From df1dc3368fb92ce656460bab1c17f0115d765fb3 Mon Sep 17 00:00:00 2001 From: baldurk Date: Sun, 21 Feb 2016 14:37:04 +0100 Subject: [PATCH] Remove use of texture2D() --- renderdoc/data/glsl/blit.frag | 2 +- renderdoc/data/glsl/text.frag | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/renderdoc/data/glsl/blit.frag b/renderdoc/data/glsl/blit.frag index 2d0226420..6018674de 100644 --- a/renderdoc/data/glsl/blit.frag +++ b/renderdoc/data/glsl/blit.frag @@ -30,5 +30,5 @@ layout (location = 0) out vec4 color_out; void main(void) { - color_out = texture2D(tex0, gl_FragCoord.xy/textureSize(tex0, 0)); + color_out = texture(tex0, gl_FragCoord.xy/textureSize(tex0, 0)); } diff --git a/renderdoc/data/glsl/text.frag b/renderdoc/data/glsl/text.frag index af0a2ce76..71ef958f3 100644 --- a/renderdoc/data/glsl/text.frag +++ b/renderdoc/data/glsl/text.frag @@ -43,7 +43,7 @@ void main(void) vec2 uv; uv.x = mix(IN.tex.x, IN.tex.z, IN.glyphuv.x); uv.y = mix(IN.tex.y, IN.tex.w, IN.glyphuv.y); - text = texture2D(tex0, uv.xy).x; + text = texture(tex0, uv.xy).x; } color_out = vec4(text.xxx, clamp(text + 0.5f, 0.0f, 1.0f));