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https://github.com/baldurk/renderdoc.git
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Add an abstracted interface around android-specific handling
* This makes it easier to use the same kind of interface to manage other kinds of devices.
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@@ -5,4 +5,4 @@ Enums and Data Structures
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:members:
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:undoc-members:
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:imported-members:
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:exclude-members: free_functions__, enum_constants__, name_match__startswith__D3D11, name_match__startswith__D3D12, name_match__startswith__VK, name_match__startswith__GL, name_match__startswith__rdcarray_of, rdcstr, bytebuf, ReplayController, ReplayOutput, TargetControl, RemoteServer, CaptureFile, Viewport, Scissor, BlendEquation, ColorBlend, StencilFace, BoundResource, BoundResourceArray, BoundVBuffer, BoundCBuffer, VertexInputAttribute, PipeState
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:exclude-members: free_functions__, enum_constants__, name_match__startswith__D3D11, name_match__startswith__D3D12, name_match__startswith__VK, name_match__startswith__GL, name_match__startswith__rdcarray_of, rdcstr, bytebuf, ReplayController, ReplayOutput, TargetControl, RemoteServer, DeviceProtocolController, CaptureFile, Viewport, Scissor, BlendEquation, ColorBlend, StencilFace, BoundResource, BoundResourceArray, BoundVBuffer, BoundCBuffer, VertexInputAttribute, PipeState
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@@ -20,9 +20,14 @@ Remote Servers
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--------------
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.. autofunction:: renderdoc.CreateRemoteServerConnection
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.. autofunction:: renderdoc.GetDefaultRemoteServerPort
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.. autofunction:: renderdoc.BecomeRemoteServer
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Device Protocols
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----------------
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.. autofunction:: renderdoc.GetSupportedDeviceProtocols
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.. autofunction:: renderdoc.GetDeviceProtocolController
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Local Execution & Injection
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---------------------------
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@@ -33,6 +33,13 @@ RemoteServer
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DeviceProtocolController
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------------------------
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.. autoclass:: renderdoc.DeviceProtocolController
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CaptureFile
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-----------
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