From dfa8cf70ac6247c434816746196086bb494a65bc Mon Sep 17 00:00:00 2001 From: baldurk Date: Wed, 17 Dec 2014 21:22:32 +0000 Subject: [PATCH] GL_RGB5 is probably more correct as GL_UNSIGNED_SHORT_5_6_5 * It has one bit more precision in green, but it has the right number of channels, so it's a better fit than GL_UNSIGNED_SHORT_5_5_5_1 --- renderdoc/driver/gl/gl_resources.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/renderdoc/driver/gl/gl_resources.cpp b/renderdoc/driver/gl/gl_resources.cpp index e5a491e74..9ea3accbb 100644 --- a/renderdoc/driver/gl/gl_resources.cpp +++ b/renderdoc/driver/gl/gl_resources.cpp @@ -313,10 +313,10 @@ GLenum GetDataType(GLenum internalFormat) case eGL_RGB4: case eGL_RGBA4: return eGL_UNSIGNED_SHORT_4_4_4_4; - case eGL_RGB5: case eGL_RGB5_A1: return eGL_UNSIGNED_SHORT_5_5_5_1; case eGL_RGB565: + case eGL_RGB5: return eGL_UNSIGNED_SHORT_5_6_5; case eGL_RGB10: return eGL_UNSIGNED_INT_10_10_10_2;