag"
RESOURCE_glsl_depth_copy_frag TYPE_EMBED "glsl/depth_copy.frag"
RESOURCE_glsl_depth_copyms_frag TYPE_EMBED "glsl/depth_copyms.frag"
RESOURCE_glsl_mesh_vert TYPE_EMBED "glsl/mesh.vert"
RESOURCE_glsl_mesh_geom TYPE_EMBED "glsl/mesh.geom"
RESOURCE_glsl_mesh_frag TYPE_EMBED "glsl/mesh.frag"