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https://github.com/baldurk/renderdoc.git
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Add an abstracted interface around android-specific handling
* This makes it easier to use the same kind of interface to manage other kinds of devices.
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@@ -513,12 +513,12 @@ bool IsDebuggable(const std::string &deviceID, const std::string &packageName)
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}
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};
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extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_CheckAndroidPackage(
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const char *hostname, const char *packageAndActivity, AndroidFlags *flags)
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extern "C" RENDERDOC_API void RENDERDOC_CC
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RENDERDOC_CheckAndroidPackage(const char *URL, const char *packageAndActivity, AndroidFlags *flags)
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{
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int index = 0;
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std::string deviceID;
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Android::ExtractDeviceIDAndIndex(hostname, index, deviceID);
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IDeviceProtocolHandler *adb = RenderDoc::Inst().GetDeviceProtocol("adb");
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rdcstr deviceID = adb->GetDeviceID(URL);
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// Reset the flags each time we check
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*flags = AndroidFlags::NoFlags;
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@@ -542,15 +542,15 @@ extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_CheckAndroidPackage(
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}
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extern "C" RENDERDOC_API AndroidFlags RENDERDOC_CC RENDERDOC_MakeDebuggablePackage(
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const char *hostname, const char *packageAndActivity, RENDERDOC_ProgressCallback progress)
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const char *URL, const char *packageAndActivity, RENDERDOC_ProgressCallback progress)
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{
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std::string package = Android::GetPackageName(packageAndActivity);
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Process::ProcessResult result = {};
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int index = 0;
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std::string deviceID;
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Android::ExtractDeviceIDAndIndex(hostname, index, deviceID);
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IDeviceProtocolHandler *adb = RenderDoc::Inst().GetDeviceProtocol("adb");
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rdcstr deviceID = adb->GetDeviceID(URL);
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// make sure progress is valid so we don't have to check it everywhere
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if(!progress)
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