From de4bf9711c16a05c70d3968bc99a214ffd5ca8cf Mon Sep 17 00:00:00 2001 From: Jeremy Lukacs Date: Wed, 26 Sep 2018 22:13:21 -0700 Subject: [PATCH] Fix D3D12 expanded pipeline state creation --- renderdoc/driver/d3d12/d3d12_common.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/renderdoc/driver/d3d12/d3d12_common.cpp b/renderdoc/driver/d3d12/d3d12_common.cpp index b142f062b..3aa6bd7a1 100644 --- a/renderdoc/driver/d3d12/d3d12_common.cpp +++ b/renderdoc/driver/d3d12/d3d12_common.cpp @@ -952,7 +952,7 @@ D3D12_EXPANDED_PIPELINE_STATE_STREAM_DESC::D3D12_EXPANDED_PIPELINE_STATE_STREAM_ } case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS: { - GS = ptr->data.shader; + HS = ptr->data.shader; ITER_ADV(D3D12_SHADER_BYTECODE); break; } @@ -970,7 +970,7 @@ D3D12_EXPANDED_PIPELINE_STATE_STREAM_DESC::D3D12_EXPANDED_PIPELINE_STATE_STREAM_ } case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS: { - GS = ptr->data.shader; + CS = ptr->data.shader; ITER_ADV(D3D12_SHADER_BYTECODE); break; }