From e13b4e95f0cb54ec73829f2ca79614bf548b314e Mon Sep 17 00:00:00 2001 From: baldurk Date: Mon, 13 Mar 2023 16:14:51 +0000 Subject: [PATCH] Don't run selected draw twice in D3D11 triangle size overlay --- renderdoc/driver/d3d11/d3d11_overlay.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/renderdoc/driver/d3d11/d3d11_overlay.cpp b/renderdoc/driver/d3d11/d3d11_overlay.cpp index 25aefafb3..19874fd7f 100644 --- a/renderdoc/driver/d3d11/d3d11_overlay.cpp +++ b/renderdoc/driver/d3d11/d3d11_overlay.cpp @@ -831,8 +831,6 @@ ResourceId D3D11Replay::RenderOverlay(ResourceId texid, FloatVector clearCol, De if(overlay == DebugOverlay::TriangleSizePass) m_pDevice->ReplayLog(0, events[0], eReplay_WithoutDraw); - events.push_back(eventId); - D3D11_VIEWPORT view = m_pImmediateContext->GetCurrentPipelineState()->RS.Viewports[0]; Vec4f viewport = Vec4f(view.Width, view.Height);