Add an abstracted interface around android-specific handling

* This makes it easier to use the same kind of interface to manage other kinds
  of devices.
This commit is contained in:
baldurk
2019-07-31 17:51:13 +01:00
parent 06f2e61b8f
commit e2704fa2eb
34 changed files with 2340 additions and 1492 deletions
+1 -1
View File
@@ -5,4 +5,4 @@ Enums and Data Structures
:members:
:undoc-members:
:imported-members:
:exclude-members: free_functions__, enum_constants__, name_match__startswith__D3D11, name_match__startswith__D3D12, name_match__startswith__VK, name_match__startswith__GL, name_match__startswith__rdcarray_of, rdcstr, bytebuf, ReplayController, ReplayOutput, TargetControl, RemoteServer, CaptureFile, Viewport, Scissor, BlendEquation, ColorBlend, StencilFace, BoundResource, BoundResourceArray, BoundVBuffer, BoundCBuffer, VertexInputAttribute, PipeState
:exclude-members: free_functions__, enum_constants__, name_match__startswith__D3D11, name_match__startswith__D3D12, name_match__startswith__VK, name_match__startswith__GL, name_match__startswith__rdcarray_of, rdcstr, bytebuf, ReplayController, ReplayOutput, TargetControl, RemoteServer, DeviceProtocolController, CaptureFile, Viewport, Scissor, BlendEquation, ColorBlend, StencilFace, BoundResource, BoundResourceArray, BoundVBuffer, BoundCBuffer, VertexInputAttribute, PipeState