From dfc432d7400a9cb3a68ba3a8e43fda1589c8a134 Mon Sep 17 00:00:00 2001 From: baldurk Date: Sat, 30 Jul 2016 13:50:11 +0700 Subject: [PATCH] Clear up queue record after capture so we don't accumulate old chunks --- renderdoc/driver/d3d12/d3d12_commands.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/renderdoc/driver/d3d12/d3d12_commands.cpp b/renderdoc/driver/d3d12/d3d12_commands.cpp index 635035ecd..5eb4d5396 100644 --- a/renderdoc/driver/d3d12/d3d12_commands.cpp +++ b/renderdoc/driver/d3d12/d3d12_commands.cpp @@ -236,6 +236,8 @@ void WrappedID3D12CommandQueue::ClearAfterCapture() m_CmdListRecords[i]->Delete(GetResourceManager()); m_CmdListRecords.clear(); + + m_QueueRecord->DeleteChunks(); } FetchAPIEvent WrappedID3D12CommandQueue::GetEvent(uint32_t eventID)